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Reply to The installer package includes files that are only readable by the root user
As I mentioned above, I’m a big fan of using GUI apps to explore installer packages. However, I think this is a case where it makes sense to use the command-line tools rather than an app, because that gives you a more direct view of what’s going on. I created a new test project, add a restricted entitlement to it, and then exported an App Store Connect installer package. This is what I see: % xar -xf Test788895.pkg % lsbom com.example.apple-samplecode.Test788895.pkg/Bom . 0 0/0 ./Test788895.app 40755 0/0 ./Test788895.app/Contents 40755 0/0 ./Test788895.app/Contents/Info.plist 100644 0/0 1582 981317462 ./Test788895.app/Contents/MacOS 40755 0/0 ./Test788895.app/Contents/MacOS/Test788895 100755 0/0 202608 1379559329 ./Test788895.app/Contents/PkgInfo 100644 0/0 8 742937289 ./Test788895.app/Contents/Resources 40755 0/0 ./Test788895.app/Contents/Resources/MainMenu.nib 100644 0/0 14262 622228364 ./Test788895.app/Contents/_CodeSignature 40755 0/0 ./Test788895.app/Contents/_CodeSignature/CodeResources 100644
Topic: Code Signing SubTopic: General Tags:
Jun ’25
Reply to FSKit module mount fails with permission error on physical disks
Please file a bug about this specific case (system r/o NTFS driver blocks r/w FSKit driver) and then post that bug number back here. I have filed a bug: FB18230524 You might also try including -t nontfs. I haven't tried it, but I believe that would exclude the kernel NTFS driver while leaving yours as an option. It looks like mount (without -F) tries to use literal non-existent nontfs filesystem in this case: $ mount -t nontfs disk2s2 ./mnt mount: exec /Library/Filesystems/nontfs.fs/Contents/Resources/mount_nontfs for /Users/user/temp/fstest/mnt: No such file or directory mount: /Users/user/temp/fstest/mnt failed with 72 You ran mount as root, correct? I currently run mount as a normal administrator user (otherwise this workaround would need a helper with elevated privileges to be used in the app). However, I also attempted to run it as root. In that case the mount -F command fails without providing a specific error message. $ sudo mount -F -t abcd_ntfs disk11 ./mnt mount: Unable to invoke task # mount -F -t
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’25
Reply to Transparent proxy crash on macOS 15.5
Thanks for that crash report. We’ve definitely seen similar crash reports but they seem to be pretty uncommon, and I don’t see any indication that there’s been a big increase with macOS 15.5. Thread 3 of your crash report suggests that you’re using a custom crash reporter. I fundamentally mistrust such things, for the reasons I explain in Implementing Your Own Crash Reporter. Any chance I can convince you to remove it? Have you been able to reproduce this in-house? Or are you limited to crash reports coming in from the field? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jun ’25
IOS 26,BLE Localname is truncated to 6 bytes
When I startAdvertising, my localName is long,Will not be truncated and the type is 0X09; self.advertisementData = @{CBAdvertisementDataLocalNameKey: localDevName, CBAdvertisementDataServiceUUIDsKey: @[[CBUUID UUIDWithString:serviceUUID]] }; [self.peripheralManager startAdvertising:self.advertisementData]; IOS 18.5: The service uuids in ADV_IND occupies 24 bytes, the local name in SCAN_RESP is 20 bytes in size and has not been truncated, and there is no manufacturer specific data in SCAN_RESP;You can view the following image: But in IOS26, why is the local name truncated to only 6 bytes for the same message, and why does SCAN_RESP always contain Manufacturer Specific Data; Why is there such a big difference, and what changes has iOS 26 made for broadcasting? Is it necessary to include Manufacturer Specific Data in the IOS 26 SCAN.RESP message? What documents are available for reference? Is there any way to ensure that the local name is not truncated? Is there a maximum length limit Are there other wa
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Jun ’25
Reply to Widget error upon restore iPhone: The file "Name.sqlite" couldn't be opened
I confirmed upon restore the sqlite file exists but sqlite-wal does not - it won’t open without that file. Correct. For context, WAL stands for Write-Ahead Logging and is part of the architecture sqlite uses to maintain data integrity. I guess/suspect that it's not be backed up because, assuming the database is being properly managed, it should generally be empty anytime it would have been backed up (because the contents were merged into the file at close/suspend). You can read more about it here: https://www.sqlite.org/wal.html But the critical point is: ...Beginning with version 3.22.0 (2018-01-22), a read-only WAL-mode database file can be opened if the -shm and -wal files already exist or those files can be created or the database is immutable. SO, basically, yes, what you're seeing is expected behavior. Shifting to the workaround side, I would to three things: (1) Implement a fallback there's a problem, open the app UI. It's likely that you've identified the primary (possibly only) issue here, but I'm a
