Prioritize user privacy and data security in your app. Discuss best practices for data handling, user consent, and security measures to protect user information.

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Unsandboxed app can't modify other app
I work for Brave, a browser with ~80M users. We want to introduce a new system for automatic updates called Omaha 4 (O4). It's the same system that powers automatic updates in Chrome. O4 runs as a separate application on users' systems. For Chrome, this works as follows: An app called GoogleUpdater.app regularly checks for updates in the background. When a new version is found, then GoogleUpdater.app installs it into Chrome's installation directory /Applications/Google Chrome.app. But consider what this means: A separate application, GoogleUpdater.app, is able to modify Google Chrome.app. This is especially surprising because, for example, the built-in Terminal.app is not able to modify Google Chrome.app. Here's how you can check this for yourself: (Re-)install Chrome with its DMG installer. Run the following command in Terminal: mkdir /Applications/Google\ Chrome.app/test. This works. Undo the command: rm -rf /Applications/Google\ Chrome.app/test Start Chrome and close it again. mkdir /Applications/Google\ Chrome.app/test now fails with "Operation not permitted". (These steps assume that Terminal does not have Full Disk Access and System Integrity Protection is enabled.) In other words, once Chrome was started at least once, another application (Terminal in this case) is no longer allowed to modify it. But at the same time, GoogleUpdater.app is able to modify Chrome. It regularly applies updates to the browser. For each update, this process begins with an mkdir call similarly to the one shown above. How is this possible? What is it in macOS that lets GoogleUpdater.app modify Chrome, but not another app such as Terminal? Note that Terminal is not sandboxed. I've checked that it's not related to codesigning or notarization issues. In our case, the main application (Brave) and the updater (BraveUpdater) are signed and notarized with the same certificate and have equivalent requirements, entitlements and provisioning profiles as Chrome and GoogleUpdater. The error that shows up in the Console for the disallowed mkdir call is: kernel (Sandbox) System Policy: mkdir(8917) deny(1) file-write-create /Applications/Google Chrome.app/foo (It's a similar error when BraveUpdater tries to install a new version into /Applications/Brave Browser.app.) The error goes away when I disable System Integrity Protection. But of course, we cannot ask users to do that. Any help would be greatly appreciated.
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May ’25
Best Practice for Keychain Storage for a C++ Plugin in a Host App (Maya)?
Hi everyone, I'm developing a C++ plugin (.bundle) for a third-party host application (Autodesk Maya) on macOS, and I'm finalizing the design for our licensing system. The plugin is distributed outside the Mac App Store. My goal is to securely store a license key in the user's Keychain. After some research, my proposed implementation is as follows: On activation, store the license data in the user's login keychain as a Generic Password (kSecClassGenericPassword) using the SecItem APIs. To ensure the plugin can access the item when loaded by Maya, I will use a specific Keychain Access Group (e.g., MY_TEAM_ID.com.mywebsite). The final .bundle will be code-signed with our company's Developer ID certificate. The signature will include an entitlements file (.entitlements) that specifies the matching keychain-access-groups permission. My understanding is that this combination of a unique Keychain Access Group and a properly signed/entitled bundle is the key to getting reliable Keychain access. This should also correctly trigger the one-time user permission prompt on first use. Does this sound like the correct and most robust approach for this scenario? Are there any common pitfalls with a plugin's Keychain access from within a host app that I should be aware of? Thanks for any feedback!
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Jun ’25
deviceOwnerAuthenticationWithCompanion evaluation not working as expected
In one of my apps I would like to find out if users have their device set up to authenticate with their Apple Watch. According to the documentation (https://developer.apple.com/documentation/localauthentication/lapolicy/deviceownerauthenticationwithcompanion) this would be done by evaluating the LAPolicy like this: var error: NSError? var canEvaluateCompanion = false if #available(iOS 18.0, *) { canEvaluateCompanion = context.canEvaluatePolicy(.deviceOwnerAuthenticationWithCompanion, error: &error) } But when I run this on my iPhone 16 Pro (iOS 18.5) with a paired Apple Watch SE 2nd Gen (watchOS 11.5) it always returns false and the error is -1000 "No companion device available". But authentication with my watch is definitely enabled, because I regularly unlock my phone with the watch. Other evaluations of using biometrics just works as expected. Anything that I am missing?
