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“missing package product”

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How to verify signature of a package
In order to verify the signature of an application on disk, we can use SecStaticCodeCheckValidityWithErrors, which works as expected.However, if this is used on a signed package, the following error occurs The operation couldn’t be completed. (OSStatus error -67062.)Error 67062 also represents that an application is not signedIt appears that SecStaticCodeCheckValidityWithErrors only works with binary code or application bundles. To confirm this, calling codesign also fails to verify the signature of a package: codesign -dvvv myPackage.pkg myPackage.pkg: code object is not signed at allHow can we programmatically verify the signature of a package (pkg), without resorting to calling an external process such as pkgutil?
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3.9k
Mar ’16
Integrate Sticker Pack With Standard Product
May it be accomplished that an iMessage App may be packaged/integrated with a company's standard product in the Apple Store, such that on Product Version (X.Y.Z)+, the stickers are automatically installed with the mainstream offering?If the answer to the previous question is yes, would the combined package be subjected to new rules about the maximum bundle size?
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811
Oct ’16
Reply to xcode "Products" folder missing in project navigator
@JetForMe I faced same issue today on Xcode 13.1, checking raw project file format and there is Products group and entires exists. However, the project file is missing Frameworks group, and after I added dummy Framework linking in that product target to create Frameworks group, then Products reappears again. (After restore it, I can remove dummy Framework linking and that dummy Framework reference in Frameworks group without losing Products group in Project tree.) I don't know if you can fix your project file in same way, but just I want to share this very weird Xcode behaviors.
Nov ’21
Reply to How do you archive a dylib in Xcode?
You archive a dynamic library using the standard process, so Product > Archive, but you’re correct that you can’t distribute a dynamic library from Xcode. Most of the time that doesn’t matter because you don’t need to sign and notarise a dynamic library. Rather, someone who uses your dynamic library in their product is expected to sign and notarise it as part of their distribution processing. In some cases it is necessary to do this, for example, when you’re creating a plug-in for some other app. In such situations you must manually sign, package, and notarise your product. For advice on how to do that, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Dec ’23
Reply to SKStoreProductViewController
Thanks for the reply Rich.To make sure this works on production, we uploaded the production AppStore signed build to testflight this morning and we are still seeing this error.Are AppStore signed builds on test flight considered *real* production AppStore builds? Is there something that we might be missing?Thanks
Topic: App & System Services SubTopic: StoreKit Tags:
May ’16
SMAppService.daemon initial pkg install
What I did. Started with the example at https://developer.apple.com/documentation/servicemanagement/updating-your-app-package-installer-to-use-the-new-service-management-api Changed it to configure a system daemon instead let service = SMAppService.daemon(plistName: com.xpc.example.daemon.plist) Disabled automatic register in the package postinstall script (or else pkg install fails) Built/Installed the package, it just places files in the disk Validated install files Ran the test|register commands by hand sudo ../SMAppServiceSampleCode.app/Contents/MacOS/SMAppServiceSampleCode register Dealt with System Settings user interaction to do this Validated that com.xpc.example.daemon is installed and ready to work sudo launchctl list | grep example sudo launchctl print system/com.xpc.example.daemon Got it to successfully do some work, YAY sudo ../SMAppServiceSampleCode.app/Contents/MacOS/SMAppServiceSampleCode test Expectations My users would obviously download and install this pkg
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756
Aug ’24
Unity VisionOS package
Hi I was wondering if there are any packages that can properly connect Unity to VisionOS and ensure that it is built properly meaning without UIScreen errors. I have been using Bing Chat and it returned package xr.sdk.visionOS but unfortunately when I downloaded it from the Unity XR SDK manual documentation it is not in the folder unity-xr-sdk-v1. I have tried researching on the internet and there is nothing on that package. Is there anything that you can do to help me find the visionOS package or find a way to build Unity to Xcode project properly with no errors using VisionOS (experimental)? Regards Angad
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1.2k
Aug ’23
Reply to macOS sign app
For more up-to-date advice on how to sign and package Mac products, for both the Mac App Store and independent distribution using Developer ID, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Apr ’22
Reply to Packages only seem to work for the first platform?
