In DEVICE 6, form follows narrative and goes beyond the usual constructs of games, books, and apps. Mesmerizing and immersive with exquisite design and high production value, this 1960s thriller-inspired app defies definition. It plays with the conventions of games and literature, entwines story with geography, and blends puzzle and novella to draw players into a mystery of technology and neuroscience. This innovative app was developed with Unity and extensively tuned for iOS. From the cinematic opening title sequence to the final chapter, DEVICE 6 is to be experienced.
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Based in Malmö, Sweden, Simon Flesser and Magnus “Gordon” Gardebäck founded the company in 2010. Their mission is to create games that integrate the usability of iOS into the game narrative, not just through interaction design but also through the philosophy behind the product. They collaborate with creatives in other fields, like writers and musicians, to gain new perspectives and ideas.