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AVMutableComposition audio silently drops on iOS 26 when streaming over HTTP/2 (FB22696516)
We've discovered a regression in iOS 26 where AVMutableComposition silently drops audio when the source asset is streamed over HTTP/2. The same file served over HTTP/1.1 plays audio correctly through the same composition code. Direct AVPlayer playback (without composition) works fine on HTTP/2. This did not occur on iOS 18.x. It happens on physical devices only. It does not reproduce on a simulator or on macOS. Tested conditions (same MP4 file, different CDNs): CloudFront (HTTP/2) + Composition → ❌ Audio silent Cloudflare (HTTP/2) + Composition → ❌ Audio silent Akamai (HTTP/1.1) + Composition → ✅ Audio works Apple TS (HTTP/1.1) + Composition → ✅ Audio works Downloaded locally, then composed → ✅ Audio works Direct playback, no composition (HTTP/2) → ✅ Audio works The CloudFront and Akamai URLs serve the identical file — same S3 object, different CDN edge. CDN vendor doesn't matter; any HTTP/2 source triggers it. Minimal reproduction: let asset = AVURLAsset(url: http2URL) let videoTrack = try await asset.loadTracks(withMediaType: .video).first! let audioTrack = try await asset.loadTracks(withMediaType: .audio).first! let duration = try await asset.load(.duration) let composition = AVMutableComposition() let fullRange = CMTimeRange(start: .zero, end: duration) let compVideo = composition.addMutableTrack(withMediaType: .video, preferredTrackID: kCMPersistentTrackID_Invalid)! try compVideo.insertTimeRange(fullRange, of: videoTrack, at: .zero) let compAudio = composition.addMutableTrack(withMediaType: .audio, preferredTrackID: kCMPersistentTrackID_Invalid)! try compAudio.insertTimeRange(fullRange, of: audioTrack, at: .zero) let item = AVPlayerItem(asset: composition.copy() as! AVComposition) player.replaceCurrentItem(with: item) player.play() // Video plays, audio goes silent after a while Playing the same asset directly works fine: player.replaceCurrentItem(with: AVPlayerItem(asset: asset)) player.play() // Both video and audio work Filed as FB22696516 Sample project: https://github.com/karlingen/AVCompositionBug
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AVAudioEngineConfigurationChangeNotification received while engine is running
The documentation for AVAudioEngineConfigurationChangeNotification states When the audio engine’s I/O unit observes a change to the audio input or output hardware’s channel count or sample rate, the audio engine stops, uninitializes itself, and issues this notification. A user of my framework has reported a crash during notification processing on iOS 26.4 when the main mixer node is disconnected from the output node in order to reestablish the connection with a different format. The failing precondition is com.apple.coreaudio.avfaudio: required condition is false: !IsRunning(). The report was observed on iPhone 16 / iOS 26.4.2, ARM64, TestFlight build. The backtrace contains: [Last Exception Backtrace] 3 AVFAudio AVAudioEngineGraph::_DisconnectInput AVAudioEngineGraph.mm:2728 4 AVFAudio -[AVAudioEngine disconnectNodeInput:bus:] AVAudioEngine.mm:155 5 SFB sfb::AudioPlayer::handleAudioEngineConfigurationChange AudioPlayer.mm:2247 [Thread 18 Crashed] 9 SFB sfb::AudioPlayer::handleAudioEngineConfigurationChange AudioPlayer.mm:2212 … 14 AVFAudio IOUnitConfigurationChanged Has the behavior for AVAudioEngineConfigurationChangeNotification changed in iOS 26.4? It's simple enough to call [engine_ stop] in the notification handler but the documentation states this shouldn't be necessary. I've not observed a similar crash on previous iOS versions.
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VNDetectTrajectoriesRequest not "seeing" ball in video
I am attempting to write an app which captures the flight of a ball from the iPhone's video preview, but I need some help. I am using the following code: request = VNDetectTrajectoriesRequest(frameAnalysisSpacing: frameCnt, trajectoryLength: trajLength, completionHandler: completionHandler)` to initiate a request to capture a "ball" from a videoPreview. In the "completionHandler" I use: guard let observations = request.results as? [VNTrajectoryObservation] else { //print("observations not set up#######") return } to capture observations. In the video capture setup I am using captureSession!.sessionPreset = .hd1920x1080 In the AVCaptureVideoDataOutputSampleBufferDelegate, I am using trajectoryQueue.async { [self] in do { try sequenceHandler.perform([request], on: sampleBuffer, orientation: .right) } catch { print("VNSequenceRequestHandler perform error: \(error)") } } I have also tried using VNImageRequestHandler to "capture" observations in the Delegate. A ball is "seen" only if the "ball" is rolling on the ground. If the ball in "flying" or "bouncing" no "observations" are provided. I have tried different FrameCounts & trajectory lengths with no effect. I am now developing the app primarily using an iPhone 14Pro running iOS 26.3.1. It should be noted that I started development using an old iPhone 6plus running iOS 15.7 with captureSession!.sessionPreset = .vga640x480. and I did get some good results. If I try the VGA resolution on the iPhone 14pro, I still see no ball flight. The basis for my app is software from 5 years ago, so I'm hoping that there has been some development on ball tracking since then. Thanks in advance for any help/suggestions.
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HLS Tools - hlsreport critical error cause
Hi, I'm currently experiencing issues with HLS streams created by FFmpeg running on Safari. When I pass the stream to the mediastreamvalidator tool and then run hlsreport on the output, I get a critical error reported: Media Entry discontinuity value does not match previous playlist for MEDIA-SEQUENCE 1 If I let the stream finish (it's a live stream from an IoT device) and then perform the stream validation again I no longer receive the critical error. My assumption is that this critical error is contributing to the HLS stall on iOS. I have also noticed that if I let the stream continue and then re-load the video control in Safari the stream starts Is there a resource with explanations or remediation paths relevant to the possible output of the hlsreport? My m3u8 output looks like this (I have redacted the server host) #EXTM3U #EXT-X-VERSION:6 #EXT-X-TARGETDURATION:2 #EXT-X-MEDIA-SEQUENCE:1 #EXT-X-PLAYLIST-TYPE:EVENT #EXT-X-INDEPENDENT-SEGMENTS #EXT-X-DISCONTINUITY #EXTINF:2.000000, https://redacted.com/segment-00001.ts #EXTINF:2.000011, https://redacted.com/segment-00002.ts #EXTINF:2.000011, https://redacted.com/segment-00003.ts #EXTINF:2.000011, https://redacted.com/segment-00004.ts #EXTINF:2.000011, #EXT-X-ENDLIST Thanks for any advice or guidance possible - if I can provide isolated code snippets I will do. Andy
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Working with kCVPixelFormatType_96VersatileBayerPacked12
Whilst AVCaptureSession is setup to capture ProRes RAW video, is it possible to get video pixel data which can read and processed, such as using CIImage(cvPixelBuffer: ) AVCaptureVideoDataOutput outputs ProRes RAW in kCVPixelFormatType_96VersatileBayerPacked12 pixel format. Is there a provided way to debayer this pixel format into something more usable?
