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Database Download Record Fetch Fails in MacOS 15.2
A program I wrote in Swift that uploads and downloads to a private database in iCloud is failing for downloads since the the 15.2 update. It still works for uploads. I.e., I can download uploads made from the program under 15.2 on another computer running the same program under 15.1 The Fetch operation does not return an error, but the returnRecord is empty! I do get the error below after the fact of the failure, don't know if it's related. "ViewBridge to RemoteViewService Terminated: Error Domain=com.apple.ViewBridge Code=18 "(null)" UserInfo={com.apple.ViewBridge.error.hint=this process disconnected remote view controller -- benign unless unexpected, com.apple.ViewBridge.error.description=NSViewBridgeErrorCanceled}" To be clear, I assume I do have access to the database since it works for upload under 15.2, as well as upload and download under 15.1, and from a very similar program on my iPhone (which I haven't updated yet!) Questions? Comments? Thanks!
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402
Dec ’24
Using InlineArray on older OS versions
Hi, I’m trying to use the new InlineArray type, but noticed that it is unfortunately only available on macOS 26 and not on macOS 15 and others. As this is quite an essential type, I was wondering if this is intended or will this change in later beta’s? Not having it available on older Darwin platforms would severily limit it’s usage in the coming years. Thanks!
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Jun ’25
Type ReferenceWritableKeyPath does not conform to the 'Sendable' protocol
This is not a question but more of a hint where I was having trouble with. In my SwiftData App I wanted to move from Swift 5 to Swift 6, for that, as recommended, I stayed in Swift 5 language mode and set 'Strict Concurrency Checking' to 'Complete' within my build settings. It marked all the places where I was using predicates with the following warning: Type '' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode I had the same warnings for SortDescriptors. I spend quite some time searching the web and wrapping my head around how to solve that issue to be able to move to Swift 6. In the end I found this existing issue in the repository of the Swift Language https://github.com/swiftlang/swift/issues/68943. It says that this is not a warning that should be seen by the developer and in fact when turning Swift 6 language mode on those issues are not marked as errors. So if anyone is encountering this when trying to fix all issues while staying in Swift 5 language mode, ignore those, fix the other issues and turn on Swift 6 language mode and hopefully they are gone.
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1k
Jun ’25
Passing string between Swift and C++
I want to understand what the recommended way is for string interoperability between swift and c++. Below are the 3 ways to achieve it. Approach 2 is not allowed at work due to restrictions with using std libraries. Approach 1: In C++: char arr[] = "C++ String"; void * cppstring = arr; std::cout<<"before:"<<(char*)cppstring<<std::endl;           // C++ String // calling swift function and passing the void buffer to it, so that swift can update the buffer content Module1::SwiftClass:: ReceiveString (cppstring, length);   std::cout<<"after:"<<(char*)cppstring<<std::endl;             // SwiftStr      In Swift: func ReceiveString (pBuffer : UnsafeMutableRawPointer , pSize : UInt ) -> Void { // to convert cpp-str to swift-str: let swiftStr = String (cString: pBuffer.assumingMemoryBound(to: Int8.self)); print("pBuffer content: \(bufferAsString)"); // to modify cpp-str without converting: let swiftstr:String = "SwiftStr"      _ =  swiftstr.withCString { (cString: UnsafePointer<Int8>) in pBuffer.initializeMemory(as: Int8.self, from: cString, count: swiftstr.count+1) } }  Approach 2:  The ‘String’ type returned from a swift function is received as ‘swift::String’ type in cpp. This is implicitly casted to std::string type. The std::string has the method available to convert it to char *. void TWCppClass::StringConversion () {     // GetSwiftString() is a swift call that returns swift::String which can be received in std::string type     std::string stdstr = Module1::SwiftClass::GetSwiftString ();     char * cstr = stdstr.data ();     const char * conststr= stdstr.c_str (); }    Approach 3: The swift::String type that is obtained from a swift function can be received in char * by directly casting the address of the swift::String. We cannot directly receive a swift::String into a char *. void TWCppClass::StringConversion () {    // GetSwiftString() is a swift call that returns swift::String    swift::String swiftstr = Module1::SwiftClass::GetSwiftString ();    // obtaining the address of swift string and casting it into char *    char * cstr = (char*)&swiftstr; }
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Jul ’25
Unexpected behavior of dispatch_main on macOS