I'm working with a number of multi-platform apps that have local packages, and sometimes have your problem because I'd forgotten key steps. For each Target (platform), build the Library (package) before building the main product of that target (e.g. MacOS). You will probably have to rebuild the Library (package) after any Clean Build Folder. For each target, at the General tab of the Target explorer, make sure you've included the library (package output) in the Frameworks, Libraries and Embedded Content. Each target needs to have the Library specified, not just once at the project level. I've had problems with local packages when I've included the source(s) in my app's project, rather than having the package in a separate directory and included in the app project. Best wishes and regards, Michaela
Mar ’22
Reply to 10.11 beta 3 took sound away from me
Sorry, I'm not clear on the sequence of events - I thought you had reinstalled from beta 1, then updated to 2 and then to 3 today after realising that you were missing core components of your OS.To reinstall beta 3 over itelf, just download from this link and install the .pkg file:http://swcdn.apple.com/content/downloads/45/55/031-27723/jfp6s17zwamp7zr7iwmkmdigzudq3fd72e/OSXUpd10.11.pkg
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’15
Updating package version in Xcode Package Manager causes corrupt Package.resolve file
After updating a package version, Xcode modified the Package.resolve file by removing the object: { at the top of the file, then renames the identities of all of the packages to something different and updated the file version. I've deleted the Package.resolve file, went thru File > Packages and tried the 'Rest Package cache' and 'Resolve Package Version' but neither corrected the file format. I'm running Xcode 13.3.1. Has anyone else run into this issue?
0
0
1.2k
Apr ’22
Reply to Notarizing a MIDI Plugin
However, Gatekeeper is not letting direct installation. Can you clarify why you mean by that? Does Gatekeeper prevent you from opening the installer package? Did you notarise and staple that package? ps We generally recommend that you sign everything from the inside out and then only notarise your outermost container (in this case your installer package). For more hints on this topic, see Signing a Mac Product For Distribution - https://forums.developer.apple.com/thread/128166. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: Entitlements Tags:
Jun ’20
key of name of package
Hi,I'am looking for the key (Xcode) of name of package because my external config file must have the same name (not name of app). I would like to have a dynamic link between name of package AND name of external config file.I tried : WRAPPER_NAME=@$WRAPPER_NAME into Preprocessor macros but WRAPPER_NAME gives me name of app, so if i change name of package, it fails because it does not find config file.Bye,
1
0
264
May ’20
How to verify signature of a package
In order to verify the signature of an application on disk, we can use SecStaticCodeCheckValidityWithErrors, which works as expected.However, if this is used on a signed package, the following error occurs The operation couldn’t be completed. (OSStatus error -67062.)Error 67062 also represents that an application is not signedIt appears that SecStaticCodeCheckValidityWithErrors only works with binary code or application bundles. To confirm this, calling codesign also fails to verify the signature of a package: codesign -dvvv myPackage.pkg myPackage.pkg: code object is not signed at allHow can we programmatically verify the signature of a package (pkg), without resorting to calling an external process such as pkgutil?
Replies
3
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0
Views
3.9k
Activity
Mar ’16
Reply to ios14 "Notifications are not allowed" ERR
Apple sometimes is really strange... I tried to find a solution 2 or 3 days, and missed out this thread. Product name is the answer. Use english in product name, problem will solved. Thanks to chungchung1315.
Topic: App & System Services SubTopic: Core OS Tags:
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Sep ’20
Integrate Sticker Pack With Standard Product
May it be accomplished that an iMessage App may be packaged/integrated with a company's standard product in the Apple Store, such that on Product Version (X.Y.Z)+, the stickers are automatically installed with the mainstream offering?If the answer to the previous question is yes, would the combined package be subjected to new rules about the maximum bundle size?
Replies
3
Boosts
0
Views
811
Activity
Oct ’16
Reply to xcode "Products" folder missing in project navigator
@JetForMe I faced same issue today on Xcode 13.1, checking raw project file format and there is Products group and entires exists. However, the project file is missing Frameworks group, and after I added dummy Framework linking in that product target to create Frameworks group, then Products reappears again. (After restore it, I can remove dummy Framework linking and that dummy Framework reference in Frameworks group without losing Products group in Project tree.) I don't know if you can fix your project file in same way, but just I want to share this very weird Xcode behaviors.
Replies
Boosts
Views
Activity
Nov ’21
Reply to How do you archive a dylib in Xcode?