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External UVC controls beyond resolution and frame rate
I want to clarify iPadOS AVFoundation behavior for external UVC cameras. Specifically: • Does iPadOS support external UVC controls beyond resolution and frame rate? • Or is support effectively limited to those two in practice (for non-Apple external UVC cameras)? • If other controls are supported (exposure, focus, white balance, zoom, etc.), what is the expected criteria for them to appear via AVCapture​Device? Runtime capability output from our external UVC camera: === Capabilities for VCI-AR0822-C === DeviceType: AVCaptureDeviceTypeExternal, position: 0, external: true UniqueID: 00000000-0020-0000-3407-000008220000 Active format media subtype: 420v Exposure modes supported: none Current exposure mode: locked Manual exposure (.custom) available: false Current exposure duration: nan s Current ISO: 0.0 Exposure target bias supported range: -8.0 ... 8.0 Current exposure target bias: 0.0 Focus modes supported: none Current focus mode: locked White balance modes supported: none Current white balance mode: locked Torch available: false, torch mode: 0, torch active: false Format[0]: 640x480, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[1]: 640x480, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[2]: 1280x720, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[3]: 1280x720, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[4]: 1920x1080, PF: 420v <-- ACTIVE FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[5]: 1920x1080, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[6]: 2560x1440, PF: 420v FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[7]: 2560x1440, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[8]: 3840x2160, PF: 420v FPS Range: 8.0 - 15.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[9]: 3840x2160, PF: 420f FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s =============================== We are looking for general platform guidance (not only device-specific debugging), especially whether external UVC control support on iPadOS is expected beyond resolution/fps and how to interpret “none/0.0” capability outputs. Thank you.
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AVAudioEngine startAndReturnError is now failing
I have a keyboard in my iOS Morse Code app that has always been able to play audio via AVAudioEngine. Recently it has been failing to produce audio. I see that startAndReturnError: is now failing with this error: Error Domain=com.apple.coreaudio.avfaudio Code=268435459 "(null)" UserInfo={failed call=err = PerformCommand(*outputNode, kAUInitialize, NULL, 0)} What's going on? Have keyboards lost the ability to play audio? Here's how I set things up: _engine = [AVAudioEngine new]; _prefs = [[NSUserDefaults alloc] initWithSuiteName:kSharedAppGroupID]; AVAudioMixerNode* mainMixerNode = _engine.mainMixerNode; AVAudioOutputNode* outputNode = _engine.outputNode; AVAudioFormat* format = [outputNode inputFormatForBus:0]; AVAudioFormat* inputFormat = [[AVAudioFormat alloc] initWithCommonFormat:AVAudioPCMFormatFloat32 sampleRate:44100 channels:1 interleaved:NO]; self.srcNode = [[AVAudioSourceNode alloc] initWithRenderBlock:^OSStatus(BOOL* _Nonnull isSilence, const AudioTimeStamp* _Nonnull timestamp, AVAudioFrameCount frameCount, AudioBufferList* _Nonnull outputData) { // This block builds the data, but is never called, so it is not the culprit. }]; [_engine attachNode:self.srcNode]; [_engine connect:self.srcNode to:mainMixerNode format:inputFormat]; [_engine connect:mainMixerNode to:_engine.outputNode format:nil]; [_engine prepare];
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macOS 26 – NSSound/CoreAudio causes SIGILL crash in caulk allocator
Hi everyone, We are the engineering team behind an enterprise communications application for macOS. We are experiencing a critical crash on macOS 26 that did not occur on any previous macOS version. We are seeking clarification from Apple engineers or anyone who may have insight into this behaviour. Environment Architecturex86_64macOS26.4.1 (25E253)HardwareMac15,13 (MacBook Pro)ExceptionSIGILL / ILL_ILLOPCCrashed ThreadThread 0 (Main Thread)TriggerPlaying a notification sound via NSSound during an incoming call Crash Stack 0 caulk consolidating_free_map::maybe_create_free_node + 119 ← SIGILL 1 caulk tiered_allocator + 1469 2 caulk exported_resource::do_allocate + 15 3 AudioToolboxCore EABLImpl::create + 204 4 CoreAudio AUNotQuiteSoSimpleTimeFactory + 33267 8 AudioToolboxCore AudioUnitInitialize + 189 9 AudioToolbox XAudioUnit::Initialize + 19 10 AudioToolbox MESubmixGraph::initialize + 125 11 AudioToolbox MESubmixGraph::connectInputChannel + 1172 12 AudioToolbox MEDeviceStreamClient::AddRunningClient + 509 15 AudioToolbox AudioQueueObject::StartRunning + 194 16 AudioToolbox AudioQueueObject::Start + 1447 22 AudioToolbox AQ::API::V2Impl::AudioQueueStartWithFlags + 805 23 AVFAudio AVAudioPlayerCpp::playQueue + 354 24 AVFAudio AVAudioPlayerCpp::DoAction + 134 25 AVFAudio -[AVAudioPlayer play] + 26 26 AppKit -[NSSound play] + 100 27 Our App -[AudioHelper tryToStartSound:ofType:] + 569 28 Our App block_invoke + 59 Behaviour Difference Between macOS Versions The exact same code path that triggers this crash on macOS 26 works without any issue on macOS 14 and macOS 15 — no crash, no warning, no log output of any kind. The crash occurs inside Apple's private caulk memory allocator during CoreAudio audio engine initialisation, triggered by a call to [NSSound play]. The SIGILL / ILL_ILLOPC at maybe_create_free_node + 119 suggests a hard ud2 trap — an intentional abort guard inserted at compile time. This strongly suggests that something changed in macOS 26 within NSSound / CoreAudio / caulk that causes this code path to fail in a way it previously did not. Questions We have the following specific questions: Was there a deliberate threading policy change in NSSound / CoreAudio in macOS 26? Is the SIGILL in caulk::consolidating_free_map::maybe_create_free_node an intentional thread-affinity assertion introduced in macOS 26? Are there any other NSSound / AVAudioPlayer / AudioQueue APIs that have similarly tightened their requirements in macOS 26 that we should be aware of? Is there a migration guide, release note, or WWDC session that covers CoreAudio changes in macOS 26 that we may have missed? Has anyone else in the developer community encountered a similar SIGILL crash in caulk on macOS 26 during audio playback?
