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"Passing argument of non-sendable type 'ContentView' outside of main actor-isolated context may introduce data races"
I'm currently in the process of migrating to Swift 6. A lot of my code triggers the warning from the title. Passing argument of non-sendable type 'ContentView' outside of main actor-isolated context may introduce data races. I depend on the .task/.refreshable modifiers and buttons that trigger asynchronous work that cannot be done on the Main Actor since it takes way to long. The below code demonstrates the problem. Some comments explain my problems further. I read a lot of articles and documentations but couldn't find an answer to such a seemingly simple error struct ContentView: View { // Marking Senable as suggested by the warning causes different warning for @State @State private var authorizationStatus: MusicAuthorization.Status = .notDetermined // Sole purpose to trigger the errors var body: some View { VStack { Text("Hello, world!") Button("Some button") { Task { await doingSomeAsyncWork() // WARNING: Passing argument of non-sendable type 'ContentView' outside of main actor-isolated context may introduce data races } } } .task { // Or refreshable I believe both behave the same await doingSomeAsyncWork() // WARNING: Passing argument of non-sendable type 'ContentView' outside of main actor-isolated context may introduce data races } } // Marking @MainActor is not an option since some of these functions might be running for more than 10 seconds // Tried marking func as nonisolated but that obviously had no effect func doingSomeAsyncWork() async { authorizationStatus = await MusicAuthorization.request() // Just to have a easy asynchronous function. Without some async code in here, the errors disappear } } Thank you
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1.4k
Jul ’24
Swift playgrounds - (issue with code setup)
hi im fairly new to coding.. about a month, just so u know.. 😇 I am going through the tasks in (Swift Playgrounds) and I am currently in (Learning to code 2) the chapter is (Random gems everywhere) and I tried every possible solution to complete it, but to no avail! any suggestions, comments, or corrections or tips, would be greatly appreciated! I will attach some screenshots for a reference of what I'm trying to accomplish..
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410
Jul ’24
Implementing a Main Actor Protocol That’s Not @MainActor
When adopting Swift 6, it’s common to encounter frameworks and libraries that haven’t been audited for sendability. I get pinged about this regularly, so I decided to write up my take on it. If you have questions or comments, put them in a new thread. Use the Programming Languages > Swift subtopic and tag it with Concurrency; that way I’ll be sure to I see it. IMPORTANT This is covered really well in the official documentation. Specifically, look at the Under-Specified Protocol section of Migrating to Swift 6. I wrote this up most as an excuse to get it all straight in my head. Oh, one last thing: This is all based on the Swift 6 compiler in Xcode 16.0b4. Swift concurrency is evolving rapidly, so you might see different results in newer or older compilers. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Implementing a Main Actor Protocol That’s Not @MainActor Imagine you’re using the WaffleOMatic framework. It has a WaffleVarnisher class like this: class WaffleVarnisher { weak var delegate: Delegate? protocol Delegate: AnyObject { func varnisher(_ varnisher: WaffleVarnisher, didVarnish waffle: Waffle) } } class Waffle { var isGlossy: Bool = false } You are absolutely sure that the varnisher calls its delegate on the main thread, but the framework hasn’t been audited for sendability [1]. When you adopt it in a main-actor class, you hit this problem: @MainActor class WaffleState: WaffleVarnisher.Delegate { var lastWaffle: Waffle? = nil func varnisher(_ varnisher: WaffleVarnisher, didVarnish waffle: Waffle) { // ^ Main actor-isolated instance method 'varnished(_:didVarnish:)' // cannot be used to satisfy nonisolated protocol requirement self.lastWaffle = waffle } } That error has three fix-its: Add 'nonisolated' to 'varnished(_:didVarnish:)' to make this instance method not isolated to the actor Add '@preconcurrency' to the 'Delegate' conformance to defer isolation checking to run time Mark the protocol requirement 'varnished(_:didVarnish:)' 'async' to allow actor-isolated conformances I’ll discuss each in turn, albeit out of order. [1] If it had, WaffleVarnisher.Delegate would be annotated with the @MainActor attribute. Fix-it 3: Apply async If you choose fix-it 3, Mark the protocol requirement 'varnished(_:didVarnish:)' 'async' to allow actor-isolated conformances, the compiler changes the varnished(_:didVarnish:) to be async: class WaffleVarnisher { … protocol Delegate: AnyObject { func varnisher(_ varnisher: WaffleVarnisher, didVarnish waffle: Waffle) async } } This is a non-starter because one of our