We have submitted a feedback for this issue: FB21230723
We're building a note-taking app for iOS and macOS that uses both UITextView and NSTextView.
When performing text input that involves a marked range (such as Japanese input) in a UITextView or NSTextView with a UITextViewDelegate or NSTextViewDelegate set, the text view's marked range (markedTextRange / markedRange()) has not yet been updated at the moment when shouldChangeTextIn is invoked.
UITextViewDelegate.textView(_:shouldChangeTextIn:replacementText:)
NSTextViewDelegate.textView(_:shouldChangeTextIn:replacementString:)
The current behavior is this when entering text in Japanese: (same for NSTextView)
func textView(_ textView: UITextView, shouldChangeTextIn range: NSRange, replacementText text: String) -> Bool {
print(textView.markedTextRange != nil) // prints out false
DispatchQueue.main.async {
print(textView.markedTextRange != nil) // prints out true
}
}
However, we need the value of markedTextRange right away in order to determine whether to return true or false from this method.
Is there any workaround for this issue?
Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.
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If I present "SFSafariViewController" when a "FamilyActivityPicker" is visible, it will automatically dismiss the "SFSafariViewController" and crash the "FamilyActivityPicker."
I'm assuming the cause of the bug is that each is in a separate process (aside from the app), and there's some hacks to try to stop "FamilyActivityPicker" from crashing, and this is causing the new bug because "SFSafariViewController" is also in a separate process.
(I'm not 100% if its just in 18.4 or iOS 18 overall...)
(I'll try to file a feedback soon, but its 100% reproducible for me across multiple devices on iOS 18.4)
I have some apps using SwiftData document based. They work as expected under iOS17, but not under iOS18:
install the app on a iPad 11 pro (first gen) from my MacBook
open the app and open an existing fils (perfect under iOS17)
it shows a blank, white screen, no data
I can create a new document, blank screen, no data
When I open that newly created file on a iOS 17 iPad pro, it works perfect, as expected
The apps were created from scratch under macOS 14.7 with the corresponding Xcode/Swift/UI version. iOS devices under iOS17
Are there any known problems with document based SwiftData-apps under iOS18, are there any changes one has to made?
Thank You so much for any help!
Issue Description
I'm experiencing a bizarre SwiftUI state update issue that only occurs in Xcode development environment (both Canvas preview and device debugging), but does not occur in production builds downloaded from App Store.
Symptom:
User taps a button that modifies a @State variable inside a .sheet
Console logs confirm the state HAS changed
But the UI does not update to reflect the new state
Switching to another file in Xcode and back to ContentView instantly fixes the issue
The production build (same code) works perfectly fine
Environment
Xcode: 16F6 (17C52)
iOS: 26.2 (testing on iPhone 13)
macOS: 25.1.0 (Sequoia)
SwiftUI Target: iOS 15.6+
Issue: Present in both Xcode Canvas and on-device debugging
Production: Same code works correctly in App Store build (version 1.3.2)
Code Structure
Parent View (ContentView.swift)
struct ContentView: View { @State private var selectedSound: SoundTheme = .none @State private var showSoundSheet = false var body: some View { VStack { // Display button shows current selection SettingButton( title: "Background Sound", value: getLocalizedSoundName(selectedSound) // ← Not updating ) { showSoundSheet = true } } .sheet(isPresented: $showSoundSheet) { soundSelectionView } } private var soundSelectionView: some View { ForEach(SoundTheme.allCases) { sound in Button { selectedSound = sound // ← State DOES change (confirmed in console) // Audio starts playing correctly audioManager.startAmbientSound(sound) } label: { Text(sound.name) } } } private func getLocalizedSoundName(_ sound: SoundTheme) -> String { // Returns localized name return sound.localizedName }}
What I've Tried
Attempt 1: Adding .id() modifier
SettingButton(...) .id(selectedSound) // Force re-render when state changes
Result: No effect
Attempt 2: Moving state modification outside withAnimation
// Before (had animation wrapper):withAnimation { selectedSound = sound}// After (removed animation):selectedSound = sound
Result: No effect
Attempt 3: Adding debug print() statements
selectedSound = soundprint("State changed: (selectedSound)") // ← Adding this line FIXES the issue!
Result: Mysteriously fixes the issue! But removing print() breaks it again.
This suggests a timing/synchronization issue in Xcode's preview system.
Observations
What works:
✅ Console logs confirm state changes correctly
✅ Switching files in Xcode triggers view reconstruction → everything works
✅ Production build from App Store works perfectly
✅ Adding print() statements "fixes" it (likely changes execution timing)
What doesn't work:
❌ Initial file load in Xcode
❌ Hot reload / incremental updates
❌ Both Canvas preview and on-device debugging
Workaround that works:
Click another file in Xcode
Click back to ContentView.swift
Everything works normally
Key Question
Is this a known issue with Xcode 16's SwiftUI preview/hot reload system?
