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Xcode 26.4 rc
Since 26.4 beta 3 I've been having errors after a few hours of using Claude Agent. I get an error stating that I am not authed. If I go into Xcode settings, it still shows I am signed into Claude Agent. I have click sign out and then go through the whole auth process again to start using the agent again. This is on two separate computers. Is there anything I can do to stop this behaviour and stay logged in for longer? It worked fine in 26.3.
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Provisioning profile missing `com.apple.developer.shazamkit` despite App Services checkbox enabled (Team MCN4U9B2K4)
Hi all, and particularly @Eskimo if you spot this — I believe I'm reproducing the backend issuance bug reported in thread 816377 (https://developer.apple.com/forums/thread/816377) on a different Team ID and would like a second pair of eyes before I burn a TSI. Feedback Assistant filed as FB22582333. Team ID: MCN4U9B2K4 · Bundle ID: com.michaeltocco.Sanbox · Xcode 17 · iOS 18.5 · Automatic signing Setup App ID com.michaeltocco.Sanbox has ShazamKit ticked in App Services; persists through portal reloads. Local entitlements file declares com.apple.developer.shazamkit = YES only (no MusicKit client entitlement, per DTS guidance in thread 799000: https://developer.apple.com/forums/thread/799000). CODE_SIGN_ENTITLEMENTS set in both Debug and Release XCBuildConfiguration buildSettings. NSMicrophoneUsageDescription and NSAppleMusicUsageDescription are both present in the generated Info.plist. What Xcode reports After wiping DerivedData and any Sanbox-matching profiles and running xcodebuild … -allow
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ShazamKit enabled on App ID but provisioning profiles do not include com.apple.developer.shazamkit entitlement
Hi, I’m a paid Apple Developer Program member and I’m seeing an entitlement issuance issue with ShazamKit. ShazamKit is enabled for my App ID (com.tomharris.dnbidfinder) in Certificates, Identifiers & Profiles. However, every iOS Development provisioning profile I generate does not include the entitlement: com.apple.developer.shazamkit verified this by decoding the downloaded .mobileprovision file: security cms -D -i .mobileprovision | /usr/libexec/PlistBuddy -c Print :Entitlements /dev/stdin The entitlement dictionary does not contain the ShazamKit key. Because of this: • The signed .app does not contain the Shazam entitlement • SHSession.match(signature) fails on device • I receive ShazamKit runtime error 201 / 212 I’ve already: • Toggled ShazamKit off and back on for the App ID • Created new provisioning profiles • Created a brand new App ID to test • Refreshed profiles in Xcode The portal UI shows ShazamKit as enabled, but the entitlement is not being issued into provisioning profiles. Has an
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Provisioning profile missing com.apple.developer.family-controls entitlement despite approved capability
My Family Controls (Distribution) capability request (C4N7962252) was approved March 15, 2026 for bundle ID com.jedsiegel.unplugtogether. All three Family Controls capabilities are enabled on the App ID. When I generate a provisioning profile (manual or automatic), Xcode reports: Provisioning profile doesn't match the entitlements file's value for the com.apple.developer.family-controls entitlement. I decoded the profile using security cms -D and found: com.apple.developer.family-controls.app-and-website-usage → present com.apple.developer.family-controls → missing entirely My entitlements file requires com.apple.developer.family-controls with value [individual] for AuthorizationCenter. I've tried toggling capabilities off/on, deleting and recreating profiles, switching between automatic and manual signing, and clearing provisioning profile caches. Nothing works because the profile generation itself is not including the entitlement. Team ID: Q4RA4WMD6K Xcode 26.3, targeting iOS 26.2 Has anyo
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Reply to ITMS-90429: Invalid Swift Support on libswiftCompatibilitySpan.dylib after update to Xcode 26.4.1
I am using Xcode 26.4.1 (17E202). To copy the dylib, I am using a custom made Xcode build phase. I opened the resulting IPA to check, and the .dylib is present in Payload/AlbusAir.app/Frameworks/libswiftCompatibilitySpan.dylib. I put it here because the ITMS-90429 error told me that the file is expected in /Payload/AlbusAir.app/Frameworks. I checked the thread that you linked but I don't see any useful answer made to the OP, did I miss something? Thanks for your help !
