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Reply to Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
The SDKs for all of Apple's platforms are included in the main Xcode XIP image. By SDK here, I mean the textual files for the API interfaces, like header files and other supporting content. You can see them all if you peak inside the Xcode bundle under Xcode.app/Contents/Developer/Platforms/.platform/Developer/SDKs. What you need to download isn't the SDK, it's the platform support components, which includes the simulator. While you always have the textual SDKs, you can't run a build without installing the platform support components, as they are used during the build process. So while you aren't downloading installing the textual part of the SDK content, the large extra component download enables builds using that SDK. You found the right documentation article, and you want a command like this: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads That will give you a DMG file, which you can then also install through the command line over night in your data center with: xcodebuild -impor
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Reply to Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
@DTS Engineer: Thanks for chiming in, Ed. I've just received a notification that this issue has been addressed in Xcode 26.3, which introduced a setting to enable individual width for navigators/inspectors in window tabs. It's great that the Xcode team listens to our feedback. P.S. My next rant that I'm about to post will be regarding the bug FB19249805 to highlight another productivity downgrade in Xcode 26: the inability to open files in new window tabs, which destroys workflows that have been established for many years.
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Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
How do I go about troubleshooting this? So, the place to start is actually with this log message: eventually ends with provider entitlements check failed The log message is the final, generic, error message printed by IOUserService when the entitlement check process fails. A few things to understand about what this tells you about what HASN'T gone wrong: Basic entitlement validation happens outside the kernel well before this point. So getting to this point means that your DEXT is at least somewhat coherently signed, even if it doesn't actually work. IOKit passive matching happens at the same time as entitlement checking (just before actually), so this message means that either your passive match failed or your entitlement configuration was wrong. So, the next step here is to actually take a closer look at this logging: In the logs I see the matching log entry for my driver, and it goes through some setup that mentions my driver and some entries that do not. Focusing on the entitlement checking side, each IOK
Topic: App & System Services SubTopic: Drivers Tags:
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In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: No Products found. Purchases are temporarily unavailable on this device. Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow complet
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Reply to Foundation models not detectable in Xcode simulator
I'm seeing a similar issue as well. Seems like the Foundation model is just not available for iPhone and iPad simulators anymore. To test it out I created a simple playground (similar to https://developer.apple.com/events/resources/code-along-205/) and just used basic code: import FoundationModels import Playgrounds #Playground { // Create a new session with the language model. let session = LanguageModelSession() // Asynchronously generate a response from a text prompt. let response = try await session.respond(to: Generate a 3-day itinerary to Paris.) } For macOS simulator it works, but for iPhone and iPad simulators it gives either error: Apple Intelligence is not enabled. The operation couldn’t be completed. (FoundationModels.LanguageModelSession.GenerationError error -1.) I've tried Xcode 26.2. 26.3, 26.4 beta 1 & 2 versions. iPhone Simulators 26.2, 26.3 and 26.4 beta and none of them works. This is on a M4 Macbook pro I also have an old M1 Macbook pro I haven't used since December and just t
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Reply to User crash report contains ??? instead of my app's symbols and no binary image base address
Another strange thing is that when dragging the crash report to the Xcode dock icon, the Xcode console logs this error: User Command: command script import -s lldb.macosx.crashlog User Command: crashlog --interactive --skip-status --no-parallel-image-loading ~/crash.ips Resolved symbols for 0A35BC69-660D-3BC0-8AB4-3FA8D922EECB /usr/lib/libobjc-trampolines.dylib... Resolved symbols for 79EFE8B6-A212-3E98-B801-C9F2BF18EA68 /usr/lib/dyld... Traceback (most recent call last): File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1444, in __call__ SymbolicateCrashLogs(debugger, shlex.split(command), result, True) File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1855, in SymbolicateCrashLogs load_crashlog_in_scripted_process( File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1557, in load_crashlog_in_sc
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How does AccessoryNotifications forward notifications to BLE accessories? What Service/Characteristic should the accessory implement?
