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İOS 26 beta battery %1

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BGContinuedProcessingTask Notification Error
Hello im creating an expo module using this new API, but the problem i found currently testing this functionality is that when the task fails, the notification error doesn't go away and is always showing the failed task notification even if i start a new task and complete that one. I want to implement this module into the production app but i feel like having always the notification error might confuse our users or find it a bit bothersome. Is there a way for the users to remove this notification? Best regards!
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Apps Keep getting rejected for IAP Consumable Coins being seen as Non-consumable
Lately every app that I submit (games) with in app purchases, always coins , the app gets rejected with: Guideline 3.1.1 - Business - Payments - In-App Purchase Your app uses intermediary currency to purchase items that function as non-consumable products but still does not include a restore mechanism. Users restore transactions to maintain access to content that they've already purchased It baffles me that reviewers think buy different number of coins is non-consumable. I have tried to explain that coins will be used to buy weapons and skins and they will also be earned at the end of every level yet for some reasons they are still rejecting the app. It is absurd. This is the second app that I have to go through with this. The first one they eventually figured it out but this one no.
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Subscription review rejected
I submitted 2 subscriptions along with my new iOS build, reviewer rejected my build because I didn't mention the EULA terms of use link in my app's metadata (description). Now I have added the Terms of use link in description and I have the option to resubmit the app for review, but when I scrolll down on the version page I am not able to see the in-app purchase section anymore as they are in rejected state. When I opened the subscriptions, they showed the developer action needed' status, I changed the localization description and saved it, now for localization it shows 'Preparing for submission', but the subscription's status still shows 'Developer action needed'. Now, how am I supposed to reattach these subscriptions back to the same build, as the rejection reason was not the issue in my build, so, I want to resubmit the same build with same subscriptions. Help me out.
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Reply to App Rejected Due To Subjective Design
Thank you for your post. If you disagree with the outcome of the review, we recommend submitting an appeal to the App Review Board. When filing your appeal, make sure to: Provide specific reasons why you believe your app complies with the App Review Guidelines. Submit only one appeal per rejection. Respond to any requests for additional information before submitting an appeal. Once you have submitted the appeal we can escalate it to the App Review Board for review. The App Review Board will contact you directly as soon as they've completed their investigation.
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Transparency Mode and Images in Widgets under iOS 26
Hi everyone, so I have a widget that is loading and showing images. When changing my icons and widget to transparent or tinted on iOS 26 they just turn white or the tint color. How can I mark images to preserve their appearance aka color? The Fotos widget has (long press and its configuration) and option to tint them or preserve the color. I just can't figure out how it's done and what API to use. Second, is there an API to learn which mode is currently being used to tweak other elements of the UI? Thanks for any advice.
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iOS 26 Beta breaks scroll/gesture in SwiftUI chat (worked in iOS 18): Simultaneous gestures & ScrollViewReader issues
Hi all, After upgrading to the iOS 26 beta, the scrolling in my SwiftUI chat view is completely broken. The exact same code works perfectly on iOS 18. Context: I have a chat view using ScrollViewReader and a vertically-reversed ScrollView (with .rotationEffect(.degrees(180))). Each message row (MessageBubble) uses multiple simultaneousGesture handlers: Horizontal drag for swipe-to-reply (and other actions: pin, delete) Long press for showing popover/actions Vertical scroll for normal chat scrolling This was working great on iOS 18. In iOS 26 beta, the vertical scroll is either completely disabled, jittery, or hijacked by the message row’s drag gestures, even though .simultaneousGesture is used (see code below). Minimal Repro Sample MessageListView.swift swift Copy Edit ScrollViewReader { proxy in ScrollView(.vertical, showsIndicators: false) { LazyVStack(spacing: 0) { // ... grouped messages ForEach(...) { ... MessageBubble(...) // see be
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Reply to Menu presentation in UIHostingController issues
Found this thread when researching an issue with the same log message in a pure SwiftUI app. There's a nasty layout/animation associated with what I'm seeing (but I'm not sure it's related to the log). A sample project to repro is attached to FB20272800 (apologies for hijacking OP's thread, but I thought it might perhaps be interesting to them that issue reproduces in iOS 26 without using a UIHostingController in our own code. A simple Menu suffices)
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Stay connected to Medical BLE device in background
I work for a large medical device company. We have a 1st party BLE enabled medical device that must be very battery efficient. To this end, if a connection is lost, the BLE radio is powered down after 60 seconds and will only turn back on when a physical button on the device is pressed. I've been tasked with connecting to the device, staying connected to the device, and being able to retrieve data from the device upon a timed action. For instance, this could include a data read and transmission while they sleep. The key part of this is staying reliably connected for extended periods of time. This is a BYOD setup, and we cannot control power profiles. I would very much appreciate any information, recommendations, and/or insights into solving this problem. Thanks!
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Reply to Stay connected to Medical BLE device in background
The ability to stay connected to a BLE device is not something that can be enhanced via an app. A whole lot will depend on the hardware, like antenna design; environment, like distance, RF interference; materials between the two devices; and various connection parameters including but not limited to the power profiles. Assuming you have no control whatsoever on any of these, the only thing you can do in the app is to make sure you are able to connect as quickly as possible when (not if) the connection drops. This means you need to make sure you have implemented Bluetooth State Restoration, so your app gets relaunched even if the app has been terminated in the background by the system. The document Performing Long-Term Actions in the Background explains how to implement this. The second thing you need to do is to make sure you issue a connectPeripheral command as soon as your app gets the callback that the connection has dropped. It is advisable to keep the CBPeripheral object from the last connection and send
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Reply to editing Makefile in Xcode editor
Thanks for the comments/answers. I assumed that the type of file should be set by the Open as context menu. But, I now understand to use the file inspector to set the type. I still have a bit of an issue that in one of my projects, the editor aggressively suggests text completion with swift entities.
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