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Jul ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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Jun ’25
Launch Constraint, SIP and legacy launchd plist
I have 2 basic questions related to Launch Constraints: [Q1] Are Launch Constraints supposed to work when SIP is disabled? From what I'm observing, when SIP is disabled, Launch Constraints (e.g. Launch Constraint Parent Process) are not enforced. I can understand that. But it's a bit confusing considering that the stack diagram in the WWDC 2023 session is placing the 'Environment Constraints' block under SIP, not above. Also the documentation only mentions SIP for the 'is-sip-protected' fact. [Q2] Is the SpawnConstraint key in legacy launchd plist files (i.e. inside /Library/Launch(Agents|Daemons)) officially supported? From what I'm seeing, it seems to be working when SIP is enabled. But the WWDC session and the documentation don't really talk about this case.
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Jun ’25
Information on macOS tracking/updating of CRLs
With Let's Encrypt having completely dropped support for OCSP recently [1], I wanted to ask if macOS has a means of keeping up to date with their CRLs and if so, roughly how often this occurs? I first observed an issue where a revoked-certificate test site, "revoked.badssl.com" (cert signed by Let's Encrypt), was not getting blocked on any browser, when a revocation policy was set up using the SecPolicyCreateRevocation API, in tandem with the kSecRevocationUseAnyAvailableMethod and kSecRevocationPreferCRL flags. After further investigation, I noticed that even on a fresh install of macOS, Safari does not block this test website, while Chrome and Firefox (usually) do, due to its revoked certificate. Chrome and Firefox both have their own means of dealing with CRLs, while I assume Safari uses the system Keychain and APIs. I checked cert info for the site here [2]. It was issued on 2025-07-01 20:00 and revoked an hour later. [1] https://letsencrypt.org/2024/12/05/ending-ocsp/ [2] https://www.ssllabs.com/ssltest/analyze.html?d=revoked.badssl.com
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Sep ’25
Invalid Persona Issue
Has anyone here encountered this? It's driving me crazy. It appears on launch. App Sandbox is enabled. The proper entitlement is selected (com.apple.security.files.user-selected.read-write) I believe this is causing an issue with app functionality for users on different machines. There is zero documentation across the internet on this problem. I am on macOS 26 beta. This error appears in both Xcode and Xcode-beta. Please help! Thank you, Logan
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Jul ’25
Using provision profile to access assessments triggers a keychain popup
Hello! I do know apple does not support electron, but I do not think this is an electron related issue, rather something I am doing wrong. I'd be curious to find out why the keychain login is happenning after my app has been signed with the bundleid, entitlements, and provision profile. Before using the provision profile I did not have this issue, but it is needed for assessments feature. I'm trying to ship an Electron / macOS desktop app that must run inside Automatic Assessment Configuration. The build signs and notarizes successfully, and assessment mode itself starts on Apple-arm64 machines, but every single launch shows the system dialog that asks to allow access to the "login" keychain. The dialog appears on totally fresh user accounts, so it's not tied to anything I store there. It has happened ever since I have added the provision profile to the electron builder to finally test assessment out. entitlements.inherit.plist keys <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> entitlements.plist keys: <key>com.apple.security.cs.allow-jit</key> <true/> <key>com.apple.security.cs.allow-unsigned-executable-memory</key> <true/> <key>com.apple.developer.automatic-assessment-configuration</key> <true/> I'm honestly not sure whether the keychain is expected, but I have tried a lot of entitlement combinations to get rid of It. Electron builder is doing the signing, and we manually use the notary tool to notarize but probably irrelevant. mac: { notarize: false, target: 'dir', entitlements: 'buildResources/entitlements.mac.plist', provisioningProfile: 'buildResources/xyu.provisionprofile', entitlementsInherit: 'buildResources/entitlements.mac.inherit.plist', Any lead is welcome!
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Jun ’25
What is the code signing trust level?