Environment: iOS 26.4 beta Xcode 26.4 beta Framework: AccessoryNotifications, AccessorySetupKit, AccessoryTransportExtension Description: I'm implementing notification forwarding to a custom BLE accessory using the new AccessoryNotifications framework in iOS 26.4. I've set up an AccessoryDataProvider extension following the documentation, but I'm unclear about how the data is actually transmitted to the BLE accessory. Current Implementation: Main App - Uses AccessorySetupKit to discover and pair accessories: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: FEE0) let displayItem = ASPickerDisplayItem( name: Notification Accessory, productImage: UIImage(systemName: applewatch)!, descriptor: descriptor ) accessorySession.showPicker(for: [displayItem]) { error in // Handle error } AccessoryDataProvider Extension - Implements NotificationsForwarding.AccessoryNotificationsHandler: @main struct AccessoryDataProvider: AccessoryTransportExtension.AccessoryDataProvider
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Reply to Xcode 26 failed in the real-device debugging process
iOS 12 is no longer supported for debugging with Xcode 26. There is no supported path for using iOS 12 in on-device development workflows in Xcode 26.
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Reply to XCode 26 build app run iOS12.5 device crash
Per the Xcode 26.3 Release Notes, Xcode 26.3 supports on-device debugging in iOS 15 and later. iOS 12 is no longer supported target for running your app with the debugger attached.
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Reply to Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
The SDKs for all of Apple's platforms are included in the main Xcode XIP image. By SDK here, I mean the textual files for the API interfaces, like header files and other supporting content. You can see them all if you peak inside the Xcode bundle under Xcode.app/Contents/Developer/Platforms/.platform/Developer/SDKs. What you need to download isn't the SDK, it's the platform support components, which includes the simulator. While you always have the textual SDKs, you can't run a build without installing the platform support components, as they are used during the build process. So while you aren't downloading installing the textual part of the SDK content, the large extra component download enables builds using that SDK. You found the right documentation article, and you want a command like this: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads That will give you a DMG file, which you can then also install through the command line over night in your data center with: xcodebuild -impor
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2w
Reply to Xcode 26 Kills Productivity by Making Global the State of Inspectors Pane
I've just received a notification that this issue has been addressed in Xcode 26.3, which introduced a setting to enable individual width for navigators/inspectors in window tabs. It's great that the Xcode team listens to our feedback.
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Views
Activity
2w
Reply to Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
@DTS Engineer: Thanks for chiming in, Ed. I've just received a notification that this issue has been addressed in Xcode 26.3, which introduced a setting to enable individual width for navigators/inspectors in window tabs. It's great that the Xcode team listens to our feedback. P.S. My next rant that I'm about to post will be regarding the bug FB19249805 to highlight another productivity downgrade in Xcode 26: the inability to open files in new window tabs, which destroys workflows that have been established for many years.
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XCode 26.3 AI assistant's attach file feature doesn't work in a big project
It doesn't show any files, only warning or errors for me. Same behavior with @
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Reply to iOS Simulator fails to boot (18.6 / 26.1 / 26.2) – launchd_sim could not bind to session
This keeps happening in Xcode cloud watchOS simulator 26.2 (Apple Watch Series 10 (46mm) (watchOS 26.2) simulator) and I cannot finish my test CI/CD pipelines. How can I solve?
