Regarding 4.1, I deleted the ranking and text of the title according to your instructions and submitted it. It turned into 4.3(a) spam. How should I deal with it? Why did it become 4.3? The following is the information given by the 2nd review team
Hello,
Thank you for your resubmission. Upon further review, we identified additional issues that need your attention. See below for more information.
If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know.
Review Environment
Submission ID: fd44c6b9-ff2d-4ee5-bf5c-c1ede1a5b6b4
Review date: June 10, 2024
Version reviewed: 1.0.0
Guideline 4.1 - Design - Copycats
The app or its metadata appears to contain potentially misleading references to third-party content.
Specifically, the app includes content that resembles one or multiple third-party sports teams and/or leagues without the necessary authorization.
Next Steps
If you have the necessary rights to distribute an app with this third-party content, attach documentary evidence in the App Review Information section in App Store Connect and reply to this message.
If you do not have the necessary rights to the third-party content, It would be appropriate to revise the app and metadata to remove the third-party content before resubmitting for review.
Resources
Learn more about requirements to prevent apps from impersonating other apps or services in guideline 4.1.
Support
Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module.
Consult with fellow developers and Apple engineers on the Apple Developer Forums.
Help improve the review process or identify a need for clarity in our policies by suggesting guideline changes.
Hello,
Thank you for your resubmission. Upon further review, we identified additional issues that need your attention. See below for more information.
If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know.
Review Environment
Submission ID: c42965ab-9565-4dc1-ab9b-a83ad7f17f7a
Review date: June 11, 2024
Version reviewed: 1.0.0
Guideline 4.3(a) - Design - Spam
We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
Next Steps
Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality.
Resources
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
Learn more about our requirements to prevent spam in App Review Guideline 4.3(a).
Support
Reply to this message in your preferred language if you need assistance. If you need additional support, use the Contact Us module.
Consult with fellow developers and Apple engineers on the Apple Developer Forums.
Help improve the review process or identify a need for clarity in our policies by suggesting guideline changes
General
RSS for tagExplore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Hello, I am a product designer and I am currently working on a project that incorporates functionalities in CarPlay.
Given the UI limitations that exist for app development with CarPlay, are there any pre-designed templates in Figma or any other resources that can be used to design the screens? This way, I can adhere to those templates knowing what the limits are.
Thank you very much for your attention.
My app lets users create things with text, and I've included Apple fonts so users can format their text with them. These were fonts I found in the Font Book app that comes with macOS. My assumption is that these, like the San Francisco font, can be distributed with apps.
Do I need to attribute these fonts to their creators and publish a license in my "About" page? If so, where do I find the license(s) and what is the proper way of publishing them? Is there anything else I should know?
Please let me know if this should've been posted under a different topic and tag
Hello there. I want to reporting about bug at iOS 18. Some feature doest not working like notification from aplication, and picture pagination is bad to see in apple music, and last the keyboard too. Please fixed it.
Hello,
I am a product designer trying to understand the UI design limitations of CarPlay.
Since CarPlay renders templates in a single way and there isn't any option to change any component, is there any way to see in the documentation how that component will look once rendered?
For example, if I want to incorporate a primaryButton: CPTextButton? in my CPPointOfInterest. How could I know how each CPTextButtonStyle will be displayed? Is there an accessible place where I can check how each component will be visualized?
Thank you in advance.
Hello,
I am a product designer trying to understand the UI design limitations of CarPlay.
I am designing a scene where a CPTabBarTemplate will appear. From what I can read in the CarPlay development documentation, I understand that it should be possible to assign a custom icon for each tab with tabImage: UIImage?, if I am not mistaken.
However, any reference I have found always uses SF Symbols, which makes me wonder if they can actually be customized.
And on the other hand, if they are customizable, could any PNG be used for the tab that might compromise the driver's safety?
Thank you in advance.