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PHPhotosErrorDomain Code: 3302 started affecting my users recently.
Recently I received multiple user email supports because the app cannot save video to photos, they are all on iOS 26.x The code in my app around recording video and saving to Photos hasn't changed in years. I'm not able to reproduce it locally, I tried on all my available devices. In recently published build I added additional logs and it appears that all of cases that fail with 3302 have the photos access set to "Limited Access". It never happens to users with "Full Access". In that build I also added a fallback, when saving to photos fails, the app saves to Documents and it seems it works (two of my users affected users confirmed it), but it's very unfortunate. I think it kind of proves that videos aren't broken given that users are able to play them just fine. On of users says that for him saving to Photos works for 2-3 times after he reinstalls the app and then it stops working. Did anything recently changed in how we should save videos to photos? I'm using the following code. I can see in git blame that I haven't changed in since 2020 and never encountered those errors in development or heard about those issues until around 1 month ago. Thank you. PHPhotoLibrary.shared().performChanges { PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: fileURL) } completionHandler: { success, error in
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FairPlay SPC v3 documentation mismatch: payload length field size vs sample code
Hi, I’ve identified a discrepancy between the FairPlay Streaming SPC v3 documentation and the provided Swift reference implementation regarding the SPC payload length field. Documentation states: The SPC V3 structure defines: SPC payload length: 4 bytes However, in Apple’s Swift sample implementation: // Move local offset by 12 to adjust for padding localOffset += 12 spcContainer.spcDataSize = Int(try readBigEndianU32(spc, localOffset)) This indicates: A 16-byte field (12 bytes padding + 4-byte length) This behavior also matches the SPC sample provided in the FairPlay Streaming SDK (sample_spc_v3.b64 ). 00000003 // spc version 00000000 // reserved .... 00000000000000000000000000000f40 // spc payload length (16 bytes) Could you please confirm the correct implementation? Thanks
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FairPlay SPC with an invalid device type
Hi, I received an SPC without a device Identity TLLV and with an invalid (i.e a value that is not specified in the FairPlay programming guide) value of device type in the Device info TLLV. The info I got is the following - Apple Device Type: Type:0x555ea482e2ef0a7c, OS version:189.121.178 Does anyone know what device type it is, and why it does not conform to the Apple spec? Also, should I accept such an SPC or is it not valid? Thanks.
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AirPods Gestures
Hello together, is there an API or a way to react to AirPods Gestures for an Recording that got started from an Intent or even when the App is open? Scenario: I am walking, riding the bike or do some other mainly hands free activities or can't reach my phone but have my AirPods in my ears. Goal: Via Siri, I am able to start an AudioRecordingIntent and it runs smoothly. I'd like Pause / Resume the recording by Single Tapping the AirPods or to end the Recording by simply double-tapping. Pretty much like if I would mute/unmute or hang up on a call. MPRemoteCommandCenter doesn't seem to be the solution for this. Not sure if this is because the Recording is started through an AudioRecordingIntent.
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Entitlement "com.apple.developer.carplay-driving-task" not allowing audio playback for voice controlled interaction
According to https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf , apps with entitlement com.apple.developer.carplay-driving-task are allowed to use voice control. In my current implementation the voice recording working fine but the voice response (AVPlayer with category "playback set") does not output any audio. I suspect that it is a entitlement limitation because if I quickly tap to play a music while the voice assistant AVPlayer is "playing", then I can hear the response, but without this trick it stays playing but mute. In parallel I have now requested com.apple.developer.carplay-voice-based-conversation entitlement , but I don't even know if when approved I will be able to use 2 entitlement for the same CarPlay app. Long story short: 1 - Should an app be able to play audio responses when it's CarPlay entitlement is com.apple.developer.carplay-driving-task? 2 - If not, can I combine entitlements com.apple.developer.carplay-driving-task and com.apple.developer.carplay-voice-based-conversation?
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Manual FairPlay License Renewal: AVContentKeySessionDelegate not triggering via addContentKeyRecipient
Hi everyone, I am working on an app that supports offline playback with FairPlay Streaming (FPS). I have successfully implemented the logic to download and persist the content keys (TLLV), and offline playback is working correctly using the stored persistent keys. However, I am now trying to implement a manual renewal process for these licenses, and I’ve run into an issue where the delegate methods are not being fired as expected. The Issue: I am calling contentKeySession.addContentKeyRecipient(asset) to force a renewal or re-fetch of the content key for a specific asset. Even though the asset is correctly initialized and the session is active, the AVContentKeySessionDelegate methods (specifically contentKeySession(_:didProvide:)) are not being triggered at all. My Questions: Why is the delegate not firing when adding the recipient? Is there a specific state or property the AVURLAsset needs to have (or a specific way it should be initialized) to trigger a new key request via addContentKeyRecipient? Is it possible to perform a manual license renewal triggered by a UI action (e.g., a button tap) without actually initiating playback of the asset? The goal is to allow users to refresh their licenses manually while online, ensuring the content remains playable offline before the previous license expires, all without forcing the user to start the video. Any insights or best practices for this manual renewal flow would be greatly appreciated.
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MusicKit developer token returns 401 on all catalog endpoints
My MusicKit developer token returns 401 (empty body) on every Apple Music API catalog endpoint. I've tried two different keys — both fail identically. Setup: Team ID: K79RSBVM9G Key ID: URNQV5UDGB (MusicKit enabled, associated with Media ID media.audio.explore.musickit) Apple Developer Program License Agreement accepted April 14, 2026 Token format (matches docs exactly): Header: {"alg":"ES256","kid":"URNQV5UDGB"} Payload: {"iss":"K79RSBVM9G","iat":,"exp":<now+15777000>} What works: /v1/storefronts/us returns 200 What fails: Every catalog endpoint returns 401 with empty body: /v1/catalog/us/search?types=artists&term=test /v1/catalog/us/artists/5920832 /v1/catalog/us/genres /v1/test The token self-verifies (signature is valid). I've tried with and without typ:"JWT", with the origin claim, and with a manually signed JWT bypassing the jsonwebtoken library. Same 401 every time. What am I missing?
