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Support for corner-shape?
Considering how important smooth/continuous corners are for Apple throughout their various native platforms (and hardware), can we expect Safari to soon adopt this CSS feature? It's already live in Chrome https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/corner-shape For those who are unfamiliar with smooth corners and how Apple uses them: https://www.youtube.com/watch?v=YElVQqNwrJ4&t=110s
Topic: Design SubTopic: General Tags:
0
1
1.9k
Mar ’26
Xcode 26 Issue with functional of bridging header in Xcode project with both objective-c and swift
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done Created a new Xcode project, selecting App and Objc Added a blank Swift file and accepted the generation of the -Bridging-Header. In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries Add appropriate .h file to Bridging header In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file Setup the single swift file in this was using @objc like this: @objcmembers class MySwiftClass: NSObject { func myMethod() { let output = ... } } When the project runs I execute in the objc ViewController: MySwiftClass *swiftObject = [[MySwiftClass alloc] init]; and get Use of undeclared identifier 'MySwiftClass'
Topic: Design SubTopic: General
0
1
435
Oct ’25
Ways to implement a http/s interceptor read the headers and body and block/allow that http/s call.
Hello everyone, I am new to MacOS app development and I'm currently working on implementing an HTTP/S interceptor in my application. I would like to know if there are any available APIs or network events that I can listen to in order to intercept HTTP/S calls made by all the applications installed in my MacOS, read their headers and body, and have the ability to block or allow those calls. Any guidance or suggestions would be greatly appreciated. Thank you, Venkata Sesha Phani.
3
1
1.6k
Jul ’23
Map captured rooms from before merge, to new merged captured rooms
Hello everyone, I'm developing an app using RoomPlan where users can capture several rooms individually and assign custom names to each room. When I merge these captured rooms into a single CapturedStructure using the StructureBuilder, I want the merged structure to retain the original sections with their custom labels. However, I'm encountering an issue: Problem: After merging, the CapturedStructure's sections have different identifiers (UUIDs) compared to the original sections in the individual CapturedRooms. This means there's no straightforward way to map the custom labels from the original rooms to the sections in the merged structure. What I've Tried: Mapping by Identifiers: Attempted to map custom labels using the sections' identifiers, but the identifiers change during the merge, making this ineffective. Mapping by Positions: Tried matching sections based on their center positions (simd_float3), but these change. Modifying Section Labels: Considered changing the label property of the sections before merging, but the label is read-only and cannot be modified directly, and the CoreModel is used for merging rather than the data that can be modified via json. Question: Is there a recommended way to preserve or map custom section labels when merging multiple CapturedRooms into a single CapturedStructure using RoomPlan? How can I ensure that the custom labels assigned to rooms before the merge are correctly associated with the corresponding sections after the merge? Any guidance or suggestions would be greatly appreciated! Thank you!
Topic: Design SubTopic: General Tags:
0
1
722
Oct ’24
Should we design for Liquid Glass on visionOS?
Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta. For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
Topic: Design SubTopic: General Tags:
1
1
407
Jun ’25
iPad screen size
Hi, Does the iPad Playgrounds app act completely the same way as a MacBook Playground? I am developing my app on a 2020 MacBook Air M1 using Swift Playgrounds. However, since the testing is going to be done on an iPad Swift Playgrounds, I was worried if my playground would work, since it relies heavily on the screen size etc. My app runs completely perfect on MacBook Playrgounds, but doesn't work on the iPad simulator on Xcode.
1
1
769
Feb ’25
Inconsistencies with activityBackgroundTint when a device switches between light and dark modes
While the activityBackgroundTint modifier is intended to set the background color of a Live Activity, it often fails to dynamically update, leaving the activity with an incorrect background. Replacing it with ZStack { Color(.background) .... } solves the problem, but this is a workaround. The activityBackgroundTint modifier is still needed, at a minimum, so that the "Allow Live Activity for the app" extension does not have the default color.