Jun ’25
Reply to FSKit module mount fails with permission error on physical disks
However, since the default NTFS read-only driver is already present in macOS, this introduces an additional challenge. Please file a bug about this specific case (system r/o NTFS driver blocks r/w FSKit driver) and then post that bug number back here. While the basic behavior (prioritizing KEXTs over FSKit) is reasonably justifiable and difficult to address, I think the specific issue around r/o NTFS is important (and narrow) enough that we might want to consider a special cased solution. So, the proper solution (using DiskArbitration) seems to be blocked architecturally Note that there is also a bug in DiskArb that is preventing FSKit volumes from working correctly. See this thread for more details. This leaves mount -F as the only means to mount the NTFS volume via FSKit. You might also try including -t nontfs. I haven't tried it, but I believe that would exclude the kernel NTFS driver while leaving yours as an option. However, even that doesn't work for volumes on real (non-RAM) disks due to permission iss
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’25
Reply to iOS 18 beta bug: NavigationStack pushes the same view twice
After multiple testing of my solution above I ran into other issues (that occur on iOS 18.0 no matter if this fix is in place or not). A view is pushed back after I pop from it. Any help would be greatly appreciated. It might be because I am using @Environment(.dismiss) var dismiss but the app is too big to completely break it apart just because Apple broke the navigation of SwiftUI in iOS 18.0. Guess I have to accept it and show some message to users on this specific iOS version.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jun ’25
Reply to What good is NSBitmapFormatAlphaNonpremultiplied?
Perhaps you may be able to get at the data you're interested in by extracting the NSBitmapImageRep from your NSImage and accessing the data you want in there. Yes, I can do that, but then I'm not sure whether I'm dealing with big-endian or little-endian data, whether alpha is first or last, maybe even whether the data is 16 bit or floating-point, so it's a pain. The trouble with vImageUnpremultiplyData_ARGB8888 is that unpremultiplying is a lossy operation. In the extreme case, if the alpha value is zero, you have no idea what the original RGB values were.
Topic: Graphics & Games SubTopic: General Tags:
Jun ’25
Migrate Widgets from StaticConfiguration to IntentConfiguration
New features in WatchOS 26 with configurable widgets make it more important than ever that apps adopt IntentConfiguration options where applicable. I develop an app with an Apple Watch complication/widget on many many user's Watch faces around the world. I've completed updating my code to support WidgetKit and remove ClockKit. However, I face huge issues adding support for users to configure their widget/complications. If I update a widget to go from StaticConfiguration to IntentConfiguration, even when keeping the kind string the same, the widget disappears from the Watch face. This is an unacceptable user experience meaning I can't proceed with the migration. The problem is users will expect me to offer configuration in the Watch face soon for their widget/complication. Currently this process is done in a sub-optimal way in the app itself. A similar issue exists on iOS where the widget will just freeze indefinitely is migrated. This issue still occurs on the iOS 26 and WatchOS 26 betas. So how to move this
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Jun ’25
Reply to New developer question - exporting Apple Watch data to central server
Nothing to do with networking is ever “basic” |-: [quote='788567021, Cassian93, /thread/788567, /profile/Cassian93'] [what’s] the best way to take consenting users' Watch data from Apple Health Kit and send it to our central server? [/quote] The best approach depends on the networking protocol spoken by your server. Presuming it’s HTTPS, I generally recommend using URLSession directly from your app. URLSession supports two style of session: Standard sessions Background sessions A standard session is best for small amounts of data where latency is critical. A background session is best for situations where latency isn’t such a big deal, or where you have a lot of data to upload. URLSession is one of our better documented APIs. Start with URL Loading System. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Jun ’25
Game Rejected due to 4.3 Design Spam!
