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5.1.1

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Reply to Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0
You should be able to test from Xcode but you need a separate build config that doesn't include the arm64 architecture. iOS 5.1.1 devices don't know what to do with a 64 bit slice. The App Store performs some magic on the binary to make the 64 bit slice invisible to the device, but Xcode doesn't know how to do that. So you have to build a version without the 64 bit slice for testing directly from Xcode (or for ad hoc distribution for that matter).
Oct ’15
Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0
According to apple developer site info,'deployment target' must be set to at least 5.1.1 In order to support 64 bit in iOS apps, :https://developer.apple.com/library/ios/documentation/General/Conceptual/CocoaTouch64BitGuide/ConvertingYourAppto64-Bit/ConvertingYourAppto64-Bit.htmlAs I understand it - it means that a device with iOS 5.1.1 (32 bit) should be supported (but OS below 5.1.1 is not supported). However, when the app is installed using xCode (6.4) on iPhone4(iOS 5.1.1) I get the following error: Xcode cannot install or launch applications supporting the 64-bit architecture on devices running iOS versions prior to 6.0. This configuration is supported for distribution through the iOS App Store, but cannot be used during development with Xcode. To continue, edit the Run scheme action and select a build configuration that does not include the 64-bit architecture.The error says that this this version (5.1.1) supported on appstore but not on xcode. Does it mean
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Oct ’15
Reply to Xcode 7 crash at breakpoint
I am having the same problem - but not with C++ code. I am getting crashes most of the time when I stop at a break point (especially when I am near or in Swift code), and 100% of the time when I launch the visual debugger.I've been testing out other projects to try and reproduce the issue - but I can only confirm it only happens in our project (You can can check out master if you want to see: https://github.com/wikimedia/wikipedia-ios)I can also confirm that one of my teammates has the exact same issue… but another one does not. So it appears to be some combination of Project setup and Environment - but I haven't been able to track anything down concrete.Unfortunately setting CLANG_ENABLE_MODULE_DEBUGGING = NO is not fixing the crash for me. (I set it to NO on the project and all dependenies in the workspace). Any other thoughts for a workaround?Stack trace:Process: Xcode [55210] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 7.0.1 (8228) Build Info: IDEFrameworks-8
Oct ’15
Reply to AnimateWithTextures action crashes Xcode!
Hi Ben,I have exactly the same problem. Precisely, xcode crashes when two conditions in whichever order are met.1. An <animateWithTextures> action in a .sks file is selected in the editor.2. The attributes inspector for this particular action is active.Here is crash report.Process: Xcode [18315]Path: /Applications/Xcode-beta.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.1 (9061)Build Info: IDEFrameworks-9061000000000000~7Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [18315]User ID: 299565391Date/Time: 2015-09-28 18:03:30.670 +0800OS Version: Mac OS X 10.11.1 (15B17c)Report Version: 11Anonymous UUID: 91C5D987-2FFE-B992-3001-B6B884730489Time Awake Since Boot: 2700 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 7B60UNCAUGHT EXCEPTION (NSInval
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’15
Reply to Submitting iOS app for iPad-1 (iOS5.1)
Hi ishahak2If I include the standard architectures (both 32 and 64 bits), I'm getting an error saying that apps with 64-bits can't set their target to iOS 5.1. (see below)iOS 5.1 did not properly handle fat binaries with a 64-bit slice. iOS 5.1.1 was released to address this issue and it is the lowest iOS version you can deploy back to when distributing via the App Store. Set your deployment target to iOS 5.1.1. You can then continue to build a fat binary, with 64-bit and 32-bit slices.
Sep ’15
Reply to Xcode won't export Developer signed app
After doing that (I also use Sparkle), now Xcode 7 crashes when I try to export a Developer ID Signed application from the OrganizerProcess: Xcode [11920]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.0 (8223)Build Info: IDEFrameworks-8223000000000000~15Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [11920]User ID: 501Date/Time: 2015-09-18 07:52:42.112 -0400OS Version: Mac OS X 10.11 (15A282b)Report Version: 11Anonymous UUID: 98FBD7C6-A1F5-E174-F66F-39ECB5EA836CSleep/Wake UUID: 3A17E47B-4DDE-480D-BB55-042228B926E1Time Awake Since Boot: 400000 secondsTime Since Wake: 500 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 7A218UNCAUGHT EXCEPTION (NSInvalidArgumentException): -[NSTaggedPointerString count]: unrecognized selector
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’15
itunes connect doesn't recognise my builds when attempting to submit for review
Hello all, I have an app on app store but when I am trying to submit a new version , itunes connect doesnt find the new build. I archived the build from xcode 6.4 (6E35b) and uploaded to itunes connect . In the prerelease section I can see my new builds but when I want to select the build for submit for review it only says Submit your builds using Xcode 5.1.1 or later, or Application Loader 3.0 or later.I also tried with Application Loader and same problem.It worked in the past, I already updated my app several times, for some reason it stopped working now, maybe the new itunes connect is the problem or maybe I am doing something wrong.Anyone faced this issue ?
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Sep ’15
Reply to Undefined symbols: "_objc_readClassPair" when opening existing project in Xcode 7
I'm building against the OS X 10.8 SDK (copied from the Xcode 5.1.1 bundle).Huh? You copied the SDK from one version of Xcode and are using it in another? That’s not supported. The SDKs included in a given version of Xcode are the only SDKs supported by that SDK.Why are you doing this?Share and Enjoy — Quinn The Eskimo! Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Programming Languages SubTopic: General Tags:
Sep ’15
Reply to Undefined symbols: "_objc_readClassPair" when opening existing project in Xcode 7
I'm having the same problem. I'm building against the OS X 10.8 SDK (copied from the Xcode 5.1.1 bundle). My deployment target is also 10.8.The root of the problem seems to be that clang is automatically linking in the static library /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_macosx.a. As the linker error notes, this library references the symbol objc_readClassPair. However, that function wasn't added to libobjc until OS X 10.10. Hence, when linking against an earlier version, the symbol can't be found, and linking fails.I can get my project to link successfully by building against the 10.11 SDK. However, the resulting binary is still going to reference a function that isn't present on pre-10.10 systems. If _ARCLite__load is invoked on such a system, objc_readClassPair will be NULL, so presumably the app is going to crash. For that reason, this seems like a bug.
Topic: Programming Languages SubTopic: General Tags:
Sep ’15
simctl not working in Xcode 7.0 and Xcode 7.1 beta 1 - backboardd not loaded
UPDATED FOR Xcode 7In Xcode 7.0, I have not been able to install or uninstall apps with simctl.And there is a typo in the simctl help:$ xcrun simctl help ... get_app_container Print the path of the **intsalled** app's container ...Reproduce$ export DEVICE=F24BE4F9-36C5-4842-84A4-1EA2614B8A3E $ export APP=/path/to/CalSmoke-cal.app $ xcrun simctl boot $DEVICE $ xcrun simctl install $DEVICE $PATHExpectedTo see the app installed on the target simulator.FoundThe command hangs indefinitely. Xcode 7 GM$ xcrun simctl install $DEVICE $PATH An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2): Failed to install the requested application An application bundle was not found at the provided path. Provide a valid path to the desired application bundle.The APP does exist at path.The Simulator log shows that `backboard` is not loaded; that log message repeats indefinitely.$ tail -f ~/Library/Logs/CoreSimulator/F24BE4F9-36C5-4842-84A4-1EA2614B8A3E stern CoreSimulatorBridge[8316]: Requesting inst
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Sep ’15