Hi,I created an app for OS X and after that I created installer (pkg file). The requirement for the installer is that the installer should be translated on English language only. When I change the language of the OS X, the installer also translates.May I set that the installer should use only English language?Thanks.
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missing package product
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Hi,Is it safe to request the products immediately when the app starts?It seems like you ought to be able to do this so you can have a product list ready as soon as the user hits a paywall.However, on my test phone, which isn't logged in to the app store, I get a password prompt immediately when the app starts. This is troubling. Obviously I don't want a real user to get a password prompt just because they ran my app.What's the best practice here?
Hi, I have a similar issue after the last update of XCode. First, my GoogleMobileAds package and Firebase packages were conflicting. I updated both and the problem solved. But now, I cannot send an update to AppStore. Some of my packages are giving different errors: The bundle 'Payload/MyApp.app/Frameworks/MapboxCoreSearch.framework' is missing plist key. The Info.plist file is missing the required key: CFBundleShortVersionString. Please find more information about CFBundleShortVersionString at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleshortversionstring This bundle Payload/MyApp.app/Frameworks/MapboxCoreSearch.framework is invalid. The Info.plist file is missing the required key: CFBundleVersion. Please find more information about CFBundleVersion at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleversion Invalid Bundle. The bundle MyApp.app/Frameworks/AppsFlyerLi
Topic:
Code Signing
SubTopic:
General
Tags:
I used Xcode 16 beta 1 I would like to import the AccessorySetupKit introduced at the wwdc24 event it can imported iOS target source, but can't imported in my local package, ControllerKit what should I do ? why can't import local package ?
You can’t notarise a .app directly. The notary service only accepts files, and specifically zip archives (.zip), installer packages (.pkg), and disk images (.dmg). For info on how to package your app for distribution, see Signing a Mac Product For Distribution. Also, please don’t use the altool. It has been deprecated, at least for notarisation work, in favour of notarytool, which is nicer, faster, and more reliable. See WWDC 2021 Session 10261 Faster and simpler notarization for Mac apps. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
but only by signing the app first with --deep, which I understand to be ill-advised. Indeed. See --deep Considered Harmful for an explanation as to why. I have yet to see if this prevents things from opening on a new machine. See Testing a Notarised Product for advice on how to test your notarised package. I'd be very appreciative if anyone can guide me through the process of successfully notarizing a package like mine See this pair of posts: Creating Distribution-Signed Code for Mac Packaging Mac Software for Distribution Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Code Signing
SubTopic:
Notarization
Tags:
Hello. We have an app bundle that we package into a .pkg file. We are currently getting an error when notarizing the .pkg artifact. But running all the suggested tool vs the built bundle/package results in validating the bundle/package. We don't know what notarization service is rejecting the pkg. The notarization failure: Notarization Invalid { logFormatVersion: 1, jobId: b26ec329-409e-4a21-88f0-6f924795a6db, status: Invalid, statusSummary: Archive contains critical validation errors, statusCode: 4000, archiveFilename: MY-APP.pkg, uploadDate: 2021-07-19T17:39:59Z, sha256: 019c0409eab63e68cfe6323sd2e33715f07c731d5b4192254277ed62db1b6e97d, ticketContents: null, issues: [ { severity: error, code: null, path: MY-APP.pkg, message: The binary is not signed., docUrl: null, architecture: null } ] } Here is the output of codesign -v -vvv --deep --strict MY-APP.app: ... MY-APP.app: valid on disk MY-APP.app: satisfies its Designated Requirement Output of pkgutil --c
I would like to use ReferenceFileDocument or FileDocument but the file type I use is a package type that conforms to com.apple.package. However the FileDocument - https://developer.apple.com/documentation/swiftui/filedocument and ReferenceFileDocument - https://developer.apple.com/documentation/swiftui/referencefiledocument respective write methods are called with a inout FileWrapper. I need this this FileWrapper to be a directory FileWrapper so that i can add child items to it. However the write method is being called with a regularFile instance of the FileWrapper so i am unable to add nested files that I need within my package. My writableContentTypes is UTType(exportedAs: com.example.package, conformingTo: .package). And my Xcode project expires/declares this data type as a package, so that UIDocument/NSDocument work.
Is this release note about your problem ?Known IssuesThe archive action does not code sign command-line executable products from Swift packages. (48717735)Workaround: Manually sign archived executables using the codesign tool before distributing them.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
This is a legacy code and I don't think there is any specific reason for using /Resources/Components/We tried placing the legacy extension in Content/PlugIns, but the warning is still not resolved. (XXX.safariextz is not a valid product / component package.)Any other inputs that we could try.
Topic:
Code Signing
SubTopic:
General
Tags:
I have an Xcode project that generates xyz.framework and that framework is used by other teams for their app. Updating the framework is a manual process. So I am planning to covert my xyz.framwork source to swift package manager. I couldn't find any such articles. Please let me know if there is any resource around this topic.
In the latest Product object we are unable to get the price locale of the current product. Even though the display price string available with currency symbol, we need to display discount price of current product by comparing with other products. Earlier in SKProduct we had price locale property to achieve this.But in latest Product object we are missing this. Is there a way to get the price locale of the current storefront?. There is a countryCode property in Storefront enum. But there is no option to create locale using country code.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
StoreKit
Subscriptions
wwdc21-10114
I have two (local) Swift packages (both with a single library product): RemoteImage, which defines setImage(from:) function on UIImageView and SatelitUI package which directly depends on the first one and defines some views. But when I'm trying to preview views from the second package I'm getting the following error: linker command failed with exit code 1 (use -v to see invocation) LinkDylibError: Failed to build TrailerView.swift Linking failed: linker command failed with exit code 1 (use -v to see invocation) ld: warning: directory not found for option '-F/Applications/Xcode-beta.app/Contents/SharedFrameworks-iphonesimulator' Undefined symbols for architecture x86_64: (extension in RemoteImage):__C.UIImageView.setImage(from: Foundation.URL?) -> (), referenced from: (extension in SatelitUI_PreviewReplacement_TrailerView_2):SatelitUI.TrailerView.(previewupdate in _8C3731B0EF007627509BEEB93277D681)(with: SatelitUI.Trailer?) -> () in TrailerView.2.preview-thunk.o ld: sy
Hola! I'm facing an issue with XCFrameworks and Swift Packages. I will try to explain it the best I can: I have an XCFramework -> XCF XCF has one or many Swift Packages compiled into it: SP1, SP2 When an application uses my XCF, it works perfect. The issue comes when an application that is using XCF, tries to use SP1 or SP2 also. Sometimes this will give a build error because Xcode doesn't know which Swift Package to use since it has the precompiled one in the XCF but the app is also calling SP1 directly. Is there a way to prioritize one or the other? at the XCF level or at the app level? So that XCode knows that it does have two versions of the same Swift Package but knows that it should only use either the one in the XCF or the one that the app is importing.
Hi, is it possible to add a user certificate when connecting to a remote swift package? A cannot download the package when accessing repositories which require a user certificate. Safari allows you to specify a pfx certificate from your keychain: Adding a remote account in Xcode settings also fails when a user certificate is required: Is there an option to specify the user certificate in your keychain?