I have an app that displays a MapView. While I am in light mode everything is fine. I can scroll around the map and my overlays (made by UIVisualEffectView containing an UIGlassEffect) stay light and look well!
As soon as I change my phone to dark mode, depending on what's underneath the buttons (a light residential area or darker wooded areas) some of my buttons change color. But not all, only where it's supposedly lighter or darker underneath. This makes my whole UI look strange. Some buttons bright, some dark.
Is there a way to lock a "color" or interfaceStyle to the effects-view? In light mode everything is fine, but in dark mode it just looks super strange.
Explore the art and science of app design. Discuss user interface (UI) design principles, user experience (UX) best practices, and share design resources and inspiration.
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I'm developing an iPadOS 18+ application that uses a UITabBarController, styled as a sidebar, to serve as the primary navigation interface. This setup includes 20 different tabs, each representing a distinct section of the app.
For the user experience, each tab needs to present a master-detail interface, implemented using a UISplitViewController. The goal is to allow users to navigate between tabs via the sidebar, and within each tab, access related content through the split view's list-detail pattern.
The Problem:
Currently, my implementation involves instantiating a separate UISplitViewController for each tab, resulting in 20 unique split view instances embedded inside the UITabBarController. While this works functionally, it leads to significant memory usage, especially after the user opens each tab at least once. The accumulation of all these instantiated view controllers in memory eventually causes performance degradation or even memory warnings/crashes on lower-end iPads.
The Question:
What is the best approach to implement this type of architecture without running into memory management issues?
Specifically:
Is there a way to reuse or lazily load the UISplitViewController instances only when needed?
Can we unload or release split view controllers that haven't been used for a while to reduce memory pressure?
Would a custom container controller be more appropriate than using UITabBarController in this case?
Are there iPadOS 18+ best practices or newer APIs that support this kind of complex multi-tab, multi-split-view structure efficiently?
Any advice on how to optimize memory usage while preserving the sidebar navigation and split view layout would be highly appreciated.
What is the step-by-step process to run an iOS application paired with the Mac in my MAUI project?
I am using Windows with Visual Studio 2022 V17.13.5.
Application: Multiplatform;
Language: C#;
Framework: MAUI 8;
Xcode: 16.2;
Objective: Identify and fix the issue to allow the application to run correctly.
I have an ongoing activity in progress.
Think of:
a delivery in progress
house internet reboot in progress
some water / electricity / internet / tv outage.
(food) order processing
I want to show a persistent toast message above the tab bar, across all tabs and screens across the app. It could take 15 minutes until the activity is finished.
Obviously there's a challenge of:
accessibility
content overlaying with each other
extra engineering effort.
What we've thought of doing is:
Option1: show a toast message, but when a modal is presented then it presents on top of the toast message. The toast message no longer updates itself. Once the modal is finished, then the toast message re-appears and continues to update.
Option2: keep the toast message across all tabs and modals and work through the challenges mentioned
Question:
What are some other design approaches that could be taken to persist an ongoing activity (much like 'Live Activity', but just across the app when it's in foreground) or what are some design reasons that the two options considered are bad?
Pleeease for the love of any and all things holy, I would really be eternally grateful if Apple decided to release an update that allows users to return to the old the photos app.
Phones and technology are already overstimulating, and by making the photos app one continuous page it is emulating a social media app. The continuous page makes it much more overwhelming and confusing to find photos.
Change and innovation is great! There are some changes that I enjoy from the ios 18 update, such as the little text enhancers that can emphasize certain words. However, the photos app was fine the way it was. If anything, Apple should allow the PAYING customers to choose how they would like their photos app (keeping the customizable option).
also my battery which is normally super great is suddenly not as efficient…reminiscent of past devices I’ve had from Apple.
Forgot to turn off the ui element status bar. visual garbage.
is it not important? your opinion
https://developer.apple.com/hello/december24/?cid=ht-hello
Hey there! I'd love to know if theres a way where you can animate items between ZStack and VStacks? Just like the native iOS notifications on the Lockscreen stack at the bottom and if tapped, they convert from a Stack to a List - I have a list with items, displayed in a VStack, and I make the list collapsable when swiping down, where the items stack behind eachother with a progresisve reduction in opacity & scale, but I havent figured out a way to animate the items between the list and the stack - where you can visually see items starting to overlap and stack ontop of eachother when collapsing the list.
