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“xcode github”

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App Rejected Due to Guidelines 2.3.10 and 3.1.1 — External Links to GitHub Page
Hi All, So I have been trouble publishing my app on App Store as it keeps rejected by App Review. Specifically guideline 2.3.10 and 3.1.1. Although I don't have any metadata for third-party services in my app or tip button anywhere within my apps binary. I do however have external links to my projects help and Github which have that information, which I am getting rejected for. However, I want those external links because I need to have google play on the projects github page so users can know that are visiting to github that they can also download it officially from those sources as well. It is also useful to tell users that those are the only official platforms that I support, and downloading from anywhere else is not advised. Is there an acceptable solution where the google play and donation link can be kept on the github page? It is not really built into the binary itself anyways so I thought it would be allowed. Here is an link to my projects repo in case that helps cl
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253
Jun ’25
Reply to Black bars when using simulator?
I am having the same issue when I run with the iPhone 6 or iPhone 5 simulator, but the screen looks correct when I run with the iPhone 4S simulator. I printed out UIScreen.mainScreen().bounds to see what was going on, and the dimensions were 320.0 X 480.0, regardless of which simulator I used! These dimensions are correct for iPhone 4S, but not the others. My code was working correctly prior to iOS 9 / XCode 7 / OS X 10.11 / Swift 2.0.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to XCode 15 warnings
For sure, Xcode may be very verbose and some warnings are hard to solve (even impossible). But you can silence the warnings and just keep errors. In the Issues navigator click on x at the bottom on the Filter line Could you show the real and more complete code, so that we can understand these hang pont (???) messages
Topic: UI Frameworks SubTopic: UIKit Tags:
Apr ’24
Reply to UDP broadcasts with expected replies
I have a UDP packet sniffer on the same LAN (a Raspberry Pi 4) at 10.0.1.125 . It reliably sees the UDP broadcast packet from 10.0.1.128 (the Mac) when I run the UDP broadcast code on the Mac. There is a UDP responder on the network at 10.0.1.122 (hidden inside an FPGA). Pinging 10.0.1.122 from the Mac (10.0.1.128) works. Pinging the Mac (10.0.1.128) from the Pi (10.0.1.125) also works. The Pi and an older Mac running identical UDP broadcast code sees the UDP response from 10.0.1.122 reliably, in response to identical UDP broadcast packets (as seen by the Pi 4 sniffer). The sender address in the UDP response packet is 10.0.1.122 (as received on the older Mac and Pi). Sending UDP packets directly (not broadcast) from a newer updated Mac (10.0.1.128) to the responder (10.0.1.122) and receiving UDP replies works great. But the newer Mac after updating to the latest macOS 10.15.7 with Xcode 12.0.1 never sees any UDP replies to UDP broadcast packets. So the broadcast code used t
Oct ’20
Reply to System Extension crashing
Ah, still there are some subtle diffences that I don't understand...If I create a command line App from the EP sec example from Okram's github, I can debug thru xcode ( once I launched the xcode from root's command line). But it does not work ( i.e. superuser privilage fails ) when I try the same steps with the Firewall extension that has the same code embedded in it.-prokash
Topic: App & System Services SubTopic: Drivers Tags:
Jan ’20
Reply to Xcode on iPad?
Is there a way of coding and publishing apps on a iPad natively? NO. Is there any plans of Xcode coming to iPad? Apple rarely talks about future plans of development system, except in WWDCs. And Apple has not announced any of such plans till now. You should better check this old thread: Xcode for iPad Pro - https://developer.apple.com/forums/thread/17585 Or this relatively new thread: Will X Code be coming to the ipad Pro ? - https://developer.apple.com/forums/thread/652028
Nov ’20
400, 401 and 403 errors whilst trying to fetch private repos from Github API.