Hi! We are seeing a bit surprising behavior of dispatch_main on macOS where it seems to spawn a different thread instead of preserving the one it gets called from. Managed to reproduce it in a completely empty command-line tool project in Xcode int main(int argc, const char * argv[]) { @autoreleasepool { dispatch_main(); return 0; } } I put a breakpoint on the line with dispatch_main and see that I am on Thread 1 and inside main function. That makes sense. I resume execution and pause again. Looking at Thread output in Xcode, I can only see Thread 2. Thread 1 is gone and the executable keeps on running. So dispatch_main did what was expected (prevented the process from termination) but throws out the thread it was called from and creates a new one? Is that behavior expected or am I missing something? Just a brain teaser at this point. But we could not make sense out of it. :)
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Jan ’25
Undefined symbol
Is anyone have this problem on xcode 26 ? Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility50 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56 Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements
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1.3k
Sep ’25
Problem with deleting SDP service (macOS, IOBluetooth)
Hello everyone. macOS, IOBluetooth framework. My goal is to create a temporary SDP service. According to the documentation, by default a temporary service is created (aka Persistent = NO), which is deleted after the application is closed. The documentation also mentions the IOBluetoothRemoveServiceWithRecordHandle function for forced removal of the service. This function is deprecated and is currently unavailable. I guesse that it has been replaced by the IOBluetoothSDPServiceRecord.removeServiceRecord method. The essence of the problem is that the server is not deleted either using removeServiceRecord or even after app closing. That is, if you create several services and try to delete them, they will remain alive. Only turning Bluetooth off and on in the OS helps. I tested all versions of macOS starting with Monteray. The same behavior. for (int i = 0; i < 10; i++) { service = [IOBluetoothSDPServiceRecord publishedServiceRecordWithDictionary:dictionary]; if (!service) { NSLog(@"Failed to create service"); } else { [service getRFCOMMChannelID:&channelID]; [service getServiceRecordHandle:&serverHandle]; NSLog(@"A new service has been created handle=%u, channelID=%hhu", serverHandle, channelID); if (service.removeServiceRecord != kIOReturnSuccess) { NSLog(@"Failed to delete service"); } //service.release; service = nil; } } Can someone confirm this behavior? And is there a solution? A minimal test example is available at the link
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Dec ’24
Why does Array.contains cause a compile-time error when comparing an optional value with a non-optional value in Swift?
I’m working with Swift and ran into an issue when using the contains(_:) method on an array. The following code works fine: let result = ["hello", "world"].contains(Optional("hello")) // ✅ Works fine But when I try to use the same contains method with the array declared in a separate variable, I get a compile-time error: let stringArray = ["hello", "world"] let result = stringArray.contains(Optional("hello")) // ❌ Compile-time error Both examples seem conceptually similar, but the second one causes a compile-time error, while the first one works fine. I understand that when comparing an optional value (Optional("hello")) with a non-optional value ("hello"), Swift automatically promotes the non-optional value to an optional (i.e., "hello" becomes Optional("hello")). 🔗 reference What I don’t understand is why the first code works but the second one doesn’t, even though both cases involve comparing an optional value with a non-optional value. I know that there are different ways to resolve this, like using nil coalescing or optional binding, but what I’m really looking for is a detailed explanation of why this issue occurs at the compile-time level. Can anyone explain the underlying reason for this behavior?
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Mar ’25
New unexpected compile behavior in Xcode 16.3
I have a macro that converts expression into a string literal, e.g.: #toString(variable) -> "variable" #toString(TypeName) -> "TypeName" #toString(\TypeName.property) -> "property" In Xcode 16.3 #toString(TypeName) stopped to work, compilation throws 'Expected member name or initializer call after type name' error. Everything works fine in Xcode 16.2. I tried to compare build settings between 16.2 and 16.3 but haven't noticed differences that may cause this new error. The following works in both Xcode versions: #toString(variable) -> "variable" #toString(\TypeName.property) -> "property" Seems like Xcode tries to compile code that shouldn't be compiled because of macro expansion. Does anybody know what new has appeared in 16.3 and, perhaps, how to fix the problem?
