I have some difficulties to recreate the same SF Symbols I have configure in the app into my code. Is there a way to copy not just the name but everything including all modifier.
Thank you
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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Hi, I'm getting started with designing and coding a watchOS app. I wanted to use Sketch to plan the UI before I dive into coding, but it seems like the official Sketch templates on the Design Resources page only have templates for the Series 8 and SE 2 on watchOS 10. I want to use the Series 10's screen size for my layouts since it's the model I have, but I can't find a template for it. Will the official templates be updated for the new models? If not, does anyone know of a third-party template I can use? Thanks in advance!
Hi is there possibly to put text data or information into Roomplanapi elements like data wall color etc and export to usdz after lidar scan
I recently got feedback for my app under Guideline 4.2 - Design - Minimum Functionality, and I’m a bit confused. Apple mentioned that the app isn’t “app-like” enough and doesn’t provide sufficient entertainment value or utility.
However, I genuinely think my app is unique compared to others on the market. Most similar apps only offer basic features like scorekeeping and saving the game. My app goes beyond that by tracking detailed statistics based on the types of scores achieved during the game. At the end, there’s even a Player Ratings section, which enhances competition and makes the experience more fun for players.
Additionally, in today’s gaming scene, many groups play the traditional 101 game with a reward and penalty system. My app uniquely incorporates a reward system, something no other app in the market currently offers.
I believe my app has the potential to stand out and meet the needs of a wide audience. Has anyone faced similar feedback? Or does anyone have suggestions on how I could better address this issue?
Thanks in advance! 😊
I noticed a discrepancy between the Material specifications for tvOS on the Developer page and the naming in the Design Resources (Sketch files). Which one should we consider authoritative?
Apple developer design web page:https://developer.apple.com/design/human-interface-guidelines/materials
design resource(sketch)
Hello, I am an app developer from China. We are developing a mobile game that will be released on iOS and Android platforms (as well as some PC and Mac platforms). The game is a commercial app.
My question is: we would like to use the "PingFang" Chinese font in our game software. Do we need to obtain a license, and how should we go about obtaining it? (For example, through which channels should we apply for the license, and what are the associated fees?)
Is it okay to move Apple Log and legal Text up?
like adding 140 bottom padding
Apple Log and legal Text is always clearly shown after moving up
In the previous version it was possible in the setting to search directly for an app, and then go on the setting and for example disable the notifications.
In iOS 18 you cannot do it anymore, you have to click on notification, and then search by scrolling the full list.
It would be nice if you can add again the search feature for the apps in the settings.
Dear Developer, Is there a way to create a function to search with inside a text without having to be outside all of the messages? In other words, could I go into one of my contact’s texts and then search specifically inside that message as can be done on Android? This would be such an amazing function And make life so much easier. Thank you.
Pleeease for the love of any and all things holy, I would really be eternally grateful if Apple decided to release an update that allows users to return to the old the photos app.
Phones and technology are already overstimulating, and by making the photos app one continuous page it is emulating a social media app. The continuous page makes it much more overwhelming and confusing to find photos.
Change and innovation is great! There are some changes that I enjoy from the ios 18 update, such as the little text enhancers that can emphasize certain words. However, the photos app was fine the way it was. If anything, Apple should allow the PAYING customers to choose how they would like their photos app (keeping the customizable option).
also my battery which is normally super great is suddenly not as efficient…reminiscent of past devices I’ve had from Apple.
I am creating a LazyVGrid with 2 columns. I want it so that if there is only one item in a row, then it goes to the center of the row. I tried using an HStack with a Spacer, but it doesn't push it to the center. How do I do it?
ForEach(pets) { pet in
VStack {
Image(pet.species.rawValue)
.resizable()
.frame(width: 80, height: 80)
Text(pet.name)
.poppinsBold(size: 16)
}
}
HStack {
if pets.hasEvenNumber {
Spacer(minLength: 0)
}
Button {
addPetSheet = true
} label: {
VStack {
ZStack {
Circle()
.frame(width: 70, height: 70)
.foregroundStyle(.gray)
Image(systemName: "plus")
.foregroundStyle(.white)
.font(.title)
}
Text("Add")
.poppinsBold(size: 16)
}
}
}
}
It’s been over a week now, almost two and I’ve been stuck on early access request for playground for some reason. What’s going on here?