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Reply to LowLevelInstanceData & animation
Hey there, thank you so much for your reply. Yes, I realized that replace(using:) won't work as soon as I noticed that the return buffer is GPU-only, and I am using replaceMutableTransforms on the assumption that replacing could be faster than having GPU read the buffer and hand it over to CPU. The current code is something like this: public struct InstanceAnimatorSystem: System { static let query = EntityQuery(where: .has(SyncInstanceAnimationComponent.self)) public func update(context: SceneUpdateContext) { ... // update states context.entities(matching: Self.query, updatingSystemWhen: .rendering).forEach { entity in guard let instanceAnimation = entity.components[SyncInstanceAnimationComponent.self] else { return } guard let component = entity.components[MeshInstancesComponent.self] else { return } for part in component.parts { part.data.replaceMutableTransforms { transforms in for i in 0 ..< 88 { // 88 instances. let transform = ... // obtain transform transforms.initializeElement(at: i, to: transform)
Topic: Spatial Computing SubTopic: General Tags:
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popoverTips don't display for toolbar menu buttons in iOS 26.1
[Also submitted as FB20756013] A popoverTip does not display for toolbar menu buttons in iOS 26.1 (23B5073a). The same code displays tips correctly in iOS 18.6. The issue occurs both in the simulator and on a physical device. Repro Steps Build and run the Sample Code below on iOS 26.1. Observe that the popoverTip does not display. Repeat on iOS 18.6 to confirm expected behavior. Expected popoverTips should appear when attached to a toolbar menu button, as they do in iOS 18.6. Actual No tip is displayed on iOS 26.1. System Info macOS 15.7.1 (24G231) Xcode 26.1 beta 3 (17B5045g) iOS 26.1 (23B5073a) Screenshot Screenshot showing two simulators side by side—iOS 18.6 on the left (tip displayed) and iOS 26.1 on the right (no tip displayed). Sample code import SwiftUI import TipKit struct PopoverTip: Tip { var title: Text { Text(Menu Tip) } var message: Text? { Text(This tip displays on iOS 18.6, but NOT on iOS 26.1.) } } struct ContentView: View { var tip = PopoverTip() var body: some View { NavigationStac
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Icon Composer: Any way to add icons to the app bundle for older macOS versions?
Several app developers are struggling with the inability to provide a separate app icons that looks nice on older macOS versions while at the same time provide Icon Composer icons that look great on macOS Tahoe 26. An ability to provide separate icons is super important to those who have app icons that follow the curvature of the default icon borders (as the corner rounding radius is different for Sequia and Tahoe). Take a look at this for example: https://github.com/ghostty-org/ghostty/issues/7564#issuecomment-3042061547 Question: Is there a definitive/recommended way to address this issue? How can a developer add a glass icon variant that looks good on Tahoe and provide a bitmap icon for older macOS versions? Some background info: Prior to Xcode 26 beta 4, one could add an App Icon to Assets to be used as app icon for legacy macOS versions (Sequia and older) and use a new Icon Composer icon (placed in the project root) for macOS Tahoe 26. Enabling Include all app icon assets under target settings e
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Reply to Xcode Command Line Tools update not wanted, but persists
Thanks so much for this post. That documentation you provided should have work on this sections https://developer.apple.com/documentation/xcode/installing-the-command-line-tools#Uninstall-the-Command-Line-Tools-for-Xcode-package sudo rm -rf /Library/Developer/CommandLineTools To delete the package receipt, run the sudo pkgutil command with the --forget option in Terminal: sudo pkgutil --forget com.apple.dt.commandlinetools I would recommend to go over all the steps on the documentation If the task succeeds, pkgutil prints the following message: sudo pkgutil --forget com.apple.dt.commandlinetools No receipt for 'com.apple.dt.commandlinetools' found at '/'. Albert
  Worldwide Developer Relations.
