.ipa failed

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Currently seeing this with Github. I have allowed access from the GIthub side but Xcode Cloud fails to receive that access.
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When accessing the REST API, If you apply include=albums to a 'catalog//songs' endpoint requests with a filter on ISRC, the API will, without fail, return a 504 error status. If you remove the 'include=albums' and/or replace it with something like 'include=artists' it works fine. This has been like this for months and we need to get album details back with these requests. Could the Apple team please respond and verify the issue as it's blocking production for us. Thanks.
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URLSesison suspends its request timeout while waiting for the delegate to respond to an authentication challenge. However, that doesn’t guarantee that there’ll be no timeout. In the case of a server trust evaluation challenge, you’re called during the TLS handshake process. If you delay too long, the server might time out the connection. You generally deal with this using retry logic and caching. If a request failed during a challenge, you retry, and hopefully that’ll hit your cache of the challenge result. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Please run the following UIKit app. It uses a collection view with compositional layout (list layout) and a diffable data source. The collection view has one section with one row. The cell contains a text field that is pinned to its contentView. import UIKit class ViewController: UIViewController { var collectionView: UICollectionView! var dataSource: UICollectionViewDiffableDataSource! override func viewDidLoad() { super.viewDidLoad() configureHierarchy() configureDataSource() } func configureHierarchy() { collectionView = .init(frame: .zero, collectionViewLayout: createLayout()) view.addSubview(collectionView) collectionView.frame = view.bounds } func createLayout() -> UICollectionViewLayout { UICollectionViewCompositionalLayout { section, layoutEnvironment in let config = UICollectionLayoutListConfiguration(appearance: .insetGrouped) return NSCollectionLayoutSection.list(using: config, layoutEnvironment: layoutEnvironment) } } func configureDataSource() { let cellRegistration = UICollectionView.CellRegi
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I have a Swift project with some C code in it. The C code creates a byte array with about 600K elements. Compiling under Xcode, the compilation takes a really long time. When I try to run the code, it fails immediately upon startup. When I cut this large array out of the build, everything else works fine. Does anyone know what's going on here, and what I might do about it?
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This one is sorta behaving similar to the FaceTime / AirDrop issue, but it does depend on order, which makes me wonder if it's a programming choice. Specifically, using FortiNet's VPN client, using IPSec, if I have a TPP installed and then try to connect it, it fails. If, however, I connect and then start the TPP, it succeeds, which at least makes it better than FaceTime and AirDrop. So my question here is... hm, not as well-articulated as I would like. I'm curious if a VPN can check to see if other VPNs are installed and configured, and if so say nope. Hm, saying that more clearly: I think it's possible for a network extension to check the interface that a packet/flow is going to, and cause a failure of some sort if it's a VPN, correct? Does anyone do that? Or am I seeing lions in the waterhole weeds? I'm also curious if Apple's networking code has issues with multiple VPNs. (Although, I will note, our TPP works just fine with Tailscale, so it's not an inherent conflict. Also Cisco AnyConnect. So ma
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Hi, We recently released a version of our app where we use 'NWParameters.PrivacyContext'. On iOS 17.4 and iOS 17.4.1 the app crashes with a following crash: Distributor ID: com.apple.AppStore Hardware Model: iPhone12,1 Process: Path: Identifier: Version: AppStoreTools: 15E204 AppVariant: 1:iPhone12,1:15 Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: [4899] Date/Time: 2024-04-29 01:50:13.4113 +0300 Launch Time: 2024-04-29 01:13:47.6252 +0300 OS Version: iPhone OS 17.4.1 (21E236) Release Type: User Baseband Version: 5.00.00 Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000054 Exception Codes: 0x0000000000000001, 0x0000000000000054 VM Region Info: 0x54 is not in any region. Bytes before following region: 4334124972 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 102558000-1063e4000 [ 62.5M] r-x/r-x SM=COW Termination Reason: SIGNAL 11 Segmentation faul
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When I have the Address Sanitizer option turned off in Xcode(version 15.3), the project builds successfully. However, as soon as I enable the option, the build fails with the error message: 'Could not find path to clang binary to locate Address Sanitizer library.' I found libclang_rt.asan_ios_dynamic.dylib in the Xcode directory and added it to the build Phases -> Link Library with Libraries. However, I still get the same error. But when I create a new project and enable the Address Sanitizer option, it builds successfully.
