Sorry, this is a very basic question. The reason I ask it is that I am having difficulty understanding the instructions in the ios dev library. I try to follow its instructions and It doesnt work.I am running xcode 7.2.1https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/iOS_Simulator_Guide/GettingStartedwithiOSSimulator/GettingStartedwithiOSSimulator.htmlRunning Your iOS AppWhen testing an app in Simulator, it is easiest to launch and run your app in Simulator directly from your Xcode project. To run your app in Simulator, choose an iOS simulator—for example, iPhone 6 Plus, iPad Air, or iPhone 6 + Apple Watch - 38mm—from the Xcode scheme pop-up menu and click Run. Xcode builds your project and then launches the most recent version of your app running in Simulator on your Mac screen, as shown in Figure 1-1.I opened the simulator and choose the iphone 6+ then I went to scheme (Product > Schem
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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for
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I don't have an answer for you, but it's worth asking what including a .framework file means in your case. Did you add an item to the navigator panel on the left? Did you use the Embedded Binaries and/or Linked Frameworks and Libraries lists in the General tab of the target info?Your problem may have nothing to do with the OPs, since you're using Swift (only? also some Obj-C? is the framework Obj-C or Swift?) and the OP was using Obj-C exclusively. However, in places where your project refers to the framework (the project navigator, the lists mentioned above, build phases) you should ensure that the framework reference is build-products-relative, not project relative or absolute. Also, examine your build settings for the include and frameworks paths. Xcode sometimes puts an undesirable path there when you drag something into your project.Since your problem is (presumably) that Source Kit and the Swift compiler a
Topic:
Developer Tools & Services
SubTopic:
Xcode
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In XCode 6.4 prior to the XCode 7 Beta update, I was able to build my iPhone 5 project. I cannot build it in either and my simulators (iPhone and AppleWatch) can never launch automatically if anything ever builds, I have to open the developer tool manually.While I know that the older simulators are not available for XCode 7 Beta (and I reverted back to using XCode 6.4), the simulators also do not work as they were working before.
Hello, I tried to load any http/https url in safari of iOS 14.5 beta simulator (any iPhone model with iOS 14.5), it tries to open in mac's default browser (chrome/safari) instead of simulator itself. I have Chrome as default browser, so it pops up a small chrome icon for on Mac with title Continue with Google chrome and opens the same url in chrome after clicking that icon. If I try to load anything in WKWebview, it also stuck and times out at the end. Same is the case, if I try to load any media link in AVPlayer. However, this works on real device with 14.5 beta. Appreciate your help!!
Hello.I am a big newbie to Xcode since I found out it has an iOS simulator which I just downloaded and installed last night from my updated Mac OS X v10.10.5's App Store. I am not a programmer/(engine/develop/build)er. I am a software quality assurance (SQA) tester and like to test and do experiments. I want to run in a virtual machine (VM) to try various iOS apps and configurations without messing up my iOS devices. I noticed iOS simulator does not come with an App Store. How can I enable it so I can download and run their apps?Thank you in advance. 🙂
I have the same exact problem Is this is on 10.15.x? Or 11.0 beta? Are you building for macOS? Or iOS? Or one of its friends? If it’s for iOS and friends, are you testing in the simulator? Or on a real device? If you create a new test project from one of the built-in templates, does it happen there? If you create a new user on your Mac and repeat the previous test, does it happen there? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @apple.com
Topic:
Developer Tools & Services
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Xcode
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The project links against one framework and library that was built from my own projects. Now I believe I need to rebuild them using current version of Xcode.
