Build, test, and submit your app using Xcode, Apple's integrated development environment.

Xcode Documentation

Posts under Xcode subtopic

Post

Replies

Boosts

Views

Activity

EXC_BAD_ACCESS if Address or Thread Sanitizer is enabled
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following. On the device, there is no crash, but this message is printed to the console: malloc: nano zone abandoned due to inability to reserve vm space. (Not sure if it's related.) Does anybody know what is causing the crash? Thread 1 #0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next () #1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable () #2 0x000000010334db77 in __asan::InitializeShadowMemory () #3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) () #4 0x000000010334d352 in __asan::AsanInitInternal () #5 0x0000000103394f65 in __asan_init.cold.1 () #6 0x000000010334d325 in __asan::AsanInitFromRtl () #7 0x0000000103343289 in wrap_malloc_default_zone () #8 0x00007ff801b15f86 in __malloc_init () #9 0x00007ffa160080be in libSystem_initializer () #10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const () #11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const () #12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const () #13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand () #14 0x00000001030a98c8 in mach_o::Header::forEachSection () #15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer () #16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers () #17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers () #18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain () #19 0x000000010305efac in dyld4::prepare () #20 0x000000010305e36e in _dyld_sim_prepare () #21 0x000000010993b2a0 in dyld4::prepareSim () #22 0x0000000109939963 in dyld4::prepare () #23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const () #24 0x00000001099394da in start ()
8
1
513
Jun ’25
Xcode Simulator Can't Boot
I am facing a recurring issue with Xcode iOS simulator. I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up. I receive the follow error in Xcode: Cannot Preview in this file. Simulator was shutdown during an update. I have tried the following: Deleting Xcode cache Reinstalling iOS Simulator runtimes Completely uninstalling Xcode and deleting all developer data, then reinstalling None of the above steps fix the problem. The only fix I have found is to completely reinstall MacOS 15.4.1. THIS IS TERRIBLE! I have already reinstalled MacOS 15.4.1 once to fix the issue, and I don't want to do it again. If there is another solution, please help me find it! Thank you!!
15
2
635
Aug ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
2
0
160
Jun ’25
Invalid Swift Support - The SwiftSupport folder is missing
Hi When attempting to upload a React Native app (version 0.77) we encountered the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. If to check ipa folder we can see that content includes only 2 folders: Payload Symbols Could you please tell us why it does not include Swift Support folder? We tried to use XCode - 16.2 and 16.3 Thank you
4
0
410
Dec ’25
Testing/debugging QLThumbnailProvider on macOS
I'm implementing the 'new' QLThumbnailProvider for our macOS app... So I just created the skeleton from Xcode, added our QLSupportedContentTypes in Info.plist, and have the skeleton code like below: import QuickLookThumbnailing class ThumbnailProvider: QLThumbnailProvider { override func provideThumbnail(for request: QLFileThumbnailRequest, _ handler: @escaping (QLThumbnailReply?, Error?) -> Void) { // cannot trigger break point here! } I understand I should test the Thumbnail Extension by using: $ qlmanage -t my_file.ext Testing Quick Look thumbnails with files: my_file.ext But I don't know what process to attach to in the Xcode debugger... a bit clueless... I've skimmed relevant parts of https://developer.apple.com/videos/play/wwdc2019/719, but there is no real debug tips... Does anyone know if it is possible to debug with Xcode or not? And if possible, then how? 😅
3
0
342
Nov ’25
Why can't Xcode projects be opened in multiple workspaces
So Xcode has projects. And I breakup my code/libraries/targets into those. So why after 20 years of Xcode, can a workspace, that holds projects not display the same project opened in another workspace? The workspace redirects all output the project would normally generate in DerivedData to a completely different folder by default. What this means is I have to shut one workspace, and then open the other workspace with a different set of projects to see the ones that are shared. The workspace can't build because it can't open the project shared with another one that is open. VS sln files don't have this issue, so why do workspace files.
