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The Developer Disk Image Could not be mounted
HiI'm new user.I try to install a program on my iPhone 5S Version 8.3the program is MotionGraphs then I downloaded on the site of Apple Developeri have xcode version 6.4 (6E7)I get the message «(myiPhone) may be running a version of IOS that is not supported by this version of xCode»there is something strange in xcode in Deployment Target, the version 8.3 does not appear only 6.0, 6.1, 7.0, 7.1, 8.0, 8.1, 8.2 and 8.4Can someone help me?Thank you very much
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1.9k
Jun ’15
Reply to What platforms can we target with Swift 2.0?
That is a reasonable assumption but I would NOT make a decision now to use Swift 2 if supporting previous platforms is critical for your app until there is official confirmation of this and Xcode 7 gets all the SDKs and simulators.There was no official response to an earlier query on this. This should be easy enough for the team to confirm to make it easy and safe for developers to make their migration decisions but they have a habit (conscious or not) of making it unnecessarily difficult in the past. :-)Note that there was no obvious or language technical reason for dynamic libraries to not be supported in iOS 7, it was a deployment issue. So even if you get your Xcode 7 compiled app to run on previous versions in development environment, there is no guarantee you will be allowed to deploy it.I can think of several POTENTIAL reasons that previous iOS may not be supported.1. Lack of sufficient resources to test and certify Swift 2 runtime on previous versions to be confident of allowing it.2
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
Reply to Is it possible to use Xcode 6 to deploy to an iOS 9 phone?
You cannot use a test / beta version of Xode for submitting apps to the store. That's because your app has been compiled with a new version of libraries not available yet.And, for the first question, also no. An older version of Xcode cannot sync with a iOS version not available on their SDKs. Thats apply for all versions, for example, Xcode 6.0 cannot deploy a test app for a iOS 8.3 phone.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
App opens CoreData stores when launch via Xcode, but not when launched via Finder
We have an application that has been using CoreData stores since 2009, but is suddenly having some strange behavior when the application is launched via the Finder.The application has up to a couple hundred core data stores (sqlite with WAL) that are loaded into a single persistent store coordinator at launch. When the application is launch from within Xcode (using release or debug builds, with the debugger on or off), everything loads up fine---zero complaints. However, when the application is launch from the Finder, the first 'several' persistent stores are loaded fine, but then eventually they start failing to load. E.g.,Error Domain=NSCocoaErrorDomain Code=256 The file couldn’t be opened. UserInfo=0x618000278d80 {NSSQLiteErrorDomain=14, NSUnderlyingException=I/O error for database at /Users/path/SomeStore.sql. SQLite error code:14, 'unable to open database file'}What could possibly be going on here?It's worth noting that the application actually creates two separate persistent store coordinators,
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2.0k
Jun ’15
App crashes when trying to perform custom segue
I'm relatively new to using Storyboards and very new to segue programming, and I'm encountering a problem with a custom segue that I'm trying to implement in my App; or more specifically, a problem when trying to use an unwind segue.I've created two custom segues which are extending UIStoryboardSegue, CurlSegue and CurlSegueUnwind. In my Storyboard I have two ViewControllers, each associated with a class that is extending UIViewController. I connected a Button in the first ViewController to the second ViewController using a Control+Drag, selecting custom and specifying the identifier of my segue (i.e. CurlSegue). This works fine and my custom segue performs as expected without incident, bringing up the second ViewController.To then get the reverse working -- following this documentation -- I added a method named prepareForUnwind to the first ViewController's associated class implementation with the signature below:- (IBAction)prepareForUnWind:(UIStoryboardSegue *)segueOn the second ViewController (in my Story
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Jun ’15
dyld: Library not loaded. Image not found
Help!! I have been trying to resolve this issue for days now. Been to every forum. I'm getting this errordyld: Library not loaded: /Library/Frameworks/Vorbis.framework/Vorbis Referenced from: /private/var/mobile/Containers/Bundle/Application/ Reason: image not foundSo frustrated.... And yes I have tried embedded binaries, copy files, etc.Works fine on simulator, but this error pops up when I try to run it on device. (ipad iOS 8.3. Using latest xCode)
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40k
Jun ’15
Reply to Compiler crash
That's not the way you would usually activate whole module optimization (neither in Xcode6 or Xcode 7).In Xcode 7 it's in the Build Settings section: Swift Compiler - Code Generation -> Optimization Level.In Xcode 6 there was a check box in the Swift Compiler section, if i remember correctly.From the command line it's eg swiftc -O -whole-module-optimization main.swift
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
Reply to XCODE problems
If by 'new one' you mean Xcode 7 beta 7A120f (please start stating version numbers, thanks), again, you may want to avoid Xcode 7 right now and use the latest release version 6.3.2.If by 'new one' you mean 6.3.2, try a reinstall, after you make sure your HD isn't already full. Give yourself tens of GB free in that case, then go again.As far as tutorials, stick with Apple's guides, etc. from the Dev Center instead of outdated tutorials off the 'net'.
Jun ’15
Reply to How do I link against .tbd files in Xcode 7?
the dylib files are still there in /usr/lib (the tbd file seems to be a wrapper of some sort for the dylib files - you can see where they are by reading the tbd file)Add a library to your project, then click 'Add Other...' then type control-command-G and type in the path '/usr/lib' - you'll find libz.dylib there.This 'hack' solves my problem.... but I wonder - does XCode 'not support' tbd files fully yet?EDIT: I'm thinking that maybe OS X El Capitan has support for the file-typ tbd, which is not available with OS X Yosemite? I haven't upgraded my OS yet.
Jun ’15
Reply to Xcode 7 crashes when trying to select the Main.storyboard.
The Apple engineers are kinda busy elsewhere until next week, so I doubt you'll see them responding in the next few days, though I'd expect their presence to normalize after that.Clearly there's a bug here, and I haven't seen anyone suggest a workaround, so it may be unavoidable until a new Xcode beta is issued, which will also be after WWDC. You should file a bug report, including your project, to make sure your issue gets looked into.Since you got the error after creating a new project in Xcode 7, you could try deleting it and re-creating it in Xcode 6, then opening it in Xcode 7. When I tried this, Xcode 7 offered to make some changes to the storyboard which I declined, and then I set the scene's Opens in setting to 6.3 explicitly. Doing something along that line might allow you to proceed for now.
Jun ’15