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Apr ’26
Is Push to Talk appropriate for a voice-based interactive assistant (not a walkie-talkie app)?
Hello, Looking for guidance from Apple engineers or developers who have used Push to Talk in production I am developing an iOS application called Companion AI / Theo Voice, designed for elderly users. The goal of the app is to provide a simple, voice-first interactive assistant that enables: natural voice interaction (no typing required) daily assistance (reminders, well-being, conversation) bidirectional voice communication (the user can immediately respond by voice) ⸻ How it works The app operates in two main modes: Conversation mode the user opens the app the assistant speaks the user replies naturally by voice Proactive mode in specific useful situations (e.g. medication reminders, check-ins) the app initiates a voice interaction the user can respond immediately ⸻ Important constraints there is no continuous listening the microphone is only active during interactions users can disable proactive interactions frequency is limited and user-controlled ⸻ Question We are considering using the Push to Talk framework in order to: allow the app to be awakened in the background initiate a voice interaction enable immediate voice response from the user Would this usage be considered aligned with the intended use of Push to Talk? Are there any specific recommendations to ensure compliance with App Store Review Guidelines? Thank you very much for your guidance.
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Apr ’26
Trying to load image & identifier from photo library with PhotosPicker
I'm updating an older Mac app written in Objective C and OpenGL to be a mutliplatform app in SwiftUI and Metal. The app loads images and creates kaleidoscope animations from them. It is a document-based application, and saves info about the kaleidoscope into the document. On macOS, it creates a security-scoped bookmark to remember the user's chosen image. On iOS, I use a PhotosPicker to have the user choose an image from their photo library to use. I would like to get the itemIdentifier from the image they choose and save that into my document so I can use it to fetch the image when the user reloads the kaleidoscope document in the future. However, the call to loadTransferable is returning nil for the itemIdentifier. Here is my iOS/iPadOS code: #if os(macOS) // Mac code #else PhotosPicker("Choose image", selection: $selectedItem, matching: .images) .onChange(of: selectedItem) { Task { if let newValue = selectedItem { scopeState.isHEIC = newValue.supportedContentTypes.contains(UTType.heic) let data = try? await newValue.loadTransferable(type: Data.self) print("newValue = \(newValue)") print("newValue.supportedContentTypes = \(newValue.supportedContentTypes)") scopeState.selectedImageID = newValue.itemIdentifier scopeState.selectedImageData = data } } } #endif The debug print statements show: newValue = PhotosPickerItem(_itemIdentifier: "9386762B-C241-4EE2-9942-BC04017E35C1/L0/001", _shouldExposeItemIdentifier: false, _supportedContentTypes: [<_UTCoreType 0x20098cd40> public.png (not dynamic, declared), <UTType 0x11e4ec060> com.apple.private.photos.thumbnail.standard (not dynamic, declared), <UTType 0x11e4ec150> com.apple.private.photos.thumbnail.low (not dynamic, declared)], _content: _PhotosUI_SwiftUI.PhotosPickerItem.(unknown context at $1e75ee3bc).Content.result(PhotosUI.PHPickerResult(itemProvider: <PUPhotosFileProviderItemProvider: 0x11d2bd680> {types = ( "public.png", "com.apple.private.photos.thumbnail.standard", "com.apple.private.photos.thumbnail.low" )}, _objcResult: <PHPickerResult: 0x11b18cff0>))) newValue.supportedContentTypes = [<_UTCoreType 0x20098cd40> public.png (not dynamic, declared), <UTType 0x11e4ec060> com.apple.private.photos.thumbnail.standard (not dynamic, declared), <UTType 0x11e4ec150> com.apple.private.photos.thumbnail.low (not dynamic, declared)] And the returned item has a nil itemIdentifier. (note the _shouldExposeItemIdentifier=false in the log of the selected item). How do I get the itemIdentifier for the user's chosen image? And is that valid to then fetch the asset when the user reloads their document? Is it like a security-scoped bookmark on macOS, where the itemIdentifier is like a key that gives me permission to reload the image? If not, what do I need to do in order to reload the image the next time the user opens a saved kaleidoscope document?
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Apr ’26
Bug: Channels erroneously populated when sending audio from an iPhone to a linux gadget audio device.
I have a device which is using linux gadget audio to receive audio input via USB, exposing 24 capture channels. This device works well with Mac, Windows, and Android phones. However, when sending audio from an iPhone (both USB-C iPhones and lightning iPhones using an official Apple lightning -> usb adaptor) I am seeing strange behaviour. Audio which is sent from the iPhone to any one of inputs 12, 19, 20, 21, or 22 appears in all of those channels, rather than only the channel to which audio is routed. I have confirmed on my linux device that these channels are not being erroneously populated by the software running on that device; the issue is visible in audio recorded directly from the gadget using arecord, meaning it is present in the audio being sent from the iPhone. I have confirmed that the gadget channel mask is correct for 24 channel audio (0xFFFFFF). As said above, audio routed to this device from any non-iPhone device (Mac, Windows, Android) works fine. The only sensible conclusion seems to be that the iPhone is populating the additional channels erroneously due to some bug in CoreAudio's handling of gadget audio devices. I would appreciate any insight on this from Apple developers, or from anyone else who has come across this issue and found a workaround.
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Apr ’26
iTunes Search API returning 404 for /search endpoint - April 16, 2026
Is anyone else seeing a sudden outage with the iTunes Search API (https://itunes.apple.com/search) today? As of this morning (April 16), all my requests to the /search endpoint are returning HTTP 404 Not Found. I've tested across multiple countries (us, gb, fr) and entities (software, iPadSoftware), but they all fail with the same error. Interestingly, the /lookup endpoint (e.g., https://itunes.apple.com/lookup?id=[APP_ID]) is still working perfectly fine. What I've checked so far: Apple System Status page is "All Green" (as usual). Tried different IP addresses/regions to rule out local blocking. Tested simple queries like term=car to rule out specific keyword issues. Questions: Are you guys seeing 404s as well, or is it just me? Has anyone heard of a sudden migration or deprecation notice for this legacy endpoint?