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.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta)
.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta) Summary In iOS 26 beta, using .navigationTitle() inside a NavigationStack fails to render the title when combined with a .toolbar and a List. The title initially appears as expected after launch, but disappears after a second state transition triggered by a button press. This regression does not occur in iOS 18. Steps to Reproduce Use the SwiftUI code sample below (see viewmodel and Reload button for state transitions). Run the app on an iOS 26 simulator (e.g., iPhone 16). On launch, the view starts in .loading state (shows a ProgressView). After 1 second, it transitions to .loaded and displays the title correctly. Tap the Reload button — this sets the state back to .loading, then switches it to .loaded again after 1 second. ❌ After this second transition to .loaded, the navigation title disappears and does not return. Actual Behavior The navigation title displays correctly after the initial launch transition from .l
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Reply to SwiftUI Text rendering with too small height / one line missing causing unexpected text truncation on iPhone devices
Hello @kai_, Your sample code uses a standard font which will adapt to the users selected font size. iOS provides a wide range of text sizes for the user to select from. Build your app to be accessible to users who select a different text size. For more information see Typography and Font. When I run your code on an iPhone 15 with 26.4, I can see the full text. It seems the size of the text in your environment does not fit within its content margins. To see these margins, try using Xcode's Debug View Hierarchy feature. Take look at these margins and resource, let me know what you find.  Travis
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Xcode 26.4 rc
Since 26.4 beta 3 I've been having errors after a few hours of using Claude Agent. I get an error stating that I am not authed. If I go into Xcode settings, it still shows I am signed into Claude Agent. I have click sign out and then go through the whole auth process again to start using the agent again. This is on two separate computers. Is there anything I can do to stop this behaviour and stay logged in for longer? It worked fine in 26.3.
Replies
24
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0
Views
1.7k
Activity
2w
Provisioning profile missing `com.apple.developer.shazamkit` despite App Services checkbox enabled (Team MCN4U9B2K4)
Hi all, and particularly @Eskimo if you spot this — I believe I'm reproducing the backend issuance bug reported in thread 816377 (https://developer.apple.com/forums/thread/816377) on a different Team ID and would like a second pair of eyes before I burn a TSI. Feedback Assistant filed as FB22582333. Team ID: MCN4U9B2K4 · Bundle ID: com.michaeltocco.Sanbox · Xcode 17 · iOS 18.5 · Automatic signing Setup App ID com.michaeltocco.Sanbox has ShazamKit ticked in App Services; persists through portal reloads. Local entitlements file declares com.apple.developer.shazamkit = YES only (no MusicKit client entitlement, per DTS guidance in thread 799000: https://developer.apple.com/forums/thread/799000). CODE_SIGN_ENTITLEMENTS set in both Debug and Release XCBuildConfiguration buildSettings. NSMicrophoneUsageDescription and NSAppleMusicUsageDescription are both present in the generated Info.plist. What Xcode reports After wiping DerivedData and any Sanbox-matching profiles and running xcodebuild … -allow
Replies
2
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0
Views
278
Activity
2w
ShazamKit enabled on App ID but provisioning profiles do not include com.apple.developer.shazamkit entitlement
Hi, I’m a paid Apple Developer Program member and I’m seeing an entitlement issuance issue with ShazamKit. ShazamKit is enabled for my App ID (com.tomharris.dnbidfinder) in Certificates, Identifiers & Profiles. However, every iOS Development provisioning profile I generate does not include the entitlement: com.apple.developer.shazamkit verified this by decoding the downloaded .mobileprovision file: security cms -D -i .mobileprovision | /usr/libexec/PlistBuddy -c Print :Entitlements /dev/stdin The entitlement dictionary does not contain the ShazamKit key. Because of this: • The signed .app does not contain the Shazam entitlement • SHSession.match(signature) fails on device • I receive ShazamKit runtime error 201 / 212 I’ve already: • Toggled ShazamKit off and back on for the App ID • Created new provisioning profiles • Created a brand new App ID to test • Refreshed profiles in Xcode The portal UI shows ShazamKit as enabled, but the entitlement is not being issued into provisioning profiles. Has an
Replies
2
Boosts
0
Views
138
Activity
2w
Provisioning profile missing com.apple.developer.family-controls entitlement despite approved capability
My Family Controls (Distribution) capability request (C4N7962252) was approved March 15, 2026 for bundle ID com.jedsiegel.unplugtogether. All three Family Controls capabilities are enabled on the App ID. When I generate a provisioning profile (manual or automatic), Xcode reports: Provisioning profile doesn't match the entitlements file's value for the com.apple.developer.family-controls entitlement. I decoded the profile using security cms -D and found: com.apple.developer.family-controls.app-and-website-usage → present com.apple.developer.family-controls → missing entirely My entitlements file requires com.apple.developer.family-controls with value [individual] for AuthorizationCenter. I've tried toggling capabilities off/on, deleting and recreating profiles, switching between automatic and manual signing, and clearing provisioning profile caches. Nothing works because the profile generation itself is not including the entitlement. Team ID: Q4RA4WMD6K Xcode 26.3, targeting iOS 26.2 Has anyo
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1
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146
Activity
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Claude: Your request couldn't be completed.