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Apr ’25
Archive Failing for iPhoneOS SDK in Xcode 26
When i am trying to archive a framework for ML, using below command: xcodebuild -workspace "./src/MLProject.xcworkspace" -configuration "Release" -sdk "iphoneos" -archivePath "./gen/out/Archives/Release-iphoneos/MLProject" -scheme "MLProject" -derivedDataPath "./gen/out/" archive BUILD_LIBRARY_FOR_DISTRIBUTION=YES SKIP_INSTALL=NO The same command used to work fine on Xcode 16.4. Attached is the detailed error MLProject_Archive_failure.txt
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3w
Default Actor Isolation and foundational protocols
I've been testing my open source libraries with Swift 6.2 and the new Default Actor Isolation concurrency build setting set to MainActor (with Complete strict concurrency turned on). My library Destinations uses protocols extensively, often applying conformance to foundational Swift protocols like Hashable and Identifiable. Many of these basic protocols are not flagged as running on the @MainActor in Beta 1, leading to situations like this: Given this example code: public protocol Contentable: Identifiable { var id: UUID { get } } final class ContentModel: Contentable { let id: UUID = UUID() } I get the warning: Multiline Conformance of 'ContentModel' to protocol 'Contentable' crosses into main actor-isolated code and can cause data races; this is an error in the Swift 6 language mode The fix it suggests is to put a @MainActor before the Contentable protocol declaration in ContentModel, which seems to be a new attribute configuration in Swift 6.2. This solves the warning, but would create a lot of extra noise across the codebase. Was it an oversight or a temporary omission that protocols like Hashable and Identifiable do not run on @MainActor by default, or is there some other reason they are excluded? Considering how often protocols in our code may conform to foundational protocols like this, it seems at odds to the MainActor mode of the Default Actor Isolation setting given that it was created to make concurrency easier and less boilerplate to implement.
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Jun ’25
indices(where:) Swift Playgrounds Issue: "Cannot call value of non-function type Range<Int>"
Hey there- I'm having a quite interesting bug on Swift Playgrounds. I am trying to run my app with this following code snippet which does not compile on Swift Playgrounds, yet compiles on XCode (note: this is a Swift Playground app) if #available(iOS 18.0, *) { //simple function to get the indices of other items that have the same date as the "date" variable let indices = data!.indices(where: { item in let sameMonth = Calendar.current.component(.month, from: item.time) == Calendar.current.component(.month, from: date) let sameYear = Calendar.current.component(.year, from: item.time) == Calendar.current.component(.year, from: date) let sameDay = Calendar.current.component(.day, from: item.time) == Calendar.current.component(.year, from: date) return sameDay && sameMonth && sameYear }) However, the indices(where:) codeblock seems to stop the app from compiling (ONLY on Swift Playgrounds - it works perfectly fine on XCode). I am getting the following error: Cannot call value of non-function type 'Range<Array<Int>.Index>' (aka 'Range<Int>') Please let me know if you have any insight regarding this issue. -ColoredOwl
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Jan ’25
Undefined symbol: _main Error
I’ve been struggling with this issue for a long time. When I try to archive my app to submit it to the App Store, I encounter two errors: Linker command failed with exit code 1 (use -v to see invocation) Linker command failed with exit code 1 (use -v to see invocation)
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Jun ’25
App Settings Not Appearing with Xcode 16.2
I recently encountered an issue with Xcode 16.2 while attempting to integrate Settings.bundle into a new app. I added Settings.bundle as a new file (using the provided template), but when I ran the app (the standard simple "Hello World" project), the expected three default controls (Name, Enabled, Slider) did not appear in the app's settings. To troubleshoot, I downgraded my system to macOS Sonoma 14.7.2 and Xcode 15.4 (on a 2023 Mac Mini, M2). After this downgrade, everything worked as expected. With a new project, adding Settings.bundle, and running the app, the settings entry for the app appeared, including the three default fields. This behavior suggests a potential issue or incompatibility with Xcode 16.2.
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449
Dec ’24
Use of `for await` with `AyncStream`, and yielding async closures to its continuation
Hello, I was hoping to clarify my understanding of the use of for await with an AsyncStream. My use case is, I'd like to yield async closures to the stream's continuation, with the idea that, when I use for await with the stream to process and execute the closures, it would only continue on to the following closure once the current closure has been run to completion. At a high level, I am trying to implement in-order execution of async closures in the context of re-entrancy. An example of asynchronous work I want to execute is a network call that should write to a database: func syncWithRemote() async -> Void { let data = await fetchDataFromNetwork() await writeToLocalDatabase(data) } For the sake of example, I'll call the intended manager of closure submission SingleOperationRunner. where, at a use site such as this, my desired outcome is that call 1 of syncWithRemote() is always completed before call 2 of it: let singleOperationRunner = SingleOperationRunner(priority: nil) singleOperationRunner.run { syncWithRemote() } singleOperationRunner.run { syncWithRemote() } My sketch implementation looks like this: public final class SingleOperationRunner { private let continuation: AsyncStream<() async -> Void>.Continuation public init(priority: TaskPriority?) { let (stream, continuation) = AsyncStream.makeStream(of: (() async -> Void).self) self.continuation = continuation Task.detached(priority: priority) { // Will this loop only continue when the `await operation()` completes? for await operation in stream { await operation() } } } public func run(operation: @escaping () async -> Void) { continuation.yield(operation) } deinit { continuation.finish() } } The resources I've found are https://developer.apple.com/videos/play/wwdc2022-110351/?time=1445 and https://forums.swift.org/t/swift-async-func-to-run-sequentially/60939/2 but do not think I have fully put the pieces together, so would appreciate any help!
