This is the usda file for the asset. There is a diffuse color listed in the Shader but it appears RealityKit only registers the default color of (0.18, 0.18, 0.18) (from here https://openusd.org/dev/spec_usdpreviewsurface.html) ( defaultPrim = Root upAxis = Z ) def Xform Root { def Xform Red_block ( apiSchemas = [PhysicsMassAPI, PhysicsRigidBodyAPI, PhysxRigidBodyAPI] ) { float physics:mass = 1 bool physxRigidBody:disableGravity = 0 bool physxRigidBody:retainAccelerations = 0 token ui:displayGroup = Material Graphs token ui:displayName = Red_block int ui:order = 1024 float3 xformOp:rotateXYZ = (0, -0, 0) float3 xformOp:scale = (1, 1, 1) double3 xformOp:translate = (0, 0, 0) uniform token[] xformOpOrder = [xformOp:translate, xformOp:rotateXYZ, xformOp:scale] def geometry { def Cube mesh ( apiSchemas = [PhysicsCollisionAPI, PhysxCollisionAPI, MaterialBindingAPI] ) { rel material:binding = ( bindMaterialAs = strongerThanDescendants ) rel material:binding:physics = ( bindMaterialAs = strongerThanDescen
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags: