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“xcode github”

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Reply to Xcode 12 beta 4 - error compiling for Simulator
Lost 2 days on this - bah! Want to give REAL Kudos to those who actually helped solve this problem: stschwar @ github in this post: https://github.com/CocoaPods/CocoaPods/issues/10059 pointed to this SO post with a simple solution: https://stackoverflow.com/questions/63391793/xcode-12-build-target-in-wrong-order/63405201#63405201 XCode has a deserved 3 stars for many reasons, this is one of them! Counterproductivity kills.
Sep ’20
Reply to Xcode stuck waiting for device to unlock, waiting for symbols, etc.
@farajcontrollers @flarosa I have the same problem Xcode 15.0.1 and iOS 17.1.2 Does not work via USB or WiFi Already tried: 1 - Disable and activate the multiplath network in the device's developer options 2 - I updated xcode 3 - I changed USB 4 - I unpaired and paired the device 5 - I changed wifi networks to test and several other things I saw on stakoverflow and github. NOTHING YET
Dec ’23
Reply to How To Get Assembler Listing Of C++ Program In Xcode
Answering a slightly different question:In Xcode 7.1, select your C or Objective C source code file in the file inspector; then, in Xcode's Product menu, select Perform Action > Assemble yourSourceFile.mYou may have to play with Architectures in the selected Target's Build settings to select the 32 or 64 bit ISA you want to see.Also, with Xcode 7.x installed, from the OSX Terminal command-line, you could try:xcrun -sdk macosx swiftc -emit-assembly yourSourceFile.swiftorclang -S yourSourceFile.c
Oct ’15
Reply to In-app purchase restore not work in 10.2.1
The scenarios you are describing are quite confusing.One thing you wrote: We installed our app(v1.x) from the App store and then installed (v2.x) from Test filght. In this version, the buy In-app purchase and Restore options were provided.Installing an app over another app rather than deleting the first version will change the code that is run (i.e. you will get the options in v2.x) but it may not change the signature of the app - that is, the app installed from Xcode may think it was installed from the App Store and seek out the production environment rather than the sandbox environment for all IAP functions. And the error message you describe may indicate you had tramnsaction for which you did not call finishTransaction
Topic: App & System Services SubTopic: StoreKit Tags:
Mar ’17
Reply to NSAttributedString draw in rect
@DTS Engineer Thanks, again. I tried your code but it returns more or less the same rect as boundingRectWithSize:options:context:. So it returns the exact same height for a lower case x and an upper case X: x -> {{-66, 0}, {132, 303.63671875}} X -> {{-82.88671875, 0}, {165.7734375, 303.63671875}} Any idea? Thanks…
Topic: UI Frameworks SubTopic: AppKit Tags:
Aug ’24
Reply to How to develop a driverkit driver for USB device on macOS catalina
Thanks for your reply. I download the code from github, but it cannot compile.And Xcode has an error Signing for MyUserUSBInterfaceDriver requires a development team, Select a development team in the Signing & Capabilities editorThen I disable the Automatically manage signing in Signing&Capabilities editor , it shows MyUserUSBInterfaceDriver require a provisioning profile. How can I resolve the issue?
Topic: App & System Services SubTopic: Drivers Tags:
Jan ’20
Reply to UIButton extension method not called
So I had another look this morning. Running the app from Xcode 11.5 (11E608c) in an iPhone 11 iOS 13.4 simulator, the method in the extension is not called. However, if I terminate the app from Xcode (via the Stop button) and then relaunch it myself directly in the simulator the extension method is called. The same happens with an iPhone 11 iOS 13.5 simulator. On an iPhone 11 iOS 13.3 simulator it works in either case, whether it is launched from Xcode or not. I'll toss an example project on Github.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’20
Reply to iOS 16 crash
Look at this,hope it helps you - https://developer.apple.com/forums/thread/711820?answerId=745458022#745458022 Using a UITouch category to filter the deallocating object. - (BOOL)_wantsForwardingFromResponder: toNextResponder: withEvent: Github: https://github.com/SnowGirls/Objc-Deallocating . Just Drag the ObjcUtil.h/m and UITouch+FixCrashOnInputKeyboard.h/m into your Xcode project.
Topic: UI Frameworks SubTopic: UIKit Tags:
Feb ’23
Reply to Question regarding memory/processor CPU and number of images vs size of images.
So I just tried loading a plain green/grassy background image into my game. The background map was 1000 x 1000 but after testing it out I could actually use closer to 2000 x 2000 map size. The player in the game will need a lot of space to explore + at anytime there will be like 20 monsters chasing after him.When I loaded the 1000 x 1000 background image it started to get choppy as the player ventured towards the middle of the map. When he went closer to the sides or off the map the FPS went back up. I didn't use any fancy coding to break the map down into parts or tell xcode to do any of that for me.What do you suggest I do if I want to use a map around the size of 2000 x 2000... Please help and thank you for your time.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Aug ’15
Reply to Implementing a virtual serial port using DriverKit/SerialDriverKit
Hi, Look this Thread or Github
Topic: App & System Services SubTopic: Drivers Tags:
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Feb ’25
Reply to Xcode 12 beta 4 - error compiling for Simulator
Lost 2 days on this - bah! Want to give REAL Kudos to those who actually helped solve this problem: stschwar @ github in this post: https://github.com/CocoaPods/CocoaPods/issues/10059 pointed to this SO post with a simple solution: https://stackoverflow.com/questions/63391793/xcode-12-build-target-in-wrong-order/63405201#63405201 XCode has a deserved 3 stars for many reasons, this is one of them! Counterproductivity kills.
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Sep ’20
Reply to Xcode stuck waiting for device to unlock, waiting for symbols, etc.