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Hi folks, When trying to distribute my app with transporter, I'm stuck for 2 days on asset validation with the following error : Asset validation failed (90704) Missing app icon. Include a large app icon as a 1024 by 1024 pixel PNG in the asset catalog of apps built for iOS, iPadOS, or watchOS. Without this icon, apps can't be submitted for review.... I tried many workarounds, switching to svg, then png, then svg again, create an asset group with many file sizes, go back to simpliest implementation... I'm using Visual studio 17.9.2 (rollback from more recent version due to incompatibility with XCode), a macbook air with sonoma 14.4 and Xcode 15.3. Has anyone had the same problem and found a solution ?
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Hello, This is the first time for me as a developper that I have to work deeply on Xcode, I am a Unity / Unreal developper. I am experiencing a bug, And I cannot have access to the call stack, because the bug is not a crash, it is not blocking the app, and I do not have access to the related Files. When I try to use the VisionOS simulator, I see the debugger print this : MEMixerChannel.cpp:1006 MEMixerChannel::EnableProcessor: failed to open processor type 0x726f746d AURemoteIO.cpp:1162 failed: -10851 (enable 1, outf< 2 ch, 0 Hz, Float32, deinterleaved> inf< 1 ch, 44100 Hz, Int16>) MEMixerChannel.cpp:1006 MEMixerChannel::EnableProcessor: failed to open processor type 0x726f746d thus, I cannot put a breakpoint here (MEMixerChannel.cpp), because I don't have access to this file... Kind regards.
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Hi, I am running into an error on XCode 15 (iOS 17+). When I am trying to play an iframe on the app. I see this error popup. Warning: -[BETextInput attributedMarkedText] is unimplemented Failed to request allowed query parameters from WebPrivacy. How do I fix this issue? I never saw this before so I am sure it is new. The app use to run fine as well.
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@JoeKun in my experience there is no difference between using new APIs like ApplicationMusicPlayer on iOS 15-17 and MPMusicPlayerController (possibly because it’s just another layer of abstraction), calling prepareToPlay within a Task also causes the UI to slow down and it often fails when trying to schedule playback of large music collections
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I am using MusicKit ApplicationMusicPlayer to play music in my app. Everything works fine as long as I'm not playing large playlists that contain hundreds of songs. When I to play collection of songs that is larger than around 300 I'm always getting the error message saying: Prepare to play failed UserInfo={NSDebugDescription=Prepare to play failed, NSUnderlyingError=0x121d42dc0 {Error Domain=MPMusicPlayerControllerErrorDomain Code=9 Remote call timed out UserInfo={NSDebugDescription=Remote call timed out}}})) It doesn't matter if songs are downloaded to the device or not. I am aware that there is another initializer for player's queue that accepts Playlist instances but in my app users can choose to sort playlist tracks in different order than the default and that makes using that initializer not feasible for me. I tried everything I could think of, I tried to fall back on MPMusicPlayerController and pass array of MPMusicPlayerPlayParameters to it but the result was the same. typealias Queu
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On App Store Connect, we're required to upload a screenshot of in-app purchase screens to submit them for approval. Unfortunately the uploader only seems to work about 5% of the time, with it failing (see screenshot) every other time. I've tried several different browsers and it's the same every time. Can something please be done about this? It's not acceptable for the developer tooling to be this buggy, and it's preventing many people from being able to submit in-app purchases.
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We have a legacy app written in a mix of C, ObjC, C++ and ObjC++ with .xib files. It is not sandboxed. It sends an Apple Event to TV (the app of that name from Apple, not a physical TV) using /usr/bin/osascript, calling a compiled Apple Script which is in our app bundle's Resources directory with parameters which we generate in our app at runtime. The first time it does this on a fresh system, the OS puts up a dialog asking for permission to control TV, and after the user clicks Allow, our app appears under Security and Privacy in the Automation section. That's all fine, but what is unexpected is that the app has no Apple Events entitlement (com.apple.security.automation.apple-events), and it doesn't have a NSAppleEventsUsageDescription string either. The documentation at https://developer.apple.com/documentation/bundleresources/entitlements/com_apple_security_automation_apple-events says Your app doesn’t need the Apple Events Entitlement if it only sends Apple events to itself or to other processes signed wi
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