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iPadOS 17.7.7

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NavigationSplitView sidebar toggle button missing on iPadOS 26 beta 3
I just upgraded to Xcode 26 beta 3 and when I run my iPad app the toggle sidebar button is no longer visible when I set the column visibility to .detailOnly. I don't apply any modifiers to my NavigationSplitView. It looks like this. NavigationSplitView(columnVisibility: $sceneModel.columnVisibility) { GPSidebarView(appModels: self.appModels()) } detail: { GPRootContentViewIOS26(appModels: self.appModels()) } I also don't do .toolbar(removing: .sidebarToggle) anywhere in my code. Yesterday when I had Xcode 26 beta 2 the toggle sidebar button was there on my detail only view. I am trying to figure out if there is something that I did to break this and after looking at my git history the only thing I can see is that I upgraded Xcode 26. Here is what I get when I set the column visibility to .detailOnly. Then here is what I get when I set the column visibility to .doubleColumn.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jul ’25
Reply to Apple Pay Fails in Chrome
Hey! Sorry to hear that this isn’t working, let’s see what we can do. Behaviour between Safari and third party browsers should generally be the same, but there may be instances of failure where the types used for values differ slightly from the specification (some browsers can be more lenient, or more strict, with unexpected types). Considering it’s failing around the payment request stage, I suspect a value within the payment request you’re providing isn’t the correct type per the specification. An example could be using a number of 0/1, instead of the expected Boolean false/true. If you’re able to replicate your payment request at https://applepaydemo.apple.com/apple-pay-js-api, the built in schema checker may pick up the fault. If logging from Chrome isn’t providing much information, it may be worth checking to see if the iPad is logging anything as well, which may provide some insight as to why it's failing. You can do this using Console on macOS with the device connected, and selecting it in the side men
Jul ’25
Reply to SwiftUI List scroll indicator stutters, does not call `onAppear` or `onDisappear` consistently in iOS 16
This behavior continues to plague iOS and iPadOS 26 Beta 4. The List itself scrolls 100% smoothly, but the scroll indicator is choppy and jerky. This manifests even when each row element is given a fixed height. Once you scroll the List all the way down (in my example, I have about 30 rows), the indicator will then be smooth as you subsequently scroll around. It's almost as if the indicator is jumping around in reaction to new in-flight rows being added just outside the ScrollView's clipRect. As if the new rows are staged and ready to scroll into view and as they are added to the view hierarchy, the indicator size/position is recalculated based on their presence.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jul ’25
New iPadOS 26 beta4 crash in `UISplitViewController`
Sample Project In iPadOS 26 beta4, when a UISplitViewController transitions to compact layout and proposes the secondary view controller, a crash occurs: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Layout requested for visible navigation bar, ; layer = > delegate=0x102826600, when the top item belongs to a different navigation bar. topItem = title='Detail' style=navigator rightBarButtonItems=0x600000011e10, navigation bar = ; layer = > delegate=0x102826000, possibly from a client attempt to nest wrapped navigation controllers.' When we show the primary view, there is no crash. Similarly, there is no crash on beta-3. To reproduce the crash in the demo project: Launch the project on an iPad. Try the Demo Tap List-Detail Pattern To trigger the crash, select any of the list items and switch the app to a compact layout. The crash occurs because the app will attempt to propose the secondary view controller. To avoid the crasah, refrain from selecting an
Topic: UI Frameworks SubTopic: UIKit
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Jul ’25
Icon Composer: Unable to Submit App to App Store Connect After Adding iOS 26 App Icon
Hello, I added a new iOS 26 app icon created with Icon Composer (named AppIcon) to my app, while keeping the previous version's icon (in Asset Catalog format, also named AppIcon). However, I found that once the bundle contains the Icon Composer icon file, the app cannot be submitted to App Store Connect. I received the following App Store Connect errors: ITMS-90022: Missing required icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/user_interface. ITMS-90023: Missing required icon file - The bundle does not contain an app icon for iPad of exactly '152x152' pixels, in .png format for iOS versions >= 10.0. To support older operating systems, the
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Jul ’25
12+ Apps Disappeared
I have two apps that are 12+, Spotify and Roblox, and yesterday, I noticed that they were gone from my Home Screen and App Library. They are still installed, but when I go on to the App Store, go on the app, and tap Open, I get a pop-up saying, “Restrictions Enabled—Certain apps, features, or services can't be seen or used when Restrictions are on. To use this app, turn Restrictions off.” But in fact, the age limit in my restrictions is set to 12+, so I don’t know why I can’t open them. I have the iPadOS 26 Developer Beta installed, and it’s an iPad (A16 model). Is the problem somehow related to the Beta? I posted this on in the Apple Support Community, but I got an email saying they deleted my post since it contained information about beta software.
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Jul ’25
Same App Name, Different Platforms
We are developing an app with different versions for iOS, iPadOS, and MacOS. There is no shared code, but they do sync together. Can we give them all the same name? A few other points: The app will be distributed for free, with a subscription for higher levels. We are fine with a unified purchase capability. In the past, App Review has informed us that we must have different names, but we see other common apps use the same name on their different platform versions.
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Jul ’25
App Crashes on Launch – React Native – Only on iPad Air 5th Gen (iPadOS 18.5)
Hi all, I need help diagnosing a strange crash that’s affecting only one device model. Issue: My React Native app crashes immediately on launch, but only on the iPad Air (5th generation) running iPadOS 18.5. The app was built with React Native (latest stable version). It runs fine on all other tested iOS and iPadOS devices, both physical and simulators. There’s no crash on iPhone or on older iPads so can somebody please help solve this?
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Jul ’25
Reply to External Accessory
We are listed for the MFI program as a licensed manufacturer. We have now started with the IAP3 sample code and the IAP chips to build up a USB communication between our accessory and an iOS device. We are looking for a sample project for the iOS part. Is there some available? No, I'm afraid that's the only sample that's currently available. I'll also note that there are integration issues with the External Accessory framework and our modern APIs, even on iOS 18. If you want to run on a broader set of system versions, then I'm afraid my recommendation would be that you build on UIKit and the older app (NOT scene) lifecycle. If you want to use SwiftUI and/or the scene-based lifecycle, then you may need to require iOS 26. Shifting to here: And how does this relate to IOKit since it is available for serial communication on iOS16 as well? Lots of clarifications here: On iPadOS, IOKit is specifically the user space API for DriverKit, not the more general purpose API it is on macOS. IOKit is really only av
Topic: App & System Services SubTopic: Drivers Tags:
Jul ’25