HiI'v produced .app (using UnrealEngine4) and now I want to publish it on Mac AppStore.(UnrealEngine4 has it's own building system, so the app is'nt produced from xcode)Long story short I'v created & installed all certificates that I need, created AppID (say it's com.mycompany.myapp)in Info.plist there is entry:<key>CFBundleIdentifier</key><string>com.mycompany.myapp</string>Now I'm signing the executable:codesign -f -v -s 3rd Party Mac Developer Application: mycompany... --entitlements myapp.entitlements myapp.app/Contents/MacOS/MyAppThe executable get's signed succesfully (I'v also signed all the .dylib that are part of the application and reside there, also succesfully)now I'm signing the whole bundle:codesign -f -v -s 3rd Party Mac Developer Application: mycompany... --entitlements myapp.entitlements myapp.appthis also ends with successnow time to build package:productbuild --sign 3rd Party Mac Developer Application: mycompany... --component myapp.app /Applications --product
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