I'm pretty new on this platform and also developing IOS mobile apps. I've been struggling for using the data of the api weather kit apple. I have an acount of apple developer, downloaded the certificate... i follow all the necessaries steps in the portal and also in my project and i keep having this error message when i try to use it. I don't know what else should i do for having working it. I would absolutely appreciate that someone could help me with this. Thank you very much!!!!!
Encountered an error when fetching weather data subset; location=<+41.38268070,+2.17702390> +/- 0.00m (speed -1.00 mps / course -1.00) @ 2/3/25, 22:54:03 Central European Standard Time, error=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors 2 Error Domain=WeatherDaemon.WDSJWTAuthenticatorServiceListener.Errors Code=2 "(null)"
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Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it.
Things I did so my iPhone app could have support for iPad and Mac
Added iPad and Mac (Designed for iPad) for the supported destinations
Change the Status Bar Style to Require full screen
Changed iOS minimum Deployments iOS to 17.6
Updated the launch screen logo so stays in the middle
Xcode version 16.2
See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2
Is there anything else I need to do?
Thanks.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Could not build inference plan - ANECF error: failed to load ANE model file:///System/Library/Frameworks/Vision.framework/Resources/saliency_attention_box_head_i4fgq3rswb_fp16.espresso.net Error=_ANEEspressoIRTranslator : error Espresso exception: "I/O error": Cannot open additional blob file (DESIGN)
Topic:
Developer Tools & Services
SubTopic:
Xcode
I am creating an xcframework for a static library for iOS, but I am encountering a perplexing issue with Xcode 16.3.
When I build an xcframework using C++ in one project and import it into another project, the application runs with corrupted memory. In the framework project, I use os_unfair_lock, but when attempting to lock, the app crashes due to a state error. This suggests that memory corruption is occurring.
When the xcframework is built with Xcode 16.2, a proper binary is generated, and the app runs without any problems.
Since I do not want to disclose the source code, I am trying to construct a minimal project that reproduces the issue, but so far I have not been successful.
Fundamentally, I feel that the compiler in Xcode 16.3 cannot be trusted.
I want to statically link xcframework as binaryTarget in Swift Package, but it is copied into the product as dynamic when the Xcode build. How to use xcframework in SwiftPackage and statically link it into iOS product?
The Package.swift content and the project are:
The WebP.xcframework is static:
The Xcode Build Product's WebP.framework is dynamic:
Apple's push cannot receive information, use the open-source library JdSoft. Apple.Apns.Notifications
Because I am not familiar with it, I modified Tls12. Does anyone know how to modify this open-source library to achieve push functionality
apnsStream.AuthenticateAsClient(this.Host, this.certificates, System.Security.Authentication.SslProtocols.Tls12, false)
Running macOS 15.4.1, Simulator 16.0 (1042.1), various iOS devices (iPhone 16, iPad 13" M4)
I log into iCloud and enable iCloud Drive. Running the Files app, I noticed that I can click on "flat" documents (PDF, JPEG, etc) and they work. However, when I click on "package" documents (e.g. represented by a directory behind the scenes), I get a normal download progress, but then an alert "The operation could not be completed. No such file or directory".
This seems to happen with all package documents, e.g. Keynote documents or Reality Composer objcap documents. It does not happen on actual devices logged into the same account.
I've tried completely deleting and rebuilding the simulator instances in question, with no success.
I'm wondering why 'Select Previous Completion' and 'Select Next Completion' aren't working. I'm using Ctrl-K and Ctrl-J but only my arrow keys work to navigation the completion list. 'Show Completion List' works just fine with Ctrl-Esc.
There are no conflicts with any Xcode bindings, and I've checked my system settings for keyboard shortcuts as well..
I've completely disabled copilot, etc..
Is there another setting I'm missing? Or, is this a known issue?
Topic:
Developer Tools & Services
SubTopic:
Xcode
I just made clean data on simulator then started getting the below error built on Xcode ?
Showing Recent Issues
Entitlements file "Clinic.entitlements" was modified during the build, which is not supported. You can disable this error by setting 'CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION' to 'YES', however this may cause the built product's code signature or provisioning profile to contain incorrect entitlements.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Xcode16.2+iOS18以上的系统,加载图片http类型的url时,会自动升级为https,下面是Safari自动打印的日志:This content was automatically upgraded and should be served over HTTPS.有什么解决方案吗?
My swiftUI project has started to constantly display "Cannot find 'symbol' in scope" errors in code i haven't touched, and the project still compiles fine. Neither cleaning build folder or compiling fix the errors, but if I right click the symbol, select "jump to definition" it will find it without problem and then when I return to the original file the error will be cleared.
What can I do to stop these from happening?