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Reply to Driver Activation failure error code 9. Maybe Entitlements? Please help
How do I go about troubleshooting this? So, the place to start is actually with this log message: eventually ends with provider entitlements check failed The log message is the final, generic, error message printed by IOUserService when the entitlement check process fails. A few things to understand about what this tells you about what HASN'T gone wrong: Basic entitlement validation happens outside the kernel well before this point. So getting to this point means that your DEXT is at least somewhat coherently signed, even if it doesn't actually work. IOKit passive matching happens at the same time as entitlement checking (just before actually), so this message means that either your passive match failed or your entitlement configuration was wrong. So, the next step here is to actually take a closer look at this logging: In the logs I see the matching log entry for my driver, and it goes through some setup that mentions my driver and some entries that do not. Focusing on the entitlement checking side, each IOK
Topic: App & System Services SubTopic: Drivers Tags:
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In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: No Products found. Purchases are temporarily unavailable on this device. Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow complet
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2
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122
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2w
Reply to Foundation models not detectable in Xcode simulator
I'm seeing a similar issue as well. Seems like the Foundation model is just not available for iPhone and iPad simulators anymore. To test it out I created a simple playground (similar to https://developer.apple.com/events/resources/code-along-205/) and just used basic code: import FoundationModels import Playgrounds #Playground { // Create a new session with the language model. let session = LanguageModelSession() // Asynchronously generate a response from a text prompt. let response = try await session.respond(to: Generate a 3-day itinerary to Paris.) } For macOS simulator it works, but for iPhone and iPad simulators it gives either error: Apple Intelligence is not enabled. The operation couldn’t be completed. (FoundationModels.LanguageModelSession.GenerationError error -1.) I've tried Xcode 26.2. 26.3, 26.4 beta 1 & 2 versions. iPhone Simulators 26.2, 26.3 and 26.4 beta and none of them works. This is on a M4 Macbook pro I also have an old M1 Macbook pro I haven't used since December and just t
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Reply to Your request couldn't be completed
i have the same issue, i have a claude account paid, with xcode 26.3 but im having infinite loading after finishing the SSO. The infinite loop appears in xcode
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Reply to User crash report contains ??? instead of my app's symbols and no binary image base address
Another strange thing is that when dragging the crash report to the Xcode dock icon, the Xcode console logs this error: User Command: command script import -s lldb.macosx.crashlog User Command: crashlog --interactive --skip-status --no-parallel-image-loading ~/crash.ips Resolved symbols for 0A35BC69-660D-3BC0-8AB4-3FA8D922EECB /usr/lib/libobjc-trampolines.dylib... Resolved symbols for 79EFE8B6-A212-3E98-B801-C9F2BF18EA68 /usr/lib/dyld... Traceback (most recent call last): File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1444, in __call__ SymbolicateCrashLogs(debugger, shlex.split(command), result, True) File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1855, in SymbolicateCrashLogs load_crashlog_in_scripted_process( File /Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/Python/lldb/macosx/crashlog.py, line 1557, in load_crashlog_in_sc
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How does AccessoryNotifications forward notifications to BLE accessories? What Service/Characteristic should the accessory implement?
Environment: iOS 26.4 beta Xcode 26.4 beta Framework: AccessoryNotifications, AccessorySetupKit, AccessoryTransportExtension Description: I'm implementing notification forwarding to a custom BLE accessory using the new AccessoryNotifications framework in iOS 26.4. I've set up an AccessoryDataProvider extension following the documentation, but I'm unclear about how the data is actually transmitted to the BLE accessory. Current Implementation: Main App - Uses AccessorySetupKit to discover and pair accessories: let descriptor = ASDiscoveryDescriptor() descriptor.bluetoothServiceUUID = CBUUID(string: FEE0) let displayItem = ASPickerDisplayItem( name: Notification Accessory, productImage: UIImage(systemName: applewatch)!, descriptor: descriptor ) accessorySession.showPicker(for: [displayItem]) { error in // Handle error } AccessoryDataProvider Extension - Implements NotificationsForwarding.AccessoryNotificationsHandler: @main struct AccessoryDataProvider: AccessoryTransportExtension.AccessoryDataProvider
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Family Controls Works in Xcode Physical Device, But does not work in Testflight
I have gotten all necessary entitlements for all my extensions, but screen time still does not work in Testflight. our app blocks social apps for a particular period of time.. This feature works in my Xcode physical device but fails in testflight
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Family Controls Works in Xcode Physical Device, But does not work in Testflight
I have gotten all necessary entitlements for all my extensions,
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134
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