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Apr ’26
AVMutableComposition audio silently drops on iOS 26 when streaming over HTTP/2 (FB22696516)
We've discovered a regression in iOS 26 where AVMutableComposition silently drops audio when the source asset is streamed over HTTP/2. The same file served over HTTP/1.1 plays audio correctly through the same composition code. Direct AVPlayer playback (without composition) works fine on HTTP/2. This did not occur on iOS 18.x. It happens on physical devices only. It does not reproduce on a simulator or on macOS. Tested conditions (same MP4 file, different CDNs): CloudFront (HTTP/2) + Composition → ❌ Audio silent Cloudflare (HTTP/2) + Composition → ❌ Audio silent Akamai (HTTP/1.1) + Composition → ✅ Audio works Apple TS (HTTP/1.1) + Composition → ✅ Audio works Downloaded locally, then composed → ✅ Audio works Direct playback, no composition (HTTP/2) → ✅ Audio works The CloudFront and Akamai URLs serve the identical file — same S3 object, different CDN edge. CDN vendor doesn't matter; any HTTP/2 source triggers it. Minimal reproduction: let asset = AVURLAsset(url: http2URL) let videoTrack = try await asset.loadTracks(withMediaType: .video).first! let audioTrack = try await asset.loadTracks(withMediaType: .audio).first! let duration = try await asset.load(.duration) let composition = AVMutableComposition() let fullRange = CMTimeRange(start: .zero, end: duration) let compVideo = composition.addMutableTrack(withMediaType: .video, preferredTrackID: kCMPersistentTrackID_Invalid)! try compVideo.insertTimeRange(fullRange, of: videoTrack, at: .zero) let compAudio = composition.addMutableTrack(withMediaType: .audio, preferredTrackID: kCMPersistentTrackID_Invalid)! try compAudio.insertTimeRange(fullRange, of: audioTrack, at: .zero) let item = AVPlayerItem(asset: composition.copy() as! AVComposition) player.replaceCurrentItem(with: item) player.play() // Video plays, audio goes silent after a while Playing the same asset directly works fine: player.replaceCurrentItem(with: AVPlayerItem(asset: asset)) player.play() // Both video and audio work Filed as FB22696516 Sample project: https://github.com/karlingen/AVCompositionBug
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AVAudioEngineConfigurationChangeNotification received while engine is running
The documentation for AVAudioEngineConfigurationChangeNotification states When the audio engine’s I/O unit observes a change to the audio input or output hardware’s channel count or sample rate, the audio engine stops, uninitializes itself, and issues this notification. A user of my framework has reported a crash during notification processing on iOS 26.4 when the main mixer node is disconnected from the output node in order to reestablish the connection with a different format. The failing precondition is com.apple.coreaudio.avfaudio: required condition is false: !IsRunning(). The report was observed on iPhone 16 / iOS 26.4.2, ARM64, TestFlight build. The backtrace contains: [Last Exception Backtrace] 3 AVFAudio AVAudioEngineGraph::_DisconnectInput AVAudioEngineGraph.mm:2728 4 AVFAudio -[AVAudioEngine disconnectNodeInput:bus:] AVAudioEngine.mm:155 5 SFB sfb::AudioPlayer::handleAudioEngineConfigurationChange AudioPlayer.mm:2247 [Thread 18 Crashed] 9 SFB sfb::AudioPlayer::handleAudioEngineConfigurationChange AudioPlayer.mm:2212 … 14 AVFAudio IOUnitConfigurationChanged Has the behavior for AVAudioEngineConfigurationChangeNotification changed in iOS 26.4? It's simple enough to call [engine_ stop] in the notification handler but the documentation states this shouldn't be necessary. I've not observed a similar crash on previous iOS versions.
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MacOS system audio capture low volume with multichannel soundcards
I am building an app that uses system audio capture. This works well for 2-channel sound cards, but as soon as the interface has more than 2 outputs, the capture volume is very low. Does anyone have tips on where to look? Capturing neither before nor after the mix doesn't solve it.
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149
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VNDetectTrajectoriesRequest not "seeing" ball in video
I am attempting to write an app which captures the flight of a ball from the iPhone's video preview, but I need some help. I am using the following code: request = VNDetectTrajectoriesRequest(frameAnalysisSpacing: frameCnt, trajectoryLength: trajLength, completionHandler: completionHandler)` to initiate a request to capture a "ball" from a videoPreview. In the "completionHandler" I use: guard let observations = request.results as? [VNTrajectoryObservation] else { //print("observations not set up#######") return } to capture observations. In the video capture setup I am using captureSession!.sessionPreset = .hd1920x1080 In the AVCaptureVideoDataOutputSampleBufferDelegate, I am using trajectoryQueue.async { [self] in do { try sequenceHandler.perform([request], on: sampleBuffer, orientation: .right) } catch { print("VNSequenceRequestHandler perform error: \(error)") } } I have also tried using VNImageRequestHandler to "capture" observations in the Delegate. A ball is "seen" only if the "ball" is rolling on the ground. If the ball in "flying" or "bouncing" no "observations" are provided. I have tried different FrameCounts & trajectory lengths with no effect. I am now developing the app primarily using an iPhone 14Pro running iOS 26.3.1. It should be noted that I started development using an old iPhone 6plus running iOS 15.7 with captureSession!.sessionPreset = .vga640x480. and I did get some good results. If I try the VGA resolution on the iPhone 14pro, I still see no ball flight. The basis for my app is software from 5 years ago, so I'm hoping that there has been some development on ball tracking since then. Thanks in advance for any help/suggestions.
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308
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HLS Tools - hlsreport critical error cause
Hi, I'm currently experiencing issues with HLS streams created by FFmpeg running on Safari. When I pass the stream to the mediastreamvalidator tool and then run hlsreport on the output, I get a critical error reported: Media Entry discontinuity value does not match previous playlist for MEDIA-SEQUENCE 1 If I let the stream finish (it's a live stream from an IoT device) and then perform the stream validation again I no longer receive the critical error. My assumption is that this critical error is contributing to the HLS stall on iOS. I have also noticed that if I let the stream continue and then re-load the video control in Safari the stream starts Is there a resource with explanations or remediation paths relevant to the possible output of the hlsreport? My m3u8 output looks like this (I have redacted the server host) #EXTM3U #EXT-X-VERSION:6 #EXT-X-TARGETDURATION:2 #EXT-X-MEDIA-SEQUENCE:1 #EXT-X-PLAYLIST-TYPE:EVENT #EXT-X-INDEPENDENT-SEGMENTS #EXT-X-DISCONTINUITY #EXTINF:2.000000, https://redacted.com/segment-00001.ts #EXTINF:2.000011, https://redacted.com/segment-00002.ts #EXTINF:2.000011, https://redacted.com/segment-00003.ts #EXTINF:2.000011, https://redacted.com/segment-00004.ts #EXTINF:2.000011, #EXT-X-ENDLIST Thanks for any advice or guidance possible - if I can provide isolated code snippets I will do. Andy
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3w
Working with kCVPixelFormatType_96VersatileBayerPacked12
Whilst AVCaptureSession is setup to capture ProRes RAW video, is it possible to get video pixel data which can read and processed, such as using CIImage(cvPixelBuffer: ) AVCaptureVideoDataOutput outputs ProRes RAW in kCVPixelFormatType_96VersatileBayerPacked12 pixel format. Is there a provided way to debayer this pixel format into something more usable?