Topic:
Developer Tools & Services
SubTopic:
Xcode
When I use Xcode to develop the apps, the connection to my own Apple Watch is failed. The simulator has been downloaded, but it still displayed"watchOS10.0 Not Installed". The developer options were opened, I click the"trust this computer" but it always display"Connecting to *** Apple Watch". My iPhone can be connected normally.
Hi!
When I run my project on a real device (iPhone 15 Pro), I encounter the following error:
Build input file cannot be found: '/Users/Interexy/Library/Developer/Xcode/DerivedData/SinglePhotoBook-geecnphrjebsisdmhcyzlsefvphm/Build/Products/Debug-iphoneos/SinglePhotoBook.app/SinglePhotoBook'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it?
How can I solve this? I've already reinstalled Pods and cleaned DerivedData a million times, but the issue persists.
Xcode: Version 15.4
Topic:
Developer Tools & Services
SubTopic:
Xcode
I updated the icons in Xcode to customize the appearance of my app icons to be light, dark, or tinted. The app is allowed to be downloaded and run on iPadOS. The app icon behaves as expected on iOS however the app icon does not change on the iPad. Am I missing a step for the iPad? To be clear the app does not target iPadOS rather it is just running the iOS version.
Thanks
kof
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have a VPN installed (Global Protect) on my company computer, which is a MacBook Pro M2, to access the company network, internal URLs, websites, and run the app I work on. However, even with the VPN installed, I am having trouble accessing certain resources. The solution found was to manually configure the proxies for my Wi-Fi network. After configuring the proxies, I was able to access all the company's URLs and everything I needed. However, the Xcode Simulator is not picking up these network configurations, and when I try to run the project, it does not work.
How can I solve this?
Topic:
Developer Tools & Services
SubTopic:
Xcode
The app stops on the breakpoint when "All Runtime Issues" is added. If I disable the breakpoint, the app runs normally. Is there a new project setting to avoid this breakpoint from being set. It does not appear to be a valid error. I am running Xcode 16.2. I edited the "Type" field in the breakpoint box. This occurs with the "System Frameworks" option only.
Hello!
I'm experiencing a persistent SwiftCompile warning that I haven't been able to resolve for several months:
<unknown>:0: warning: default will never be executed
Observations:
Appears randomly across different files during the build.
No source location or line highlighting is provided.
Persists across clean builds and project reopenings.
Occurs in both Xcode Cloud and local builds.
What I’ve tried:
Ensuring all switch statements on enums explicitly handle every case.
Removing default cases from fully covered enum switches.
Refactoring optional enum handling (e.g., using if let instead of switch).
None of these resolved the issue. Any guidance would be greatly appreciated!
Project details:
Xcode: 16.2
Swift: 6
iOS Target: 17.0+
UI: SwiftUI-only (no UIKit)
Dependencies: SwiftPM
I’m experiencing an issue in Xcode 16 where the app randomly builds and runs in the simulator while I’m designing items in the storyboard.
Here’s what I’ve tried so far to stop this behavior:
Disabled "Show Live Issues" in the General settings
Removed all key bindings related to Build & Run in the Key Bindings settings
Checked for unintentional shortcut triggers, but nothing seems to be causing it
Update XCode from 16.1 to 16.2
Delete Derived Data
Despite these actions, Xcode still automatically builds and launches the simulator at unexpected times, disrupting my workflow.
Is there any setting or hidden configuration that could be causing this?
How can I completely prevent Xcode from running the simulator automatically while editing UI in the storyboard?
Would really appreciate any guidance on this!
Hello! I am writing UI tests for an app with OAuth authentication and want to avoid the login screen. I want each developer to store the password and username locally on their machines. The bash script will get the token. I need to access that token from my test target somehow. The idea was to write them to a temporary file that git ignores and access this file from the bundle. But I can't add the file from the build script to the target and make it accessible from the code.
I want to build an ios .xcframework (for external delivery) and .framework(for internal debugging) in order to package some code to a customer for incorporation into their app.
My framework has a dependency upon RealmSwift, which I've added using SPM.
There is a warning saying
Module RealmSwift was not compiled with library evolution support.
And when building SwiftVerifyEmittedModuleInterface fails with an error saying
"missing required modules: 'Realm.Private', 'Realm', 'Realm.Swift'"
By default, Build Libraries For Distribution was set to YES, however if I turn it off then the warning and error go away and I can cleanly build the framework.
I've been attempting to get a good understanding of this flag and if it should be used or not, most material says yes but doesn't go a good job of explaining why.
However anyway I can't get the framework to build with RealmSwift as a dependency without turning off this flag. Therefore is that ok to proceed down that route?
Does the fact the xcframework will only ever be distributed to one consumer affect decisions (i.e. binary compatibility etc.)
Thanks