So game I created a racing game with open world , all content was made by me from scratch , I understand the appstore was flooded by racing games like mine , but if u compare , test and etc it has been much better , when I started to develop this game , I think about quallity and good experience for users because I've seen what a trash games on the appstore , with screenshots from gta 5 and the game by itself is really just an asset , I aldo bought an asset , but I modified amd added an half of things in this car physics asset , more than half of this asset modified , I'm worked on this game about 4 years , I have big plans for this to update and work more to give to users a console like physics and experience , right now I tried to add some features to my game and adding online mode , the main idea of The game was an open world racing game like forza horizon , with similar car physics , tuning system , and in feature updates with online races , rankings and etc , so what to do right now idk , just t
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Jun ’25
Reply to Screens added / removed continually when display turned off
The screens are both HDMI TV's, no USB hub. Interesting. How similar* are the two TVs? *Age, manufacturer, etc. The gap between these events is every 2-10 seconds. CGDisplayIsActive and Online returns true and Asleep returns false for all screen representations, physical or virtual. Huh. Further clarifying, what state is the machine tending to live in? In other words, which screen is it claiming to be attached to most of the time (while the display is off)? Also, the big question here is still this: Is the machine supposed to be asleep? __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Jun ’25
Reply to CarPlay not working on iOS 26 beta
Just wanted to check here to see if anyone else is running into the issue of CarPlay not working at all on iOS 26 Beta 1, even with the update on Friday. I plug my phone in (wired) and CarPlay never shows up. I've seen a Reddit thread where other folks are seeing the same thing. Have you filed a bug on this and, if so, what is the bug number? One thing to keep in mind here is that whether or not other people are experiencing a given issue doesn't actually matter when it comes to file bugs on our beta seeds. If think* you're experiencing a problem, then you should file a bug. That's true if you're the only person who seems to be having a given problem or if you find lots of people on the internet complaining about the problem. That's because, among many other reasons: It's entirely possible for a variety of unrelated problems to present the same way at the end user level. Even if EXACTLY the same problem is happening on all devices, it's entirely possible that the specific circumstances and details are very di
Topic: App & System Services SubTopic: Drivers Tags:
Jun ’25
Reply to Additional Questions Regarding App Launch Timing
I can't speak to timing, but what will happen has to happen in an iOS update. There will be a future version of iOS where an application that does not support the scene-based lifecycle will not launch. So, let's look at the options: You have an existing app on the App Store. You released it ages ago. It uses the app lifecycle. You have not updated it to use the scene-based lifecycle. This app will launch on older versions of iOS, but it will not launch on the new version of iOS. (This will trim a lot of old apps from the App Store.) You have an existing app on the App Store. You released it ages ago. It uses the app lifecycle. You update it to use the scene-based lifecycle. This app launches on the old versions of iOS, and the new version of iOS. You're developing an app in Xcode that supports an older version of iOS that allows the app lifecycle method, and your app uses that app lifecycle method. You can build this app and run it on that version of iOS without issue. It launches fine. If you attempt to run
Topic: UI Frameworks SubTopic: UIKit Tags:
Jun ’25
Reply to Push-to-Talk: Disable “Leave” Button in System Screen & APNs Only Triggered Once
Would it be possible to disable or hide the “Leave” button in the system screen? No. You can certainly file an enhancement request asking for use to provide/tweak what we show here, but the system is always going to provide some way for the user to directly stop the PushToTalk session. That's because one of the primary goals of the PushToTalk framework was providing user level control over this. I only receive the APNs push notification “type: voip-ptt“ once per active channel. My forum post here goes into this in depth, but the quick summary is that you shouldn't think of the PushToTalk framework's channel as the same thing as your apps. The PushToTalk framework's channel is simply it's connection to your app. There will ONLY ever be one of them and you should not be creating/leaving/joining that channel dynamically. You join it when your PTT session starts and you don't leave it until you session is done. Again, see my other forum post for more details on that means in practice. My app is running in the bac
Topic: App & System Services SubTopic: General Tags:
Jun ’25