1
0
118
Jun ’25
Previews globally fail with CouldNotLoadInputObjectFile error
Whenever I try to use SwiftUI previews, the preview fails with a CouldNotLoadInputObjectFile error like this: == PREVIEW UPDATE ERROR: FailedToLaunchAppError: Failed to launch com.my-company.Test | ================================== | | [Remote] CouldNotLoadInputObjectFile: Could not load object file during preview: /Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o | | | | path: /Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o | | | | ================================== | | | [Remote] XOJITError | | | | | | XOJITError: '/Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o': No such file or directory It appears that the preview process cannot find the compiled .o files. However, when I check in Finder, the files do exist and normally running the app works fine. It is noteworthy that this is independent of the XCode project or view I try to preview. It is a global issue on my system. Previews not even work when I create a blank new SwiftUI project in XCode. I tried deleting all caches, derived data, preview caches etc. But without any effect. I have this in XCode 16.3 as well as in 16.4 RC. On macOS Sequoia 15.4.1 on a MacBook Air M4. Does anybody have an idea what might be causing this?
3
2
351
Aug ’25
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
1
0
328
Mar ’26
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
1
0
87
May ’25
AddressSanitizer __asan_cstring section and redzone padding behavior
Hi, I’m debugging an issue with AddressSanitizer (ASan) on macOS. I’ve noticed that strings placed in the __asan_cstring section are aligned and padded with redzones. When I attempt to copy a contiguous block of memory (e.g., memcpy(buf, asan_cstring, 4096)), ASan throws an out-of-bounds access error. On the other hand, strings in the __cstring section do not cause this problem, likely because they are laid out contiguously without redzone padding. Could you clarify: Are strings in __asan_cstring section aligned and padded individually with redzones? Is this redzone inserted after each global string for alignment or instrumentation purposes? Does this mean that bulk memory copies over this section (even if read-only) are inherently unsafe under ASan? Is there a recommended way to safely iterate or copy memory from __asan_cstring without triggering ASan violations? Any guidance on how redzones are managed in the __asan_cstring section would be very helpful.
1
0
256
Aug ’25
Apple Watch stuck on "Copying shared cache symbols" – blocks real-time testing via Xcode
Hi everyone, I’m a student developer currently building a watchOS app that uses HealthKit and HKWorkoutSession to estimate core body temperature from real-time heart rate data. The app runs well in the simulator, but testing on a physical Apple Watch has been extremely difficult. Each time I try to run the app from Xcode (Version 16.3), the build gets stuck on: “Copying shared cache symbols from MyWatchName (0% completed)” Sometimes it just stops stating connection failure. However, more often no errors are shown, but the sync never finishes. I’ve tried the following without success: Restarting the watch, iPhone, and Xcode Switching networks (Wi-Fi and hotspot) USB wired pairing Resetting developer settings and trust prompts Deleting derived data Rebuilding the project This is especially limiting for a real-time health tracking app where I need to monitor HKLiveWorkoutBuilder data while the screen sleeps — which can’t be tested effectively in the simulator.
3
1
1.2k
Nov ’25
Unable to send iMessage game extension on simulator
I recently started building an iMessage game, and whenever I try to send the game through the first contact on the simulator to loop back into the second one, I get an alert saying "Unable to send. The recipient can not receive this item via satellite". Has anyone experienced this? If so, do you have a solution? It is making it a bit difficult to test the flow of my app.
1
0
128
Jun ’25
-Xlinker -reproducible flag breaks debug symbols for static library which object files has same name
Hi! For example i have library with structure like ModuleA/test.cpp, ModuleB/test.cpp, then i build it like: #Building library clang++ -c ModuleA/test.cpp -o ModuleA/test.o clang++ -c ModuleB/test.cpp -o ModuleB/test.o libtool -o module.a ModuleA/test.o ModuleB/test.o #Now reproducing build steps from Xcode #Compiling... clang++ -c main.cpp -o main.o #Linking... clang++ -Xlinker -reproducible -o main main.o module.a Now if we launch lldb main, we cant set breakpoint in file ModuleB/test.cpp, only in ModuleA/test.cpp, if link without -Xlinker -reproducible, both breakpoints working as expected. Also dsymutil completely delete symbols for "duplicate" library if link with reproducible flag. It's just example, in real static library i can't change behavior of building process, and can't change names of producing object files. Xcode always set -Xlinker -reproducible flag, and i don't know how to disable it, and my debugging process partially broken. ENV: macos: 15.4.1 Xcode: 16.2
4
0
362
May ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
0
0
127
May ’25
Xcode Resets the Canvas (Preview) Window
Hello, In the recent update i installed of Mac and Xcode. After working out the initial problem of Simulator runtimes not found, I created a new project with new problem where When i switch to a different file, or Hide and Show Canvas again it just resets to its size (approx. 50%) of Editor. The current solution is to Pin it and it stays there with right size (No matter which file - with any extension - to switch from or to then). I tried deleting Derived Data folder, Rebooting Mac, Reintsalled Xcode (When Simulator Runtime not found problem) but the problem is there. I also tried trait property but fixedLayout do not work with iOS.