@farajcontrollers @flarosa I have the same problem Xcode 15.0.1 and iOS 17.1.2 Does not work via USB or WiFi Already tried: 1 - Disable and activate the multiplath network in the device's developer options 2 - I updated xcode 3 - I changed USB 4 - I unpaired and paired the device 5 - I changed wifi networks to test and several other things I saw on stakoverflow and github. NOTHING YET
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Views
Activity
Dec ’23
Reply to How To Get Assembler Listing Of C++ Program In Xcode
Answering a slightly different question:In Xcode 7.1, select your C or Objective C source code file in the file inspector; then, in Xcode's Product menu, select Perform Action > Assemble yourSourceFile.mYou may have to play with Architectures in the selected Target's Build settings to select the 32 or 64 bit ISA you want to see.Also, with Xcode 7.x installed, from the OSX Terminal command-line, you could try:xcrun -sdk macosx swiftc -emit-assembly yourSourceFile.swiftorclang -S yourSourceFile.c
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Oct ’15
Reply to Viewing Interface in XCode 12.3
CocoaSlideShow was from Github. I can find one CocoaSlideShow on Github, and it has only xibs. I could see the interface. After closing and re-opening I could not see it. Unless you accidentally deleted the xibs, you may be mistaking where to find it.
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Mar ’21
Reply to In-app purchase restore not work in 10.2.1
The scenarios you are describing are quite confusing.One thing you wrote: We installed our app(v1.x) from the App store and then installed (v2.x) from Test filght. In this version, the buy In-app purchase and Restore options were provided.Installing an app over another app rather than deleting the first version will change the code that is run (i.e. you will get the options in v2.x) but it may not change the signature of the app - that is, the app installed from Xcode may think it was installed from the App Store and seek out the production environment rather than the sandbox environment for all IAP functions. And the error message you describe may indicate you had tramnsaction for which you did not call finishTransaction
Topic: App & System Services SubTopic: StoreKit Tags:
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Mar ’17
Reply to How to use the DocC Archive Hosting Base Path build setting for Swift Packages?
Hi @fruitcoder_DE – have you tried using the Swift-DocC Plugin to build your project? There's documentation for publishing the documentation for a Swift Package to GitHub Pages here: https://apple.github.io/swift-docc-plugin/documentation/swiftdoccplugin/publishing-to-github-pages.
Topic: Programming Languages SubTopic: Swift Tags:
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Jun ’23
Reply to NSAttributedString draw in rect
@DTS Engineer Thanks, again. I tried your code but it returns more or less the same rect as boundingRectWithSize:options:context:. So it returns the exact same height for a lower case x and an upper case X: x -> {{-66, 0}, {132, 303.63671875}} X -> {{-82.88671875, 0}, {165.7734375, 303.63671875}} Any idea? Thanks…
Topic: UI Frameworks SubTopic: AppKit Tags:
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Aug ’24
Reply to How to develop a driverkit driver for USB device on macOS catalina
Thanks for your reply. I download the code from github, but it cannot compile.And Xcode has an error Signing for MyUserUSBInterfaceDriver requires a development team, Select a development team in the Signing & Capabilities editorThen I disable the Automatically manage signing in Signing&Capabilities editor , it shows MyUserUSBInterfaceDriver require a provisioning profile. How can I resolve the issue?
Topic: App & System Services SubTopic: Drivers Tags:
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Activity
Jan ’20
Reply to UIButton extension method not called
So I had another look this morning. Running the app from Xcode 11.5 (11E608c) in an iPhone 11 iOS 13.4 simulator, the method in the extension is not called. However, if I terminate the app from Xcode (via the Stop button) and then relaunch it myself directly in the simulator the extension method is called. The same happens with an iPhone 11 iOS 13.5 simulator. On an iPhone 11 iOS 13.3 simulator it works in either case, whether it is launched from Xcode or not. I'll toss an example project on Github.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’20
Reply to Found an unexpected Mach-O header code: 0x72613c21
this may help someone.My project was hosted on GitHub.- When I cloned the project to the desktop and compiled, I received this error.- Though, when I checked out the project within Xcode 8 beta 2 using Source Control->Checkout and compiled, there was no error.Somehow projects appear subtly different when downloaded vs checkout.Brian.
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’16
Reply to iOS 16 crash
Look at this,hope it helps you - https://developer.apple.com/forums/thread/711820?answerId=745458022#745458022 Using a UITouch category to filter the deallocating object. - (BOOL)_wantsForwardingFromResponder: toNextResponder: withEvent: Github: https://github.com/SnowGirls/Objc-Deallocating . Just Drag the ObjcUtil.h/m and UITouch+FixCrashOnInputKeyboard.h/m into your Xcode project.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Feb ’23
Reply to Crashing WKCompositingView
Can you give me example in github?
Topic: UI Frameworks SubTopic: AppKit Tags:
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Sep ’16
Reply to Visual Intelligence: App Intent Not Found?
Note: I have removed the Github repo.
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Nov ’25
Reply to Question regarding memory/processor CPU and number of images vs size of images.
So I just tried loading a plain green/grassy background image into my game. The background map was 1000 x 1000 but after testing it out I could actually use closer to 2000 x 2000 map size. The player in the game will need a lot of space to explore + at anytime there will be like 20 monsters chasing after him.When I loaded the 1000 x 1000 background image it started to get choppy as the player ventured towards the middle of the map. When he went closer to the sides or off the map the FPS went back up. I didn't use any fancy coding to break the map down into parts or tell xcode to do any of that for me.What do you suggest I do if I want to use a map around the size of 2000 x 2000... Please help and thank you for your time.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Aug ’15