In some crashlog files, there are additional pieces of information related to codesigning. I can understand what most of themcorresponds to (ID, TeamID, Flags, Validation Category). But there is one I have some doubt about: Trust Level. As far as I can tell (or at least what Google and other search engines say), this is an unsigned 32 bit integer that defines the trust level with -1 being untrusted, 0, being basically an Apple executable and other potential bigger values corresponding to App Store binaries, Developer ID signature, etc. Yet, I'm not able to find a corresponding detailed documentation about this on Apple's developer website. I also had a look at the LightweightCodeRequirements "include" file and there does not seem to be such a field available. [Q] Is there any official documentation listing the different values for this trust level value and providing a clear description of what it corresponds to?
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Jul ’25
macOS Sonoma Lock Screen with SFAutorizationPluginView is not hiding the macOS desktop
On Sonoma beta 7, if system.login.screensaver is updated to use “authenticate-session-owner-or-admin”, and then Lock Screen is not hiding the macOS Desktop. Step1. Update system.login.screensaver authorizationdb rule to use “authenticate-session-owner-or-admin”( to get old SFAutorizationPluginView at Lock Screen ). Step 2. Once the rule is in place after logout and login, now click on Apple icon and select “Lock Screen”. Even after selecting Lock Screen, complete macOS Desktop is visible with no control for the user to unlock the screen. To gain access we have to restart the MAC.
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Clone Device Detection
In our mobile we are using UUID as a device identifier . With this ID we using certain function like Primary device and secondary devices .
Primary device has more control to the app other than secondary device .
In our case user is getting new iPhone and the apps related data are moved to new device from old device from clone option.

While moving the keychain data is also moved , which is causing the new device also has same UUID and the customer are using both the devices in some cases ,

So both devices are considered as primary in our app .
Is there any way to identify the device is cloned ,

Needed suggestion
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Dec ’25
Why does my app lose Screen Recording permission after updating (adhoc signature)?
Hi everyone, I have a macOS application that uses Screen Recording permission. I build my app with an adhoc signature (not with a Developer ID certificate). For example, in version 1.0.0, I grant Screen Recording permission to the app. Later, I build a new version (1.1.0) and update by dragging the new app into the Applications folder to overwrite the previous one. However, when I launch the updated app, it asks for Screen Recording permission again, even though I have already granted it for the previous version. I don’t fully understand how TCC (Transparency, Consent, and Control) determines when permissions need to be re-granted. Can anyone explain how TCC manages permissions for updated builds, especially with adhoc signatures? Is there any way to retain permissions between updates, or any best practices to avoid having users re-authorize permissions after every update?
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Aug ’25
App IPA upgrade loses access to keychaingroup
Hi, Our App relies on a keychain to store certificates and key-value pairs. However, when we upgraded from an older XCode 15.2 (1 year old) app version to a newer version XCode 16.2 (with identical keychain-groups entitlement), we found that the newer ipa cannot see the older keychain group anymore... We tried Testflight builds, but limited to only generating newer versions, we tried using the older App's code, cast as a newer App version, and then upgraded to the newer code (with an even newer app version!). Surprisingly we were able to see the older keychain group. So it seems that there's something different between the packaging/profile of the older (1 year) and newer (current) App versions that seems to cause the new version to not see the old keychainGroup... Any ideas?
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Aug ’25
Keychain is not getting opened after unlock when system.login.screensaver is updated to use authenticate-session-owner-or-admin
When we enable 3rd party authentication plugin using SFAuthorization window, then when user performs Lock Screen and then unlock the MAC. Now after unlock, if user tries to open Keychain Access, it is not getting opened. When trying to open Keychain Access, we are prompted for credentials but after providing the credentials Keychians are not getting opened. This is working on Sonoma 14.6.1 , but seeing this issue from macOS Sequoia onwards. Are there any suggested settings/actions to resolve this issue?
