Thank for the post, I’m not int that team at all nor I have inside information, Im just looking at the eligibility rules. According to the requirements, the project must run on either Swift Playgrounds 4.6 or Xcode 26, or later. Since Swift Playgrounds looks like doesn’t support building .metal shader files the same way Xcode does, it seems like you could technically meet the requirements by only running the project in Xcode. From: https://developer.apple.com/swift-student-challenge/eligibility/ “Your app playground must be built with and run on Swift Playground 4.6 or Xcode 26” OR is the key word here. Hope this helps, you can also sent that question to that team as they have an email address on their page. Albert Pascual
Worldwide Developer Relations.
Topic:
Community
SubTopic:
Swift Student Challenge
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