Search results for

5.1.1

411 results found

Post

Replies

Boosts

Views

Activity

Reply to AnimateWithTextures action crashes Xcode!
Hi Ben,I have exactly the same problem. Precisely, xcode crashes when two conditions in whichever order are met.1. An <animateWithTextures> action in a .sks file is selected in the editor.2. The attributes inspector for this particular action is active.Here is crash report.Process: Xcode [18315]Path: /Applications/Xcode-beta.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.1 (9061)Build Info: IDEFrameworks-9061000000000000~7Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [18315]User ID: 299565391Date/Time: 2015-09-28 18:03:30.670 +0800OS Version: Mac OS X 10.11.1 (15B17c)Report Version: 11Anonymous UUID: 91C5D987-2FFE-B992-3001-B6B884730489Time Awake Since Boot: 2700 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 7B60UNCAUGHT EXCEPTION (NSInval
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’15
Reply to Submitting iOS app for iPad-1 (iOS5.1)
Hi ishahak2If I include the standard architectures (both 32 and 64 bits), I'm getting an error saying that apps with 64-bits can't set their target to iOS 5.1. (see below)iOS 5.1 did not properly handle fat binaries with a 64-bit slice. iOS 5.1.1 was released to address this issue and it is the lowest iOS version you can deploy back to when distributing via the App Store. Set your deployment target to iOS 5.1.1. You can then continue to build a fat binary, with 64-bit and 32-bit slices.
Sep ’15
Reply to Xcode won't export Developer signed app
After doing that (I also use Sparkle), now Xcode 7 crashes when I try to export a Developer ID Signed application from the OrganizerProcess: Xcode [11920]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 7.0 (8223)Build Info: IDEFrameworks-8223000000000000~15Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [11920]User ID: 501Date/Time: 2015-09-18 07:52:42.112 -0400OS Version: Mac OS X 10.11 (15A282b)Report Version: 11Anonymous UUID: 98FBD7C6-A1F5-E174-F66F-39ECB5EA836CSleep/Wake UUID: 3A17E47B-4DDE-480D-BB55-042228B926E1Time Awake Since Boot: 400000 secondsTime Since Wake: 500 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 7A218UNCAUGHT EXCEPTION (NSInvalidArgumentException): -[NSTaggedPointerString count]: unrecognized selector
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’15
itunes connect doesn't recognise my builds when attempting to submit for review
Hello all, I have an app on app store but when I am trying to submit a new version , itunes connect doesnt find the new build. I archived the build from xcode 6.4 (6E35b) and uploaded to itunes connect . In the prerelease section I can see my new builds but when I want to select the build for submit for review it only says Submit your builds using Xcode 5.1.1 or later, or Application Loader 3.0 or later.I also tried with Application Loader and same problem.It worked in the past, I already updated my app several times, for some reason it stopped working now, maybe the new itunes connect is the problem or maybe I am doing something wrong.Anyone faced this issue ?
4
0
638
Sep ’15
Reply to Undefined symbols: "_objc_readClassPair" when opening existing project in Xcode 7
I'm building against the OS X 10.8 SDK (copied from the Xcode 5.1.1 bundle).Huh? You copied the SDK from one version of Xcode and are using it in another? That’s not supported. The SDKs included in a given version of Xcode are the only SDKs supported by that SDK.Why are you doing this?Share and Enjoy — Quinn The Eskimo! Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Programming Languages SubTopic: General Tags:
Sep ’15
Reply to Undefined symbols: "_objc_readClassPair" when opening existing project in Xcode 7
I'm having the same problem. I'm building against the OS X 10.8 SDK (copied from the Xcode 5.1.1 bundle). My deployment target is also 10.8.The root of the problem seems to be that clang is automatically linking in the static library /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_macosx.a. As the linker error notes, this library references the symbol objc_readClassPair. However, that function wasn't added to libobjc until OS X 10.10. Hence, when linking against an earlier version, the symbol can't be found, and linking fails.I can get my project to link successfully by building against the 10.11 SDK. However, the resulting binary is still going to reference a function that isn't present on pre-10.10 systems. If _ARCLite__load is invoked on such a system, objc_readClassPair will be NULL, so presumably the app is going to crash. For that reason, this seems like a bug.
Topic: Programming Languages SubTopic: General Tags:
Sep ’15
simctl not working in Xcode 7.0 and Xcode 7.1 beta 1 - backboardd not loaded
UPDATED FOR Xcode 7In Xcode 7.0, I have not been able to install or uninstall apps with simctl.And there is a typo in the simctl help:$ xcrun simctl help ... get_app_container Print the path of the **intsalled** app's container ...Reproduce$ export DEVICE=F24BE4F9-36C5-4842-84A4-1EA2614B8A3E $ export APP=/path/to/CalSmoke-cal.app $ xcrun simctl boot $DEVICE $ xcrun simctl install $DEVICE $PATHExpectedTo see the app installed on the target simulator.FoundThe command hangs indefinitely. Xcode 7 GM$ xcrun simctl install $DEVICE $PATH An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=2): Failed to install the requested application An application bundle was not found at the provided path. Provide a valid path to the desired application bundle.The APP does exist at path.The Simulator log shows that `backboard` is not loaded; that log message repeats indefinitely.$ tail -f ~/Library/Logs/CoreSimulator/F24BE4F9-36C5-4842-84A4-1EA2614B8A3E stern CoreSimulatorBridge[8316]: Requesting inst
6
0
13k
Sep ’15
Reply to Xcode 6.4 vs 7.0 App Submission
As an example, Xcode 6.4 can't support iOS 9.x, so logically, that means you'd need to accept a lower iOS when using it to build for the store. There were several different SDKs used from Xcode 5.1.1 up to now, so the version of Xcode you use will mandate which SDK and which iOS version(s) you can expect to support.As for Xcode 5.1.1, it's common knowledge that when submitting an app to the store, you can expect to see a dialog alerting to which version Xcode is currently allowed as minimum. At this time, that dialog warns the dev to use Xcode 5.1.1 or higher.
Sep ’15
static libs & weak linking
We are using a 3rd party (binary only) static lib with our apps, which unfortunately was recently compiled with a higher deployment target (iOS 6) than our apps (iOS 5.1.1). As consequence our apps would now immediately crash on devicees with iOS 5 on startup, since some iOS 6 symbols referenced by the static lib are missing on such devices.Since we only have access to the binary of this static lib we cannot recompile the static lib on our own. But is there a way with command line tools to lower the deployment target of the static lib and thus turning the respective hard linked symbols into weak ones?
1
0
608
Sep ’15