For the last 2 days, the claude agent has stopped working, it's not the issue where you get logged out after 8 hours, I have signed out and back in multiple times, quit xcode, nothing is working, every request just generates the following response: Your request couldn't be completed.
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30
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Reply to Using Xcode with Claude Opus 4.7
For me, since the last 2 days, I'm guessing since the release of 4.7, the claude agent no longer works at all for me in xcode, every request repsonds with Your request couldn't be completed. I'm paying for this....
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Reply to ITMS-90429: Invalid Swift Support on libswiftCompatibilitySpan.dylib after update to Xcode 26.4.1
I am using Xcode 26.4.1 (17E202). To copy the dylib, I am using a custom made Xcode build phase. I opened the resulting IPA to check, and the .dylib is present in Payload/AlbusAir.app/Frameworks/libswiftCompatibilitySpan.dylib. I put it here because the ITMS-90429 error told me that the file is expected in /Payload/AlbusAir.app/Frameworks. I checked the thread that you linked but I don't see any useful answer made to the OP, did I miss something? Thanks for your help !
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Reply to Xcode Cloud: Unable to Notarize macOS App (Stuck in Infinite Waiting)
Same issue. Also added feedback FB22488912 The thing is if you use xcrun notarytool log and xcrun notarytool info - those would show that Notarization steps succeeded. The issue is with Xcode Cloud, that for some reason it does not pull the correct status.
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Reply to LowLevelInstanceData & animation
Hey there, thank you so much for your reply. Yes, I realized that replace(using:) won't work as soon as I noticed that the return buffer is GPU-only, and I am using replaceMutableTransforms on the assumption that replacing could be faster than having GPU read the buffer and hand it over to CPU. The current code is something like this: public struct InstanceAnimatorSystem: System { static let query = EntityQuery(where: .has(SyncInstanceAnimationComponent.self)) public func update(context: SceneUpdateContext) { ... // update states context.entities(matching: Self.query, updatingSystemWhen: .rendering).forEach { entity in guard let instanceAnimation = entity.components[SyncInstanceAnimationComponent.self] else { return } guard let component = entity.components[MeshInstancesComponent.self] else { return } for part in component.parts { part.data.replaceMutableTransforms { transforms in for i in 0 ..< 88 { // 88 instances. let transform = ... // obtain transform transforms.initializeElement(at: i, to: transform)
Topic: Spatial Computing SubTopic: General Tags:
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Activity
2w
popoverTips don't display for toolbar menu buttons in iOS 26.1
[Also submitted as FB20756013] A popoverTip does not display for toolbar menu buttons in iOS 26.1 (23B5073a). The same code displays tips correctly in iOS 18.6. The issue occurs both in the simulator and on a physical device. Repro Steps Build and run the Sample Code below on iOS 26.1. Observe that the popoverTip does not display. Repeat on iOS 18.6 to confirm expected behavior. Expected popoverTips should appear when attached to a toolbar menu button, as they do in iOS 18.6. Actual No tip is displayed on iOS 26.1. System Info macOS 15.7.1 (24G231) Xcode 26.1 beta 3 (17B5045g) iOS 26.1 (23B5073a) Screenshot Screenshot showing two simulators side by side—iOS 18.6 on the left (tip displayed) and iOS 26.1 on the right (no tip displayed). Sample code import SwiftUI import TipKit struct PopoverTip: Tip { var title: Text { Text(Menu Tip) } var message: Text? { Text(This tip displays on iOS 18.6, but NOT on iOS 26.1.) } } struct ContentView: View { var tip = PopoverTip() var body: some View { NavigationStac
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4
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563
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2w
Reply to Icon Composer: Any way to add icons to the app bundle for older macOS versions?