You archive a dynamic library using the standard process, so Product > Archive, but you’re correct that you can’t distribute a dynamic library from Xcode. Most of the time that doesn’t matter because you don’t need to sign and notarise a dynamic library. Rather, someone who uses your dynamic library in their product is expected to sign and notarise it as part of their distribution processing. In some cases it is necessary to do this, for example, when you’re creating a plug-in for some other app. In such situations you must manually sign, package, and notarise your product. For advice on how to do that, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
Boosts
Views
Activity
Dec ’23
Reply to SKStoreProductViewController
Thanks for the reply Rich.To make sure this works on production, we uploaded the production AppStore signed build to testflight this morning and we are still seeing this error.Are AppStore signed builds on test flight considered *real* production AppStore builds? Is there something that we might be missing?Thanks
Topic: App & System Services SubTopic: StoreKit Tags:
Replies
Boosts
Views
Activity
May ’16
SMAppService.daemon initial pkg install
What I did. Started with the example at https://developer.apple.com/documentation/servicemanagement/updating-your-app-package-installer-to-use-the-new-service-management-api Changed it to configure a system daemon instead let service = SMAppService.daemon(plistName: com.xpc.example.daemon.plist) Disabled automatic register in the package postinstall script (or else pkg install fails) Built/Installed the package, it just places files in the disk Validated install files Ran the test|register commands by hand sudo ../SMAppServiceSampleCode.app/Contents/MacOS/SMAppServiceSampleCode register Dealt with System Settings user interaction to do this Validated that com.xpc.example.daemon is installed and ready to work sudo launchctl list | grep example sudo launchctl print system/com.xpc.example.daemon Got it to successfully do some work, YAY sudo ../SMAppServiceSampleCode.app/Contents/MacOS/SMAppServiceSampleCode test Expectations My users would obviously download and install this pkg
Replies
0
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0
Views
756
Activity
Aug ’24
Unity VisionOS package
Hi I was wondering if there are any packages that can properly connect Unity to VisionOS and ensure that it is built properly meaning without UIScreen errors. I have been using Bing Chat and it returned package xr.sdk.visionOS but unfortunately when I downloaded it from the Unity XR SDK manual documentation it is not in the folder unity-xr-sdk-v1. I have tried researching on the internet and there is nothing on that package. Is there anything that you can do to help me find the visionOS package or find a way to build Unity to Xcode project properly with no errors using VisionOS (experimental)? Regards Angad
Replies
2
Boosts
0
Views
1.2k
Activity
Aug ’23
Reply to macOS sign app
For more up-to-date advice on how to sign and package Mac products, for both the Mac App Store and independent distribution using Developer ID, see: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Replies
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Views
Activity
Apr ’22
Reply to Packages only seem to work for the first platform?
I'm working with a number of multi-platform apps that have local packages, and sometimes have your problem because I'd forgotten key steps. For each Target (platform), build the Library (package) before building the main product of that target (e.g. MacOS). You will probably have to rebuild the Library (package) after any Clean Build Folder. For each target, at the General tab of the Target explorer, make sure you've included the library (package output) in the Frameworks, Libraries and Embedded Content. Each target needs to have the Library specified, not just once at the project level. I've had problems with local packages when I've included the source(s) in my app's project, rather than having the package in a separate directory and included in the app project. Best wishes and regards, Michaela
Replies
Boosts
Views
Activity
Mar ’22
Reply to 10.11 beta 3 took sound away from me
Sorry, I'm not clear on the sequence of events - I thought you had reinstalled from beta 1, then updated to 2 and then to 3 today after realising that you were missing core components of your OS.To reinstall beta 3 over itelf, just download from this link and install the .pkg file:http://swcdn.apple.com/content/downloads/45/55/031-27723/jfp6s17zwamp7zr7iwmkmdigzudq3fd72e/OSXUpd10.11.pkg
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
Jul ’15
Updating package version in Xcode Package Manager causes corrupt Package.resolve file
After updating a package version, Xcode modified the Package.resolve file by removing the object: { at the top of the file, then renames the identities of all of the packages to something different and updated the file version. I've deleted the Package.resolve file, went thru File > Packages and tried the 'Rest Package cache' and 'Resolve Package Version' but neither corrected the file format. I'm running Xcode 13.3.1. Has anyone else run into this issue?
Replies
0
Boosts
0
Views
1.2k
Activity
Apr ’22
Reply to Notarizing a MIDI Plugin
However, Gatekeeper is not letting direct installation. Can you clarify why you mean by that? Does Gatekeeper prevent you from opening the installer package? Did you notarise and staple that package? ps We generally recommend that you sign everything from the inside out and then only notarise your outermost container (in this case your installer package). For more hints on this topic, see Signing a Mac Product For Distribution - https://forums.developer.apple.com/thread/128166. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: Entitlements Tags:
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Jun ’20
Reply to CKShare works only outside App Store released Application
I think the problem is due to the container schema that's not deployed to the production environment. Strangely everything works except the sharing functionality. But now the question is: if I deploy to the production environment the users will lose their data?
Topic: App & System Services SubTopic: iCloud Tags:
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Dec ’24
key of name of package
Hi,I'am looking for the key (Xcode) of name of package because my external config file must have the same name (not name of app). I would like to have a dynamic link between name of package AND name of external config file.I tried : WRAPPER_NAME=@$WRAPPER_NAME into Preprocessor macros but WRAPPER_NAME gives me name of app, so if i change name of package, it fails because it does not find config file.Bye,
Replies
1
Boosts
0
Views
264
Activity
May ’20