1
0
194
May ’25
empty dSYM file detected - Xcode 16
Hi , I am currently encountering issues while running a Titanium application using Xcode 16. I would like to request your guidance on resolving the following problems: When running the Titanium app on a real device, I receive the following warning in Xcode and the app does not proceed beyond this point and the app is crashing on launch. warning: (arm64) /Users/Library/Developer/Xcode/DerivedData/Procedures-hamsarmfbtnowbcdocpmydtuafnp/Build/Products/Debug-iphoneos/Procedures.app/Procedures empty dSYM file detected, dSYM was created with an executable with no debug info. Thank you
1
0
175
May ’25
TestFlight version of Mac Multiplatform is on the wrong AppStore, but not the iOS TestFlight build
Hello, I'm sure I've probably missed a checkbox somewhere.. I have a mulitiplatform app, when building from Xcode, and not using the testing config, both iOS and macOS show the correct App Store currency.. When I distribute a build through TestFlight, my Mac version shows a different country/currency price (the US one). I can't find anywhere to change this. My Mac is signed into the same sandbox account as my iOS device. Can anyone help?
1
0
222
Jan ’26
How do we build Intel compatible binary in Sequoia Xcode?
This is recipe I used to do. Create new project. eg. Storyboard, Objective-C Select Project, Go to Build Settings > Architectures Change "Build Active Architecture Only" to "NO". Build... Go to build directory and check with "lipo" command > lipo -info Products/Debug/my-test.app/Contents/MacOS/my-test Architecture in the fat file: Products/Debug/my-test.app/Contents/MacOS/my-test are: x86_64 arm64 This has been working for Sonoma. However, I followed the same procedure in Sequoia, (Sequoia 15.5 Xcode 16.2), it's showing arm64 only. Architecture in the fat file: Products/Debug/my-test.app/Contents/MacOS/my-test are: arm64 Does anyone have any idea how to build Intel compatible binary in Sequoia dev environment?
3
0
283
May ’25
Canvas Preview error: Could not find target description
Hi, I'm developing an iOS/WatchOS app and have an issue with Preview for WatchOS components. The error message is Could not find target description for “ContentView.swift” Preview for all other views in the iOS app work fine. Also, the app builds and runs fine on the watch simulator and a physical watch. Preview worked fine earlier today and I didn't exclude it in EXCLUDED_SOURCE_FILE_NAMES. Does anyone have an idea what causes this issue? Diagnostics
0
1
159
May ’25
How to trace/debug AU in Logic 11.1 on Arm?
Previously it was needed to attach XCode (16.3) to the AUHostingService. This does not show up in the list of attachable processes any more. Just attaching to Logic Pro skips all breakpoints. I am trying to debug output-configuration as Logic offers versions of our Plugin that employ mono outputs which we do not actually provide. Any hints how I can trace through the plug-ins init code??