The fact that:
Same exact code works in production
Adding print() "fixes" it
File switching triggers reconstruction that fixes it
...all suggest this is an Xcode tooling issue, not a code bug.
However, it makes development extremely difficult as I can't reliably test changes without constantly switching files or killing the app.
What I'm Looking For
Confirmation: Is this a known Xcode 16 issue?
Workaround: Any better solution than constantly switching files?
Root cause: What's causing this state update timing issue?
Any insights would be greatly appreciated!
Topic:
UI Frameworks
SubTopic:
SwiftUI
The following WatchOs App example is very short, but already not functioning as it is expected, when using Digital Crown (full code):
import SwiftUI
struct ContentView: View {
let array = ["One","Two","Three","Four"]
@State var selection = "One"
var body: some View {
Picker("Array", selection: $selection) {
ForEach(array, id: \.self) {
Text($0)
}
}
}
}
The following 2 errors are thrown, when using Digital Crown for scrolling:
ScrollView contentOffset binding has been read; this will cause grossly inefficient view performance as the ScrollView's content will be updated whenever its contentOffset changes. Read the contentOffset binding in a view that is not parented between the creator of the binding and the ScrollView to avoid this.
Error: Error Domain=NSOSStatusErrorDomain Code=-536870187 "(null)"
Any help appreciated. Thanks a lot.
Okay I know, fill a bug... but here is a super simple app that will demostrate that the navigation bar chnages from Dark scheme to light scheme when you tap back after it goes to the second view.
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationStack {
NavigationLink {
Text("Tap back and notice the navigation title changes to black text instead of white")
.toolbarBackground(.visible, for: .navigationBar)
.toolbarBackground(Color.orange, for: .navigationBar)
.toolbarColorScheme(.dark, for: .navigationBar)
} label: {
VStack {
Text("First page is the sweetest")
}
.padding()
}
.navigationTitle("First Page")
.toolbarBackground(.visible, for: .navigationBar)
.toolbarBackground(Color.orange, for: .navigationBar)
.toolbarColorScheme(.dark, for: .navigationBar)
}
}
}
#Preview {
ContentView()
}
I have a game app for iOS and iPadOS, which expects a full screen experience. I'd like to out of window resizing in iPadOS 26 as it negatively impacts the UI/UX of the app. I have UIRequiresFullScreen defined, but it doesn't seem to actually force full screen on iPadOS 26 anymore.
The following repro case results in a previews crash on Xcode 26 beta 3 (report attached). FB18762054
import SwiftUI
final class MyItem: Identifiable, Labelled {
var label: String
init(_ label: String) {
self.label = label
}
}
protocol Labelled {
var label: String { get }
}
struct HelloView: View {
let label: String
var body: some View {
Text(label)
}
}
struct ListView<Element: Labelled & Identifiable>: View {
@Binding var elements: [Element]
var body: some View {
List {
ForEach($elements, id: \.id) { $element in
HelloView(label: element.label) // crash
// Replacing the above with a predefined view works correctly
// Text(element.label)
}
}
}
}
struct ForEachBindingRepro: View {
@State var elements: [MyItem] = [
MyItem("hello"),
MyItem("world"),
]
var body: some View {
ListView(elements: $elements)
}
}
#Preview("ForEachBindingRepro") {
ForEachBindingRepro()
}
foreachbindingrepro-2025-07-12-020628.ips
Right now, the traffic light buttons overlapped on my iPad app top corner on windows mode (full screen is fine).
How do I properly design my app to avoid the traffic light buttons? Detect that it is iPadOS 26?
Topic:
UI Frameworks
SubTopic:
SwiftUI
In iOS 26, the Slider control no longer respects the step parameter. For example,
import SwiftUI
struct ContentView: View {
@State private var sliderValue: CGFloat = 16
var body: some View {
Slider(
value: $sliderValue,
in: 0...100,
step: 5,
onEditingChanged: { editing in
print(sliderValue)
}
)
}
}
In iOS 18, this prints values like 5, 35, 60, 95, etc. In iOS 26.0 (release version), this prints floats that are not rounded to the nearest 5, and the slider does not snap to values ending in 5.
Feedback report number: FB20320542
Topic:
UI Frameworks
SubTopic:
SwiftUI
How does one know the fitting width of a UIDatePicker in a selector hooked up with UIControlEventValueChanged? By fitting width, I mean the width of the grey background rounded box displayed with the date -- I need to get the width of that whenever the date is changed.
The iOS app that I’m helping to develop displays the following behavior, observed on an iPad Pro (4th generation) running iOS 18.1.1:
The app uses UIAlertController to show an action sheet with two buttons (defined by two UIAlertAction objects). Each button has a handler block, and the first thing each handler does is to log that it was called.