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156
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3w
External UVC controls beyond resolution and frame rate
I want to clarify iPadOS AVFoundation behavior for external UVC cameras. Specifically: • Does iPadOS support external UVC controls beyond resolution and frame rate? • Or is support effectively limited to those two in practice (for non-Apple external UVC cameras)? • If other controls are supported (exposure, focus, white balance, zoom, etc.), what is the expected criteria for them to appear via AVCapture​Device? Runtime capability output from our external UVC camera: === Capabilities for VCI-AR0822-C === DeviceType: AVCaptureDeviceTypeExternal, position: 0, external: true UniqueID: 00000000-0020-0000-3407-000008220000 Active format media subtype: 420v Exposure modes supported: none Current exposure mode: locked Manual exposure (.custom) available: false Current exposure duration: nan s Current ISO: 0.0 Exposure target bias supported range: -8.0 ... 8.0 Current exposure target bias: 0.0 Focus modes supported: none Current focus mode: locked White balance modes supported: none Current white balance mode: locked Torch available: false, torch mode: 0, torch active: false Format[0]: 640x480, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[1]: 640x480, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[2]: 1280x720, PF: 420v FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[3]: 1280x720, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[4]: 1920x1080, PF: 420v <-- ACTIVE FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[5]: 1920x1080, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[6]: 2560x1440, PF: 420v FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[7]: 2560x1440, PF: 420f FPS Range: 30.0 - 60.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[8]: 3840x2160, PF: 420v FPS Range: 8.0 - 15.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s Format[9]: 3840x2160, PF: 420f FPS Range: 15.0 - 30.0 ISO Range: 0.0 - 0.0 Exposure duration range: 0.0 - 0.0 s =============================== We are looking for general platform guidance (not only device-specific debugging), especially whether external UVC control support on iPadOS is expected beyond resolution/fps and how to interpret “none/0.0” capability outputs. Thank you.
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240
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3w
AVAudioEngine startAndReturnError is now failing
I have a keyboard in my iOS Morse Code app that has always been able to play audio via AVAudioEngine. Recently it has been failing to produce audio. I see that startAndReturnError: is now failing with this error: Error Domain=com.apple.coreaudio.avfaudio Code=268435459 "(null)" UserInfo={failed call=err = PerformCommand(*outputNode, kAUInitialize, NULL, 0)} What's going on? Have keyboards lost the ability to play audio? Here's how I set things up: _engine = [AVAudioEngine new]; _prefs = [[NSUserDefaults alloc] initWithSuiteName:kSharedAppGroupID]; AVAudioMixerNode* mainMixerNode = _engine.mainMixerNode; AVAudioOutputNode* outputNode = _engine.outputNode; AVAudioFormat* format = [outputNode inputFormatForBus:0]; AVAudioFormat* inputFormat = [[AVAudioFormat alloc] initWithCommonFormat:AVAudioPCMFormatFloat32 sampleRate:44100 channels:1 interleaved:NO]; self.srcNode = [[AVAudioSourceNode alloc] initWithRenderBlock:^OSStatus(BOOL* _Nonnull isSilence, const AudioTimeStamp* _Nonnull timestamp, AVAudioFrameCount frameCount, AudioBufferList* _Nonnull outputData) { // This block builds the data, but is never called, so it is not the culprit. }]; [_engine attachNode:self.srcNode]; [_engine connect:self.srcNode to:mainMixerNode format:inputFormat]; [_engine connect:mainMixerNode to:_engine.outputNode format:nil]; [_engine prepare];
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189
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3w
macOS 26 – NSSound/CoreAudio causes SIGILL crash in caulk allocator
Hi everyone, We are the engineering team behind an enterprise communications application for macOS. We are experiencing a critical crash on macOS 26 that did not occur on any previous macOS version. We are seeking clarification from Apple engineers or anyone who may have insight into this behaviour. Environment Architecturex86_64macOS26.4.1 (25E253)HardwareMac15,13 (MacBook Pro)ExceptionSIGILL / ILL_ILLOPCCrashed ThreadThread 0 (Main Thread)TriggerPlaying a notification sound via NSSound during an incoming call Crash Stack 0 caulk consolidating_free_map::maybe_create_free_node + 119 ← SIGILL 1 caulk tiered_allocator + 1469 2 caulk exported_resource::do_allocate + 15 3 AudioToolboxCore EABLImpl::create + 204 4 CoreAudio AUNotQuiteSoSimpleTimeFactory + 33267 8 AudioToolboxCore AudioUnitInitialize + 189 9 AudioToolbox XAudioUnit::Initialize + 19 10 AudioToolbox MESubmixGraph::initialize + 125 11 AudioToolbox MESubmixGraph::connectInputChannel + 1172 12 AudioToolbox MEDeviceStreamClient::AddRunningClient + 509 15 AudioToolbox AudioQueueObject::StartRunning + 194 16 AudioToolbox AudioQueueObject::Start + 1447 22 AudioToolbox AQ::API::V2Impl::AudioQueueStartWithFlags + 805 23 AVFAudio AVAudioPlayerCpp::playQueue + 354 24 AVFAudio AVAudioPlayerCpp::DoAction + 134 25 AVFAudio -[AVAudioPlayer play] + 26 26 AppKit -[NSSound play] + 100 27 Our App -[AudioHelper tryToStartSound:ofType:] + 569 28 Our App block_invoke + 59 Behaviour Difference Between macOS Versions The exact same code path that triggers this crash on macOS 26 works without any issue on macOS 14 and macOS 15 — no crash, no warning, no log output of any kind. The crash occurs inside Apple's private caulk memory allocator during CoreAudio audio engine initialisation, triggered by a call to [NSSound play]. The SIGILL / ILL_ILLOPC at maybe_create_free_node + 119 suggests a hard ud2 trap — an intentional abort guard inserted at compile time. This strongly suggests that something changed in macOS 26 within NSSound / CoreAudio / caulk that causes this code path to fail in a way it previously did not. Questions We have the following specific questions: Was there a deliberate threading policy change in NSSound / CoreAudio in macOS 26? Is the SIGILL in caulk::consolidating_free_map::maybe_create_free_node an intentional thread-affinity assertion introduced in macOS 26? Are there any other NSSound / AVAudioPlayer / AudioQueue APIs that have similarly tightened their requirements in macOS 26 that we should be aware of? Is there a migration guide, release note, or WWDC session that covers CoreAudio changes in macOS 26 that we may have missed? Has anyone else in the developer community encountered a similar SIGILL crash in caulk on macOS 26 during audio playback?
