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Xcode

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Reply to In-app purchase restore not work in 10.2.1
1) what is the error returned in restoreCompletedTransactionsFailedWithError2) Can you comment on this in my earlier post:One thing you wrote: We installed our app(v1.x) from the App store and then installed (v2.x) from Test filght. In this version, the buy In-app purchase and Restore options were provided.Installing an app over another app rather than deleting the first version will change the code that is run (i.e. you will get the options in v2.x) but it may not change the signature of the app - that is, the app installed from Xcode may think it was installed from the App Store and seek out the production environment rather than the sandbox environment for all IAP functions.
Topic: App & System Services SubTopic: StoreKit Tags:
Mar ’17
XCODE with Proxy
Hi everyone,I facing a problem with proxy configuration for the XCODE program.I cannot add my Apple Account to XCODE. I receiving an generic error like Cannot connect to Apple. But, if I connect to Wi-fi (out of enterprise network), it's works.Has anyone faced a similar problem?Thank you.
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Mar ’19
Should I download Xcode 8.3 Beta 2 or Xcode 2.1 first?
Very urgent!I'm very new to xcode and app development in general. I've noticed that Xcode has terrible reviews in the app store, and has made me super hesitant to download it to work on developing my application. I have never used Xcode and this is a new macbook pro. Should i download the latest version of xcode or should i wait until Xcode 8.3 or something comes out. I don't want to code something now to only have it not work in the next version. I've read reviews where older xcode programs fail to work when it's opened in the latest version of xcode.Thanks!
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Feb ’17
Xcode 13 cannot run project generated by Xcode 12.5.1
Hello, I cannot use Xcode 13 in order to run the project previously generated by Xcode 12.5.1. I got an error message on install: The executable was signed with invalid entitlements. Domain: com.apple.dt.MobileDeviceErrorDomain Code: -402620394 How to reproduce: Open Xcode 12.5.1 and generate a new empty ios app. Press Run and see how it builds and runs on your device. Now open the same project with Xcode 13. Press Run and observe how it fails to install the app. Is it a bug?! How to make it work in new Xcode?! Thanks
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Sep ’21
Debugging from Xcode
Hi, ALL, First I want to apologize for a long post. I need to explain everything in order to get a best possible answer. I am a developer who started working on Mac + Xcode on the OSX 10.8. I made a project which contains a binary and couple of dylib's. On that Mac everything was working correctly. I was able to run the binaries and debug them from within Xcode. Relatively recently I bought myself a newer Mac with the version 10.13. I installed Xcode, grab the project from the GitHub, recompiled and tried to run it. Unfortunately it didn't run. It didn't even started. It failed somewhere in the assembly code before trying to access the very first C++ code I wrote.. I went back to the old Mac and everything is still works correctly there. I kind of concluded that somehow during the old Xcode project transitioning to the new Xcode, it changed the placement of the dylib binaries and when I try to run it it can't load dylib's and fails to start. WHat I also found is th
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Apr ’21
IOS app fails to build on Xcode 16 RC but had no issues on Xcode 15
Xcode 16 RC refuses to recognise my iPhone 13 mini running IOS 18 as a device and won’t compile onto it. Using the exact same setup I can compile onto my iPad running IOS 17.5. Xcode used to compile onto it (Xcode 15.x and iphone on IOS 17.x). My iphone is a known device in my developer account. I have switched on ‘Developer Mode’ in the iPhone Settings and rebooted. I am using an Apple lightning cable. I’ve tried changing USB ports. The Mac recognises it in Finder. On one app my minimum deployment is IOS 17. I have created a new app where the minimum deployment is IOS 18 and tried both in combinations, below. I can plug in my iPad running iPadOS 17 and Xcode 16 RC will compile successfully onto it (app is minimum deployment IOS 17) , just not my iPhone now that I upgraded it to IOS 18. I have: installed the Iphone 13 mini simulator with IOS 18 on Xcode 16 RC and compiled successfully to that with both apps. rebooted all devices and replugged all
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4.7k
Sep ’24
Xcode 7 Error: The operation couldn’t be completed.
My coworker has just installed the Xcode 7 beta onto his OS X 10.10 machine.Whenever he tries to build or execute a playground, he gets a popup with the message The operation couldn’t be completed. (Cocoa error -102.)He also gets the following message in Console:8/4/15 1:23:19.293 PM Xcode[813]: [MT] IDEPlaygroundDocument: Error encountered running playground: Error Domain=NSCocoaErrorDomain Code=-102 The operation couldn’t be completed. (Cocoa error -102.) UserInfo=0x7fdcee925780 {Error=LaunchServices: RegistrationFailed}Can someone please help us figure out what might be going wrong here? We've tried all the obvious things (restarting, reinstalling Xcode, etc.). The issue occurs only with Xcode 7 (latest) beta (i.e. issue does not reproduce in Xcode 6.x)
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Aug ’15