I've built a Framework which I would like to use it in other applications.I know the basics on including and using frameworks.The problem is I really have TWO Frameworks the Device Framework and the Simulator Framework.Is there a way to tell XCode to use the right Framework?
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I've read Apple's publications The Swift Programming Langauge and Using Swift with Cocoa and Objective-C.I have no clue where to start programming in Xcode. The books did a great job explaining the language but not implementing it as if creating an app.I open up Xcode and am clueless of where to begin programming.Also, I do not even know what frameworks/objects/APIs to use, where to find them, nor where to implement them.I feel as though I know the language but do not know how to use it in the context of building an app.Thanks for any suggestions in advance.
Just giving more info.The project Maze-iOS does run (after a reboot, don't know why). The OS X version does not. I haven't updated my OS to the beta 10.11. Could this be the problem or the sdk on xCode 7 should do the work?Tks.
Topic:
Graphics & Games
SubTopic:
General
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I would like to know the answer to this as well. Actually I have a broader question. Are we allowed to publicly discuss prerelease APIs/software in general? It seems that last year Apple loosened its NDA, so that you could publicly talk about unreleased/still in beta APIs, so for example we started seeing tutorials/discussions/code samples for iOS 8-specific APIs show up on sites such as Ray Wenderlich, Stack Overflow, etc. months before iOS 8 actually shipped. The only restriction semeed to be that you could not post screenshots of prerelease software. Does this still hold true this year for iOS 9/WatchOS 2/El Capitan/Xcode 7?
Topic:
App & System Services
SubTopic:
Core OS
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I'm using my personal mbp as my developer machine as well. Should I download x7 or wait for full release? Concerned that it'll be so buggy I cant do other work on it!?
Feel free to download and try out Xcode 7. It should coexist just fine with Xcode 6, with the following caveats:Close any production projects in Xcode 6 every time before opening Xcode 7. You most likely don't want Xcode 7 opening them and automatically upgrading things automatically.Keep Xcode 6 around if you have live apps or otherwise might need to submit code to production before Xcode 7 / iOS 9 goes public in the fall.And of course, use source control and regular full backups in case something is different this time.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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You can't submit apps to the store using it, you can only use it to look ahead thru a slightly foggy lens to see how your apps might be affected under iOS 9, which is beta itself and still evolving.As for buggy, it won't hamper use of, and can sit alongside of, the current Xcode 6.3.2.Don't be afraid of it, just know if you're working on shipping apps, Xcode 6.3.2 is your friend right now.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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It looks to me as though the openssl include directory is missing in /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/includeHowever, openssl is in MacOSX10.10.sdk.So either we are not supposed to compile against openssl anymore and should use SecureTransport now or they just forgot to include the header files.If we are supposed to use SecureTransport, is there any sample code? I've not found much and it would be handy to reference some when converting from openssl.Since the version of openssl shipping with El Capitan is 0.9.8zf, it's not much use anyway since it doesn't include TLS 1.2. So it's probably better to either use a modern external version of OpenSSL or switch to SecureTransport.
Topic:
App & System Services
SubTopic:
Core OS
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I would start with the documentation under Getting Started in the iOS Developer Library: https://developer.apple.com/library/prerelease/ios/navigation/There are a couple of tutorials there that walk you through all the steps of building an app. Some might not yet be updated for Xcode 7 / Swift 2 but there are lots of resources there.
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
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Not seeing it inside Xcode.
Actually, it explains how to save for using with GCOV. The new code coverage feature on Xcode 7 creates a .xccoverage file, which is a binary plist.I filled a bug report: http://www.openradar.me/21369366
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
In the WatchKit Extension and the containing app I added the framework to the Embeded Binaries section in Xcode. So it also added to the Linked Frameworks and Libraries and I made sure that it was added to everything that it should be and it is. When I try to import my framework in my WatchKit Extension it says:No such module 'MyFramework'
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Ah...see if this SO thread applies to your example: http://stackoverflow.com/questions/24057756/import-framework-in-swift-project-xcode-6-0-beta
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Can these points be clarrified. Two questions....1) Can beta versions of Xcode be used to submit apps to the app store targetting GA versions of iOS. In other words, can Xcode 7 be used to submit apps to the app store that are targetting iOS 8.2) Can apps using Swift 2.0 be submitted to the app store? If not, it sounds like no Swift apps can be submitted to the app store using Xcode 7 regardless of the targetted iOS level.
Topic:
App & System Services
SubTopic:
Core OS
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Hi, I got an error ITMS-90072 : The IPA is invalid. It does not included a Payload directory during the submission process via both the XCode Organizer and Application Loader attempt. Can someone assist by sharing your experience so that we can submit our application for distribution. Your help is greatly appreciated. Thank you.Best RegardsSam