Just as a buffer, I’m not super familiar with anything other than iOS development and don’t have a fat lot of experience with oAuth but I was trying to make a little personal app which includes signing in with GitHub (using oAuth) and then making a request to fetch my private repos. I’ve hit a wall, I’m absolutely stumped and I'm looking for some pointers. I’ve been reading the documentation on GitHub for most of the day and still can’t grasp what the actual issue is. I’ve tried copious different url request variants and I whilst I can return my public repos, I keep hitting a while wall whilst trying to get a list of ALL my repos, including private repos. https://docs.github.com/en/rest/repos/repos?apiVersion=2022-11-28#list-repositories-for-the-authenticated-user I’ve been followed the api docs for getting the list of repos for an authenticated users. I can see I have complete read write access for all private repos for my register ‘GitHub oAuth App’. I have my access token which h
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751
Apr ’23
Reply to Load a 3D Model from internet?
The Preview application uses Scene Kit to preview Collada files, so it does work on OS X. I also it witnessed it my own apps. I've never heard of Xcode optimizing Collada files.Either it does not work properly on iOS or your downloading code is buggy. Which error do you get, by the way ?
Topic: Graphics & Games SubTopic: SceneKit Tags:
Feb ’16
Reply to macOS 26: Menu bar icon not showing for Python app running PySide6
Thank you Quinn! You'd need to be logged in into GitHub to see the download button. I sent you the DMG via email in case you don't have a GitHub account.
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Nov ’25
App Rejected Due to Guidelines 2.3.10 and 3.1.1 — External Links to GitHub Page
Hi All, So I have been trouble publishing my app on App Store as it keeps rejected by App Review. Specifically guideline 2.3.10 and 3.1.1. Although I don't have any metadata for third-party services in my app or tip button anywhere within my apps binary. I do however have external links to my projects help and Github which have that information, which I am getting rejected for. However, I want those external links because I need to have google play on the projects github page so users can know that are visiting to github that they can also download it officially from those sources as well. It is also useful to tell users that those are the only official platforms that I support, and downloading from anywhere else is not advised. Is there an acceptable solution where the google play and donation link can be kept on the github page? It is not really built into the binary itself anyways so I thought it would be allowed. Here is an link to my projects repo in case that helps cl
Replies
2
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0
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253
Activity
Jun ’25
Reply to Black bars when using simulator?
I am having the same issue when I run with the iPhone 6 or iPhone 5 simulator, but the screen looks correct when I run with the iPhone 4S simulator. I printed out UIScreen.mainScreen().bounds to see what was going on, and the dimensions were 320.0 X 480.0, regardless of which simulator I used! These dimensions are correct for iPhone 4S, but not the others. My code was working correctly prior to iOS 9 / XCode 7 / OS X 10.11 / Swift 2.0.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’15
Reply to Opening the Preferences Pane Crashes Xcode
Unfortunately, this isn't of any help. But I am seeing a very similar problem after updating to Big Sur. Xcode crashes immediately from Preferences when trying to access the Git subtab under Source Control, or when trying to add a GitHub account under Accounts. Very frustrating.
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Nov ’20
Cannot create GitHub remote
I have an organization. I upgraded it. But then added my account but it does not see my organization??
