Hi there, I’m having issue with the python3 installation provided by Xcode’s toolchain. I’m currently writing a LLDB plugin, using the LLDB python API, to allow the user to visualize audio data from the current debugged program in a GUI, using tkinter and matplotlib. I'm using those because I'm developing a cross-platform plugin, as I'm initially a Linux developer who wants to make this available to my fellow Apple audio devs.
My issue arise at least on two setups
MacOS 12.7.6 Monterey with Xcode 14.2
MacOS 14 with Xcode 15.4 (not my machine)
Because I wanna support Xcode’s toolchain, I want to use Xcode’s lldb. Xcode’s lldb uses Xcode’s provided python, which I’m having issues with when loading tkinter.The issue can be reproduced like this :
> xcrun python3 -c "import tkinter;tkinter._test()"
macOS 12 (1207) or later required, have instead 12 (1206) !
zsh: abort xcrun python3 -c "import tkinter;tkinter._test()"
On MacOS 14 the version numbers are :
macOS 14 (1407) or later required, have instead 14 (1406) !
You can see it fails to load tkinter. From what I understood so far, it looks like the tkinter/tcl/tk version distributed with Xcode is not supported by MacOS ?I checked and the imported tkinter module is definitely the one provided by Xcode’s toolchain :
# Checking where tkinter is installed
> fd "^tkinter$" /Applications/Xcode.app
/Applications/Xcode.app/Contents/Developer/Library/Frameworks/Python3.framework/Versions/3.8/lib/python3.8/tkinter/
/Applications/Xcode.app/Contents/Developer/Library/Frameworks/Python3.framework/Versions/3.9/lib/python3.9/tkinter/
/Applications/Xcode.app/Contents/Developer/Library/Frameworks/Python3.framework/Versions/3.9/lib/python3.9/site-packages/future/moves/tkinter/
# Checking that Xcode python uses the right module - it matches
> xcrun python3 -c "import tkinter;print(tkinter.sys.modules['tkinter'])"
<module 'tkinter' from '/Applications/Xcode.app/Contents/Developer/Library/Frameworks/Python3.framework/Versions/3.9/lib/python3.9/tkinter/__init__.py'>
I can get a working tkinter working by installing it using homebrew or macports, but I’m not able to use it with Xcode’s python installation. I tried overwriting sys.path to force Xcode’s python to import homebrew’s tkinter module, but it still loads Xcode’s tkinter .so.
In the crash report I can see it indeed loads tcl/tk 8.5 and loads _tkinter.cpython-39-darwin.so from Xcode. I could disable the SIP (System Integrity Protection) to force to load another version of the library, but that wouldn’t be something I can ask the users.
On the LLDB forum, they advise against using another python interpreter that the one provided by the toolchain. So is there a way to get the provided tkinter/tcl/tk installation to work ? If not I’m confused about why it’s provided in the first place.
Thanks a lot for your time and please tell me if you have any questions.
PS: if possible i'll post the head of the crash report in the comment of this post
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I have a problem with the following code, I am not being notified of changes to the progress property of my Job object, which is @Observable... This is a command-line Mac application (the same code works fine in a SwiftUI application).
I must have missed something?
do {
let job = AsyncJob()
withObservationTracking {
let progress = job.progress
} onChange: {
print("Current progress: \(job.progress)")
}
let _ = try await job.run()
print("Done...")
} catch {
print(error)
}
I Try this without any success:
@main
struct MyApp {
static func main() async throws {
// my code here
}
}
I have a simple wrapper class around WCSession to allow for easier unit testing. I'm trying to update it to Swift 6 concurrency standards, but running into some issues. One of them is in the sendMessage function (docs here
It takes [String: Any] as a param, and returns them as the reply. Here's my code that calls this:
@discardableResult
public func sendMessage(_ message: [String: Any]) async throws -> [String: Any] {
return try await withCheckedThrowingContinuation { (continuation: CheckedContinuation<[String: Any], Error>) in
wcSession.sendMessage(message) { response in
continuation.resume(returning: response) // ERROR HERE
} errorHandler: { error in
continuation.resume(throwing: error)
}
}
}
However, I get this error:
Sending 'response' risks causing data races; this is an error in the Swift 6 language mode
Which I think is because Any is not Sendable. I tried casting [String: Any] to [String: any Sendable] but then it says:
Conditional cast from '[String : Any]' to '[String : any Sendable]' always succeeds
Any ideas on how to get this to work?