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Aug ’25
Integrating CryptoTokenKit with productsign
Hi all, I'm using a CryptoTokenKit (CTK) extension to perform code signing without having the private key stored on my laptop. The extension currently only supports the rsaSignatureDigestPKCS1v15SHA256 algorithm: func tokenSession(_ session: TKTokenSession, supports operation: TKTokenOperation, keyObjectID: TKToken.ObjectID, algorithm: TKTokenKeyAlgorithm) -> Bool { return algorithm.isAlgorithm(SecKeyAlgorithm.rsaSignatureDigestPKCS1v15SHA256) } This setup works perfectly with codesign, and signing completes without any issues. However, when I try to use productsign, the system correctly detects and delegates signing to my CTK extension, but it seems to always request rsaSignatureDigestPKCS1v15SHA1 instead: productsign --timestamp --sign <identity> unsigned.pkg signed.pkg productsign: using timestamp authority for signature productsign: signing product with identity "Developer ID Installer: <org> (<team>)" from keychain (null) ... Error Domain=NSOSStatusErrorDomain Code=-50 "algid:sign:RSA:digest-PKCS1v15:SHA1: algorithm not supported by the key" ... productsign: error: Failed to sign the product. From what I understand, older versions of macOS used SHA1 for code signing, but codesign has since moved to SHA256 (at least when legacy compatibility isn't a concern). Oddly, productsign still seems to default to SHA1, even in 2025. Is there a known way to force productsign to use SHA256 instead of SHA1 for the signature digest algorithm? Or is there some flag or configuration I'm missing? Thanks in advance!
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Jun ’25
Platform SSO registration dialogs remain after later success
We’re investigating a Platform SSO registration issue on macOS and wanted to check whether others have seen similar behavior or know whether this is expected system behavior. Scenario: Our extension implements ASAuthorizationProviderExtensionRegistrationHandler for device and user registration. On failure we complete with ASAuthorizationProviderExtensionRegistrationResult.failed, and on success we complete with .success. What we’re seeing: If registration fails multiple times, macOS shows multiple system dialogs saying: Registration failed and will automatically retry in a few minutes. If we do not close those earlier failure dialogs and then start another registration that succeeds, the old failure dialogs remain visible and do not dismiss automatically. They have to be closed manually one by one. From our side, these appear to be system-owned Platform SSO dialogs, not app-owned windows. We only return the registration result via the handler completion. Any guidance on whether macOS is expected to reconcile/dismiss earlier failure dialogs after a later success would also be helpful.
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mTLS : Guidance on Generating SecIdentity with Existing Private Key and Certificate
Hello, I am currently working on iOS application development using Swift, targeting iOS 17 and above, and need to implement mTLS for network connections. In the registration API flow, the app generates a private key and CSR on the device, sends the CSR to the server (via the registration API), and receives back the signed client certificate (CRT) along with the intermediate/CA certificate. These certificates are then imported on the device. The challenge I am facing is pairing the received CRT with the previously generated private key in order to create a SecIdentity. Could you please suggest the correct approach to generate a SecIdentity in this scenario? If there are any sample code snippets, WWDC videos, or documentation references available, I would greatly appreciate it if you could share them. Thank you for your guidance.
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Aug ’25
Unsandboxed app can't modify other app
I work for Brave, a browser with ~80M users. We want to introduce a new system for automatic updates called Omaha 4 (O4). It's the same system that powers automatic updates in Chrome. O4 runs as a separate application on users' systems. For Chrome, this works as follows: An app called GoogleUpdater.app regularly checks for updates in the background. When a new version is found, then GoogleUpdater.app installs it into Chrome's installation directory /Applications/Google Chrome.app. But consider what this means: A separate application, GoogleUpdater.app, is able to modify Google Chrome.app. This is especially surprising because, for example, the built-in Terminal.app is not able to modify Google Chrome.app. Here's how you can check this for yourself: (Re-)install Chrome with its DMG installer. Run the following command in Terminal: mkdir /Applications/Google\ Chrome.app/test. This works. Undo the command: rm -rf /Applications/Google\ Chrome.app/test Start Chrome and close it again. mkdir /Applications/Google\ Chrome.app/test now fails with "Operation not permitted". (These steps assume that Terminal does not have Full Disk Access and System Integrity Protection is enabled.) In other words, once Chrome was started at least once, another application (Terminal in this case) is no longer allowed to modify it. But at the same time, GoogleUpdater.app is able to modify Chrome. It regularly applies updates to the browser. For each update, this process begins with an mkdir call similarly to the one shown above. How is this possible? What is it in macOS that lets GoogleUpdater.app modify Chrome, but not another app such as Terminal? Note that Terminal is not sandboxed. I've checked that it's not related to codesigning or notarization issues. In our case, the main application (Brave) and the updater (BraveUpdater) are signed and notarized with the same certificate and have equivalent requirements, entitlements and provisioning profiles as Chrome and GoogleUpdater. The error that shows up in the Console for the disallowed mkdir call is: kernel (Sandbox) System Policy: mkdir(8917) deny(1) file-write-create /Applications/Google Chrome.app/foo (It's a similar error when BraveUpdater tries to install a new version into /Applications/Brave Browser.app.) The error goes away when I disable System Integrity Protection. But of course, we cannot ask users to do that. Any help would be greatly appreciated.
