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Reply to Xcode 16 and iOS 18 project not compiling
I'm encountering an issue while trying to build my iOS app in Xcode for the simulator. Issue: Xcode Version: 15.x macOS Version: 14.x (Sonoma) Simulator: iPhone 16 Pro Error Message: Command ClangStatCache failed with a nonzero exit code Steps Taken: Cleaned build folder (Shift + Cmd + K) Deleted DerivedData (rm -rf ~/Library/Developer/Xcode/DerivedData) Updated Xcode and checked iOS SDK updates Disabled Clang Static Analyzer Cache None of these steps resolved the issue. Any help would be appreciated! Thanks in advance.
Mar ’25
Reply to Source Control Account Unavailable
I had the same thing today. Suddenly, randomly, after working for years, I got asked for my github password when trying to 'Push' to the github remote - even though I use SSH rather than passwords.And when I went to preferences/accounts, my github one was grayed out, and gave the same 'Account Unavailable message as you received.I fixed it by completely reinstalling XCode - following these steps I found on the Internet:Delete /Applications/XcodeDelete all files containing com.apple.dt in ~/Library/CachesDelete all files containing com.apple.dt in ~/Library/PreferencesOpen App Store.app, download and re-install Xcode.Create the Apple ID developer accountThat worked fine for me - though other people have reported varying results.I did try just deleing the caches and preferences first, before uninstalling/reinstalling XCode - but that didn't do the trick. I had to do the full re-install thing before it would work.
May ’19
Reply to Change in Xcode 7 prevents framework from compiling "building for OSX, but linking in object file built for iOS, for architecture x86_64"
Just googled around. Ran into this blog post:http://karp.id.au/post/xcode_7_linker_rules/if I have a file that has the supported architecture on it...and if I strip out the iOS ones because Apple doesn't want us using fat libraries, I'm still prevented from building...It seems pointless to prevent me from compiling because Xcode marked all the code as iOS...even though the code is the same. Guess there must be some reason why they are choosing to do this, though it feels a bit arbitrary to prevent a perfectly working library from running on a supported architecture.Edit:I just spent 75% of a day grabbing 5 popular open source, cross platform libraries an app i'm working on uses and created Xcode projects for each of them. Kind of a chore because they are all cross platform and require certain configurations in order to compile on OS X, and a lot of platform specific code for other platforms needed to be stripped out. There's like two billion lines of code
Oct ’15
Reply to Custom Instruments documentation?
I've write a blog entry about this topic, create custom Instruments in Xcode 10. It's written in spanish, but I'm sure you will understand the code easilyhttp://desappstre.com/how-to-custom-instruments-xcode/And below is the link to the GitHub project repositoryhttps://github.com/fitomad/Desappstre-CustomInstruments
Nov ’18
Reply to iOS Simulator Download
You can actually download the specific iOS versions you are looking for from this GitHub. For steps on how to install the file, check here: https://medium.com/macoclock/how-to-add-device-support-files-to-xcode-ce4ca5965092 I'm running 13.2.1 and I have up to 15.2
May ’22
Reply to Xcode cloud enterprise version
Hi @ericpoon2001, Great question. Today, Xcode Cloud supports self-hosted GitHub repositories and private dependencies. However, you can't host Xcode Cloud on-premise, it runs on Apple's cloud infrastructure. Please file a feature request using Feedback Assistant. Thanks!
Jun ’21
UITableView tutorial or github project without storyboard
I have reposted this from reddit as I have gotten no replies.Could anyone please recommend:Swift UITableView tutorials that are not using storyboards? Books, eBooks I can buy? Udemy stuff? I don't mind paying for it if it is worth it. Lately I have been watching letsbuildthatapp's tutorials and I realized I am learning much more if I am doing things programatically. Unfortunately, he does not delve deep into the data side of things, more like UI and right now I am interested in the data side especially. I have a subscription to Ray's website also, and it is excellent, except that there is nothing programatic there either. Or at least I have not found it.Alternatively, any recommendation for an existing Github project I could study. Again, one that was done programmatically, and one that is using UITableView and where the data side is relatively deep. I.e. editing, deleting, inserting, etc. (Saving with Core Data would be a plus).Thanks a bunch!
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Jan ’17
Reply to Xcode cloud Git Push on a Workflow
I'm also looking for a way to push a tag to origin whenever a build is published to TestFlight. I tried @leolobato's suggestion of using the GitHub PAT, but it was unsuccessful. After watching WWDC '21 Customize Your Advanced Xcode Cloud Workflows, it seems that the source code is not available in the environment where the post-build script is run. Therefore, I'm beginning think the path forward is to use a webhook combined with a microservice that interfaces with the GitHub API.
Aug ’22