At least with macOS Sequoia 15.5 and Xcode 16.3:
$ cat test.cc
#include &lt;locale.h&gt;
#include &lt;string.h&gt;
#include &lt;xlocale.h&gt;
int main(void) {
locale_t l = newlocale(LC_ALL_MASK, "el_GR.UTF-8", 0);
strxfrm_l(NULL, "ό", 0, l);
return 0;
}
$ c99 test.c &amp;&amp; ./a.out
Assertion failed: (p-&gt;val == key), function lookup_substsearch, file collate.c, line 596.
Abort trap: 6
I recently encountered an issue with Xcode 16.2 while attempting to integrate Settings.bundle into a new app. I added Settings.bundle as a new file (using the provided template), but when I ran the app (the standard simple "Hello World" project), the expected three default controls (Name, Enabled, Slider) did not appear in the app's settings.
To troubleshoot, I downgraded my system to macOS Sonoma 14.7.2 and Xcode 15.4 (on a 2023 Mac Mini, M2). After this downgrade, everything worked as expected. With a new project, adding Settings.bundle, and running the app, the settings entry for the app appeared, including the three default fields.
This behavior suggests a potential issue or incompatibility with Xcode 16.2.
Hey there-
I'm having a quite interesting bug on Swift Playgrounds.
I am trying to run my app with this following code snippet which does not compile on Swift Playgrounds, yet compiles on XCode (note: this is a Swift Playground app)
if #available(iOS 18.0, *) {
//simple function to get the indices of other items that have the same date as the "date" variable
let indices = data!.indices(where: { item in
let sameMonth = Calendar.current.component(.month, from: item.time) == Calendar.current.component(.month, from: date)
let sameYear = Calendar.current.component(.year, from: item.time) == Calendar.current.component(.year, from: date)
let sameDay = Calendar.current.component(.day, from: item.time) == Calendar.current.component(.year, from: date)
return sameDay && sameMonth && sameYear
})
However, the indices(where:) codeblock seems to stop the app from compiling (ONLY on Swift Playgrounds - it works perfectly fine on XCode).
I am getting the following error:
Cannot call value of non-function type 'Range<Array<Int>.Index>' (aka 'Range<Int>')
Please let me know if you have any insight regarding this issue.
-ColoredOwl
Topic:
Programming Languages
SubTopic:
Swift
Tags:
Swift Playground
Xcode
Playground Support
SwiftUI
Hi!
We are seeing a bit surprising behavior of dispatch_main on macOS where it seems to spawn a different thread instead of preserving the one it gets called from.
Managed to reproduce it in a completely empty command-line tool project in Xcode
int main(int argc, const char * argv[]) {
@autoreleasepool {
dispatch_main();
return 0;
}
}
I put a breakpoint on the line with dispatch_main and see that I am on Thread 1 and inside main function. That makes sense.
I resume execution and pause again. Looking at Thread output in Xcode, I can only see Thread 2.
Thread 1 is gone and the executable keeps on running.
So dispatch_main did what was expected (prevented the process from termination) but throws out the thread it was called from and creates a new one? Is that behavior expected or am I missing something?
Just a brain teaser at this point. But we could not make sense out of it. :)
I have a macro that converts expression into a string literal, e.g.:
#toString(variable) -> "variable"
#toString(TypeName) -> "TypeName"
#toString(\TypeName.property) -> "property"
In Xcode 16.3 #toString(TypeName) stopped to work, compilation throws 'Expected member name or initializer call after type name' error.