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329
Activity
May ’25
Best Practice for Keychain Storage for a C++ Plugin in a Host App (Maya)?
Hi everyone, I'm developing a C++ plugin (.bundle) for a third-party host application (Autodesk Maya) on macOS, and I'm finalizing the design for our licensing system. The plugin is distributed outside the Mac App Store. My goal is to securely store a license key in the user's Keychain. After some research, my proposed implementation is as follows: On activation, store the license data in the user's login keychain as a Generic Password (kSecClassGenericPassword) using the SecItem APIs. To ensure the plugin can access the item when loaded by Maya, I will use a specific Keychain Access Group (e.g., MY_TEAM_ID.com.mywebsite). The final .bundle will be code-signed with our company's Developer ID certificate. The signature will include an entitlements file (.entitlements) that specifies the matching keychain-access-groups permission. My understanding is that this combination of a unique Keychain Access Group and a properly signed/entitled bundle is the key to getting reliable Keychain access. This should also correctly trigger the one-time user permission prompt on first use. Does this sound like the correct and most robust approach for this scenario? Are there any common pitfalls with a plugin's Keychain access from within a host app that I should be aware of? Thanks for any feedback!
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1
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158
Activity
Jun ’25
deviceOwnerAuthenticationWithCompanion evaluation not working as expected
In one of my apps I would like to find out if users have their device set up to authenticate with their Apple Watch. According to the documentation (https://developer.apple.com/documentation/localauthentication/lapolicy/deviceownerauthenticationwithcompanion) this would be done by evaluating the LAPolicy like this: var error: NSError? var canEvaluateCompanion = false if #available(iOS 18.0, *) { canEvaluateCompanion = context.canEvaluatePolicy(.deviceOwnerAuthenticationWithCompanion, error: &error) } But when I run this on my iPhone 16 Pro (iOS 18.5) with a paired Apple Watch SE 2nd Gen (watchOS 11.5) it always returns false and the error is -1000 "No companion device available". But authentication with my watch is definitely enabled, because I regularly unlock my phone with the watch. Other evaluations of using biometrics just works as expected. Anything that I am missing?
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2
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220
Activity
Jul ’25
Cannot find developer mode in iPhone 16
Cannot find developer mode in iPhone 16. Please help me resolve this
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1.8k
Activity
Jul ’25
Can child processes inherit Info.plist properties of a parent app (such as LSSupportsGameMode)?
My high-level goal is to add support for Game Mode in a Java game, which launches via a macOS "launcher" app that runs the actual java game as a separate process (e.g. using the java command line tool). I asked this over in the Graphics & Games section and was told this, which is why I'm reposting this here. I'm uncertain how to speak to CLI tools and Java games launched from a macOS app. These sound like security and sandboxing questions which we recommend you ask about in those sections of the forums. The system seems to decide whether to enable Game Mode based on values in the Info.plist (e.g. for LSApplicationCategoryType and GCSupportsGameMode). However, the child process can't seem to see these values. Is there a way to change that? (The rest of this post is copied from my other forums post to provide additional context.) Imagine a native macOS app that acts as a "launcher" for a Java game.** For example, the "launcher" app might use the Swift Process API or a similar method to run the java command line tool (lets assume the user has installed Java themselves) to run the game. I have seen How to Enable Game Mode. If the native launcher app's Info.plist has the following keys set: LSApplicationCategoryType set to public.app-category.games LSSupportsGameMode set to true (for macOS 26+) GCSupportsGameMode set to true The launcher itself can cause Game Mode to activate if the launcher is fullscreened. However, if the launcher opens a Java process that opens a window, then the Java window is fullscreened, Game Mode doesn't seem to activate. In this case activating Game Mode for the launcher itself is unnecessary, but you'd expect Game Mode to activate when the actual game in the Java window is fullscreened. Is there a way to get Game Mode to activate in the latter case? ** The concrete case I'm thinking of is a third-party Minecraft Java Edition launcher, but the issue can also be demonstrated in a sample project (FB13786152). It seems like the official Minecraft launcher is able to do this, though it's not clear how. (Is its bundle identifier hardcoded in the OS to allow for this? Changing a sample app's bundle identifier to be the same as the official Minecraft launcher gets the behavior I want, but obviously this is not a practical solution.)