assumptions is that you can’t change the WaffleOMatic framework [1]. [1] If you could, you’d add the @MainActor attribute to WaffleVarnisher.Delegate and this whole problem goes away. Fix-it 1: Apply non-isolated If you choose fix-it 1, Add 'nonisolated' to 'varnished(_:didVarnish:)' to make this instance method not isolated to the actor, you get this: @MainActor class WaffleState1: WaffleVarnisher.Delegate { var lastWaffle: Waffle? = nil nonisolated func varnisher(_ varnisher: WaffleVarnisher, didVarnish waffle: Waffle) { self.lastWaffle = waffle // ^ Main actor-isolated property 'lastWaffle' can not be mutated from a non-isolated context } } It’s fixed the original error but now you have a new one. The protocol method is non-isolated, so it can’t access the main-actor-only lastWaffle property. You can work around this with assumeIsolated(…), but this yields another error: @MainActor class WaffleState1: WaffleVarnisher.Delegate { var lastWaffle: Waffle? = nil nonisolated func varnisher(_ varnisher: WaffleVarnisher, didVarnish waffle: Waffle) { // A MainActor.assumeIsolated { // B self.lastWaffle = waffle // ^ Sending 'waffle' risks causing data races } } } You’re now passing the waffle object from a non-isolated context (A) to the main-actor-isolated context (B), and you can’t do that because that object is not sendable [1]. You can’t make Waffle sendable because you don’t own the WaffleOMatic framework. That leaves two options. The first is to extract sendable properties from waffle and pass them between the isolation contexts. For example, imagine that you only care about the isGlossy property of the last waffle. In that case, you might write code like this: @MainActor class WaffleState1: WaffleVarnisher.Delegate { var wasLastWaffleGlossy: Bool? = nil nonisolated func varnisher(_ varnisher: WaffleVarnisher, didVarnish waffle: Waffle) { let wasGlossy = waffle.isGlossy MainActor.assumeIsolated { self.wasLastWaffleGlossy = wasGlossy } } } Problem solved! The other option is to disable concurrency checking. There are a variety of ways you might do that. For example, you might apply @preconcurrency on the import, or use an @unchecked Sendable box to transport the waffle, or whatever. I’m not going to discuss these options in detail here because they run counter to the overall goal of Swift concurrency. [1] Of course both of these contexts are the same!, that is, the main actor context. However, the Swift compiler doesn’t know that. Remember that the goal of Swift concurrency is to have your concurrency checked at compile time, so it’s critical to view errors like this from the perspective of the compiler. Fix-it 2: Apply preconcurrency If you choose fix-it 2, Add '@preconcurrency' to the 'Delegate' conformance to defer isolation checking to run time, you get this [1]: @MainActor class WaffleState3: @preconcurrency WaffleVarnisher.Delegate { var lastWaffle: Waffle? = nil func varnisher(_ varnisher: WaffleVarnisher, didVarnish waffle: Waffle) { self.lastWaffle = waffle } } This is the best solution to this problem IMO. In this context the @preconcurrency attribute [2] does two things: It tells the compiler that it can assume that the WaffleVarnisher.Delegate methods are called in the appropriate isolation context for this type. In that case that means the main actor. It inserts runtime checks to these delegate methods to verify that assumption. The key advantage of fix-it 2 over fix-it 1 is that compiler knows that the delegate callback is isolated to the main actor, and so: It doesn’t complain when you access main-actor-isolated constructs like lastWaffle. It knows that you’re not smuggling waffles across state lines isolation contexts. [1] Or it will, once we fix the fix-it (r. 132570262) (-: [2] The @preconcurrency attribute has very different different meanings depending on the context! Synchronous Results The advantages of fix-it 2 increase when the delegate protocol includes methods that return a result synchronously. Imagine that the WaffleVarnisher.Delegate protocol has a second callback like this: class WaffleVarnisher { … protocol Delegate: AnyObject { func varnisher(_ varnisher: WaffleVarnisher, shouldMakeGlossy waffle: Waffle) -> Bool … } } The fix-it 2 approach lets you implement that delegate using state that’s isolated to the main actor: @MainActor class WaffleState: @preconcurrency WaffleVarnisher.Delegate { var lastWaffle: Waffle? = nil func varnisher(_ varnisher: WaffleVarnisher, shouldMakeGlossy waffle: Waffle) -> Bool { return !(self.lastWaffle?.isGlossy ?? false) } … } In this case it’s possible to solve this problem with the fix-it 1 approach as well, but the code is uglier: nonisolated func varnisher(_ varnisher: WaffleVarnisher, shouldMakeGlossy waffle: Waffle) -> Bool { return MainActor.assumeIsolated { return !(self.lastWaffle?.isGlossy ?? false) } } However, that doesn’t always work. If the delegate method returns a non-sendable type, this approach will fail with a does not conform to the 'Sendable' protocol error.
