Hi,I have an app for iOS/iPadOS that I've recently converted to support Mac Catalyst. The app used to run fine using an older version of Xcode, but now when I try and run the app on Xcode Version 11.4.1 (11E503a), I get the following error for 4 of my dependencies: error: multiple configured targets of 'XXXX' are being created for macOSI'm not sure how to fix this. The app runs fine on iOS and iPadOS.Here's a Package.swift for one of my dependencies:// swift-tools-version:5.1import PackageDescriptionlet package = Package( name: MDFToolbox, platforms: [ .macOS(.v10_13), .iOS(.v12), .tvOS(.v12), .watchOS(.v3) ], products: [ .library(name: MDFToolbox, type: .dynamic, targets: [MDFToolbox]), .library(name: MDFToolboxMocks, type: .dynamic, targets: [MDFToolboxMocks]) ], dependencies: [ .package(url: git@github.com:mpdifran/Swinject.git, from: 2.7.0), ], targets: [ .target(name: MDFToolbox, dependencies: [Swinject]), .target(name: MDFToolboxMocks, dependencies: [MDFToolbox]), //.testTarget(name: MDFToolbox
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Since iPadOS 13, hitting Command-Q on a hardware keyboard is no longer triggering `UIKeyCommands` or is even ignored by `pressesBegan` and its siblings.Is there a way for an app to get this shortcut back?
Is there any specific threshold/benchmark that I can code UICollectionView Cell for window width sizes for macOS e.g. As you know device-width in iOS and iPadOS ecosystem when you load your UI...
Topic:
Developer Tools & Services
SubTopic:
Xcode
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I'm attempting to create a Swift/SwiftUI app that will run on iOS/iPadOS that uses CloudKit to syncronize data between devices. I have created the App in Xcode.In the Apps Signing & Capabilities tab, I have:- Ensured that the Bundle Identifier is valid- Added the iCloud capability - Created the Container and checked it - Validated that the Container was created in the CloudKit Dashbaord- Added the Backgrouind Modes capability - Checked the Remote notifications optionI have modified/validated AppDelegate.swift:- Validated that it is using NSPersistentCloudKitContainer- Added container.viewContext.automaticallyMergesChangesFromParent to true- Added container.viewContext.mergePolicy to NSMergeByPropertyObjectTrumpMergePolicyWhen I load the App, I get a series of errors reported related to CloudKit NSCloudKitMirroringExportRequest. These errors are shown below. I am able to create records, but can see they are only stored locally and do not get synced to the CloudKit Dashboard - interestingly enough,
In iOS/iPadOS, what is the equivalent of the MacOS rectangular box drag selection via a computer mouse when selecting multiple files on the desktop for the purpose of integrating it with the Apple Pencil along with text recognition capabilities overlayed on any screen?
I'm trying to get an update for one of my apps submitted but I'm running into problems when trying to distribute the app. The App Store Connect service goes through all the steps of uploading the binary and then fails at the very end with a triple error ITMS-90625: Invalid Intent Extension. The NSExtensionAttributes key in the Info.plist file can't contain the intent name INCurrentRateIntent. I tried to fix the error, tried to look for others with the error, but so far I have drawn a blank.This is an overview of the structure of the app. The app has an iOS/iPadOS target as well as a WatchOS target. The app is written in Swift/SwiftUI with minimal UIKit hooks and targets iOS 13.2. In addition, there is a widget target. The WatchOS app is a standalone app. All of these components work well and are the current version of the app as available on the App Store.For the next app update I want to add support for Siri Intents. I did so by adding a new iOS Siri intents target (there are no intents for the Watc
From time to time I find that my mouse button press stops working. It does not happen all the time and after a few seconds it seems to return to normal usage. Is anyone else experiencing similar behaviour? I’m running iPadOS 13.5 beta 3 on my 2018 iPad Pro 11. The mouse is an Apple Magic Mouse 2.
I am getting the same error in my own app. Xcode 11.4.1, iPadOS 13.4.1, Objective-C, using a WKWebView to a videoplayer.See https://stackoverflow.com/a/58889528/872051 as well.
Topic:
Developer Tools & Services
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Xcode
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is it ok to use old Xcode?? cause the informations said'''Your Swift playground must be built with and run on Swift Playgrounds 3.3 on iPadOS 13.4.1, Swift Playgrounds 3.3 on macOS 10.15.4, or Xcode 11.4.1 on macOS 10.15.4. If it runs on iPadOS, it must be optimized to display properly on all models of iPad Pro.'''Apple specified Xcode 11.4.1 which is latest version.also same problem with template here.(is there any other way to make playground book without template?)
Topic:
Community
SubTopic:
Swift Student Challenge
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Of course, you can use Swift Playgrounds Mac app. Your Mac must to be macOS 10.15.4.Your Swift playground must be built with and run on Swift Playgrounds 3.3 on iPadOS 13.4.1, Swift Playgrounds 3.3 on macOS 10.15.4, or Xcode 11.4.1 on macOS 10.15.4. If it runs on iPadOS, it must be optimized to display properly on all models of iPad Pro.
Topic:
Community
SubTopic:
Swift Student Challenge
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I started working on a really great project that uses AR Face Tracking and have been running it on my iPhone X. My plan is to move the code into a playground before I submit it. I have two questions. 1) Do Swift Playgrounds on the iPad Pro support ARFaceTrackingConfiguration? (I don't have an iPad Pro to test this)2) If that is the case, can I even submit this project? According to the rules it says If it runs on iPadOS, it must be optimized to display properly on all models of iPad Pro.. Only the 3rd generation iPad Pro and newer support AR Face Tracking with the True Depth camera. Would simply showing a message on non-supported devices suffice? Thanks
HI!I noticed this sentence on the Terms and Conditions:Your Swift playground must be built with and run on Swift Playgrounds 3.3on iPadOS 13.4.1, Swift Playgrounds 3.3 on macOS 10.15.4, or Xcode 11.4.1on macOS 10.15.4. If it runs on iPadOS, it must be optimized to display properly on all models of iPad Pro.Is it means that I could only submit the .playgroundbook file generated by Swift Playgrounds 3.3 If I want to run my playground only on iPad?I noticed that Swift Playgrounds also supports running .playground file generated by Xcode. So, Is it allowed If I created a .playground file using iOS single view template on Xcode 11.4.1 and only want it runs on the Swift Playgrounds 3.3 app on iPad in this Challenge?
Hey! I'm really confused about this and it's delaying my application. Can Playground Books created from the Swift Playgrounds Author Template on Xcode 11.1 be submitted in the application? Keeping in mind, this same Playground Book is running on Swift Playgrounds 3.3 for Mac and iPadOS. Please let me know. Thanks 🙂
I'm making a playground using a starting point on playgrounds for mac. I have an ipad 5th gen on which i am testing , while live view fits well on mac, its out of frame on the ipad. I would like it to run on ipadOS so how can i optimize it for an ipad pro?
Yes, you include the use of Apple Pencil. Also, if it's an important or special feature in your app, you may want to mention it in your application or Playground, just so you can be sure they try it.Your Swift playground must be fully functioning, and be written in and run on Swift Playgrounds 3.3 on iPadOS 13.4.1, Swift Playgrounds 3.3 on macOS 10.15.4, or Xcode 11.4.1 on macOS 10.15.4. If it runs on iPadOS, it must be optimized to display properly on all models of iPad Pro. You may incorporate the use of Apple Pencil. Xcode projects will not be considered.Good luck on your Playground!
Topic:
Community
SubTopic:
Swift Student Challenge
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