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missing package product

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Reply to Application is rejected because of Missing IAPs?
The thing I missed was that in addition to all the information on the In App Purchase section, you have to select the IAPs to attach on the product page (the page where you enter the description and select a binary). The IAPs have to be selected like you select the binary. Easy to miss and Apple isn’t good about explaining that In their rejection.
Topic: App & System Services SubTopic: StoreKit Tags:
Jan ’24
Error Missing required module 'RxCocoaRuntime' in xcframeworks
I am using RxCocoa in custom framework, so I am trying to inject dependencies with SPM and make that .xcframework. I made the .xcframework, but the following error keeps appearing. The process of creating and configuring the framework project and creating the xcframework was as follows. Development Environment CPU : Apple slicon (M1 PRO) MacOS : Ventura 13.1 Xcode : 14.1 Step Create framework project (sdk-sample) Set Build Active Architecture Only YES from NO Mach-O Type is Dynamic Library Write simple code using RxSwift, Rxcocoa Create .xcarchive and .xcframework xcodebuild archive -scheme sdk-sample -archivePath ./archive/sdk-sample.framework-iphoneos.xcarchive -sdk iphoneos SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild archive -scheme sdk-sample -archivePath ./archive/sdk-sample.framework-iphonesimulator-arm64.xcarchive -sdk iphonesimulator SKIP_INSTALL=NO BUILD_LIBRARY_FOR_DISTRIBUTION=YES xcodebuild -create-xcframework -framework './archive/sdk-sample.framework-iphoneos.xcarc
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1.3k
Jun ’23
Notarization service rejects .pkg. pkgutil, codesign and spctl validate app/package.
Hello. We have an app bundle that we package into a .pkg file. We are currently getting an error when notarizing the .pkg artifact. But running all the suggested tool vs the built bundle/package results in validating the bundle/package. We don't know what notarization service is rejecting the pkg. The notarization failure: Notarization Invalid { logFormatVersion: 1, jobId: b26ec329-409e-4a21-88f0-6f924795a6db, status: Invalid, statusSummary: Archive contains critical validation errors, statusCode: 4000, archiveFilename: MY-APP.pkg, uploadDate: 2021-07-19T17:39:59Z, sha256: 019c0409eab63e68cfe6323sd2e33715f07c731d5b4192254277ed62db1b6e97d, ticketContents: null, issues: [ { severity: error, code: null, path: MY-APP.pkg, message: The binary is not signed., docUrl: null, architecture: null } ] } Here is the output of codesign -v -vvv --deep --strict MY-APP.app: ... MY-APP.app: valid on disk MY-APP.app: satisfies its Designated Requirement Output of pkgutil --c
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991
Jul ’21
Reply to "Invalid Bundle. The bundle <bundle name> does not support the minimum OS Version specified in the Info.plist"
Hi, I have a similar issue after the last update of XCode. First, my GoogleMobileAds package and Firebase packages were conflicting. I updated both and the problem solved. But now, I cannot send an update to AppStore. Some of my packages are giving different errors: The bundle 'Payload/MyApp.app/Frameworks/MapboxCoreSearch.framework' is missing plist key. The Info.plist file is missing the required key: CFBundleShortVersionString. Please find more information about CFBundleShortVersionString at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleshortversionstring This bundle Payload/MyApp.app/Frameworks/MapboxCoreSearch.framework is invalid. The Info.plist file is missing the required key: CFBundleVersion. Please find more information about CFBundleVersion at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleversion Invalid Bundle. The bundle MyApp.app/Frameworks/AppsFlyerLi
Topic: Code Signing SubTopic: General Tags:
Mar ’24
Path in Payload is missing from Bom
I'm trying to submit an App to the App Store and keep getting an error which says the following:This bundle is invalid - Package swiss.mandelkind.iBookmarks: Path iBookmarks.app/Contents/Resources/Python/site-packages/Crypto/Signature/.___init__.pyo in Payload is missing from Bom.This is due to a dependency I have to put into the bundle and I simply copy this with a cp -RP command using a Run Script Build Phase.I made sure there is no such hidden file before and after copying.That said, if I have a look at the created app archive, everything looks good, that is the .__init__.pyo does NOT exist.But as soon as I export the app for app store and trying to submit it, the above error is thrown.Any idea how to fix this? The only similar thing I was able to found in the net is the following - unfortunately without any hint or solution:ITMS-90000 :This bundle is invalid. Package org.xpra.pkg: Path Applications/Xpra?.app/Contents/Resources/lib/python2.7/numpy/f2py/tests/src/assumed_
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626
Apr ’17
ReferenceFileDocument or FileDocument with Package types
I would like to use ReferenceFileDocument or FileDocument but the file type I use is a package type that conforms to com.apple.package. However the FileDocument - https://developer.apple.com/documentation/swiftui/filedocument and ReferenceFileDocument - https://developer.apple.com/documentation/swiftui/referencefiledocument respective write methods are called with a inout FileWrapper. I need this this FileWrapper to be a directory FileWrapper so that i can add child items to it. However the write method is being called with a regularFile instance of the FileWrapper so i am unable to add nested files that I need within my package. My writableContentTypes is UTType(exportedAs: com.example.package, conformingTo: .package). And my Xcode project expires/declares this data type as a package, so that UIDocument/NSDocument work.