Everything works fine in Xcode 16.2. I tried to compare build settings between 16.2 and 16.3 but haven't noticed differences that may cause this new error.
The following works in both Xcode versions:
#toString(variable) -> "variable"
#toString(\TypeName.property) -> "property"
Seems like Xcode tries to compile code that shouldn't be compiled because of macro expansion.
Does anybody know what new has appeared in 16.3 and, perhaps, how to fix the problem?
I've been testing my open source libraries with Swift 6.2 and the new Default Actor Isolation concurrency build setting set to MainActor (with Complete strict concurrency turned on). My library Destinations uses protocols extensively, often applying conformance to foundational Swift protocols like Hashable and Identifiable. Many of these basic protocols are not flagged as running on the @MainActor in Beta 1, leading to situations like this:
Given this example code:
public protocol Contentable: Identifiable {
var id: UUID { get }
}
final class ContentModel: Contentable {
let id: UUID = UUID()
}
I get the warning:
Multiline
Conformance of 'ContentModel' to protocol 'Contentable' crosses into main actor-isolated code and can cause data races; this is an error in the Swift 6 language mode
The fix it suggests is to put a @MainActor before the Contentable protocol declaration in ContentModel, which seems to be a new attribute configuration in Swift 6.2. This solves the warning, but would create a lot of extra noise across the codebase.
Was it an oversight or a temporary omission that protocols like Hashable and Identifiable do not run on @MainActor by default, or is there some other reason they are excluded? Considering how often protocols in our code may conform to foundational protocols like this, it seems at odds to the MainActor mode of the Default Actor Isolation setting given that it was created to make concurrency easier and less boilerplate to implement.
Hi all,
Background:
I am working as a library developer and would like to enable Swift C++ interoperability in our library. Our library supports both CocoaPods and SPM.
Question:
I would like to know whether it is possible to avoid breaking changes bring to the library users after enabling Swift C++ interoperability.
In my experiment, all apps and packages depend on the library needs to enable interoperability in Xcode or package manage tools, otherwise the source code cannot be complied.
I am wondering is there any ways to bypass this? For example, is there a way to only enable Swift C++ interoperability only in our libraries?
Why doesn’t deinit support async? At the end of a test, I want to wipe data from HealthKit, and it’s delete function is asynchronous.
I’m working with Swift and ran into an issue when using the contains(_:) method on an array. The following code works fine:
let result = ["hello", "world"].contains(Optional("hello")) // ✅ Works fine
But when I try to use the same contains method with the array declared in a separate variable, I get a compile-time error:
let stringArray = ["hello", "world"]
let result = stringArray.contains(Optional("hello")) // ❌ Compile-time error
Both examples seem conceptually similar, but the second one causes a compile-time error, while the first one works fine.
I understand that when comparing an optional value (Optional("hello")) with a non-optional value ("hello"), Swift automatically promotes the non-optional value to an optional (i.e., "hello" becomes Optional("hello")).
🔗 reference
What I don’t understand is why the first code works but the second one doesn’t, even though both cases involve comparing an optional value with a non-optional value. I know that there are different ways to resolve this, like using nil coalescing or optional binding, but what I’m really looking for is a detailed explanation of why this issue occurs at the compile-time level.
Can anyone explain the underlying reason for this behavior?
We have an iOS App built in .NET MAUI (Multi-platform App UI).
This is a web view App.
We wish to integrate APP Clips into this App.
But we are unable to do it, due to less available resources online on such implementation.
We do not wish to share code between .NET MAUI App and App clips
We understand it is not possible to add APP Clips without a parent swift/Xcode app.
As an alternative solution we were thinking to Create a new APP in APP Store Connect using XCode/swift and integrate app clips to it.
This parent app when downloaded by users will only redirect users to our MAIN .NET MAUI app to app store connect.
We need to know if such apps will be approved by APPSTORE Connect? Please guide us on this
Also please do let us know if you have any other solution to integrate App clips to a .NET MAUI App
Context: SwiftUI TextField with a String for simple math using NSExpression.