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Mar ’25
Common blocks in Swift?
I am porting an old app from ObjC. The app uses many defined constants such as: #define COM_OFFSET 12.5 and many variables that are read and/or written throughout the App, such as: PCDate* Dates[367]; @class PCMainView; PCMainView* MainView; in one file called "PCCommon.h" How do I duplicate this function in Swift? I have looked around and have found no help. Thanks in advance.
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Dec ’24
How to implement thread-safe property wrapper notifications across different contexts in Swift?
I’m trying to create a property wrapper that that can manage shared state across any context, which can get notified if changes happen from somewhere else. I'm using mutex, and getting and setting values works great. However, I can't find a way to create an observer pattern that the property wrappers can use. The problem is that I can’t trigger a notification from a different thread/context, and have that notification get called on the correct thread of the parent object that the property wrapper is used within. I would like the property wrapper to work from anywhere: a SwiftUI view, an actor, or from a class that is created in the background. The notification preferably would get called synchronously if triggered from the same thread or actor, or otherwise asynchronously. I don’t have to worry about race conditions from the notification because the state only needs to reach eventuall consistency. Here's the simplified pseudo code of what I'm trying to accomplish: // A single source of truth storage container. final class MemoryShared<Value>: Sendable { let state = Mutex<Value>(0) func withLock(_ action: (inout Value) -> Void) { state.withLock(action) notifyObservers() } func get() -> Value func notifyObservers() func addObserver() } // Some shared state used across the app static let globalCount = MemoryShared<Int>(0) // A property wrapper to access the shared state and receive changes @propertyWrapper struct SharedState<Value> { public var wrappedValue: T { get { state.get() } nonmutating set { // Can't set directly } } var publisher: Publisher {} init(state: MemoryShared) { // ... } } // I'd like to use it in multiple places: @Observable class MyObservable { @SharedState(globalCount) var count: Int } actor MyBackgroundActor { @SharedState(globalCount) var count: Int } @MainActor struct MyView: View { @SharedState(globalCount) var count: Int } What I’ve Tried All of the examples below are using the property wrapper within a @MainActor class. However the same issue happens no matter what context I use the wrapper in: The notification callback is never called on the context the property wrapper was created with. I’ve tried using @isolated(any) to capture the context of the wrapper and save it to be called within the state in with unchecked sendable, which doesn’t work: final class MemoryShared<Value: Sendable>: Sendable { // Stores the callback for later. public func subscribe(callback: @escaping @isolated(any) (Value) -> Void) -> Subscription } @propertyWrapper struct SharedState<Value> { init(state: MemoryShared<Value>) { MainActor.assertIsolated() // Works! state.subscribe { MainActor.assertIsolated() // Fails self.publisher.send() } } } I’ve tried capturing the isolation within a task with AsyncStream. This actually compiles with no sendable issues, but still fails: @propertyWrapper struct SharedState<Value> { init(isolation: isolated (any Actor)? = #isolation, state: MemoryShared<Value>) { let (taskStream, continuation) = AsyncStream<Value>.makeStream() // The shared state sends new values to the continuation. subscription = state.subscribe(continuation: continuation) MainActor.assertIsolated() // Works! let task = Task { _ = isolation for await value in taskStream { _ = isolation MainActor.assertIsolated() // Fails } } } } I’ve tried using multiple combine subjects and publishers: final class MemoryShared<Value: Sendable>: Sendable { let subject: PassthroughSubject<T, Never> // ... var publisher: Publisher {} // ... } @propertyWrapper final class SharedState<Value> { var localSubject: Subject init(state: MemoryShared<Value>) { MainActor.assertIsolated() // Works! handle = localSubject.sink { MainActor.assertIsolated() // Fails } stateHandle = state.publisher.subscribe(localSubject) } } I’ve also tried: Using NotificationCenter Making the property wrapper a class Using NSKeyValueObserving Using a box class that is stored within the wrapper. Using @_inheritActorContext. All of these don’t work, because the event is never called from the thread the property wrapper resides in. Is it possible at all to create an observation system that notifies the observer from the same context as where the observer was created? Any help would be greatly appreciated!
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Mar ’25