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers.
I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
I have accidentally missed the sign up window for the UX Writing lab by 1 hour, but I'd still love to join it if at all possible. I have had this lab several times in the past and it was always very informative.
I have a time tracking app that helps people make the most of their time. https://apps.apple.com/us/app/timelines-time-tracking/id1112433234
I'm looking for guidance on how to improve copywriting in my onboarding sequence, on my paywall, and overall throughout the app.
Thank you for considering. My Apple ID is lukas[at]glimsoft.com.
I've noticed that the App Store app tends to make the selected tab indicator darker on light mode and lighter on dark mode.
Is there any easy way to ensure better legibility out of the box with Tab View (SwiftUI) when using the tint modifier with custom colors?
Hi everyone,
I’m currently testing iOS 26 on my iPhone as part of the developer program. According to Apple’s documentation and demo materials, a new screenshot animation was introduced in this version. However, when I take a screenshot on my device, the animation remains the same as in previous iOS versions.
I’ve double-checked that I’m running the correct build of iOS 26, and I haven’t found any settings that might enable or disable this feature.
Is anyone else experiencing the same issue? Could this new animation be device-specific, region-limited, or require additional configuration?
Any insight would be appreciated!
Thanks in advance,
Alonso Rivera
Hello, I am looking to develop a relationship with a developer that has experience running through the IOS build approval process. To elaborate, my team and I have designed and built a software application which is working through the Apple Developer review process to have the app approved and released to the App Store. Unfortunately, there has been some challenges, simple challenges in my eyes with our interface preventing Apple from approving our application. Happy to elaborate further.
A primary problem and solution I have seen is the software build was testing solely on the iPhone but as recently directed it seem the application must be accessible on iPad as well. With this the case, I have experience some software platforms where on the ipad the interface is not displayed on the whole screen. I am looking for direction on how to implement this setup for the 1st IOS build. Another concern from Apples Developer Review team is the App Tracking Transparency kit may need to be implemented.
1/自从更新26.0版本 页面好看但是应用和主界面使用体验非常差很卡
2/苹果键盘功能有待优化 表情和语音文字识别还有键盘设置
3/还有手机发热卡顿 导致非常多的使用不方便 苹果官方请优化以上问题
The newest iOS 26 CarPlay upgrade seems more like a downgrade with vehicles from Subaru with the 11.6 inch vertical infotainment display.
Such a big screen, but only one widget shows at a time additionally, prior to this iOS update we had three lines of apps on the main page now only two.
also to be noted album art size on all music streaming and podcast apps is extremely small about half the size of what it originally was prior to this update
yes, I tried turning on and off the screen optimization setting and CarPlay. It did not do anything.
Hello, I am currently trying all of the new features in iOS 26, including some of the new API's. However, there's one question I am not sure of.
In the Build a SwiftUI app with the new design video, there is one section where they show off the Apple Music TabView with one section containing the tabs on the left and the search tab on the right. The scroll down feature I was able to implement. The tabs being split, I have no idea how to do that. How can I do that in SwiftUI?
I just played around on macOS with the new icons created by Icon Composer, and I noticed that the Dock displays programmatically set icons differently. Try this:
Make sure you have the Mail app in your Dock.
Set the icon appearance to "Tinted/Light" and set a dark (black) background for the Desktop.
Run this code:
let image = NSWorkspace.shared.icon(forFile: "/System/Applications/Mail.app")
if image.isValid { NSApp.applicationIconImage = image }
You'll get something like this:
When the icon appearance is set to "Default" or "Dark," everything works as expected, and the "Clear/Dark" and "Tinted/Dark" modes seem to work as well. It seems like the Dock uses a special blend mode depending on the selected background, but this does not seem to be the case if the icon is set programmatically. I filed feedback FB20291186.