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3
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467
Activity
Jun ’25
Launch Constraint, SIP and legacy launchd plist
I have 2 basic questions related to Launch Constraints: [Q1] Are Launch Constraints supposed to work when SIP is disabled? From what I'm observing, when SIP is disabled, Launch Constraints (e.g. Launch Constraint Parent Process) are not enforced. I can understand that. But it's a bit confusing considering that the stack diagram in the WWDC 2023 session is placing the 'Environment Constraints' block under SIP, not above. Also the documentation only mentions SIP for the 'is-sip-protected' fact. [Q2] Is the SpawnConstraint key in legacy launchd plist files (i.e. inside /Library/Launch(Agents|Daemons)) officially supported? From what I'm seeing, it seems to be working when SIP is enabled. But the WWDC session and the documentation don't really talk about this case.
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11
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425
Activity
Jun ’25
Information on macOS tracking/updating of CRLs
With Let's Encrypt having completely dropped support for OCSP recently [1], I wanted to ask if macOS has a means of keeping up to date with their CRLs and if so, roughly how often this occurs? I first observed an issue where a revoked-certificate test site, "revoked.badssl.com" (cert signed by Let's Encrypt), was not getting blocked on any browser, when a revocation policy was set up using the SecPolicyCreateRevocation API, in tandem with the kSecRevocationUseAnyAvailableMethod and kSecRevocationPreferCRL flags. After further investigation, I noticed that even on a fresh install of macOS, Safari does not block this test website, while Chrome and Firefox (usually) do, due to its revoked certificate. Chrome and Firefox both have their own means of dealing with CRLs, while I assume Safari uses the system Keychain and APIs. I checked cert info for the site here [2]. It was issued on 2025-07-01 20:00 and revoked an hour later. [1] https://letsencrypt.org/2024/12/05/ending-ocsp/ [2] https://www.ssllabs.com/ssltest/analyze.html?d=revoked.badssl.com
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2
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425
Activity
Sep ’25
Invalid Persona Issue
Has anyone here encountered this? It's driving me crazy. It appears on launch. App Sandbox is enabled. The proper entitlement is selected (com.apple.security.files.user-selected.read-write) I believe this is causing an issue with app functionality for users on different machines. There is zero documentation across the internet on this problem. I am on macOS 26 beta. This error appears in both Xcode and Xcode-beta. Please help! Thank you, Logan
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3
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528
Activity
Jul ’25
Using provision profile to access assessments triggers a keychain popup
Hello! I do know apple does not support electron, but I do not think this is an electron related issue, rather something I am doing wrong. I'd be curious to find out why the keychain login is happenning after my app has been signed with the bundleid, entitlements, and provision profile. Before using the provision profile I did not have this issue, but it is needed for assessments feature. I'm trying to ship an Electron / macOS desktop app that must run inside Automatic Assessment Configuration. The build signs and notarizes successfully, and assessment mode itself starts on Apple-arm64 machines, but every single launch shows the system dialog that asks to allow access to the "login" keychain. The dialog appears on totally fresh user accounts, so it's not tied to anything I store there. It has happened ever since I have added the provision profile to the electron builder to finally test assessment out. entitlements.inherit.plist keys &lt;key&gt;com.apple.security.cs.allow-jit&lt;/key&gt; &lt;true/&gt; &lt;key&gt;com.apple.security.cs.allow-unsigned-executable-memory&lt;/key&gt; &lt;true/&gt; entitlements.plist keys: &lt;key&gt;com.apple.security.cs.allow-jit&lt;/key&gt; &lt;true/&gt; &lt;key&gt;com.apple.security.cs.allow-unsigned-executable-memory&lt;/key&gt; &lt;true/&gt; &lt;key&gt;com.apple.developer.automatic-assessment-configuration&lt;/key&gt; &lt;true/&gt; I'm honestly not sure whether the keychain is expected, but I have tried a lot of entitlement combinations to get rid of It. Electron builder is doing the signing, and we manually use the notary tool to notarize but probably irrelevant. mac: { notarize: false, target: 'dir', entitlements: 'buildResources/entitlements.mac.plist', provisioningProfile: 'buildResources/xyu.provisionprofile', entitlementsInherit: 'buildResources/entitlements.mac.inherit.plist', Any lead is welcome!