1
0
160
May ’25
EXC_BAD_ACCESS if Address or Thread Sanitizer is enabled
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following. On the device, there is no crash, but this message is printed to the console: malloc: nano zone abandoned due to inability to reserve vm space. (Not sure if it's related.) Does anybody know what is causing the crash? Thread 1 #0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next () #1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable () #2 0x000000010334db77 in __asan::InitializeShadowMemory () #3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) () #4 0x000000010334d352 in __asan::AsanInitInternal () #5 0x0000000103394f65 in __asan_init.cold.1 () #6 0x000000010334d325 in __asan::AsanInitFromRtl () #7 0x0000000103343289 in wrap_malloc_default_zone () #8 0x00007ff801b15f86 in __malloc_init () #9 0x00007ffa160080be in libSystem_initializer () #10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const () #11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const () #12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const () #13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand () #14 0x00000001030a98c8 in mach_o::Header::forEachSection () #15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer () #16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers () #17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers () #18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain () #19 0x000000010305efac in dyld4::prepare () #20 0x000000010305e36e in _dyld_sim_prepare () #21 0x000000010993b2a0 in dyld4::prepareSim () #22 0x0000000109939963 in dyld4::prepare () #23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const () #24 0x00000001099394da in start ()
Replies
8
Boosts
1
Views
513
Activity
Jun ’25
Xcode Simulator Can't Boot
I am facing a recurring issue with Xcode iOS simulator. I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up. I receive the follow error in Xcode: Cannot Preview in this file. Simulator was shutdown during an update. I have tried the following: Deleting Xcode cache Reinstalling iOS Simulator runtimes Completely uninstalling Xcode and deleting all developer data, then reinstalling None of the above steps fix the problem. The only fix I have found is to completely reinstall MacOS 15.4.1. THIS IS TERRIBLE! I have already reinstalled MacOS 15.4.1 once to fix the issue, and I don't want to do it again. If there is another solution, please help me find it! Thank you!!
Replies
15
Boosts
2
Views
635
Activity
Aug ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
Replies
2
Boosts
0
Views
160
Activity
Jun ’25
Invalid Swift Support - The SwiftSupport folder is missing
Hi When attempting to upload a React Native app (version 0.77) we encountered the following error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it. If to check ipa folder we can see that content includes only 2 folders: Payload Symbols Could you please tell us why it does not include Swift Support folder? We tried to use XCode - 16.2 and 16.3 Thank you
Replies
4
Boosts
0
Views
410
Activity
Dec ’25
Testing/debugging QLThumbnailProvider on macOS
I'm implementing the 'new' QLThumbnailProvider for our macOS app... So I just created the skeleton from Xcode, added our QLSupportedContentTypes in Info.plist, and have the skeleton code like below: import QuickLookThumbnailing class ThumbnailProvider: QLThumbnailProvider { override func provideThumbnail(for request: QLFileThumbnailRequest, _ handler: @escaping (QLThumbnailReply?, Error?) -> Void) { // cannot trigger break point here! } I understand I should test the Thumbnail Extension by using: $ qlmanage -t my_file.ext Testing Quick Look thumbnails with files: my_file.ext But I don't know what process to attach to in the Xcode debugger... a bit clueless... I've skimmed relevant parts of https://developer.apple.com/videos/play/wwdc2019/719, but there is no real debug tips... Does anyone know if it is possible to debug with Xcode or not? And if possible, then how? 😅
Replies
3
Boosts
0
Views
342
Activity
Nov ’25
Why can't Xcode projects be opened in multiple workspaces
So Xcode has projects. And I breakup my code/libraries/targets into those. So why after 20 years of Xcode, can a workspace, that holds projects not display the same project opened in another workspace? The workspace redirects all output the project would normally generate in DerivedData to a completely different folder by default. What this means is I have to shut one workspace, and then open the other workspace with a different set of projects to see the ones that are shared. The workspace can't build because it can't open the project shared with another one that is open. VS sln files don't have this issue, so why do workspace files.