When the user taps one of the buttons and the action sheet disappears, most of the time the appropriate UIAlertAction handler is called. But sometimes there is no log entry for either of the action handlers, nor does the app do anything else associated with the chosen button, in which case I conclude that the handler was not called.
I want to emphasize that I’m describing instances of the same action sheet displayed by the same code. Most of the time the appropriate button handler is called, but sometimes the handler is not called.
The uncalled handler problem occurs about once per hour during normal use of the app. The problem has continued to occur across many weeks of testing.
What could cause UIAlertController not to call its action handler?
Here is a simple view to demonstrate the issue
struct ContentView: View {
@State private var isPresented = false
var body: some View {
VStack {
Button("Test") { isPresented = true }
}
.alert("Test", isPresented: $isPresented, actions: {
Button("Delete All", role: .destructive) {}
}, message: {
Text("Are You Sure?")
})
.padding()
}
}```
Which results in

The destructive button is almost unreadable. WCAG score is 1.4, far below the minimum recommended 4.5.
I found [this post](https://stackoverflow.com/q/66448869) on SO going back to Big Sur, but not on this forum.
Any known workarounds (except for building my own dialogs, which I am trying to avoid)?
Using confirmationDialog instead of alert does not make a difference.
I have a PDF which contains geocoordinates. I'm extracting out that image with the following code (this is for an iOS application):
guard let cgDocument = CGPDFDocument(overlay.pdfUrl as CFURL) else { return }
guard let cgPage = cgDocument.page(at: 1) else { return }
var boundingRect = self.rect(for: overlay.boundingMapRect)
let pdfPageRect = cgPage.getBoxRect(.mediaBox)
let renderer = UIGraphicsImageRenderer(size: pdfPageRect.size)
var img = renderer.image { ctx in
UIColor.white.set()
ctx.fill(pdfPageRect)
ctx.cgContext.translateBy(x: 0.0, y: pdfPageRect.size.height)
ctx.cgContext.scaleBy(x: 1.0, y: -1.0)
ctx.cgContext.drawPDFPage(cgPage)
}
Once I have that image, I then need to adjust it to fit the specific coordinate corners. For that, I'm doing the following using a perspectiveTransform:
let ciImg = CIImage(image: img)!
let perspectiveTransformFilter = CIFilter.perspectiveTransform()
perspectiveTransformFilter.inputImage = ciImg
perspectiveTransformFilter.topRight = cartesianForPoint(point: ur, extent: boundingRect)
perspectiveTransformFilter.topLeft = cartesianForPoint(point: ul, extent: boundingRect)
perspectiveTransformFilter.bottomRight = cartesianForPoint(point: lr, extent: boundingRect)
perspectiveTransformFilter.bottomLeft = cartesianForPoint(point: ll, extent: boundingRect)
let txImg = perspectiveTransformFilter.outputImage!
img = UIImage(ciImage: txImg)
The original image is 792 x 612 (a landscape PDF) but the boundingRect covering the coordinates is 25625 x 20030. Obviously when I try to draw the image into that bounding box the app runs out of memory (25625 x 20030 x 4 is around 2GB of memory).
What I'm struggling with is - how do I correctly scale this image to fit into the bounding box even though the bounding box is, oh, 10x the resolution of the actual device? There's some key CoreGraphics thing I'm sure I'm missing here.
I have installed the iOS 26 Beta on my device and conducted a comprehensive functionality test of my iOS application, which I designed and developed. The application includes a feature that allows users to share images directly to X (formerly Twitter) and Facebook.
During testing, I encountered an issue where the icons for X (formerly Twitter) and Facebook do not appear in the share dialog, despite both apps being installed on the device. This issue prevents users from sharing images to these platforms directly from the app.
Steps to Reproduce:
1.Install iOS 26 Beta on a compatible device.
2.Ensure that both the X (formerly Twitter) and Facebook apps are installed and logged in on the device.
3.Open the iOS application and navigate to the image sharing feature.
4.Attempt to share an image using the share dialog.
5.Observe that the icons for X (formerly Twitter) and Facebook are missing from the share options.
Expected Behavior:
The share dialog should display icons for X (formerly Twitter) and Facebook, allowing users to share images directly to these platforms.
Actual Behavior:
The icons for X (formerly Twitter) and Facebook do not appear in the share dialog, preventing direct sharing to these platforms.
Code Implementation:
I have not implemented any code to exclude X (formerly Twitter) and Facebook from the share options. Below is the relevant code for controlling the share screen:
let activityViewController = UIActivityViewController(activityItems: activityItems, applicationActivities: applicationActivities)
let excludedTypes = [
UIActivity.ActivityType.assignToContact,
UIActivity.ActivityType.print,
]
activityViewController.excludedActivityTypes = excludedTypes
activityViewController.completionWithItemsHandler = completion
self.present(activityViewController, animated: true, completion: nil)
As shown in the implementation, there is no exclusion of X (formerly Twitter) and Facebook, yet their icons do not appear in the share dialog.
