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Xcode

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Reply to Widgets not working with TestFlight since Xcode 12 beta 3
I'm having this issue with Xcode 12.2 again. Widget in Testflight build can not work for some devices (14.2.x). The two issues Dead Code Stripping, and disable Bitcode were solved by Apple and mentioned in Xcode 12 release note. But I'm not sure if Xcode 12.x has the issue again, or just an iOS version bug? (Reboot the phone make Widget works again, but got down after awhile again)
Topic: App & System Services SubTopic: General Tags:
Dec ’20
XCode Sub-directories?
Hi,A newbie Q:I'm working with Oracle Java MAF. It uses X-Code. It calls for a path:file:/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuildHowever, when I enter my applications folder, and single click XCode,it does not open into a folder. The icon is just a stand-alone app.Where are the sub-folders -- Contents, Developer, etc?The reason I ask is when I compile my MAF app, I get the error:/Applications/Xcode.app/Contents/Developer/usr/bin/xcrun -- error=2, no such file or dir...Thanks!--PDN
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Apr ’17
Reply to Xcode 6 doesn't supported in 10.11 beta 2
App submissions tend to be about the code submitted, not the OS that generated it. XCode is the focus here and the store rejects any code that comes from Beta XCode version (having done that by mistake more than once,). Im not sure they care about the OS part, as it doesnt leave trails in the code that seem to care about. Today you can submit on a range of OS X versions, basically anything that runs XCode 6.x and meets the other code requriements.In the past they have always had both a GM version of XCode for each OS beta, to support submissions and other testing. With XCode7, I have not seen the normal words about no submittal using the beta that normally is there. Maybe its there and I just missed it. Do we know for sure that current XCode7 cant be used for submission?
Jun ’15
Reply to Draw on Desktop
Yes. I am new to Swift. I read a couple online tutorials on the language and coming from Java/Groovy, Ruby, Python and C/C++ on X11/Motif Windows on SunOs, I am quite confortable with the Swift language itself.However, GUI programming in Mac OS X/X-Code/Swift/AppleScript is a total new paradigm to me and i find it a bit challenging to learn the GUI programming here. On top of that, I have never build an application using IDE prior except using Eclipse. I am too old school ... 🙂I did following a few video on creating basic GUI, a push button that change the text of label.If there is any web sites or any good book that I could go throught, please share me the link or the name of the book.secondly, is GUI API documents somewhere that I could read as well?Lastly, is there way to build GUI Application outside of X-Code environment? i.e. code very class, code every line ? . Again, I am very old school ....Many thanks in advance.
Topic: Business & Education SubTopic: General Tags:
Dec ’15
Reply to Develop for client having devices running ios 6
You may consider it a fanboy response but, the reality is, in some cases, xCode 7 for example, what youare asking simply may not be possible. If you're coding with Swift, iOS 7 is the lowest target possible.Once xCode 7 goes into release, xCode 6.x will only be allowed for a limited time period so, same issue.Right now, you can use xCode 6.x and as Simpsonics said, set the target all the way down to 4.3 if youwish BUT, not in Swift apps.
Aug ’15
Reply to Unable to use ARGeoTrackingConfiguration when launching a new AR Session in the app - 15.4 (and 15.41.)
@glow you were able to build from Xcode 13.3.1 to 15.5b2 and the issue is fixed? Do we know when the issue first started happening? Is this a 15.4.x bug? Does anyone have the diff to get that Apple sample code project working correctly on 15.4.x? Is there any workaround in code other than just gating users on 15.4.x from ever using ARGeoTrackingConfiguration?
Topic: App & System Services SubTopic: Core OS Tags:
Apr ’22
Reply to iOS Project (Xcode 7.3.1/HighSierra) issues whlie building from Xcode 10.1 (Mojave)
Xcode 7.x and 8.x are not compatible with, and unsupported on, macOS mojave. If you have a requirement to use those older Xcode's, you are obligated to use them with older macOSs.See the Xcode wiki for details, and before you ask, if your MAS history does not include older macOSs, you are out of luck there as well.As for issues with that project on Xcode 10, and if you are not in a position to climb the Xcode 7/8/9/10 ladder, I'd recommend creating a new project with the appropriate template, then fold your assets and code into it, working any issues one/by/one as you complete the transition.Good luck.
Feb ’19
Xcode Crashes Downloading Certs
When trying to sign an App I have built. XCode crashes. Saying I don't have entitelements to sign Mac OS X Code - only iOS. I have an enterprise development account - which i thought gave me everything under the model announced at WWDC. Am I wrong in that there is only one Development program now? Or is there somewhere to Buy the Mac OS X developer access that I can't find? (When I try, it says I am already a member of the Apple Developer Program and I can;t buy anything other than Technical Support Incidents) Thanks in advance.
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Oct ’15
Reply to Firebase SDK Err
I don't have much to add other than I'm getting the same issue on the same package/file . I just upgraded from X Code 14 to 15.6 beta. Seems to be on the FIRFirestoreSettings file. I also cannot find anyone talking about on the Firebase Git Hub.
Aug ’23
Reply to Can't build: "An unknown error has occurred"
Maybe this is too simple minded an approach - but one may want to give it a try.1. If you haven't done so already, udate your development system to OSX 10.10.5 and Xcode to released version Xcode 7.0.1.2. Open your old code in this Xcode.3. Xcode > Edit > Convert > To Latest Swift syntax let it guide through the suggested fixes4. proceed to build/debug etc.I would recommend you disbandon Xcode 6.x because it is known to have bugs that are fixed in Xcode 7.0.1.Also, Apple has stated that Xcode 6.x will not function correctly under El Capitaine.One can select what the target is, and test on the widest variety of Simulators.Let me know if this helps...Cheers
Oct ’15
Reply to How to use edit> convert to convert objective C code to swift
I don't think that menu does what you hope...The choices being:- current swift syntax - modern Obj-C syntax- Obj-C w/arcThere is no 'Obj-C to Swift' choice.Quoting from Apple's Swift blog 10.2016:Xcode 7 and OS X El CapitanOS X El Capitan requires Xcode 7, which includes Swift 2, native support for System Integrity Protection (SIP), app thinning, as well as the latest SDKs. When running Xcode 7 you may notice a number of syntactical changes need to be applied to your Swift 1.2 code. To help in your migration to Swift 2, Xcode 7 includes a helpful tool to re-write older Swift code for you. Just select the menu item Edit > Convert > To Latest Swift Syntax and Xcode will migrate your code to the latest Swift API and syntax.
Dec ’17