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“show when run”

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Xcode won't run my app; it runs fine from Finder.
I'm developing in Objective C with Xcode on a Mac exclusively to run on Mac and all of a sudden when I try to run I get the message: a build only device cannot be used to run this target. If I go to the destination folder, the newly built app is there and runs from Finder, I just can't get it to run from within Xcode, which is inconvenient for testing. What setting am I missing or has changed? Up to now I could build and run with no problem.
1
0
99
Nov ’25
iPad not showing up in Xcode, but is showing up in iTunes
I am trying to build a hybrid app from Ionic, I have followed the instructions down to the letter, and I am persistantly stuck at the same point. No matter what I do, my iPad will not show up in xCode. I have searched for hours online, and every page I find is the same answer, find the device in your Devices, though some older replies say in your Organizer, then click use this as development device. I would love to be able to do that, but there is no device in my Devices window. When I click to add a new device, it tells me there are no devices connected to your mac. However, iTunes, which is open at the same time, is showing my iPad. I can sync with it, add music, do anything I want, except use it in xCode. Any help would be greately appreciated. I am somewhat new to xCode, so if you need any information I will gladly provide it, but you might have to help me get to it. This is seriously starting to drive me crazy, iTunes can see it an use it perfectly, but xCode refuses to see that it is e
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0
1.7k
Aug ’17
manageSubscriptionsSheet not showing
Trying to debug StoreKit on device using a sandboxed user. When I want to show manageSubscriptionsSheet, the screen flashes but nothing shows. This is visible in the console: SKEngagementRemoteViewTask: Presenting system engagement request. Request: {length = 5347, bytes = 0x62706c69 73743030 d4010203 04050607 ... 00000000 000012d7 } Present engagement request: {length = 5347, bytes = 0x62706c69 73743030 d4010203 04050607 ... 00000000 000012d7 }, clientBundleID: com.acme.myapp Finished presenting engagement request with view service There isn't much information in the documentation so I'm not sure if it's me not doing things correctly or a bug in iOS 17.2?
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918
Nov ’23
Running
hello. I'm trying to run my app and its keep giving my error massages. Failed to register bundle identifier: The app identifier Joe.Landmarks cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. and also this massage: No profiles for 'Joe.Landmarks' were found: Xcode couldn't find any iOS App Development provisioning profiles matching 'Joe.Landmarks'. thanks for the help.
0
0
371
Jan ’22
Not showing any of my build scripts?
Suddenly starting this evening, Xcode is no longer showing my my build scripts or is it showing me any of the other steps such as 'Copy Frameworks'. The left side where it shows line numbers is showing me a jumbled up count. I saved my project and it even overwrote all my scripts, effectively I've lost what I had!!!! Is anyone else seeing this? This is on the public release versions of Xcode and El Capitan.
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238
Oct ’15
Swift Playgrounds Learn To Code Not Showing Puzzle
Learn to code 1 module is not showing the puzzle on the right viewport. I can write commands and run them, but the puzzle viewport is just blue. Skipping through the lessons I can get maybe 5 of the puzzles to show up. When loading the puzzle viewport, playgrounds will automatically try to run code and fail. On the puzzles that show up, it won't try to run code after the initial loading. And the puzzle works just fine. Playgrounds V14.1 MacBook Pro 13-inch Late 2013 model Big Sur OS
0
0
446
Oct ’22
Code Coverage Not Showing In Editor
I have turned on code coverage (before running my unit tests), and clicked on Editor > Show Code Coverage, but the editor does not show the code coverage information along the right side of the editor window. It has appeared intermittantly, but then it will disappear for seemingly no reason. I am able to see code coverage information (the blue percentage bars for each class) in the Coverage tab of the reports navigator, but when I open any class in the editor, the coverage information does not appear along the right side of the window.Any ideas?Thank you!
3
0
5.8k
May ’17
Reply to Improve SearchBar
It's not the search string and the array is complete and when parseJson() is run it shows all the cells. When I type E it shows less cells when I type n it shows even less cells, when I type f it shows even less cells but when I delete the f it shows 0 cells and when I delete n it again shows 0 cells so I have to delete everything to restart everything. This function shows the number of cells I have displayed. func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { print(Number of cells:, cPlayerArr.count) return cPlayerArr.count }
Topic: Programming Languages SubTopic: Swift Tags:
Dec ’20
PacketTunnel - run vs run from xcode instruments
When I run my app extension the regular way, everything work just fine for few minutes and I can use the vpn I've configured, but then the extension crashes.When I run the app via xcode instruments, it's not crashing and I can use the vpn as expected.What can cause this weird behavior ? Which error I should look for ?
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1
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0
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260
Activity
Feb ’16
Xcode won't run my app; it runs fine from Finder.
I'm developing in Objective C with Xcode on a Mac exclusively to run on Mac and all of a sudden when I try to run I get the message: a build only device cannot be used to run this target. If I go to the destination folder, the newly built app is there and runs from Finder, I just can't get it to run from within Xcode, which is inconvenient for testing. What setting am I missing or has changed? Up to now I could build and run with no problem.
Replies
1
Boosts
0
Views
99
Activity
Nov ’25
how to show spatial photo on my Application
I tried to show spatial photo on my application by swiftUI's Image but it just show flat version of it even I Use Vision Pro, so, how can I show spatial photo to users, does there any options for this?