Hello dear friends, I created the application from scratch, but Apple writes to me to do it as a mistake, please tell me 😭😭😭
Guideline 4.3(a) - Design - Spam
We noticed your app shares a similar binary, metadata, and/or concept as apps previously submitted by a terminated Apple Developer Program account.
Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps.
Next Steps
Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality.
Resources
Some factors that contribute to a spam rejection may include:
Submitting an app with the same source code or assets as other apps already submitted to the App Store
Creating and submitting multiple similar apps using a repackaged app template
Purchasing an app template with problematic code from a third party
Submitting several similar apps across multiple accounts
Learn more about our requirements to prevent spam in App Review Guideline 4.3(a).
I’m wonder if Apple can allow users to save a message within the messages (text messages) like Snapchat allows to easily reference a specific message
尊敬的苹果审核官
您好
1.我们按照审核要求,这次提交审核中我们重新建了一个Xcode 项目,重构了代码功能及结构,删除了没用到的第三方库,图片资源、功能模块。
2.好多之前没用到的第三方库,资源已经被删除掉了,我们不明白为什么还会有 4.3 的审核意见,希望苹果审查官给一些详细改进意见。
3.为了能上线苹果市场,我们已经花费大量的精力,时间在配合更正 一些产品功能,开发人员加班加点的弄了好几周时间,希望审查官能给一些明确的改进意见,非常感谢。
4.期待digibuy应用能早日的审核上线,不枉费大家的共同努力。
Hi all,
I am a UI/UX designer working on several commercial projects, and I have a few questions that I need you to answer:
Can I use the icons from your SF Symbols set in my application? This is a SAAS application and is used on various platforms such as macOS and Windows.
Is SF Symbols only allowed for use in applications running on Apple platforms? Meaning, if my application is used on a MacBook or iPhone, am I allowed to use your icon set?
If usage is not permitted on platforms other than Apple’s, how can I legally use them on those platforms? Does Apple sell licenses for using SF Symbols on other platforms? If so, what is the cost?
Looking forward to your response.
I have been developing an app that includes some pinned locations. These are displayed on a map, and currently have the standard pins and SF Symbol pins. A few of the locations have a special symbol on Apple Maps, but the same symbol is not avalable in SF Symbols. I was wondering if it is possible to use the pins, other than the standard red, from Apple Maps.
Hi there,
I updated my MacBook Pro M2 to Sequoia today, and the dock does not move from one screen to another anymore.
My work setup involves four screens, including my MacBook, which is now experiencing this dock issue.
Also, I would love to display the dock on all monitors if possible.
I am trying to add text in Xcode and use a font variant (like one of the new ones added in ios 16 i think). How do I use the SF Pro expanded variant?
Hi, would appreciate based on my implementation how can I control the dimmed effect of sheet presentation on iOS 17 later.
Here is my sample implementation:
struct ContentView: View {
@State private var present = true
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
}
.padding()
.sheet(isPresented: $present, content: {
ContentView2()
.modifier(
SheetModifier(
dismissDisabled: true,
detents: [.medium, .large],
dragIndicator: .hidden
)
)
})
}
}
#Preview {
ContentView()
}
struct SheetModifier: ViewModifier {
var dismissDisabled: Bool
var detents: Set<PresentationDetent>
var backgroundInteraction: PresentationBackgroundInteraction
var dragIndicator: Visibility
var cornerRadius: CGFloat
init(
dismissDisabled: Bool = false,
detents: Set<PresentationDetent>,
backgroundInteraction: PresentationBackgroundInteraction = .automatic,
dragIndicator: Visibility = .automatic,
cornerRadius: CGFloat = 20
) {
self.dismissDisabled = dismissDisabled
self.detents = detents
self.backgroundInteraction = backgroundInteraction
self.dragIndicator = dragIndicator
self.cornerRadius = cornerRadius
}
func body(content: Content) -> some View {
content
.background(.clear)
.interactiveDismissDisabled(dismissDisabled)
.presentationDetents(detents)
.presentationBackgroundInteraction(backgroundInteraction)
.presentationDragIndicator(dragIndicator)
.presentationCornerRadius(cornerRadius)
}
}
Please bring back live wallpapers from previous iPhone models. I have an iPhone 8plus & I have the beautiful purple smoky live wallpaper. I was so obsessed with how pretty it looked when live but now it’s just the pic of the purple smokiness and no live movement. ):
I would also like to point out that I cannot change my home-screen wallpaper without having to change my lock screen as well! What a bummer really bc i would at least like to keep the purple post-live wallpaper as my Lock Screen and be able to change my Home Screen!