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802
Jul ’24
Main actor-isolated instance method 'locationManagerDidChangeAuthorization' cannot be used to satisfy nonisolated protocol requirement
I'm going through the migration to Swift 6 and I am running up with a few things. I have two view controllers which conform to the CLLocationManagerDelegate protocol. Both methods of the delegate have the same issue in my code. Below is an example of the warning received. Main actor-isolated instance method 'locationManagerDidChangeAuthorization' cannot be used to satisfy nonisolated protocol requirement; this is an error in the Swift 6 language mode
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2.1k
Jul ’24
Regression in Concurrent Task Execution on macOS 15 Beta: Seeking Clarification
Developer Community, I've noticed a significant change in concurrent task execution behavior when testing on macOS 15 beta 4 & Xcode 16 Beta 4 compared to previous versions. Tasks that previously ran concurrently now appear to execute sequentially, impacting performance and potentially affecting apps relying on concurrent execution. To illustrate this, I've created a simple toy example: import SwiftUI struct ContentView: View { @State private var results: [String] = [] var body: some View { VStack { Button("Run Concurrent Tasks") { results.removeAll() runTasks() } ForEach(results, id: \.self) { result in Text(result) } } } func runTasks() { Task { async let task1 = countingTask(name: "Task 1", target: 1000) async let task2 = countingTask(name: "Task 2", target: 5000) async let task3 = countingTask(name: "Task 3", target: 1500) let allResults = await [task1, task2, task3] results = allResults } } func countingTask(name: String, target: Int) async -> String { print("\(name) started") var count = 0 for _ in 0..<target { count += 1 } print("\(name) finished. Count: \(count)") return "\(name) completed. Count: \(count)" } } Observed behavior (macOS 15 Beta 4 & Xcode 16 Beta 4): Tasks appear to execute sequentially: Task 1 started Task 1 finished. Count: 1000 Task 2 started Task 2 finished. Count: 5000 Task 3 started Task 3 finished. Count: 1500 Expected behavior: Tasks start almost simultaneously and finish based on their workload: Task 1 started Task 2 started Task 3 started Task 1 finished. Count: 1000 Task 3 finished. Count: 1500 Task 2 finished. Count: 5000 Observed behavior in macOS 15 Beta: The profile reveals that the tasks are executing sequentially. This is evidenced by each task starting only after the previous one has completed.
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Jul ’24
macOS 15 + Xcode 16 Beta 4 Problem with .task {} and async function
Hi everyone, when I was doing some testing on macOS 15 + Xcode 16 Beta 4 I noticed that my app's performance took a significant hit. A simple task that previously was completed within 15 seconds or less now took about a minute to complete. I came to the conclusion that the only plausible cause could be the way .task {} and asynchronous functions are handled. Starting several .task{} and calling async functions from within using macOS 14.5 and Xcode 15.4 results in following log output: task1 started task3 started task2 started task4 started --> task2 ended --> task3 ended --> task4 ended --> task1 ended` Running the same code on macOS 15.0 + Xcode 16 Beta 4 will result in the following log output: task1 started --> task1 ended task2 started --> task2 ended task3 started --> task3 ended task4 started --> task4 ended In the first example the code is executed in 'parallel'. All tasks are started and doing there respective work. In second example a task is started and we are waiting for it to complete before the other tasks are started. I could start to rewrite my code to get the results I desire, however I'm wondering if this is a bug in regards to macOS 15 + Xcode 16 Beta 4 and the way .task {} and asynchronous functions are handled. The output is quite different after all. What's your take on this? If you want to try it out for yourself you can use the following sample code: import SwiftUI struct ContentView: View { func func1() async -> Int { print("task1 started") var myInt: Int = 0 while myInt < 999999999 { myInt += 1 } print(" --> task1 ended") return 1 } func func2() async -> Int { print("task2 started") var myInt: Int = 0 while myInt < 999999 { myInt += 1 } print(" --> task2 ended") return 2 } func func3() async -> Int { print("task3 started") var myInt: Int = 0 while myInt < 999999 { myInt += 1 } print(" --> task3 ended") return 3 } func func4() async -> Int { print("task4 started") var myInt: Int = 0 while myInt < 999999999 { myInt += 1 } print(" --> task4 ended") return 4 } var body: some View { VStack { Text("Hello, world!") } .task { await func1() } .task { await func2() } .task { await func3() } .task { await func4() } } } #Preview { ContentView() }
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590
Jul ’24
@Observable class not compatible with Codable?