Topic:
App Store Distribution & Marketing
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App Store Connect
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I'm testing web extension to safari on iOS. I've built and added extension application to simulator, but on safari settings shows no extensions. I'm using Xcode 16.3 beta 2 with Simulator iOS 18.4 (22E5216h), tested on iPhone 16. https://app.screencast.com/oUq4EMonmfT7u https://app.screencast.com/MCquvHzmZi8QS
Hello eskimo,we have similar issue. I am in the side of the client now, my SDK provider gave me an sdk for iOS devices and other iOS simulator. This adds extra complexity in my project for obvious reasons.Some SDKs (e.g. https://www.mapbox.com/help/ios-framework-size/#cpu-architectures) write the below, Is this true?Our framework includes a “fat” (multi-architecture) binary that contains slices for armv7, arm64, i386, and x86_64 CPU architectures. ARM slices are used by physical iOS devices, while i386 and x86_64 are used by Simulator and are stripped from your app during the build and archive process. When a user downloads your app from the App Store, they receive only the architecture that their device requires.Furthermore as Bilm said (+1), would be great to have a suggestion on how to handle this without merging both (with lipo for instance)Thanks,Eduardo
Topic:
App & System Services
SubTopic:
Automation & Scripting
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I resolved this problem by removing CouchbaseLite.framework and CouchbaseLiteListener.framework from the Embedded Binaries section on my target. I guess I didn't need to embed it, but rather simply link to the frameworks. Tough to find the source of the problem though. I tried all of the Cocopods suggestions to no avail. But I saw someone else mention removing Realm.framework from their Embedded Binaries and thought maybe I should try that with Couchbase. It worked!
Topic:
App & System Services
SubTopic:
Core OS
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I am building a framework and an app, the framework is a dependent on the app so that works.. But within the app I can't use #import But I have to use #import OpenGL_4_6/OpenGL_4_6.h I can see the framework being built its in a directory that I can't seem to express with the $ macros for Xcode Library/Developer/Xcode/DerivedData/MGL-bpbwpidwnbulrxgcndprcdmfrosb/Build/Products/Debug I tried to set my framework search path to this.. but to no avail.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi,I have created Dynamic Framework , While importing this dynamic framework into Application it needs to be add in Embedded Binaries.it is working with Both Device and Simulator but when i archive and make .IPA file to submit , I got Below error while submitting app to app store.1) ERROR ITMS-90087: Unsupported Architectures. The executable for sample.app/Frameworks/customFramework.framework contains unsupported architectures '[x86_64, i386]'.2) ERROR ITMS-90209: Invalid Segment Alignment. The app binary at 'sample.app/Frameworks/customFramework.framework/CustomFramework' does not have proper segment alignment. Try rebuilding the app with the latest Xcode version.3) ERROR ITMS-90125: The binary is invalid. The encryption info in the LC_ENCRYPTION_INFO load command is either missing or invalid, or the binary is already encrypted. This binary does not seem to have been built with Apple's linker.”4) WARNING ITMS-90080: The executable 'Payload/sample
I accidentally removed the Library/CoreSimulator/Devices directory. I no longer have any IOS Simulator devices.I un-installed Xcode and re-installed, but it did not restore the IOS simulator devices. Is there another way to restore the simulator devices (without restoring from a backup)?
Hi there. I'm trying to run objc app with Iobfs4proxy framework. I got such error. ld: warning: directory not found for option '-F/Users/ivan/Projects/buddy-onion/Tob/../Carthage/Build/iOS' If you build the framework and drag it into Xcode and let Xcode link up the framework do you still see this error? Matt Eaton DTS Engineering, CoreOS meaton3@apple.com
Topic:
App & System Services
SubTopic:
Networking
Tags:
I have developed an app using Flutter that utilizes the Push to Talk framework on iOS. The Push to Talk feature works perfectly in debug mode, but after archiving the build and installing it on an iOS 17 device, the Push to Talk functionality stops working. Here are the steps I have already taken: Enabled background modes. Enabled Push to Talk capabilities. Despite these settings, the issue persists in the archive build. Has anyone else encountered this issue? What additional steps or configurations are required to get Push to Talk working in the archive build on iOS 17? Any help or guidance would be greatly appreciated. Thank you!
Topic:
App & System Services
SubTopic:
Notifications
Tags:
APNS
Swift
User Notifications
Push To Talk