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PHPhotosErrorDomain Code: 3302 started affecting my users recently.
Recently I received multiple user email supports because the app cannot save video to photos, they are all on iOS 26.x The code in my app around recording video and saving to Photos hasn't changed in years. I'm not able to reproduce it locally, I tried on all my available devices. In recently published build I added additional logs and it appears that all of cases that fail with 3302 have the photos access set to "Limited Access". It never happens to users with "Full Access". In that build I also added a fallback, when saving to photos fails, the app saves to Documents and it seems it works (two of my users affected users confirmed it), but it's very unfortunate. I think it kind of proves that videos aren't broken given that users are able to play them just fine. On of users says that for him saving to Photos works for 2-3 times after he reinstalls the app and then it stops working. Did anything recently changed in how we should save videos to photos? I'm using the following code. I can see in git blame that I haven't changed in since 2020 and never encountered those errors in development or heard about those issues until around 1 month ago. Thank you. PHPhotoLibrary.shared().performChanges { PHAssetChangeRequest.creationRequestForAssetFromVideo(atFileURL: fileURL) } completionHandler: { success, error in
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FairPlay SPC v3 documentation mismatch: payload length field size vs sample code
Hi, I’ve identified a discrepancy between the FairPlay Streaming SPC v3 documentation and the provided Swift reference implementation regarding the SPC payload length field. Documentation states: The SPC V3 structure defines: SPC payload length: 4 bytes However, in Apple’s Swift sample implementation: // Move local offset by 12 to adjust for padding localOffset += 12 spcContainer.spcDataSize = Int(try readBigEndianU32(spc, localOffset)) This indicates: A 16-byte field (12 bytes padding + 4-byte length) This behavior also matches the SPC sample provided in the FairPlay Streaming SDK (sample_spc_v3.b64 ). 00000003 // spc version 00000000 // reserved .... 00000000000000000000000000000f40 // spc payload length (16 bytes) Could you please confirm the correct implementation? Thanks
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FairPlay SPC with an invalid device type
Hi, I received an SPC without a device Identity TLLV and with an invalid (i.e a value that is not specified in the FairPlay programming guide) value of device type in the Device info TLLV. The info I got is the following - Apple Device Type: Type:0x555ea482e2ef0a7c, OS version:189.121.178 Does anyone know what device type it is, and why it does not conform to the Apple spec? Also, should I accept such an SPC or is it not valid? Thanks.
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3w
AirPods Gestures
Hello together, is there an API or a way to react to AirPods Gestures for an Recording that got started from an Intent or even when the App is open? Scenario: I am walking, riding the bike or do some other mainly hands free activities or can't reach my phone but have my AirPods in my ears. Goal: Via Siri, I am able to start an AudioRecordingIntent and it runs smoothly. I'd like Pause / Resume the recording by Single Tapping the AirPods or to end the Recording by simply double-tapping. Pretty much like if I would mute/unmute or hang up on a call. MPRemoteCommandCenter doesn't seem to be the solution for this. Not sure if this is because the Recording is started through an AudioRecordingIntent.
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Entitlement "com.apple.developer.carplay-driving-task" not allowing audio playback for voice controlled interaction
According to https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf , apps with entitlement com.apple.developer.carplay-driving-task are allowed to use voice control. In my current implementation the voice recording working fine but the voice response (AVPlayer with category "playback set") does not output any audio. I suspect that it is a entitlement limitation because if I quickly tap to play a music while the voice assistant AVPlayer is "playing", then I can hear the response, but without this trick it stays playing but mute. In parallel I have now requested com.apple.developer.carplay-voice-based-conversation entitlement , but I don't even know if when approved I will be able to use 2 entitlement for the same CarPlay app. Long story short: 1 - Should an app be able to play audio responses when it's CarPlay entitlement is com.apple.developer.carplay-driving-task? 2 - If not, can I combine entitlements com.apple.developer.carplay-driving-task and com.apple.developer.carplay-voice-based-conversation?
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4w
Manual FairPlay License Renewal: AVContentKeySessionDelegate not triggering via addContentKeyRecipient
Hi everyone, I am working on an app that supports offline playback with FairPlay Streaming (FPS). I have successfully implemented the logic to download and persist the content keys (TLLV), and offline playback is working correctly using the stored persistent keys. However, I am now trying to implement a manual renewal process for these licenses, and I’ve run into an issue where the delegate methods are not being fired as expected. The Issue: I am calling contentKeySession.addContentKeyRecipient(asset) to force a renewal or re-fetch of the content key for a specific asset. Even though the asset is correctly initialized and the session is active, the AVContentKeySessionDelegate methods (specifically contentKeySession(_:didProvide:)) are not being triggered at all. My Questions: Why is the delegate not firing when adding the recipient? Is there a specific state or property the AVURLAsset needs to have (or a specific way it should be initialized) to trigger a new key request via addContentKeyRecipient? Is it possible to perform a manual license renewal triggered by a UI action (e.g., a button tap) without actually initiating playback of the asset? The goal is to allow users to refresh their licenses manually while online, ensuring the content remains playable offline before the previous license expires, all without forcing the user to start the video. Any insights or best practices for this manual renewal flow would be greatly appreciated.
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4w
MusicKit developer token returns 401 on all catalog endpoints
My MusicKit developer token returns 401 (empty body) on every Apple Music API catalog endpoint. I've tried two different keys — both fail identically. Setup: Team ID: K79RSBVM9G Key ID: URNQV5UDGB (MusicKit enabled, associated with Media ID media.audio.explore.musickit) Apple Developer Program License Agreement accepted April 14, 2026 Token format (matches docs exactly): Header: {"alg":"ES256","kid":"URNQV5UDGB"} Payload: {"iss":"K79RSBVM9G","iat":,"exp":<now+15777000>} What works: /v1/storefronts/us returns 200 What fails: Every catalog endpoint returns 401 with empty body: /v1/catalog/us/search?types=artists&term=test /v1/catalog/us/artists/5920832 /v1/catalog/us/genres /v1/test The token self-verifies (signature is valid). I've tried with and without typ:"JWT", with the origin claim, and with a manually signed JWT bypassing the jsonwebtoken library. Same 401 every time. What am I missing?
