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missing package product

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Reply to Confusions with what can be notarized and what must be notarized
Thank you for your inputs.What bothers us with notarization requirements is that there is no way to test it.You know, testing is fail first, understand the why, then fix.We did put our product on macOS 10.14.5 beta and public release, and we though we were be able to fail there, but we never experienced a failure to demonstrate that notarization helped us to fix it in order to have it run.Implementing notarization in our context represents some kind of work, as we currently build and package our bundles with a build agent.In order to prioritize the implementation of the notarization process in our automated build workflow, I have to explain the why to my product owner and my stakeholder.Currently the why is only because Apple told us to do it, not because we are able to reproduce the failure on macOS beta software by not doing it.If I follow you clearly on the user testing workflow you are suggesting, we will surely encounter a failure.But that won't be a testing failure in the Gate
Topic: Code Signing SubTopic: General Tags:
May ’19
Reply to How to use Apple server to host IPA content
From TN2413 In-App Purchase FAQ > How do I create a hosted non-consumable product?There is a current bug that prevents Xcode 6 from uploading hosted content to iTunes Connect. To workaround this issue, use Application Loader to upload a package containing your hosted content. See below for steps on how to do so:In the Xcode Archives Organizer, select the archive containing your hosted content.Click Export.In the dialog that appears, choose Export as an Installer Package.Click Next to start generating your package, then select Export to save your package (a file with a .pkg filename extension).Use Application Loader to upload the above package. See Using Application Loader for more information about it.
Topic: App & System Services SubTopic: StoreKit Tags:
Feb ’17
Reply to xcode 7.3.1 ERROR ITMS - 90167 No. app bundles found in the package
This worked for me:1. Use XCode 7.3.1 (not the Xcode beta) to archive.2. Go to the archive file > Show Package Contents > Products > Applications > {AppName} > Show Package Contents > Info.plist3. Change `BuildMachineOSBuild` to 15G31 (or the most up-to-date prod build number of the macOS) and save it.4. Now export this archive for iOS App Store Deployment5. Forward the .ipa file to a co-worker who runs production version of the macOS.6. Use Application Loader to upload the .ipaLesson learnt: Do not update the macOS to beta version on your primary development machine.
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’16
how to create xcframework from swift package which has binaryTarget
I am a new developer for iOS. I have a swift package with three modules (A, B, C). A is the product Module A is written in Swift, module B is in objective C, module C is binary target. B is A's dependency, C is B's dependency. How to create xcframework to release as SDK for this swift package? Thanks a lot. Here is the package.swift: let package = Package( name: A, platforms: [.iOS(.v14), .macOS(.v11)], products: [ .library( name: A, targets: [A] ) ], dependencies: [ // .package(url: /* package url */, from: 1.0.0), ], targets: [ .target( name: A, dependencies: [B] ), .target( name: B, dependencies: [C], publicHeadersPath: include ), .binaryTarget( name: c, url: url, checksum: checksum ), .testTarget( name: ATests, dependencies: [A] ) ], cxxLanguageStandard: .cxx11
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Sep ’23
Reply to Unable to import local XCFramework module
I was able to do this by adding a module.modulemap file to the Headers. This is all within my library Package project: // swift-tools-version: 6.0 import PackageDescription /** This package wraps FTDI’s D2XX library for macOS. In order to simp xcodebuild -create-xcframework -library /Users/rmann/Downloads/lib3mf_sdk_v2.3.1/Bin/lib3mf.dylib -headers /Users/rmann/Downloads/lib3mf_sdk_v2.3.1/Bindings/C -output lib3mf.xcframework */ let package = Package( name: SwiftD2XX, platforms: [.macOS(.v13)], products: [ .library( name: SwiftD2XX, targets: [SwiftD2XX] ), ], dependencies: [ .package(url: https://github.com/apple/swift-testing.git, branch: main), ], targets: [ .target( name: SwiftD2XX, dependencies: [ ftd2xx ] ), .binaryTarget( name: ftd2xx, path: ../ftd2xx.xcframework ), .testTarget( name: SwiftD2XXTests, dependencies: [ SwiftD2XX, .product(name: Testing, package: swift-testing), ] ), ] ) When I build my xcframework, I use this: xcodebui
Jun ’24
Updating package version in Xcode Package Manager causes corrupt Package.resolve file
After updating a package version, Xcode modified the Package.resolve file by removing the object: { at the top of the file, then renames the identities of all of the packages to something different and updated the file version. I've deleted the Package.resolve file, went thru File > Packages and tried the 'Rest Package cache' and 'Resolve Package Version' but neither corrected the file format. I'm running Xcode 13.3.1. Has anyone else run into this issue?