Replies
1
Boosts
0
Views
118
Activity
Jun ’25
Previews globally fail with CouldNotLoadInputObjectFile error
Whenever I try to use SwiftUI previews, the preview fails with a CouldNotLoadInputObjectFile error like this: == PREVIEW UPDATE ERROR: FailedToLaunchAppError: Failed to launch com.my-company.Test | ================================== | | [Remote] CouldNotLoadInputObjectFile: Could not load object file during preview: /Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o | | | | path: /Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o | | | | ================================== | | | [Remote] XOJITError | | | | | | XOJITError: '/Users/me/Library/Developer/Xcode/DerivedData/Test-dzmdthicvcbuwkawncuacsomcdcd/Build/Intermediates.noindex/Test.build/Debug-iphonesimulator/Test.build/Objects-normal/arm64/TestApp.o': No such file or directory It appears that the preview process cannot find the compiled .o files. However, when I check in Finder, the files do exist and normally running the app works fine. It is noteworthy that this is independent of the XCode project or view I try to preview. It is a global issue on my system. Previews not even work when I create a blank new SwiftUI project in XCode. I tried deleting all caches, derived data, preview caches etc. But without any effect. I have this in XCode 16.3 as well as in 16.4 RC. On macOS Sequoia 15.4.1 on a MacBook Air M4. Does anybody have an idea what might be causing this?
Replies
3
Boosts
2
Views
351
Activity
Aug ’25
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
Replies
1
Boosts
0
Views
328
Activity
Mar ’26
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
Replies
1
Boosts
0
Views
87
Activity
May ’25
AddressSanitizer __asan_cstring section and redzone padding behavior
Hi, I’m debugging an issue with AddressSanitizer (ASan) on macOS. I’ve noticed that strings placed in the __asan_cstring section are aligned and padded with redzones. When I attempt to copy a contiguous block of memory (e.g., memcpy(buf, asan_cstring, 4096)), ASan throws an out-of-bounds access error. On the other hand, strings in the __cstring section do not cause this problem, likely because they are laid out contiguously without redzone padding. Could you clarify: Are strings in __asan_cstring section aligned and padded individually with redzones? Is this redzone inserted after each global string for alignment or instrumentation purposes? Does this mean that bulk memory copies over this section (even if read-only) are inherently unsafe under ASan? Is there a recommended way to safely iterate or copy memory from __asan_cstring without triggering ASan violations? Any guidance on how redzones are managed in the __asan_cstring section would be very helpful.
Replies
1
Boosts
0
Views
256
Activity
Aug ’25
Apple Watch stuck on "Copying shared cache symbols" – blocks real-time testing via Xcode
Hi everyone, I’m a student developer currently building a watchOS app that uses HealthKit and HKWorkoutSession to estimate core body temperature from real-time heart rate data. The app runs well in the simulator, but testing on a physical Apple Watch has been extremely difficult. Each time I try to run the app from Xcode (Version 16.3), the build gets stuck on: “Copying shared cache symbols from MyWatchName (0% completed)” Sometimes it just stops stating connection failure. However, more often no errors are shown, but the sync never finishes. I’ve tried the following without success: Restarting the watch, iPhone, and Xcode Switching networks (Wi-Fi and hotspot) USB wired pairing Resetting developer settings and trust prompts Deleting derived data Rebuilding the project This is especially limiting for a real-time health tracking app where I need to monitor HKLiveWorkoutBuilder data while the screen sleeps — which can’t be tested effectively in the simulator.
Replies
3
Boosts
1
Views
1.2k
Activity
Nov ’25
Unable to send iMessage game extension on simulator
I recently started building an iMessage game, and whenever I try to send the game through the first contact on the simulator to loop back into the second one, I get an alert saying "Unable to send. The recipient can not receive this item via satellite". Has anyone experienced this? If so, do you have a solution? It is making it a bit difficult to test the flow of my app.