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1
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422
Activity
Jun ’17
Reply to XCode 15 warnings
For sure, Xcode may be very verbose and some warnings are hard to solve (even impossible). But you can silence the warnings and just keep errors. In the Issues navigator click on x at the bottom on the Filter line Could you show the real and more complete code, so that we can understand these hang pont (???) messages
Topic: UI Frameworks SubTopic: UIKit Tags:
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Activity
Apr ’24
Reply to UDP broadcasts with expected replies
I have a UDP packet sniffer on the same LAN (a Raspberry Pi 4) at 10.0.1.125 . It reliably sees the UDP broadcast packet from 10.0.1.128 (the Mac) when I run the UDP broadcast code on the Mac. There is a UDP responder on the network at 10.0.1.122 (hidden inside an FPGA). Pinging 10.0.1.122 from the Mac (10.0.1.128) works. Pinging the Mac (10.0.1.128) from the Pi (10.0.1.125) also works. The Pi and an older Mac running identical UDP broadcast code sees the UDP response from 10.0.1.122 reliably, in response to identical UDP broadcast packets (as seen by the Pi 4 sniffer). The sender address in the UDP response packet is 10.0.1.122 (as received on the older Mac and Pi). Sending UDP packets directly (not broadcast) from a newer updated Mac (10.0.1.128) to the responder (10.0.1.122) and receiving UDP replies works great. But the newer Mac after updating to the latest macOS 10.15.7 with Xcode 12.0.1 never sees any UDP replies to UDP broadcast packets. So the broadcast code used t
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Oct ’20
Reply to Building dnsextd(8) for macOS in 2022
Looks like building 1557.120.7 from the GitHub releases is pretty different, the latest doesn't have an Xcode target for dnsextd. The patch is much smaller, but the Makefile doesn't collect the conf, man page, launchd plist and executable and put them in an appropriate structure. dnsextd.txt
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Jun ’22
Reply to ITMS-90725: SDK version issue (iOS 17 SDK)
I ran into this same issue, the problem was with github actions. We had our runner set to macos-latest. This uses macos version 12 which does not support xcode version 15. Had to update the runs-on to macos-13 and in our Fastfile we specify the version of code to 15.2.
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Mar ’24
Reply to Adding a profile to Xcode broke building, pod install fails
You should continue the conversation with the Cocoapods folks in the GitHub thread you linked to. If you're able to create this error without Cocoapods being part of your project, then we'd like to see that Xcode project attached to an Apple bug report to investigate further. You can post the FB number of that bug report here.
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Apr ’25
Reply to System Extension crashing
Ah, still there are some subtle diffences that I don't understand...If I create a command line App from the EP sec example from Okram's github, I can debug thru xcode ( once I launched the xcode from root's command line). But it does not work ( i.e. superuser privilage fails ) when I try the same steps with the Firewall extension that has the same code embedded in it.-prokash
Topic: App & System Services SubTopic: Drivers Tags:
Replies
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Views
Activity
Jan ’20
Reply to Xcode on iPad?
Is there a way of coding and publishing apps on a iPad natively? NO. Is there any plans of Xcode coming to iPad? Apple rarely talks about future plans of development system, except in WWDCs. And Apple has not announced any of such plans till now. You should better check this old thread: Xcode for iPad Pro - https://developer.apple.com/forums/thread/17585 Or this relatively new thread: Will X Code be coming to the ipad Pro ? - https://developer.apple.com/forums/thread/652028
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Views
Activity
Nov ’20
400, 401 and 403 errors whilst trying to fetch private repos from Github API.
Just as a buffer, I’m not super familiar with anything other than iOS development and don’t have a fat lot of experience with oAuth but I was trying to make a little personal app which includes signing in with GitHub (using oAuth) and then making a request to fetch my private repos. I’ve hit a wall, I’m absolutely stumped and I'm looking for some pointers. I’ve been reading the documentation on GitHub for most of the day and still can’t grasp what the actual issue is. I’ve tried copious different url request variants and I whilst I can return my public repos, I keep hitting a while wall whilst trying to get a list of ALL my repos, including private repos. https://docs.github.com/en/rest/repos/repos?apiVersion=2022-11-28#list-repositories-for-the-authenticated-user I’ve been followed the api docs for getting the list of repos for an authenticated users. I can see I have complete read write access for all private repos for my register ‘GitHub oAuth App’. I have my access token which h
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1
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0
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751
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Apr ’23
Can I use swift with 3rd party SDK, or should I look only for programming with X-code!?
Just a general question, can i use swift together wit 3rd party SDK.So if not, I will look only into the Xcode....I have SDK for a mindwave mobile plus device, which I would like to connect to. Many thanks in advance.
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2
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0
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1.5k
Activity
Dec ’17
Reply to Load a 3D Model from internet?
The Preview application uses Scene Kit to preview Collada files, so it does work on OS X. I also it witnessed it my own apps. I've never heard of Xcode optimizing Collada files.Either it does not work properly on iOS or your downloading code is buggy. Which error do you get, by the way ?
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Feb ’16