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Xcode won't run my app; it runs fine from Finder.
I'm developing in Objective C with Xcode on a Mac exclusively to run on Mac and all of a sudden when I try to run I get the message: a build only device cannot be used to run this target. If I go to the destination folder, the newly built app is there and runs from Finder, I just can't get it to run from within Xcode, which is inconvenient for testing. What setting am I missing or has changed? Up to now I could build and run with no problem.
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82
Nov ’25
Running
hello. I'm trying to run my app and its keep giving my error massages. Failed to register bundle identifier: The app identifier Joe.Landmarks cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again. and also this massage: No profiles for 'Joe.Landmarks' were found: Xcode couldn't find any iOS App Development provisioning profiles matching 'Joe.Landmarks'. thanks for the help.
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362
Jan ’22
Swift Playgrounds Learn To Code Not Showing Puzzle
Learn to code 1 module is not showing the puzzle on the right viewport. I can write commands and run them, but the puzzle viewport is just blue. Skipping through the lessons I can get maybe 5 of the puzzles to show up. When loading the puzzle viewport, playgrounds will automatically try to run code and fail. On the puzzles that show up, it won't try to run code after the initial loading. And the puzzle works just fine. Playgrounds V14.1 MacBook Pro 13-inch Late 2013 model Big Sur OS
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434
Oct ’22
Not showing any of my build scripts?
Suddenly starting this evening, Xcode is no longer showing my my build scripts or is it showing me any of the other steps such as 'Copy Frameworks'. The left side where it shows line numbers is showing me a jumbled up count. I saved my project and it even overwrote all my scripts, effectively I've lost what I had!!!! Is anyone else seeing this? This is on the public release versions of Xcode and El Capitan.
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232
Oct ’15