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“Visual Studio Maui IOS”

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Reply to Novice Looking to build an app
Hi JAY jones,Could you specify what you mean by visualizer? Is this a 3-D effects generator that operates like a kaleidoscope; the user picks a few elements and the app shuffles them arbitrarily. Or do you mean a visualizer that reacts to music? Both of those apps could use the same display technology (for rendering the visualizations) but the input to the visualization engine would be very different for both of those apps. You can use SceneKit to make the 3D objects involved in such a visualization.It seems to me that ARKit is made to play very nicely with SceneKit, so yes you would be able to do that as well, but right now many developers are having issues with the integration of the two, using the beta versions of ARKit and SceneKit.
Jun ’17
Reply to xcode 9 simulator noise screen
Hello,I have the same problem on my macbook pro 2011 and i can reproduce it.This problem arrive when i launch at the same time an other app who use graphics :- a skype video conversation (with the skype mac app)- or if i launch android studio device simulatorWhen i quit theses applications, the ios simulator comeback to a normal display without restarting.if it could help someone to fix it...best regards.
Oct ’17
Reply to Direct Touch Interaction Broken in iOS 14?
I have a similar problem. My app made with Unity uses direct touch to help visually impaired users use the app. When iOS says Direct touch area. Use the rotor to enable direct touch for this app., the rotor often is not coming up. And everytime you suspend the app, the setting is forgotten by iOS. This is not correct behaviour.
Topic: Programming Languages SubTopic: Swift Tags:
May ’21
Ventura: Presonus Studio One 4 crashes during its start up
This only started happening after upgrading to Ventura. Usually a 3rd party plug-in is to blame, but this looks like the OS. Any help would be greatly appreciated. Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x7ff812b4dbea objc_release + 42 1 libobjc.A.dylib 0x7ff812b51a52 AutoreleasePoolPage::releaseUntil(objc_object) + 168 2 libobjc.A.dylib 0x7ff812b4e8ff objc_autoreleasePoolPop + 227 3 CoreFoundation 0x7ff812f55341 _CFAutoreleasePoolPop + 22 4 Foundation 0x7ff813cf7b82 -[NSAutoreleasePool drain] + 133 ** Translated Report (Full Report Below) Process: studioapp [1586] Path: /Applications/Studio One 4.app/Contents/MacOS/studioapp Identifier: com.presonus.studioone2 Version: 4.6.2 Build 58729 (4.6.2) Code Type: X86-64 (Translated) Parent Process: launchd [1] User ID: 501 Date/Time: 2022-11-29 17:56:04.7222 -0700 OS Version: macOS 13.0.1 (22A400) Report Version: 12 Anonymous UUID: 1413878A-CA17-AF7C-C0F7-E5FB687AEEC8 Time Awake Since Boot: 390 seconds System Integrity Pr
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1.7k
Nov ’22
Reply to can't codesign the .app file using Visual Studio for Mac
I'm developing a Capplication in Visual Studio for Mac. To start, don’t use --deep. See --deep Considered Harmful - https://forums.developer.apple.com/thread/129980 for an explanation as to why. Rather, you should sign each code item separately, from the inside out. Also, you need to think carefully about your code nesting. Contents/MonoBundle/ is not a valid code nesting site. A better choice would be Contents/Frameworks/. See the Nested Code section of Technote 2206 macOS Code Signing In Depth - https://developer.apple.com/library/archive/technotes/tn2206/_index.html I think the above two points will get you heading in the right direction. Beyond that I recommend that you read through Signing a Mac Product For Distribution - https://forums.developer.apple.com/thread/128166. It has a bunch of detailed info on this process. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’20
Reply to XCode 16 beta 3 creating a folder instead of a group for all project initial content
I use Xcode (and its predecessors since '90) I ALWAYS liked the old behaviour: you can selectively add folders, files, and even folder in other paths and rearrange. I have been considering that old behaviour FAR better that bogus management approach of Visual studio, and FAR FAR better that IntelliJ / Maven logic (all crap in every sub-folder is good!!) I did appreciate you can move file dropping around the project: helpful to keep related file together. (think about views and controller in a MVC project, for example) A project IS NOT the contents of a folder, that is Finder logic! the new PACKAGE/SPM approach is rough, but acceptable, but honestly old behaviour has many good reasons to be. If Apple did change it to allow young developers coming from Java / maven or worst VS Code to use Apple ecosystem.. id a bad choice, IMHO. otherwise.. I wuold use jet brains IDEs to exploit that behaviour. :)
Aug ’24
Reply to Mouse scrolling stops working in macOS Monterey
Purchased and received a new Mac Studio Ultra today, updated from 12.1 to 12.4 and my Logitech MX Master 3 mouse worked for about an hour and now as others scroll is broken. Why? £5,600 spent on this Mac Studio and it a) doesn't come with a mouse and keyboard so I had to mess about with old peripherals which thankfully I had or I'd have been stuck getting past the setup screen, and b) now this! Sort this out Apple!!!