Replies
4
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0
Views
1.6k
Activity
Mar ’24
iPad not showing up in Xcode, but is showing up in iTunes
I am trying to build a hybrid app from Ionic, I have followed the instructions down to the letter, and I am persistantly stuck at the same point. No matter what I do, my iPad will not show up in xCode. I have searched for hours online, and every page I find is the same answer, find the device in your Devices, though some older replies say in your Organizer, then click use this as development device. I would love to be able to do that, but there is no device in my Devices window. When I click to add a new device, it tells me there are no devices connected to your mac. However, iTunes, which is open at the same time, is showing my iPad. I can sync with it, add music, do anything I want, except use it in xCode. Any help would be greately appreciated. I am somewhat new to xCode, so if you need any information I will gladly provide it, but you might have to help me get to it. This is seriously starting to drive me crazy, iTunes can see it an use it perfectly, but xCode refuses to see that it is e
Replies
0
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0
Views
1.7k
Activity
Aug ’17
manageSubscriptionsSheet not showing
Trying to debug StoreKit on device using a sandboxed user. When I want to show manageSubscriptionsSheet, the screen flashes but nothing shows. This is visible in the console: SKEngagementRemoteViewTask: Presenting system engagement request. Request: {length = 5347, bytes = 0x62706c69 73743030 d4010203 04050607 ... 00000000 000012d7 } Present engagement request: {length = 5347, bytes = 0x62706c69 73743030 d4010203 04050607 ... 00000000 000012d7 }, clientBundleID: com.acme.myapp Finished presenting engagement request with view service There isn't much information in the documentation so I'm not sure if it's me not doing things correctly or a bug in iOS 17.2?
Replies
2
Boosts
0
Views
918
Activity
Nov ’23
Running
hello. I'm trying to run my app and its keep giving my error massages. Failed to register bundle identifier: The app identifier Joe.Landmarks cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. and also this massage: No profiles for 'Joe.Landmarks' were found: Xcode couldn't find any iOS App Development provisioning profiles matching 'Joe.Landmarks'. thanks for the help.
Replies
0
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0
Views
371
Activity
Jan ’22
Admob is not showing
Hi everyone, Admob is not showing on my iOS app. When I try to find the app from admob setting page, I don’t see the app which is already listed at the store. Do you know any solution? Yusuke
Replies
5
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0
Views
5.3k
Activity
Feb ’21
Two Apple TV Apps running concurrently
Is there a way to create an Apple TV App that runs on top of all other Apple TV apps? This application would run in the corner of the screen to show workouts while a TV show is playing or other application is running.
Replies
0
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0
Views
392
Activity
Sep ’17
Not showing any of my build scripts?
Suddenly starting this evening, Xcode is no longer showing my my build scripts or is it showing me any of the other steps such as 'Copy Frameworks'. The left side where it shows line numbers is showing me a jumbled up count. I saved my project and it even overwrote all my scripts, effectively I've lost what I had!!!! Is anyone else seeing this? This is on the public release versions of Xcode and El Capitan.
Replies
0
Boosts
0
Views
238
Activity
Oct ’15
Swift Playgrounds Learn To Code Not Showing Puzzle
Learn to code 1 module is not showing the puzzle on the right viewport. I can write commands and run them, but the puzzle viewport is just blue. Skipping through the lessons I can get maybe 5 of the puzzles to show up. When loading the puzzle viewport, playgrounds will automatically try to run code and fail. On the puzzles that show up, it won't try to run code after the initial loading. And the puzzle works just fine. Playgrounds V14.1 MacBook Pro 13-inch Late 2013 model Big Sur OS
Replies
0
Boosts
0
Views
446
Activity
Oct ’22
Code Coverage Not Showing In Editor
I have turned on code coverage (before running my unit tests), and clicked on Editor > Show Code Coverage, but the editor does not show the code coverage information along the right side of the editor window. It has appeared intermittantly, but then it will disappear for seemingly no reason. I am able to see code coverage information (the blue percentage bars for each class) in the Coverage tab of the reports navigator, but when I open any class in the editor, the coverage information does not appear along the right side of the window.Any ideas?Thank you!
Replies
3
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0
Views
5.8k
Activity
May ’17
Startup image didn't show
When I use Launch Screen.storyboard to show the launch screen, sometimes it does show the startup image. What should I do ?
Topic: UI Frameworks SubTopic: UIKit Tags:
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0
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0
Views
180
Activity
Jun ’20
Xcode 15.1 beta playground Output not showing
I am new in Xcode. When I try to practice Swift code to run the code . When I press run its show nothing. I search to solve it through YouTube. But I can't.
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0
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0
Views
272
Activity
Nov ’23
Reply to Xcode Simulator m1 - can't pick images
I am having an issue regarding this when running our XCTest cases, where it will show an all white screen instead of the images for the image picker. It only happens when running our automation tests on an M1 and not Intel. We are using XCode 13.2.1.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Views
Activity
Jul ’22
Reply to Improve SearchBar
It's not the search string and the array is complete and when parseJson() is run it shows all the cells. When I type E it shows less cells when I type n it shows even less cells, when I type f it shows even less cells but when I delete the f it shows 0 cells and when I delete n it again shows 0 cells so I have to delete everything to restart everything. This function shows the number of cells I have displayed. func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int { print(Number of cells:, cPlayerArr.count) return cPlayerArr.count }
Topic: Programming Languages SubTopic: Swift Tags:
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Activity
Dec ’20