Thank you for the detailed reply. I've submitted a bug report as requested: FB19421676 – Perfect, thank you. It turns out that isVoiceProcessingInputMuted was set to true when starting a transmission, and only reverted to false once audio output stopped. This was the source of the delay between initiating transmission and receiving valid microphone input. Good find! I'm still relatively new to Swift and iOS audio development, and I was wondering if there are any sample projects or best practices that demonstrate integrating audio with the Push-to-Talk framework. No, there isn't any direct sample for it. Practically speaking, the PushToTalk framework was actually created to support an existing set of developers who'd previously built PTT apps using the voip background category and CallKit, so that they could migrate away from the unrestricted PTT entitlement. That's why we didn't create a sample— most of the framework's adopters were integrating the sample into an existing large-scal
Topic:
Media Technologies
SubTopic:
Audio
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