I'm working to emulate the Activity Rings featured in Apple's Fitness app.
Here's a copy of what's in the swift file so far.
//
// ProgressRingPrototype.swift
// Nutrition
//
// Created by Derek Chestnut on 1/13/25.
//
import SwiftUI
struct ProgressRingPrototype: View {
@State var progress = 0.00
let size: CGSize
let thickness: CGFloat
var color: Color?
var gradientColors: [Color]?
var body: some View {
let color = color ?? .primary
ZStack {
RingPrototype(
size: self.size,
thickness: self.thickness,
color: color.opacity(0.2)
)
let gradient = AngularGradient(
colors: gradientColors ?? [.primary, .secondary],
center: .center
)
let style = StrokeStyle(
lineWidth: 32,
lineCap: .round
)
Circle()
.trim(from: 0, to: progress)
.stroke(gradient, style: style)
.rotationEffect(.degrees(-90))
.frame(width: size.width, height: size.height)
}
.onAppear {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
withAnimation(.easeInOut(duration: 1)) {
progress = 0.75
}
}
}
}
}
#Preview {
ZStack {
ProgressRingPrototype(
progress: 0.1,
size: CGSize(width: 256, height: 256),
thickness: CGFloat(32),
color: .primary
)
ProgressRingPrototype(
progress: 0.1,
size: CGSize(width: 190, height: 190),
thickness: CGFloat(32),
color: .primary
)
ProgressRingPrototype(
progress: 0.1,
size: CGSize(width: 124, height: 124),
thickness: CGFloat(32),
color: .primary
)
}
}
Here's a snapshot of the live preview.
I'm experiencing an issue where the trailing line cap generated by the stroke exceeds the start angle of the angular gradient, which creates an ugly artifact at 0 degrees.
Anyone have a solution to this problem?
Derek
Hello everyone,
I'm very impressed with the Liquid Glass design introduced in iOS 26, especially how native app icons automatically adapt to the system's display mode (dark or light).
This brings me to a question: Is it possible to make a website shortcut icon created via Safari's "Add to Home Screen" feature adapt to Dark Mode in the same way?
For native apps, we can use tools like Icon Composer and asset catalogs (Assets.xcassets) to provide different icons for each mode. It would be a huge improvement for web clips if we could achieve the same with existing web technologies like apple-touch-icon or the Web App Manifest.
If anyone has figured out a way to do this, I would greatly appreciate it if you could share your knowledge.
Thanks in advance!
日本語の原文:
iOS 26から導入されたLiquid Glassデザインについて。
ネイティブアプリのアイコンがシステムの表示モード(ダークモード/ライトモード)に合わせて自動で最適化されるようになりました。
そこで疑問に思ったのですが、Safariから「ホーム画面に追加」機能を使って作成するWebサイトのショートカットアイコンは、ネイティブアプリと同じようにダークモードに対応できないのでしょうか?
ネイティブアプリの場合は、Icon Composerなどのツールでアセットカタログ(Assets.xcassets)を使い、モードごとのアイコンを用意できますよね。
Web側でも、apple-touch-iconやWeb App Manifestといった既存の仕組みを使って、アイコンを動的に切り替えられるようになると、Webクリップの使い勝手がさらに向上すると思うのですが
もし、すでに何らかの方法で対応されている方がいらっしゃれば、ぜひその知見を共有していただけると嬉しいです。
I just discover that feature (a folder lost in the middle of others desktop folder ).
so with each updates:
-/usr/local is emptied
-somes apps in the Application folder, are deleted, even paid apps ..
-i lost : Docker, python 3.13, latexlive2025, Apache NetBeans, java install, Affinity Publisher 2, all my 3D slicers ... github desktop, Epic Games Launcher, ........
296go of apps
Franckly : c'est la merde !!!
I am using a MacBook Pro 16" 2019
any way to stop this behavior ?
thank you !!!
I like that you can choose to tint all your apps, it looks great, but when I’m tinted the myfitnesspal widgets are blank. Just a white square. Kinda frustrating that I have to choose between looks or function..