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151
Activity
Jun ’25
What is the code signing trust level?
In some crashlog files, there are additional pieces of information related to codesigning. I can understand what most of themcorresponds to (ID, TeamID, Flags, Validation Category). But there is one I have some doubt about: Trust Level. As far as I can tell (or at least what Google and other search engines say), this is an unsigned 32 bit integer that defines the trust level with -1 being untrusted, 0, being basically an Apple executable and other potential bigger values corresponding to App Store binaries, Developer ID signature, etc. Yet, I'm not able to find a corresponding detailed documentation about this on Apple's developer website. I also had a look at the LightweightCodeRequirements "include" file and there does not seem to be such a field available. [Q] Is there any official documentation listing the different values for this trust level value and providing a clear description of what it corresponds to?
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4
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367
Activity
Jul ’25
macOS Sonoma Lock Screen with SFAutorizationPluginView is not hiding the macOS desktop
On Sonoma beta 7, if system.login.screensaver is updated to use “authenticate-session-owner-or-admin”, and then Lock Screen is not hiding the macOS Desktop. Step1. Update system.login.screensaver authorizationdb rule to use “authenticate-session-owner-or-admin”( to get old SFAutorizationPluginView at Lock Screen ). Step 2. Once the rule is in place after logout and login, now click on Apple icon and select “Lock Screen”. Even after selecting Lock Screen, complete macOS Desktop is visible with no control for the user to unlock the screen. To gain access we have to restart the MAC.
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18
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0
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5.6k
Activity
1w
Clone Device Detection
In our mobile we are using UUID as a device identifier . With this ID we using certain function like Primary device and secondary devices .
Primary device has more control to the app other than secondary device .
In our case user is getting new iPhone and the apps related data are moved to new device from old device from clone option.

While moving the keychain data is also moved , which is causing the new device also has same UUID and the customer are using both the devices in some cases ,

So both devices are considered as primary in our app .
Is there any way to identify the device is cloned ,

Needed suggestion
Replies
1
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0
Views
274
Activity
Dec ’25
How can I determine if an application is using an external device
For security reasons, my application needs to prohibit external devices. If it is determined that the current phone is connected to any external devices, including non MFI authenticated devices, the app will exit. Please tell me how to do it? Thanks for your help.
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1
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0
Views
198
Activity
May ’25
Why does my app lose Screen Recording permission after updating (adhoc signature)?
Hi everyone, I have a macOS application that uses Screen Recording permission. I build my app with an adhoc signature (not with a Developer ID certificate). For example, in version 1.0.0, I grant Screen Recording permission to the app. Later, I build a new version (1.1.0) and update by dragging the new app into the Applications folder to overwrite the previous one. However, when I launch the updated app, it asks for Screen Recording permission again, even though I have already granted it for the previous version. I don’t fully understand how TCC (Transparency, Consent, and Control) determines when permissions need to be re-granted. Can anyone explain how TCC manages permissions for updated builds, especially with adhoc signatures? Is there any way to retain permissions between updates, or any best practices to avoid having users re-authorize permissions after every update?
Replies
2
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0
Views
284
Activity
Aug ’25
App IPA upgrade loses access to keychaingroup
Hi, Our App relies on a keychain to store certificates and key-value pairs. However, when we upgraded from an older XCode 15.2 (1 year old) app version to a newer version XCode 16.2 (with identical keychain-groups entitlement), we found that the newer ipa cannot see the older keychain group anymore... We tried Testflight builds, but limited to only generating newer versions, we tried using the older App's code, cast as a newer App version, and then upgraded to the newer code (with an even newer app version!). Surprisingly we were able to see the older keychain group. So it seems that there's something different between the packaging/profile of the older (1 year) and newer (current) App versions that seems to cause the new version to not see the old keychainGroup... Any ideas?