Topic: Design SubTopic: General Tags:
2
1
589
Sep ’25
Liquid Glass material behaviour question
I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background. Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
3
1
540
Sep ’25
SF Symbols says The provided variants are not interpolatable- even when they are made from two symbols that are
I have been trying to make custom SF symbols, but I keep getting the error that the provided variants are not interpolatable, and even when I command-Z back to where, when I tested, it was interpolatable it says it still isn't, the file is somehow corrupted and I have to delete it. I don't know what could be wrong, this happens even when I try to make my symbol from template files. Both are interpolatable symbols but when I combine them for some reason they aren't anymore. I can't figure it out. Everything is in the same layer order, etc. For example, when I take the circle and rectangle templates and simply copy and paste them into one Illustrator document and then move each circle out of its layer into the layers Ultralight-S, Regular-S, and Black-S, it works. But when I do the same with my own custom symbols, even exporting their templates from the SF symbols app, it doesn't work and says "the provided variants are not interpolatable". I seriously don't know what to do. Even if I take one of my files that imports fine and move one of the symbols over slightly it won't import anymore, saying it's not interpolatable, and when I use undo to go to where it was before it still won't work and says it's not interpolatable.
Topic: Design SubTopic: General Tags:
1
1
1.4k
Aug ’22
Color folder and tags
I’m delighted with the introduction of new color folders. Although, I can’t help but wonder why we still need both color folders and tags. Aren’t the color folders sufficient for our needs?
Topic: Design SubTopic: General
3
1
1.2k
Aug ’25
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
0
1
915
Sep ’25
Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
2
1
3.7k
Apr ’26
13” M4 IPad Pro 18.1 Beta issues with stage manager
I am running into an issue with the latest 2 beta drops of 18 when using Stage Manager with an external monitor. I have the ipad directly below the monitor and when I move the mouse to the other screen it shifts dramatically right then go to the proper position about an inch up the screen. This issue can easily be duplicated. I can share a video if I am given the proper way to do so. This worked fine with the first beta release. Please contact me because it will cause issues when the gold release is dropped. I have found smaller bugs but this is bad.
Topic: Design SubTopic: General
1
1
828
Aug ’24
Carplay Design Resources
Hello, I am a product designer and I am currently working on a project that incorporates functionalities in CarPlay. Given the UI limitations that exist for app development with CarPlay, are there any pre-designed templates in Figma or any other resources that can be used to design the screens? This way, I can adhere to those templates knowing what the limits are. Thank you very much for your attention.
2
1
1.7k
Jun ’24
Support for corner-shape?
Considering how important smooth/continuous corners are for Apple throughout their various native platforms (and hardware), can we expect Safari to soon adopt this CSS feature? It's already live in Chrome https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/corner-shape For those who are unfamiliar with smooth corners and how Apple uses them: https://www.youtube.com/watch?v=YElVQqNwrJ4&t=110s
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
1.9k
Activity
Mar ’26
Xcode 26 Issue with functional of bridging header in Xcode project with both objective-c and swift
I'm in the process of add some swift code that is all objective-c. I have trouble with my actual app so I have worked on a prototype. There is what I have done Created a new Xcode project, selecting App and Objc Added a blank Swift file and accepted the generation of the -Bridging-Header. In project build setting, Yes for Defines Modules, Yes for Always Embed Swift Libraries Add appropriate .h file to Bridging header In Build Settings, in Swift Compiler - General, Bridging Header has correct path to the bridging header file Setup the single swift file in this was using @objc like this: @objcmembers class MySwiftClass: NSObject { func myMethod() { let output = ... } } When the project runs I execute in the objc ViewController: MySwiftClass *swiftObject = [[MySwiftClass alloc] init]; and get Use of undeclared identifier 'MySwiftClass'
Topic: Design SubTopic: General
Replies
0
Boosts
1
Views
435
Activity
Oct ’25
Ways to implement a http/s interceptor read the headers and body and block/allow that http/s call.
Hello everyone, I am new to MacOS app development and I'm currently working on implementing an HTTP/S interceptor in my application. I would like to know if there are any available APIs or network events that I can listen to in order to intercept HTTP/S calls made by all the applications installed in my MacOS, read their headers and body, and have the ability to block or allow those calls. Any guidance or suggestions would be greatly appreciated. Thank you, Venkata Sesha Phani.