Hello
iPhone Mirroring is very nice and thank you for it.
I think it should be tilted to the right or left, that is, a side view.
Best regards
According to Apple's policy guidelines, if my mobile app includes a feature for creating user accounts, I must also provide an option for users to delete their accounts. However, in my app, account creation grants access to other enterprise accounts. Is it acceptable to offer an option to inactivate the user account instead of deleting it, in order to comply with these guidelines?
https://developer.apple.com/support/offering-account-deletion-in-your-app/
Hii apple!
What about zooming with 2 fingers without making a screenshot to zoom it!!
I will love to make a pattent about it!!!
Everywhere we ad on the iphone should we zoom in with 2 fingers!!!
love to hear from ya
I'm a newbie in Mac development and Xcode.
Trying to revive an old cross-platform open source project of mine and to continue its development on Xcode.
A new project setup was created using CMake. Managed to compile the project with the required dependencies outside Xcode.
If I try to build the project in Xcode, the only error is:
Command CodeSign failed with a nonzero exit code
Details:
... zzzz.app code object is not signed at all in subcomponent ...
Found a similar question in this forum: https://forums.developer.apple.com/forums/thread/701261
Tried to follow the recommendations there, but without success.
The subcomponent in question is simply text files (xpm) which are used by the application during runtime, and are supposed to be copied in the app/Contents directory
Will appreciate any help
Further details on the setup:
(Signing and Capabilities):
Signing is automatic;
Team: "None";
Bundle identifier: empty
Signing certificate: "Sign to run Locally"
(Build phases):
Tried to check "Code Sign on Co..." - no difference
If I check "Copy only when installing" - it builds fine, yet it is not copying my resource files in my zzzz.app/Contents directory
Xcode Version 15.3 (15E204a)
The project is in GitHub
Having a traditional 'NavigationSplitView' setup, I am looking for a way to animate it the same as the sidebarView, where there is a button to toggle and it animates by sliding out from the right side of the view, however the closest I have gotten was manipulating the 'navigationSplitViewColumnWidth' but that always results in the view instantly appearing / disappearing.
I am using SwiftUI for a MacOS specific app.
Here is just a general idea of what I am currently doing, it is by no means a reflection of my real code but serves the purpose of this example.
struct ContentView: View {
@State private var columnWidth: CGFloat = 300
var body: some View {
NavigationSplitView {
List {
NavigationLink(destination: DetailView(item: "Item 1")) {
Text("Item 1")
}
NavigationLink(destination: DetailView(item: "Item 2")) {
Text("Item 2")
}
NavigationLink(destination: DetailView(item: "Item 3")) {
Text("Item 3")
}
}
.navigationTitle("Items")
} detail: {
VStack {
DetailView(item: "Select an item")
Button(action: toggleColumnWidth) {
Text(columnWidth == 300 ? "Collapse" : "Expand")
}
.padding()
}
}
.navigationSplitViewColumnWidth(columnWidth)
}
private func toggleColumnWidth() {
withAnimation {
columnWidth = columnWidth == 300 ? 0 : 300
}
}
}
struct DetailView: View {
var item: String
var body: some View {
Text("Detail view for \(item)")
.navigationTitle(item)
.padding()
}
}
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}