Replies
1
Boosts
0
Views
128
Activity
Jun ’25
-Xlinker -reproducible flag breaks debug symbols for static library which object files has same name
Hi! For example i have library with structure like ModuleA/test.cpp, ModuleB/test.cpp, then i build it like: #Building library clang++ -c ModuleA/test.cpp -o ModuleA/test.o clang++ -c ModuleB/test.cpp -o ModuleB/test.o libtool -o module.a ModuleA/test.o ModuleB/test.o #Now reproducing build steps from Xcode #Compiling... clang++ -c main.cpp -o main.o #Linking... clang++ -Xlinker -reproducible -o main main.o module.a Now if we launch lldb main, we cant set breakpoint in file ModuleB/test.cpp, only in ModuleA/test.cpp, if link without -Xlinker -reproducible, both breakpoints working as expected. Also dsymutil completely delete symbols for "duplicate" library if link with reproducible flag. It's just example, in real static library i can't change behavior of building process, and can't change names of producing object files. Xcode always set -Xlinker -reproducible flag, and i don't know how to disable it, and my debugging process partially broken. ENV: macos: 15.4.1 Xcode: 16.2
Replies
4
Boosts
0
Views
362
Activity
May ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
Replies
0
Boosts
0
Views
127
Activity
May ’25
Xcode Resets the Canvas (Preview) Window
Hello, In the recent update i installed of Mac and Xcode. After working out the initial problem of Simulator runtimes not found, I created a new project with new problem where When i switch to a different file, or Hide and Show Canvas again it just resets to its size (approx. 50%) of Editor. The current solution is to Pin it and it stays there with right size (No matter which file - with any extension - to switch from or to then). I tried deleting Derived Data folder, Rebooting Mac, Reintsalled Xcode (When Simulator Runtime not found problem) but the problem is there. I also tried trait property but fixedLayout do not work with iOS.
Replies
1
Boosts
0
Views
194
Activity
May ’25
empty dSYM file detected - Xcode 16
Hi , I am currently encountering issues while running a Titanium application using Xcode 16. I would like to request your guidance on resolving the following problems: When running the Titanium app on a real device, I receive the following warning in Xcode and the app does not proceed beyond this point and the app is crashing on launch. warning: (arm64) /Users/Library/Developer/Xcode/DerivedData/Procedures-hamsarmfbtnowbcdocpmydtuafnp/Build/Products/Debug-iphoneos/Procedures.app/Procedures empty dSYM file detected, dSYM was created with an executable with no debug info. Thank you
Replies
1
Boosts
0
Views
175
Activity
May ’25
TestFlight version of Mac Multiplatform is on the wrong AppStore, but not the iOS TestFlight build
Hello, I'm sure I've probably missed a checkbox somewhere.. I have a mulitiplatform app, when building from Xcode, and not using the testing config, both iOS and macOS show the correct App Store currency.. When I distribute a build through TestFlight, my Mac version shows a different country/currency price (the US one). I can't find anywhere to change this. My Mac is signed into the same sandbox account as my iOS device. Can anyone help?
Replies
1
Boosts
0
Views
222
Activity
Jan ’26
How do we build Intel compatible binary in Sequoia Xcode?
This is recipe I used to do. Create new project. eg. Storyboard, Objective-C Select Project, Go to Build Settings > Architectures Change "Build Active Architecture Only" to "NO". Build... Go to build directory and check with "lipo" command > lipo -info Products/Debug/my-test.app/Contents/MacOS/my-test Architecture in the fat file: Products/Debug/my-test.app/Contents/MacOS/my-test are: x86_64 arm64 This has been working for Sonoma. However, I followed the same procedure in Sequoia, (Sequoia 15.5 Xcode 16.2), it's showing arm64 only. Architecture in the fat file: Products/Debug/my-test.app/Contents/MacOS/my-test are: arm64 Does anyone have any idea how to build Intel compatible binary in Sequoia dev environment?
Replies
3
Boosts
0
Views
283
Activity
May ’25
Canvas Preview error: Could not find target description
Hi, I'm developing an iOS/WatchOS app and have an issue with Preview for WatchOS components. The error message is Could not find target description for “ContentView.swift” Preview for all other views in the iOS app work fine. Also, the app builds and runs fine on the watch simulator and a physical watch. Preview worked fine earlier today and I didn't exclude it in EXCLUDED_SOURCE_FILE_NAMES. Does anyone have an idea what causes this issue? Diagnostics
Replies
0
Boosts
1
Views
159
Activity
May ’25
How to trace/debug AU in Logic 11.1 on Arm?
Previously it was needed to attach XCode (16.3) to the AUHostingService. This does not show up in the list of attachable processes any more. Just attaching to Logic Pro skips all breakpoints. I am trying to debug output-configuration as Logic offers versions of our Plugin that employ mono outputs which we do not actually provide. Any hints how I can trace through the plug-ins init code??
Replies
1
Boosts
0
Views
160
Activity
May ’25