So any time I create a class that's both @Observable and Codable, e.g. @Observable class GameLocationManager : Codable { I get a warning in the macro expansion code: @ObservationIgnored private let _$observationRegistrar = Observation.ObservationRegistrar() Immutable property will not be decoded because it is declared with an initial value which cannot be overwritten. I've been ignoring them for now, but there are at least a half a dozen of them now in my (relatively small) codebase, and I'd like to find a solution (ideally one that doesn't require me to write init(decoder:) for every @Observable class in my project...), especially since I'm not sure what the actual consequences of ignoring this might be.
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437
Jul ’24
[SwiftUI] When to use closures vs equals for variable assignment?
Hi, I'm new to swift but have experience with coding in general. Following the app dev training tutorial, came across this line of code: var wrapper: ErrorWrapper { ErrorWrapper(error: someVal) } My question is, why not just do this... var wrapper: ErrorWrapper = ErrorWrapper(error: someVal) Is it a conventions thing or is there some purpose, code seems to work either way. My understanding of closures is that they are just lambda functions, so in the first codeblock, all it's doing is calling a function that returns the instantiated ErrorWrapper object. Why not just assign the variable to it?
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354
Jul ’24
NumberFormat formatting exceeds 16 decimal places exception
Example1: let num = NSDecimalNumber(string: "0.123456789012345678909") let formatter = NumberFormatter() formatter.numberStyle = .decimal formatter.usesGroupingSeparator = true formatter.maximumFractionDigits = 25 formatter.minimumFractionDigits = 25 formatter.minimumIntegerDigits = 1 let str = formatter.string(from: num) ?? "" print(str) output "0.1234567890123460000000000" Example2: let num = NSDecimalNumber(string: "12323.123456789012345678909") let formatter = NumberFormatter() formatter.numberStyle = .decimal formatter.usesGroupingSeparator = true formatter.maximumFractionDigits = 25 formatter.minimumFractionDigits = 25 formatter.minimumIntegerDigits = 1 let str = formatter.string(from: num) ?? "" print(str) output "12,323.1234567890000000000000000" How to correctly format the contents of the above two inputs?
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310
Jul ’24
OTA-updates for objective-c application
Hello! I have an application written in Objective-c/C++ and I would like it to have support for OTA updates. I implemented the logic through two executable files, one of which was responsible for launching and updating the first, but this option did not pass Apple's review. Could you tell me how this functionality can be implemented and so that it meets the requirements of the App Store.
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361
Jul ’24
Objective-C++ confuses two private classes with the same name
I think I found a bug in the Objective-C++ compiler, linker, or runtime. Here’s the scenario: We have a macOS app written in Swift. To control hardware from a 3rd party manufacturer, we use a couple SDKs provided by the manufacturer. The SDKs use dynamically loaded libraries and the interface is defined in C++ headers. To bridge between our Swift code and the C++ APIs we have a private Cocoapod that wraps the 3rd party interface with Objective-C++ classes. The two SDKs each provide an interface for discovering attached devices using a callback class that the programmer provides. By accident we named both callback implementations DiscoveryCallback, but this was not a compiler error because neither class was publicly declared, and each was defined in the .mm file where it was used. However, the problem we’re seeing is this: We want to discover Videohub devices, so we register a new instance of DiscoveryCallback (defined in the same .mm file as this code) with the Videohub SDK. A Videohub device is connected and the SDK calls a method on our callback. Surprise! The callback we registered in step 1 was actually the one intended for Decklink devices, defined in a completely different .mm file. This violates all sorts of assumptions and our app quickly crashes. The funny thing is, the two implementations of DiscoveryCallback have completely different method names. The Videohub SDK is supposed to be calling NewVideohubDevice, yet somehow it successfully calls DeckLinkDeviceArrived on an instance of a class it shouldn’t even know about. So the compiler has checked that our intended DiscoveryCallback matches the protocol that the SDK expects, but at runtime the compiled code instantiates a completely different implementation of DiscoveryCallback and somehow doesn’t immediately fail; we still call a method on it that doesn’t even share a name with the intended target. I imagine at this point the method names are long forgotten and are just pointers in a table. I don’t know if this is a bug in the compiler, the Objective-C++ runtime, or if this is just “working as designed” undefined behavior that I should have avoided by not giving two private classes the same name. I know it’s possible to use a private API simply by redeclaring it in my own code, and this seems related to that, but I feel like the compiler or linker should have warned me that I had two implementations of the same class, or if that is not an error, then the runtime should have instantiated the class that was privately defined in the same source file where it was used. Obviously I can’t share our entire project; I’d like to provide some sample code that replicates the issue, but I don’t have time to do that right now. I’m posting this to see if other developers have had a similar experience.