I’d like to know if Apple currently supports any public API or entitlement for blocking in-app screenshots on iOS. If no such API exists, what is the officially recommended approach for App Store apps to prevent or react to screenshots of sensitive content in a banking app? I have tried using a hidden UITextField with isSecureTextEntry = true and observing UIApplication.userDidTakeScreenshotNotification, but these methods do not block the initial screenshot. Could you please advise how to block screenshots in my app?
Topic:
UI Frameworks
SubTopic:
UIKit
In one of my applications I use several List views with Sections. After upgrading to Sequoia I faced the issue, that after selecting an item, the List suddenly scrolls to a different position. Sometimes the selection even gets out of the view, but in every case a double click just went to the wrong item.
At one list I found out, that the issue could be solved after changing the data source. I used a computed property, what seems to be a stupid idea. After changing this it now works.
Unfortunately there is another List, where this didn't bring the solution. And unfortunately, I cannot reproduce the issue in a code example. One guess of mine is, that it could be related to the fact, that the rows have different heights (because in some are two lines of text and in some are three). And it seems to happen only in very long lists.
It worked perfectly in Sonoma.
Does anyone face the same issue?
Topic:
UI Frameworks
SubTopic:
SwiftUI
My app doesn't respond on iPhone Air iOS 26.1.
After startup, my app shows the main view with a tab bar controller containing 4 navigation controllers. However, when a second-level view controller is pushed onto any navigation controller, the UI freezes and becomes unresponsive. The iPhone simulator running iOS 26.1 exhibits the same problem.
The debug profile shows CPU usage at 100%.
However, other devices and simulators do not have this problem.
With iOS 26.1 we started seeing a bug that only appears on iPhone Air. This bug is visible with simulators too. I have tried so many different ways to fix the issue, but Instruments Profiler is pointing at UIKitCore.
We load a tab bar, when the user attempts to switch a tab, the app hangs and never recovers. It happens right as the animation of the Glass bubble is in progress.
I have tried a UIKit Tab bar, a SwiftUI Tab bar. I tore out AppDelegate and did a direct @main SwiftUI entry for my application. This issue appears with every tab bar instance I try.
I attempted to disable LiquidGlass by utilizing this flag UIDesignRequiresCompatibility in my plist, but the flag seems to be ignored by the system.
I am not sure what else to try. I have a trace file if that is helpful. What else can I upload?
Here is what the code looks like.
struct ContentView: View {
@State private var selectedTab = 2
var body: some View {
TabView(selection: $selectedTab) {
Text("Profile")
.tabItem {
Label("Me", systemImage: "person")
}
.tag(0)
Text("Training")
.tabItem {
Label("Training", systemImage: "calendar")
}
.tag(1)
Text("Home")
.tabItem {
Label("Home", systemImage: "house")
}
.tag(2)
Text("Goals")
.tabItem {
Label("Goals", systemImage: "target")
}
.tag(3)
Text("Coach")
.tabItem {
Label("Coach", systemImage: "person.2")
}
.tag(4)
}
}
}
#Preview {
ContentView()
}
and AppView entry point
import SwiftUI
@main
struct RunCoachApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
Hello,
While integrating the Liquid Glass UI introduced in iOS 26 into my existing app, I encountered an unexpected issue.
My app uses a UITabBarController, where each tab contains a UINavigationController,
and the actual content resides in each UIViewController.
Typically, I perform navigation using navigationController?.pushViewController(...) and hide the TabBar by setting vc.hidesBottomBarWhenPushed = true when needed.
This structure worked perfectly fine prior to iOS 26, and I believe many apps use a similar approach.
However, after enabling Liquid Glass UI, a problem occurs.
Problem Description
From AViewController, I push BViewController with hidesBottomBarWhenPushed = true.
BViewController appears, and the TabBar is hidden as expected.
When performing a swipe-back gesture, as soon as AViewController becomes visible, the TabBar immediately reappears (likely due to A’s viewWillAppear).
The TabBar remains visible for a short moment even if the gesture is canceled — during that time, it is also interactable.
Before iOS 26, the TabBar appeared synchronized with AViewController and did not prematurely show during the swipe transition.
Tried using the new iOS 18 API:
tabBarController?.setTabBarHidden(false, animated: true)
It slightly improves the animation behavior, but the issue persists.
If hidesBottomBarWhenPushed is now deprecated or discouraged,
migrating entirely to setTabBarHidden would require significant refactoring, which is not practical for many existing apps.
Is this caused by a misuse of hidesBottomBarWhenPushed,
or could this be a regression or design change in iOS 26’s Liquid Glass UI?