Hi all,
Very new to this. Just getting into swift data, and am frustrated with the canvas not working with modelContainers in SwiftData. My understanding is that they work if inMemory = true, but not in the default case where data is persistent after an app is quit.
Can anyone tell me if it is possible to conditionally create the modelContainer type based on a flag... If Bool:Canvas then inMemory = True, Else False... Then using this flag for all data models so my list views populate on the canvas, without having to run the simulator each time... I would assume you could also pre-populate the inMemory option if it is empty also...
Or is there a simple and obvious solution that I am oblivious to.
If it is possible, is it worth the time, hassle, and any possible issues?
I found that on my cutomer's mac device, webflterproxyd start interferiing with the NE traffic. Tried to stop it, but "screen time" was not enabled at all.
Who started this webfilterproxyd process and how to stop it?
Hi,
Normally we need many shades of gray in any App and Apple system have only 3 , Primery, Secondary, and Gray, so to make Gray regress that automatically adapt to Dark Mode we just use opacity on these colors ? there's no system built in Gray degrees ?
Kind Regards
Building an app to edit the various parameters of digital musical instruments. A typical user would have perhaps max 6 instruments, out of the hundreds of possibilities.
Would like to structure the app with a global window, menu, etc which would be a free download. The user could download editor inserts for their particular set of instruments and ignore all of the others. The downloaded editors would show as options in a menu.
It seem like more than a widget but less than a library. Building a monolithic app containing all possible editors doesn't seem like an option, but separate full-app editors for each piece of gear doesn't sound right either.
Any suggestions out there?
Thanks very much
Brian
Last November 13 I came up with a phone keyboard layout (strategy) that can make key size bigger hence less mistyping.
The typical phone keyboard looks like this:
My proposed keyboard looks like this:
Essentially, it's a split keyboard with the left-hand part stacked above/below the right-hand part. Key size/width/height and the vertical distance between the left-hand part and right-hand part may be adjustable to suit different phone widths and user hand sizes.
You guys can show the proposed keyboard's image on your phone and fit this keyboard to your phone width so you can actually simulate typing on it to see how it feels. On my phone, the letter keys in it are a little too big for my thumbs to reach the farthest keys, but as I said, key size should be adjustable to suit different phone widths and user hand sizes.
I'm developing an iPadOS 18+ application that uses a UITabBarController, styled as a sidebar, to serve as the primary navigation interface. This setup includes 20 different tabs, each representing a distinct section of the app.
For the user experience, each tab needs to present a master-detail interface, implemented using a UISplitViewController. The goal is to allow users to navigate between tabs via the sidebar, and within each tab, access related content through the split view's list-detail pattern.
The Problem:
Currently, my implementation involves instantiating a separate UISplitViewController for each tab, resulting in 20 unique split view instances embedded inside the UITabBarController. While this works functionally, it leads to significant memory usage, especially after the user opens each tab at least once. The accumulation of all these instantiated view controllers in memory eventually causes performance degradation or even memory warnings/crashes on lower-end iPads.
The Question:
What is the best approach to implement this type of architecture without running into memory management issues?
Specifically:
Is there a way to reuse or lazily load the UISplitViewController instances only when needed?
Can we unload or release split view controllers that haven't been used for a while to reduce memory pressure?
Would a custom container controller be more appropriate than using UITabBarController in this case?
Are there iPadOS 18+ best practices or newer APIs that support this kind of complex multi-tab, multi-split-view structure efficiently?
Any advice on how to optimize memory usage while preserving the sidebar navigation and split view layout would be highly appreciated.
Forgot to turn off the ui element status bar. visual garbage.
is it not important? your opinion
https://developer.apple.com/hello/december24/?cid=ht-hello
What is the step-by-step process to run an iOS application paired with the Mac in my MAUI project?
I am using Windows with Visual Studio 2022 V17.13.5.
Application: Multiplatform;
Language: C#;
Framework: MAUI 8;
Xcode: 16.2;
Objective: Identify and fix the issue to allow the application to run correctly.