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563
Jul ’24
Weird crashes when accessing Swift Array
For some time now Xcode has been downloading crash reports from users of my app about crashes related to arrays. One of them looks like this: ... Code Type: ARM-64 Parent Process: launchd [1] User ID: 501 Date/Time: 2024-07-18 14:59:40.4375 +0800 OS Version: macOS 15.0 (24A5289h) ... Crashed Thread: 0 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x00000001045048b8 Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: exc handler [1771] Thread 0 Crashed: 0 MyApp 0x00000001045048b8 specialized Collection.map<A>(_:) + 596 1 MyApp 0x00000001045011e4 MyViewController.validateToolbarButtons() + 648 (MyViewController.swift:742) ... The relevant code looks like this: class MyViewController { func validateToolbarButtons() { let indexes = tableView.clickedRow == -1 || tableView.selectedRowIndexes.contains(tableView.clickedRow) ? tableView.selectedRowIndexes : IndexSet(integer: tableView.clickedRow) let items = indexes.map({ myArray[$0] }) ... } } The second crash looks like this: ... Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 502 Date/Time: 2024-07-15 15:53:35.2229 -0400 OS Version: macOS 15.0 (24A5289h) ... Crashed Thread: 0 Exception Type: EXC_BAD_INSTRUCTION (SIGILL) Exception Codes: 0x0000000000000001, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4 Terminating Process: exc handler [13244] Thread 0 Crashed: 0 libswiftCore.dylib 0x00007ff812904fc0 _assertionFailure(_:_:flags:) + 288 1 MyApp 0x0000000101a31e04 specialized _ArrayBuffer._getElementSlowPath(_:) + 516 2 MyApp 0x00000001019d04eb MyObject.myProperty.setter + 203 (MyObject.swift:706) 3 MyApp 0x000000010192f66e MyViewController.controlTextDidChange(_:) + 190 (MyViewController.swift:166) ... And the relevant code looks like this: class MyObject { var myProperty: [MyObject] { get { ... } set { let items = newValue.map({ $0.id }) ... } } } What could cause such crashes? Could they be caused by anything other than concurrent access from multiple threads (which I'm quite sure is not the case here, as I only access these arrays from the main thread)?
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1k
Jul ’24
gfortran error
I am getting an following error while compiling the Fortran file with "gfortran TEST_1_fortran_only_fixed.f" ld: unsupported tapi file type '!tapi-tbd' in YAML file '/Library/Developer/CommandLineTools/SDKs/MacOSX14.sdk/usr/lib/libSystem.tbd' for architecture x86_64 collect2: error: ld returned 1 exit status Please help me to solve this issue
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365
Jul ’24
Contents of Swift dictionaries and arrays being lost
Just when I think I am finally starting to understand Swift I come across a gotcha like the following: I have two object, a swiftui display and one of data to be displayed. Ok, sounds easy. The data is read out of a JSON file so I have a set of arrays and dictionaries. The data is valid when read, it is definitely there, but when I go to display it, its gone. Just vanished. Wasted about a day on this so far, and I’ve seen it before, the inability to pass out of an object an array or dictionary with contents intact. If I create an array var, and not let the system do it, contents are preserved. So, in the data object I’ll have something like this: struct DataObject{ var item: [String:Any] item=JSONData serialized out of memory, and may have say, 12 fields } In my SwiftUI module I have: var item=dataObject.item dataObject.item now has 0 fields. I can allocate and initialize a dictionary in DataObject and those elements come through fine. So it seems like the stuff being serialized from JSON is being deleted out from under me.
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439
Jul ’24
Model Container Sendable Throwing Error in Swift 6
Hi all, I just wanted to ask how people were using ModelActor with the Swift 6 language mode enabled. My current implementation involves passing the ModelContainer to my ModelActor, which worked in Sonoma and previous betas of Sequoia, however in the current Beta 3, I get this error: "Sending 'self.modelContext.container' risks causing data races" I am a bit confused by this, as from what I understand, ModelContainer conforms to Sendable, so ideally this error should not be thrown. Is this a bug in Beta 3? Thanks in advance.
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960
Jul ’24