I first prepare the input string to an extent but a malformed input using valid characters still fails, as expected. Let's say preparedExpression is "5--"
let expr = NSExpression(format: preparedExpression)
gives
FAULT: NSInvalidArgumentException: Unable to parse the format string "5-- == 1"; (user info absent)
How can I use NSExpression such that either the preparedExpression is pre-tested before asking for actual execution or the error is handled in a polite way that I can use to alert the user to try again.
Is there a Swift alternative to NSExpression that I've missed?
AsyncStream { continuation in
Task {
let response = await getResponse()
continuation.yield(response)
continuation.finish()
}
}
In this WWDC video https://developer.apple.com/videos/play/wwdc2025/231/ at 8:20 the presenter mentions that if the "Task gets cancelled, the Task inside the function will automatically get cancelled too". The documentation does not mention anything like this.
From my own testing on iOS 18.5, this is not true.
i have macos 15 and xcode 16 swift 6 and want to make apps
to run on macintosh.
i know the syntax of this programming language, but i need
informations like which libraries i have to import for func's
which name i do not know, and parameters i have not found
on websites or the tutorial on swift.
i need procedures like
open window at x,y,width,height
draw rectangle at x,y,width,height,color
draw text at x,y,width,height,color,size
read keyboard-letter,up/dn,shift
read mouse x,y,buttons
Topic:
Programming Languages
SubTopic:
Swift
I’m working on a project in Xcode 16.2 and encountered an issue where getAPI() with a default implementation in a protocol extension doesn’t show up in autocomplete. Here’s a simplified version of the code:
import Foundation
public protocol Repository {
func getAPI(from url: String?)
}
extension Repository {
public func getAPI(from url: String? = "https://...") {
getAPI(from: url)
}
}
final class _Repository: Repository {
func getAPI(from url: String?) {
// Task...
}
}
let repo: Repository = _Repository()
repo.getAPI( // Autocomplete doesn't suggest getAPI()
I’ve tried the following without success:
• Clean build folder
• Restart Xcode
• Reindexing
Is there something wrong with the code, or is this a known issue with Xcode 16.2? I’d appreciate any insights or suggestions.
hi
i want create a commande line tool for arm64 et intel x86-64
Xcode 16 macbook pro M3
my setting :
and
but my application compile only for arm64
who can explain to me ?
I have an old app that I just got a notice will be pulled form the App Store if I don't upgrade. I tried to open in Xcode but it says I need to use Xcode 10.1 to convert to Swift 4.
Exact message - "Use Xcode 10.1 to migrate the code to Swift 4."
I downloaded Xcode 10.1 , now the OS (Sequoia ) says can't do it, have to use the latest version of Xcode.
Exact message - "The version of Xcode installed on this Mac is not compatible with macOS Sequoia. Download the latest version for free from the App Store."
Any experience with this and suggestions would be greatly appreciated.
I have a simple shell script as follows:
#!/bin/bash
OUTPUT="network.$(date +'%d-%m-%y').info.txt"
SUPPORT_ID="emailaddress"
echo "---------------------------------------------------" > $OUTPUT
echo "Run date and time: $(date)" >> $OUTPUT
echo "---------------------------------------------------" >> $OUTPUT
ifconfig >> $OUTPUT
echo "---------------------------------------------------" >> $OUTPUT
echo "Network info written to file: $OUTPUT."
echo "Please email this file to: $SUPPORT_ID."
It just dumps the network config into a file. At some point I will have the file emailed out, but right now I'm just trying to figure out why the output looks like the following?
bash ./test.sh
.etwork info written to file: network.26-01-25.info.txt
.lease email this file to: emailaddress
Why in the world does the initial character of the last couple of "echo" commands get clipped and turned into periods? The echos for the output of the commands piped into the output file are fine. Strange...
Any ideas?
Topic:
Programming Languages
SubTopic:
General