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686
Jun ’20
Reply to Alttool Manual Notarisation of App - The operation couldn’t be completed. Is a directory Is a directory (21)
You can’t notarise a .app directly. The notary service only accepts files, and specifically zip archives (.zip), installer packages (.pkg), and disk images (.dmg). For info on how to package your app for distribution, see Signing a Mac Product For Distribution. Also, please don’t use the altool. It has been deprecated, at least for notarisation work, in favour of notarytool, which is nicer, faster, and more reliable. See WWDC 2021 Session 10261 Faster and simpler notarization for Mac apps. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Nov ’21
Reply to Executables QtWebSockets and QtQmlModels prevent notarization
but only by signing the app first with --deep, which I understand to be ill-advised. Indeed. See --deep Considered Harmful for an explanation as to why. I have yet to see if this prevents things from opening on a new machine. See Testing a Notarised Product for advice on how to test your notarised package. I'd be very appreciative if anyone can guide me through the process of successfully notarizing a package like mine See this pair of posts: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
Mar ’22
Swift package manager
I have an Xcode project that generates xyz.framework and that framework is used by other teams for their app. Updating the framework is a manual process. So I am planning to covert my xyz.framwork source to swift package manager. I couldn't find any such articles. Please let me know if there is any resource around this topic.
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444
Apr ’21
Language of pkg file.
Hi,I created an app for OS X and after that I created installer (pkg file). The requirement for the installer is that the installer should be translated on English language only. When I change the language of the OS X, the installer also translates.May I set that the installer should use only English language?Thanks.
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May ’16
LinkDylibError when previewing SwiftUI view from a package.
I have two (local) Swift packages (both with a single library product): RemoteImage, which defines setImage(from:) function on UIImageView and SatelitUI package which directly depends on the first one and defines some views. But when I'm trying to preview views from the second package I'm getting the following error: linker command failed with exit code 1 (use -v to see invocation) LinkDylibError: Failed to build TrailerView.swift Linking failed: linker command failed with exit code 1 (use -v to see invocation) ld: warning: directory not found for option '-F/Applications/Xcode-beta.app/Contents/SharedFrameworks-iphonesimulator' Undefined symbols for architecture x86_64: (extension in RemoteImage):__C.UIImageView.setImage(from: Foundation.URL?) -> (), referenced from: (extension in SatelitUI_PreviewReplacement_TrailerView_2):SatelitUI.TrailerView.(previewupdate in _8C3731B0EF007627509BEEB93277D681)(with: SatelitUI.Trailer?) -> () in TrailerView.2.preview-thunk.o ld: sy
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2.1k
Jun ’20
XCFramework and Swift Packages conflict
Hola! I'm facing an issue with XCFrameworks and Swift Packages. I will try to explain it the best I can: I have an XCFramework -> XCF XCF has one or many Swift Packages compiled into it: SP1, SP2 When an application uses my XCF, it works perfect. The issue comes when an application that is using XCF, tries to use SP1 or SP2 also. Sometimes this will give a build error because Xcode doesn't know which Swift Package to use since it has the precompiled one in the XCF but the app is also calling SP1 directly. Is there a way to prioritize one or the other? at the XCF level or at the app level? So that XCode knows that it does have two versions of the same Swift Package but knows that it should only use either the one in the XCF or the one that the app is importing.
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Feb ’22