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1
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0
Views
209
Activity
Aug ’25
Keychain is not getting opened after unlock when system.login.screensaver is updated to use authenticate-session-owner-or-admin
When we enable 3rd party authentication plugin using SFAuthorization window, then when user performs Lock Screen and then unlock the MAC. Now after unlock, if user tries to open Keychain Access, it is not getting opened. When trying to open Keychain Access, we are prompted for credentials but after providing the credentials Keychians are not getting opened. This is working on Sonoma 14.6.1 , but seeing this issue from macOS Sequoia onwards. Are there any suggested settings/actions to resolve this issue?
Replies
6
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0
Views
484
Activity
Aug ’25
Integrating CryptoTokenKit with productsign
Hi all, I'm using a CryptoTokenKit (CTK) extension to perform code signing without having the private key stored on my laptop. The extension currently only supports the rsaSignatureDigestPKCS1v15SHA256 algorithm: func tokenSession(_ session: TKTokenSession, supports operation: TKTokenOperation, keyObjectID: TKToken.ObjectID, algorithm: TKTokenKeyAlgorithm) -> Bool { return algorithm.isAlgorithm(SecKeyAlgorithm.rsaSignatureDigestPKCS1v15SHA256) } This setup works perfectly with codesign, and signing completes without any issues. However, when I try to use productsign, the system correctly detects and delegates signing to my CTK extension, but it seems to always request rsaSignatureDigestPKCS1v15SHA1 instead: productsign --timestamp --sign <identity> unsigned.pkg signed.pkg productsign: using timestamp authority for signature productsign: signing product with identity "Developer ID Installer: <org> (<team>)" from keychain (null) ... Error Domain=NSOSStatusErrorDomain Code=-50 "algid:sign:RSA:digest-PKCS1v15:SHA1: algorithm not supported by the key" ... productsign: error: Failed to sign the product. From what I understand, older versions of macOS used SHA1 for code signing, but codesign has since moved to SHA256 (at least when legacy compatibility isn't a concern). Oddly, productsign still seems to default to SHA1, even in 2025. Is there a known way to force productsign to use SHA256 instead of SHA1 for the signature digest algorithm? Or is there some flag or configuration I'm missing? Thanks in advance!
Replies
7
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0
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657
Activity
Jun ’25
App Keychain will sync secitem from old device to new device
In my app, I use SecItem to store some data in the Keychain. I’d like to know — when a user sets up a new iPhone and transfers data from the old device, will those Keychain items be migrated or synced to the new device?
Replies
3
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0
Views
166
Activity
Jun ’25
Platform SSO registration dialogs remain after later success
We’re investigating a Platform SSO registration issue on macOS and wanted to check whether others have seen similar behavior or know whether this is expected system behavior. Scenario: Our extension implements ASAuthorizationProviderExtensionRegistrationHandler for device and user registration. On failure we complete with ASAuthorizationProviderExtensionRegistrationResult.failed, and on success we complete with .success. What we’re seeing: If registration fails multiple times, macOS shows multiple system dialogs saying: Registration failed and will automatically retry in a few minutes. If we do not close those earlier failure dialogs and then start another registration that succeeds, the old failure dialogs remain visible and do not dismiss automatically. They have to be closed manually one by one. From our side, these appear to be system-owned Platform SSO dialogs, not app-owned windows. We only return the registration result via the handler completion. Any guidance on whether macOS is expected to reconcile/dismiss earlier failure dialogs after a later success would also be helpful.
Replies
3
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0
Views
444
Activity
1w
mTLS : Guidance on Generating SecIdentity with Existing Private Key and Certificate
Hello, I am currently working on iOS application development using Swift, targeting iOS 17 and above, and need to implement mTLS for network connections. In the registration API flow, the app generates a private key and CSR on the device, sends the CSR to the server (via the registration API), and receives back the signed client certificate (CRT) along with the intermediate/CA certificate. These certificates are then imported on the device. The challenge I am facing is pairing the received CRT with the previously generated private key in order to create a SecIdentity. Could you please suggest the correct approach to generate a SecIdentity in this scenario? If there are any sample code snippets, WWDC videos, or documentation references available, I would greatly appreciate it if you could share them. Thank you for your guidance.
Replies
4
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0
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243
Activity
Aug ’25