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’22
Android studio cash saying A fatal error has been detected by the Java Runtime Environment
Unable to install android studio on m1 macos 12.0 monterey Details log: Translated Report (Full Report Below) ------------------------------------- Process: studio [3237] Path: /private/var/folders/*/Android Studio Preview.app/Contents/MacOS/studio Identifier: com.google.android.studio-EAP Version: EAP AI-211.7628.21.2111.7699744 (AI-211.7628.21.2111.7699744) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2021-09-24 16:57:58.5486 +0545 OS Version: macOS 12.0 (21A5506j) Report Version: 12 Anonymous UUID: 964A7656-EFFA-09F5-AAFD-240930CC594F Sleep/Wake UUID: 8E6353F7-0A56-4CF7-9669-EC4543099BD6 Time Awake Since Boot: 6600 seconds Time Since Wake: 1229 seconds System Integrity Protection: enabled Crashed Thread: 4 Exception Type: EXC_BAD_ACCESS (SIGABRT) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000004d00000000 Exception Codes: 0x0000000000000002, 0x0000004d00000000 Exception Note: EXC_CORPSE_NOTIFY VM Region Info: 0x4d00000000 is in 0x1000
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686
Sep ’21
Application installer does not show welcome page visual on El Capitan
Hi; i have project for application installer. I use productbuild to create application installer. The productbuild use a distribution.xml file containing a 'welcome' node. The 'welcome' node refers html file containing text and embedded png file. The application installer shows the visual correct on all OS below Mac OS El Capitan. On Mac OS El Capitan, the installer only shows text, but not the embedded visual.The distribution.xml used to create the pkg filecontains<?xml version...... <installer-gui-script...... <welcome file=Welcome.html mime-type=text/html /> <background file..... </installer-gui-script>Is this a bug in El Capitan or what?best regardsVermeire Baudewijn
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436
Apr ’16
OS13.4.1 upgrade causes connection problems on Studio M1 Max USB-C and USB-A ports
Since upgrading from MacOS13.4.0 to OS13.4.1 there are connection problems on my Studio M1 Max none of the USB-C and USB-A ports are working properly - printers will not connect and USB memory sticks will not mount > just get a ~5 second cycling of the Disk not Ejected Properly error message (see screenshot).
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343
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Jun ’23
Reply to Novice Looking to build an app
Hi JAY jones,Could you specify what you mean by visualizer? Is this a 3-D effects generator that operates like a kaleidoscope; the user picks a few elements and the app shuffles them arbitrarily. Or do you mean a visualizer that reacts to music? Both of those apps could use the same display technology (for rendering the visualizations) but the input to the visualization engine would be very different for both of those apps. You can use SceneKit to make the 3D objects involved in such a visualization.It seems to me that ARKit is made to play very nicely with SceneKit, so yes you would be able to do that as well, but right now many developers are having issues with the integration of the two, using the beta versions of ARKit and SceneKit.
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Views
Activity
Jun ’17
Reply to xcode 9 simulator noise screen
Hello,I have the same problem on my macbook pro 2011 and i can reproduce it.This problem arrive when i launch at the same time an other app who use graphics :- a skype video conversation (with the skype mac app)- or if i launch android studio device simulatorWhen i quit theses applications, the ios simulator comeback to a normal display without restarting.if it could help someone to fix it...best regards.
Replies
Boosts
Views
Activity
Oct ’17
Reply to Direct Touch Interaction Broken in iOS 14?
I have a similar problem. My app made with Unity uses direct touch to help visually impaired users use the app. When iOS says Direct touch area. Use the rotor to enable direct touch for this app., the rotor often is not coming up. And everytime you suspend the app, the setting is forgotten by iOS. This is not correct behaviour.
Topic: Programming Languages SubTopic: Swift Tags:
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May ’21
Reply to "Reset" button in Xcode 7's signing identities ?
Having the same issue, and it make the app(base on Xamarin.iOS and build by Xamarin studio) could not installed on real device.
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Nov ’15
Ventura: Presonus Studio One 4 crashes during its start up
This only started happening after upgrading to Ventura. Usually a 3rd party plug-in is to blame, but this looks like the OS. Any help would be greatly appreciated. Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x7ff812b4dbea objc_release + 42 1 libobjc.A.dylib 0x7ff812b51a52 AutoreleasePoolPage::releaseUntil(objc_object) + 168 2 libobjc.A.dylib 0x7ff812b4e8ff objc_autoreleasePoolPop + 227 3 CoreFoundation 0x7ff812f55341 _CFAutoreleasePoolPop + 22 4 Foundation 0x7ff813cf7b82 -[NSAutoreleasePool drain] + 133 ** Translated Report (Full Report Below) Process: studioapp [1586] Path: /Applications/Studio One 4.app/Contents/MacOS/studioapp Identifier: com.presonus.studioone2 Version: 4.6.2 Build 58729 (4.6.2) Code Type: X86-64 (Translated) Parent Process: launchd [1] User ID: 501 Date/Time: 2022-11-29 17:56:04.7222 -0700 OS Version: macOS 13.0.1 (22A400) Report Version: 12 Anonymous UUID: 1413878A-CA17-AF7C-C0F7-E5FB687AEEC8 Time Awake Since Boot: 390 seconds System Integrity Pr
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4
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1.7k
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Nov ’22
Can you get or confirm user's location in app clip that is not invoked from NFC tag or visual code?
