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xcode github

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Reply to Load a 3D Model from internet?
The Preview application uses Scene Kit to preview Collada files, so it does work on OS X. I also it witnessed it my own apps. I've never heard of Xcode optimizing Collada files.Either it does not work properly on iOS or your downloading code is buggy. Which error do you get, by the way ?
Topic: Graphics & Games SubTopic: SceneKit Tags:
Feb ’16
400, 401 and 403 errors whilst trying to fetch private repos from Github API.
Just as a buffer, I’m not super familiar with anything other than iOS development and don’t have a fat lot of experience with oAuth but I was trying to make a little personal app which includes signing in with GitHub (using oAuth) and then making a request to fetch my private repos. I’ve hit a wall, I’m absolutely stumped and I'm looking for some pointers. I’ve been reading the documentation on GitHub for most of the day and still can’t grasp what the actual issue is. I’ve tried copious different url request variants and I whilst I can return my public repos, I keep hitting a while wall whilst trying to get a list of ALL my repos, including private repos. https://docs.github.com/en/rest/repos/repos?apiVersion=2022-11-28#list-repositories-for-the-authenticated-user I’ve been followed the api docs for getting the list of repos for an authenticated users. I can see I have complete read write access for all private repos for my register ‘GitHub oAuth App’. I have my access token which h
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Apr ’23
Code Snippets sync on all device or iCloud or Github?
I start to feel the need for code snippets :-)i just create my first one, and then i remembered that i often erase my computer, and i have two computers that i use xCode on (MacBook and MacBook Air).How to keep those snippets on all machine in sync and/or bring them back after a clean install.i found this xCode plugin which is 5 years old, i do not know if it workhttps://github.com/acoomans/ACCodeSnippetRepositoryPluginbut i guess the best way for me would be to have this xcode pref on icioud drive i am not sure but i think that is system preference -> keyboard -> text all replacement created there are sync to new machine,it would be nice to have something like that for snippetsof maybe it is already like that any suggestions Thank you
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Dec ’18
Reply to Unable to discover services for retrieved peripheral
Have you found any solution? I am having the same problem using XCode 7 and Swift, and testing on an iPhone 6s running 9.x and a 6 running 8.3. The discovery of the peripheral succeeds, the connect succeeds, but the call to discoverServices never results in a While I can't find it documented in any Apple materials, I see comments that the didDiscoverServices call back should be called no matter what - either with an error or a collection of services. I have tried passing in an array of services to look for, as well as nil. I have tried waiting several minutes. I have another app that consistently connects to the same peripheral using the same service, so I know the problem is with code. I also tried running a project from github that uses the same basic connection (https://github.com/MichMich/nRF8001-Swift), and get the same results (after updating the project to work around a lot of complile errors for my updated environment).Finally, I also tried connecting to a different
Sep ’15
Reply to NSPersistentCloudKitContainer with public database doesn't work and is poorly documented
I've had a similar problem trying to get the boiler plate app code that is generated by Xcode for a new project to run correctly. The App (which worked in Xcode12.x) not tries to connect to iCloud and appears to have authentication problems... it generates failed to sync users messages when it tried to connect on a simulator that has a valid user signed in. Steps to repeat: Start a new project in Xcode 12.x with CloudKit and CoreData enabled Enable the remote notifications and iCloud capabilities, selecting CloudKit and creating a new container Make a couple of changes to the ContentView to fix the error in the generated code (needs to include a PaginationView and wrap the toolbar elements in ToolbarItem Views) Run on two signed-in simulators and observe the synchronisation working (noting that perhaps now you need to close the app and restart it for the sync to work, instead of the old minimise refresh trick) Close Xcode 12.x and start t
Jun ’21
Reply to building for OSX, but linking in object file built for iOS
I'm not actually using Xcode for anything. It's there because it supposedly has the pieces to do this build. The build simply uses makefiles that invoke a gcc binary.This Mac was recently upgraded to OS X v10.10.5 from an older version (I forget what it was) by a contractor. Prior to the upgrade, we had a configuration that worked for doing this build. The configuration had everything in the /Developer hierarchy, which the contractor says is the hierarchy that Xcode used to create. So, to your question about whether Xcode 7 can build an iOS dylib, I would think it can, since whatever older version of Xcode we had before was able to do it.I can copy the old /Developer hierarchy from the backup to the main disk, but with the newer version of OS X it no longer works. The contractor suggested installing Xcode v7.2.1, which is the newest Xcode that can be used with OS X v10.10.5. We did the install, but where the old /Developer hierar
Oct ’17
Reply to In-app purchase restore not work in 10.2.1
1) what is the error returned in restoreCompletedTransactionsFailedWithError2) Can you comment on this in my earlier post:One thing you wrote: We installed our app(v1.x) from the App store and then installed (v2.x) from Test filght. In this version, the buy In-app purchase and Restore options were provided.Installing an app over another app rather than deleting the first version will change the code that is run (i.e. you will get the options in v2.x) but it may not change the signature of the app - that is, the app installed from Xcode may think it was installed from the App Store and seek out the production environment rather than the sandbox environment for all IAP functions.
Topic: App & System Services SubTopic: StoreKit Tags:
Mar ’17
Reply to iOS IKEv2 Vpn Connection
can you upload the Xcode project to GitHub?Please drop me a line via email (my email address is in my signature).Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
May ’18
Reply to code signing - old Xcode, old Mac, new iOS
There’s two parts to this: Signing an app for iOS 15 Xcode support for iOS 15 The latter requires Xcode 13, which means at least macOS 11.3 (the table in Developer > Support > Xcode is something I like to keep handy). There’s no supported way around this. When it comes to code signing, the codesign tool is part of macOS and thus the code signature format you get is determined by your macOS version (Xcode only comes into play based on the arguments it passes to codesign). And AFAIK the macOS 10.15.x codesign is incapable of producing DER entitlements, which is what’s required by iOS 15 [1]. Honestly, the best way forward here is to get a new Mac. Everything else either puts your on an unsupported path, or will burn through a lot of your time, or some combination of the two. For example, macOS 10.15.x can run macOS 11 in a VM and so you could fire up a VM just to sign your code. However, that’s a significant amount of hassle
Topic: Code Signing SubTopic: General Tags:
Nov ’21
Reply to Xcode Cloud is not able to access swift-gen generated file
I'm also experiencing the issue, when digging into the logs a bit further I noticed that the file I generate in the build command is failing to be generated. This doesn't happen locally or when building in Github Actions - so seems specific to Xcode Cloud? I wonder if it is to due with the write permissions of the pluginWorkDirectory being different in Xcode Cloud or because of where DerivedData is located... Any suggestions on what steps I could add to the pre_xcodebuild.sh script would be really helpful!
Feb ’23