Ignore my Dropbox post. I set something up in Github instead. I hope this helps someone:) https://github.com/psulak/Tahoe-Sequoia-Hybrid-Icon
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Icon Composer: Any way to add icons to the app bundle for older macOS versions?
Several app developers are struggling with the inability to provide a separate app icons that looks nice on older macOS versions while at the same time provide Icon Composer icons that look great on macOS Tahoe 26. An ability to provide separate icons is super important to those who have app icons that follow the curvature of the default icon borders (as the corner rounding radius is different for Sequia and Tahoe). Take a look at this for example: https://github.com/ghostty-org/ghostty/issues/7564#issuecomment-3042061547 Question: Is there a definitive/recommended way to address this issue? How can a developer add a glass icon variant that looks good on Tahoe and provide a bitmap icon for older macOS versions? Some background info: Prior to Xcode 26 beta 4, one could add an App Icon to Assets to be used as app icon for legacy macOS versions (Sequia and older) and use a new Icon Composer icon (placed in the project root) for macOS Tahoe 26. Enabling Include all app icon assets under target settings e
Replies
21
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0
Views
1.9k
Activity
2w
Reply to Xcode Command Line Tools update not wanted, but persists
Thanks so much for this post. That documentation you provided should have work on this sections https://developer.apple.com/documentation/xcode/installing-the-command-line-tools#Uninstall-the-Command-Line-Tools-for-Xcode-package sudo rm -rf /Library/Developer/CommandLineTools To delete the package receipt, run the sudo pkgutil command with the --forget option in Terminal: sudo pkgutil --forget com.apple.dt.commandlinetools I would recommend to go over all the steps on the documentation If the task succeeds, pkgutil prints the following message: sudo pkgutil --forget com.apple.dt.commandlinetools No receipt for 'com.apple.dt.commandlinetools' found at '/'. Albert
  Worldwide Developer Relations.
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Activity
2w
.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta)
.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta) Summary In iOS 26 beta, using .navigationTitle() inside a NavigationStack fails to render the title when combined with a .toolbar and a List. The title initially appears as expected after launch, but disappears after a second state transition triggered by a button press. This regression does not occur in iOS 18. Steps to Reproduce Use the SwiftUI code sample below (see viewmodel and Reload button for state transitions). Run the app on an iOS 26 simulator (e.g., iPhone 16). On launch, the view starts in .loading state (shows a ProgressView). After 1 second, it transitions to .loaded and displays the title correctly. Tap the Reload button — this sets the state back to .loading, then switches it to .loaded again after 1 second. ❌ After this second transition to .loaded, the navigation title disappears and does not return. Actual Behavior The navigation title displays correctly after the initial launch transition from .l
Replies
3
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0
Views
422
Activity
2w
Reply to SwiftUI Text rendering with too small height / one line missing causing unexpected text truncation on iPhone devices
Hello @kai_, Your sample code uses a standard font which will adapt to the users selected font size. iOS provides a wide range of text sizes for the user to select from. Build your app to be accessible to users who select a different text size. For more information see Typography and Font. When I run your code on an iPhone 15 with 26.4, I can see the full text. It seems the size of the text in your environment does not fit within its content margins. To see these margins, try using Xcode's Debug View Hierarchy feature. Take look at these margins and resource, let me know what you find.  Travis
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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