Replies
3
Boosts
1
Views
1.6k
Activity
Jul ’23
Map captured rooms from before merge, to new merged captured rooms
Hello everyone, I'm developing an app using RoomPlan where users can capture several rooms individually and assign custom names to each room. When I merge these captured rooms into a single CapturedStructure using the StructureBuilder, I want the merged structure to retain the original sections with their custom labels. However, I'm encountering an issue: Problem: After merging, the CapturedStructure's sections have different identifiers (UUIDs) compared to the original sections in the individual CapturedRooms. This means there's no straightforward way to map the custom labels from the original rooms to the sections in the merged structure. What I've Tried: Mapping by Identifiers: Attempted to map custom labels using the sections' identifiers, but the identifiers change during the merge, making this ineffective. Mapping by Positions: Tried matching sections based on their center positions (simd_float3), but these change. Modifying Section Labels: Considered changing the label property of the sections before merging, but the label is read-only and cannot be modified directly, and the CoreModel is used for merging rather than the data that can be modified via json. Question: Is there a recommended way to preserve or map custom section labels when merging multiple CapturedRooms into a single CapturedStructure using RoomPlan? How can I ensure that the custom labels assigned to rooms before the merge are correctly associated with the corresponding sections after the merge? Any guidance or suggestions would be greatly appreciated! Thank you!
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
722
Activity
Oct ’24
Should we design for Liquid Glass on visionOS?
Liquid Glass was introduced as a universal design language for all platforms, but isn't supported by visionOS 26 beta. For a small team creating a visionOS app targeted for release in fall 2026, should we focus our design work on Liquid Glass, or for the existing visionOS design language?
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
1
Views
407
Activity
Jun ’25
iPad screen size
Hi, Does the iPad Playgrounds app act completely the same way as a MacBook Playground? I am developing my app on a 2020 MacBook Air M1 using Swift Playgrounds. However, since the testing is going to be done on an iPad Swift Playgrounds, I was worried if my playground would work, since it relies heavily on the screen size etc. My app runs completely perfect on MacBook Playrgounds, but doesn't work on the iPad simulator on Xcode.
Replies
1
Boosts
1
Views
769
Activity
Feb ’25
Inconsistencies with activityBackgroundTint when a device switches between light and dark modes
While the activityBackgroundTint modifier is intended to set the background color of a Live Activity, it often fails to dynamically update, leaving the activity with an incorrect background. Replacing it with ZStack { Color(.background) .... } solves the problem, but this is a workaround. The activityBackgroundTint modifier is still needed, at a minimum, so that the "Allow Live Activity for the app" extension does not have the default color.
Topic: Design SubTopic: General Tags:
Replies
2
Boosts
1
Views
589
Activity
Sep ’25
Liquid Glass material behaviour question
I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background. Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
Replies
3
Boosts
1
Views
540
Activity
Sep ’25
SF Symbols says The provided variants are not interpolatable- even when they are made from two symbols that are
I have been trying to make custom SF symbols, but I keep getting the error that the provided variants are not interpolatable, and even when I command-Z back to where, when I tested, it was interpolatable it says it still isn't, the file is somehow corrupted and I have to delete it. I don't know what could be wrong, this happens even when I try to make my symbol from template files. Both are interpolatable symbols but when I combine them for some reason they aren't anymore. I can't figure it out. Everything is in the same layer order, etc. For example, when I take the circle and rectangle templates and simply copy and paste them into one Illustrator document and then move each circle out of its layer into the layers Ultralight-S, Regular-S, and Black-S, it works. But when I do the same with my own custom symbols, even exporting their templates from the SF symbols app, it doesn't work and says "the provided variants are not interpolatable". I seriously don't know what to do. Even if I take one of my files that imports fine and move one of the symbols over slightly it won't import anymore, saying it's not interpolatable, and when I use undo to go to where it was before it still won't work and says it's not interpolatable.