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Apr ’22
Notarization Rejected for .pkg installer
HiI have a vst plugin installer package (build with Whitebox Packages v 1.2.6) to be notarized. I get Notarization is successful mail from Apple. And also I don't get any error message from any of the process. But when it comes Notarization check - It's been Rejected! I am following this procedure, am I missing something?Sign the vst plugins with codesignBuild the .pkg with Whitebox Packages. (I don't use build-in digital signing tool, I use productsign in command line)Signing the .pkgproductsign --sign Developer ID Installer: XXXXXXX /Volumes/Data/Installer v1.1.0.pkg /Volumes/Data/Signed/Installer v1.1.0.pkgNotarizationxcrun altool --notarize-app -f /Volumes/Data/Signed/Installer v1.1.0.pkg --primary-bundle-id com.xxxxinstaller.pkg --username xxxx --password xxxxAfter a couple of minutes, I get Notarization is successful mail from AppleTime Staple - The staple and validate action worked!xcrun stapler staple /Volumes/Data/Signed/Installer v1.1.0.
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Oct ’19
Reply to Xcode fails to start Loading a plug-in failed.
On my MacMini (3 GHz 6-Core Intel Core i5) Xcode, Garageband an iMovie did not launch and opening a terminal window also issued the missing framework error. I manually installed XcodeSystemResources.pkg, MobileDeviceDevelopment.pkg and MobileDevice.pkg in this order. These packages are found in the Xcode.app bundle Xcode.app/Contents/Resources/Packages/... Now the Apps are launching. No idea if there are problems left.
Oct ’20
key of name of package
Hi,I'am looking for the key (Xcode) of name of package because my external config file must have the same name (not name of app). I would like to have a dynamic link between name of package AND name of external config file.I tried : WRAPPER_NAME=@$WRAPPER_NAME into Preprocessor macros but WRAPPER_NAME gives me name of app, so if i change name of package, it fails because it does not find config file.Bye,
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May ’20
Xcode 12.2 beta: Cannot add package dependency
I am unable to add package dependency. Everything seems to load and resolve fine, but when I get to the bit where you are asked to Choose package products and targets The Package product is selected, but the Finish button is disabled.... Im on a DTK system and the project is a new project using the App lifecycle. Ive also tried other adding other dependencies with no luck.
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Sep ’20
Reply to Notarizing a MIDI Plugin
However, Gatekeeper is not letting direct installation. Can you clarify why you mean by that? Does Gatekeeper prevent you from opening the installer package? Did you notarise and staple that package? ps We generally recommend that you sign everything from the inside out and then only notarise your outermost container (in this case your installer package). For more hints on this topic, see Signing a Mac Product For Distribution - https://forums.developer.apple.com/thread/128166. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: Entitlements Tags:
Jun ’20
Reply to codesign osx binary
Presumably you: Are not using Xcode to build your product Want to distribute this outside of the Mac App Store Given that, I recommend that you read through: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Those explain how to sign and then package your product for independent distribution, and have links to notarisation advice. Apropos that last bit: altool is deprecated for the purposes of notarisation and will stop working in Fall 2023. If you’re just getting started, start off with notarytool. For more information about notarytool, watch WWDC 2021 Session 10261 Faster and simpler notarization for Mac apps. Fetch the notary log to see what the notary service is complaining about specifically. My best guess is that you’re signed your installer package with your Developer ID Application code signing identity. That’s not right; for an installer package, you need Developer ID Installer. Packaging Mac Software for D
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’22
Reply to 10.11 beta 3 took sound away from me
Sorry, I'm not clear on the sequence of events - I thought you had reinstalled from beta 1, then updated to 2 and then to 3 today after realising that you were missing core components of your OS.To reinstall beta 3 over itelf, just download from this link and install the .pkg file:http://swcdn.apple.com/content/downloads/45/55/031-27723/jfp6s17zwamp7zr7iwmkmdigzudq3fd72e/OSXUpd10.11.pkg
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’15