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224
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Apr ’26
Is Push to Talk appropriate for a voice-based interactive assistant (not a walkie-talkie app)?
Hello, Looking for guidance from Apple engineers or developers who have used Push to Talk in production I am developing an iOS application called Companion AI / Theo Voice, designed for elderly users. The goal of the app is to provide a simple, voice-first interactive assistant that enables: natural voice interaction (no typing required) daily assistance (reminders, well-being, conversation) bidirectional voice communication (the user can immediately respond by voice) ⸻ How it works The app operates in two main modes: Conversation mode the user opens the app the assistant speaks the user replies naturally by voice Proactive mode in specific useful situations (e.g. medication reminders, check-ins) the app initiates a voice interaction the user can respond immediately ⸻ Important constraints there is no continuous listening the microphone is only active during interactions users can disable proactive interactions frequency is limited and user-controlled ⸻ Question We are considering using the Push to Talk framework in order to: allow the app to be awakened in the background initiate a voice interaction enable immediate voice response from the user Would this usage be considered aligned with the intended use of Push to Talk? Are there any specific recommendations to ensure compliance with App Store Review Guidelines? Thank you very much for your guidance.
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200
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Apr ’26
Trying to load image & identifier from photo library with PhotosPicker
I'm updating an older Mac app written in Objective C and OpenGL to be a mutliplatform app in SwiftUI and Metal. The app loads images and creates kaleidoscope animations from them. It is a document-based application, and saves info about the kaleidoscope into the document. On macOS, it creates a security-scoped bookmark to remember the user's chosen image. On iOS, I use a PhotosPicker to have the user choose an image from their photo library to use. I would like to get the itemIdentifier from the image they choose and save that into my document so I can use it to fetch the image when the user reloads the kaleidoscope document in the future. However, the call to loadTransferable is returning nil for the itemIdentifier. Here is my iOS/iPadOS code: #if os(macOS) // Mac code #else PhotosPicker("Choose image", selection: $selectedItem, matching: .images) .onChange(of: selectedItem) { Task { if let newValue = selectedItem { scopeState.isHEIC = newValue.supportedContentTypes.contains(UTType.heic) let data = try? await newValue.loadTransferable(type: Data.self) print("newValue = \(newValue)") print("newValue.supportedContentTypes = \(newValue.supportedContentTypes)") scopeState.selectedImageID = newValue.itemIdentifier scopeState.selectedImageData = data } } } #endif The debug print statements show: newValue = PhotosPickerItem(_itemIdentifier: "9386762B-C241-4EE2-9942-BC04017E35C1/L0/001", _shouldExposeItemIdentifier: false, _supportedContentTypes: [<_UTCoreType 0x20098cd40> public.png (not dynamic, declared), <UTType 0x11e4ec060> com.apple.private.photos.thumbnail.standard (not dynamic, declared), <UTType 0x11e4ec150> com.apple.private.photos.thumbnail.low (not dynamic, declared)], _content: _PhotosUI_SwiftUI.PhotosPickerItem.(unknown context at $1e75ee3bc).Content.result(PhotosUI.PHPickerResult(itemProvider: <PUPhotosFileProviderItemProvider: 0x11d2bd680> {types = ( "public.png", "com.apple.private.photos.thumbnail.standard", "com.apple.private.photos.thumbnail.low" )}, _objcResult: <PHPickerResult: 0x11b18cff0>))) newValue.supportedContentTypes = [<_UTCoreType 0x20098cd40> public.png (not dynamic, declared), <UTType 0x11e4ec060> com.apple.private.photos.thumbnail.standard (not dynamic, declared), <UTType 0x11e4ec150> com.apple.private.photos.thumbnail.low (not dynamic, declared)] And the returned item has a nil itemIdentifier. (note the _shouldExposeItemIdentifier=false in the log of the selected item). How do I get the itemIdentifier for the user's chosen image? And is that valid to then fetch the asset when the user reloads their document? Is it like a security-scoped bookmark on macOS, where the itemIdentifier is like a key that gives me permission to reload the image? If not, what do I need to do in order to reload the image the next time the user opens a saved kaleidoscope document?
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530
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Apr ’26
Bug: Channels erroneously populated when sending audio from an iPhone to a linux gadget audio device.
I have a device which is using linux gadget audio to receive audio input via USB, exposing 24 capture channels. This device works well with Mac, Windows, and Android phones. However, when sending audio from an iPhone (both USB-C iPhones and lightning iPhones using an official Apple lightning -> usb adaptor) I am seeing strange behaviour. Audio which is sent from the iPhone to any one of inputs 12, 19, 20, 21, or 22 appears in all of those channels, rather than only the channel to which audio is routed. I have confirmed on my linux device that these channels are not being erroneously populated by the software running on that device; the issue is visible in audio recorded directly from the gadget using arecord, meaning it is present in the audio being sent from the iPhone. I have confirmed that the gadget channel mask is correct for 24 channel audio (0xFFFFFF). As said above, audio routed to this device from any non-iPhone device (Mac, Windows, Android) works fine. The only sensible conclusion seems to be that the iPhone is populating the additional channels erroneously due to some bug in CoreAudio's handling of gadget audio devices. I would appreciate any insight on this from Apple developers, or from anyone else who has come across this issue and found a workaround.
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297
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Apr ’26
iTunes Search API returning 404 for /search endpoint - April 16, 2026
Is anyone else seeing a sudden outage with the iTunes Search API (https://itunes.apple.com/search) today? As of this morning (April 16), all my requests to the /search endpoint are returning HTTP 404 Not Found. I've tested across multiple countries (us, gb, fr) and entities (software, iPadSoftware), but they all fail with the same error. Interestingly, the /lookup endpoint (e.g., https://itunes.apple.com/lookup?id=[APP_ID]) is still working perfectly fine. What I've checked so far: Apple System Status page is "All Green" (as usual). Tried different IP addresses/regions to rule out local blocking. Tested simple queries like term=car to rule out specific keyword issues. Questions: Are you guys seeing 404s as well, or is it just me? Has anyone heard of a sudden migration or deprecation notice for this legacy endpoint?
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324
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Apr ’26