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
1
Views
1.4k
Activity
Aug ’22
CarPlay iOS 26 - CPListSection header scrolling issue
With iOS 26 the CPListSection header has a transparent background, and when the list scrolls under the header it doesn't look good at all. We expected to see a glass fading effect maybe, like the one on the top of the screen. Is it a known bug?
Replies
2
Boosts
0
Views
2.3k
Activity
Jan ’26
On iOS26 Live Activity appears in Dark Mode style for Light and dark Mode
On earlier iOS versions Live Activity displays correctly according to mode set.  Can't find an opened issue for that version: iOS 26 device: iPhone 16
Replies
3
Boosts
1
Views
1.5k
Activity
Jun ’26
Is there any way to sync my custom SF Symbol library?
Hello, I'm using the custom symbol feature in the official SF Symbols app. I'm wondering if there is a way to sync my custom symbols across different devices? Since I have multiple Macs to work on, maybe iCloud?
Replies
1
Boosts
1
Views
864
Activity
Aug ’24
Color folder and tags
I’m delighted with the introduction of new color folders. Although, I can’t help but wonder why we still need both color folders and tags. Aren’t the color folders sufficient for our needs?
Topic: Design SubTopic: General
Replies
3
Boosts
1
Views
1.2k
Activity
Aug ’25
iOS 18 tip
Please make the apps be able to be white and a color like you did with black
Topic: Design SubTopic: General
Replies
1
Boosts
1
Views
612
Activity
Aug ’24
iOS 26 UIBarButtonItem badge
I'm using the new badge feature for UIBarButtonItem, but it's not working properly for me when transitioning between view controllers. I have two view controller with various right bar button items. In the first view controller the first button (the one with the bell) has a badge with a numeric count. The second view controller has the same button but in the third position. When I push the second view controller, it seems that the badge maintains also the old position, so I see two buttons with badges instead of one. What can I do to fix this?
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
915
Activity
Sep ’25
Liquid Glass App Icons without Icon Composer
We have found that on iOS 26 beta some of our app icons built from an Xcode 16 asset catalog containing a single 1024x1024 .png file have a Liquid Glass effect applied to them while others have not. The documentation states that If you choose not to use Icon Composer, you can still use an AppIcon asset catalog in your project containing individual app icon images and let the system apply the Liquid Glass material. and If you prefer, you can take advantage of the system’s automatically generated treatment that is applied to all app icons. Is there any insight into how the system treats app icons that have not yet been updated with Icon Composer?
Replies
2
Boosts
1
Views
3.7k
Activity
Apr ’26
13” M4 IPad Pro 18.1 Beta issues with stage manager
I am running into an issue with the latest 2 beta drops of 18 when using Stage Manager with an external monitor. I have the ipad directly below the monitor and when I move the mouse to the other screen it shifts dramatically right then go to the proper position about an inch up the screen. This issue can easily be duplicated. I can share a video if I am given the proper way to do so. This worked fine with the first beta release. Please contact me because it will cause issues when the gold release is dropped. I have found smaller bugs but this is bad.
Topic: Design SubTopic: General
Replies
1
Boosts
1
Views
828
Activity
Aug ’24
Carplay Design Resources
Hello, I am a product designer and I am currently working on a project that incorporates functionalities in CarPlay. Given the UI limitations that exist for app development with CarPlay, are there any pre-designed templates in Figma or any other resources that can be used to design the screens? This way, I can adhere to those templates knowing what the limits are. Thank you very much for your attention.
Replies
2
Boosts
1
Views
1.7k
Activity
Jun ’24
Add two new appearance options for Control Center: More Tinted and More Glass.
Please add two appearance modes for Control Center: More Tinted: Stronger color tint with a vibrant look. More Glass: Increased transparency and a more pronounced Liquid Glass effect. This would give users more control over the visual style of Control Center while keeping the default appearance unchanged.
Replies
1
Boosts
0
Views
666
Activity
Aug ’26
ios 18 beta ui cosmetic flaw
as shown in photo the noise level indicator is too big and not centred. not a major issue just a cosmetic flaw i thought i would bring up
Topic: Design SubTopic: General Tags:
Replies
1
Boosts
1
Views
620
Activity
Jul ’24