I read the document saying location service is used to confirm user's location if the app clip is invoked from NFC or visual code. I am wondering if there is a way to also confirm user's location when the invocation method is safari banner.
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1
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0
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296
Activity
Oct ’20
Reply to can't codesign the .app file using Visual Studio for Mac
I'm developing a Capplication in Visual Studio for Mac. To start, don’t use --deep. See --deep Considered Harmful - https://forums.developer.apple.com/thread/129980 for an explanation as to why. Rather, you should sign each code item separately, from the inside out. Also, you need to think carefully about your code nesting. Contents/MonoBundle/ is not a valid code nesting site. A better choice would be Contents/Frameworks/. See the Nested Code section of Technote 2206 macOS Code Signing In Depth - https://developer.apple.com/library/archive/technotes/tn2206/_index.html I think the above two points will get you heading in the right direction. Beyond that I recommend that you read through Signing a Mac Product For Distribution - https://forums.developer.apple.com/thread/128166. It has a bunch of detailed info on this process. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @apple.com
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Sep ’20
Reply to XCode 16 beta 3 creating a folder instead of a group for all project initial content
I use Xcode (and its predecessors since '90) I ALWAYS liked the old behaviour: you can selectively add folders, files, and even folder in other paths and rearrange. I have been considering that old behaviour FAR better that bogus management approach of Visual studio, and FAR FAR better that IntelliJ / Maven logic (all crap in every sub-folder is good!!) I did appreciate you can move file dropping around the project: helpful to keep related file together. (think about views and controller in a MVC project, for example) A project IS NOT the contents of a folder, that is Finder logic! the new PACKAGE/SPM approach is rough, but acceptable, but honestly old behaviour has many good reasons to be. If Apple did change it to allow young developers coming from Java / maven or worst VS Code to use Apple ecosystem.. id a bad choice, IMHO. otherwise.. I wuold use jet brains IDEs to exploit that behaviour. :)
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Views
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Aug ’24
Reply to Mouse scrolling stops working in macOS Monterey
Purchased and received a new Mac Studio Ultra today, updated from 12.1 to 12.4 and my Logitech MX Master 3 mouse worked for about an hour and now as others scroll is broken. Why? £5,600 spent on this Mac Studio and it a) doesn't come with a mouse and keyboard so I had to mess about with old peripherals which thankfully I had or I'd have been stuck getting past the setup screen, and b) now this! Sort this out Apple!!!
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22
Android studio cash saying A fatal error has been detected by the Java Runtime Environment
Unable to install android studio on m1 macos 12.0 monterey Details log: Translated Report (Full Report Below) ------------------------------------- Process: studio [3237] Path: /private/var/folders/*/Android Studio Preview.app/Contents/MacOS/studio Identifier: com.google.android.studio-EAP Version: EAP AI-211.7628.21.2111.7699744 (AI-211.7628.21.2111.7699744) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2021-09-24 16:57:58.5486 +0545 OS Version: macOS 12.0 (21A5506j) Report Version: 12 Anonymous UUID: 964A7656-EFFA-09F5-AAFD-240930CC594F Sleep/Wake UUID: 8E6353F7-0A56-4CF7-9669-EC4543099BD6 Time Awake Since Boot: 6600 seconds Time Since Wake: 1229 seconds System Integrity Protection: enabled Crashed Thread: 4 Exception Type: EXC_BAD_ACCESS (SIGABRT) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000004d00000000 Exception Codes: 0x0000000000000002, 0x0000004d00000000 Exception Note: EXC_CORPSE_NOTIFY VM Region Info: 0x4d00000000 is in 0x1000
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0
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686
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Sep ’21
Reply to Xcode 9 storyboard .. painfully slow
Xcode is really slow, even on the top-most Macbook Pro costing USD 5k.Android Studio runs better in Mac OS!
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Jun ’18
Reply to How do I change the images/screenshots that are used for my app on the play store?
I use AppScreen Studio to create ones. No more pain to find proper sizes for your app screen sizes.
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May ’24
Reply to How to make changes of text in search filed to cause animated changes in the view?
The animation(_:value:) modifier might be what you need. You can read full docs about it here. — WindowsMEMZ @ Darock Studio
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’24
Application installer does not show welcome page visual on El Capitan
Hi; i have project for application installer. I use productbuild to create application installer. The productbuild use a distribution.xml file containing a 'welcome' node. The 'welcome' node refers html file containing text and embedded png file. The application installer shows the visual correct on all OS below Mac OS El Capitan. On Mac OS El Capitan, the installer only shows text, but not the embedded visual.The distribution.xml used to create the pkg filecontains<?xml version...... <installer-gui-script...... <welcome file=Welcome.html mime-type=text/html /> <background file..... </installer-gui-script>Is this a bug in El Capitan or what?best regardsVermeire Baudewijn
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0
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0
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436
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Apr ’16