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“copycat”

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Design: Copycats 4.1 - iOS
Hello, My mobile game 'Wordilo' has been rejected due to Design: Copycats 4.1. I am reviewing the mentioned warnings, but my application does not contain any direct elements that could be considered a copy of a known game, apart from the core game mechanics. The game mechanic is a crossword puzzle, and there are already many apps with this game logic on the App Store. For example, the rules and style of a backgammon game are well-established, and there are many similar games based on this. I need more specific guidance in this regard. Thank you.
1
0
421
Dec ’24
Design - Copycats. Rejection
Hi. After a few attempts to submit my game, it is still rejected with the following reason: Guideline 4.1 - Design - Copycats The submitted app is designed and developed 100% from the scratch, and I don't know the reason of the issue, as I can’t identify which part of the metadata is the issue. After sending a messages to moderation team asking to specify which exactly part of the metadata is the issue, and which other app do they mean, I’m still getting the same template reply, referring to the “Guideline 4.1 - Design - Copycats”. I have even updated the icon, believing that it was the reason of issue, but it was not a solution. Now I don’t really know what to do? Here is the full warning message: —————— “Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should no
1
0
523
Dec ’24
TCG Cards - "4.1.0 Design: Copycats" Reject
Hello, I am interested in TCG cards and decided to create an app. I developed an app related to Pokémon cards that provides brief information about the cards, allows users to scan their cards with AI, and includes a Portfolio page where users can view their own cards. However, the app was rejected with the reason 4.1.0 Design: Copycats from the review team. After this, I reviewed published apps and added a disclaimer to the description, but my issue still persists. The most recent response from the review team was essentially as follows: You need to remove elements from your app's metadata, such as names and screenshots, that may infringe on brand usage. However, it is not feasible for me to present the purpose of the app without these elements. Pokémon does not grant licensing for such use, and my intention was not to compete with Pokémon but to create a simple, user-friendly app for Pokémon fans. If anyone with experience in this matter could provide assistance, I would greatly appreciate it.
1
0
421
Nov ’24
App Review Rejection Under Guideline 4.1
Hey, I submitted my game for review several times over the last two weeks, and I keep getting rejeted under the 4.1 Design Copycat guidelines. Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should not attempt to deceive users into thinking they are downloading something they are not. I have tried contacting and writing to the support team several times but I get absolutely no response. The game is completely built from scratch and I own all rights to it which is clearly mentioned as well. There hasn't been a single thing that I have used in the game that is not owned by me and the game in general is completely original and novel with its design, and not trying to compete or derive its design from any other game in the app store. All I just is more clarity and information
2
0
782
Nov ’24
4.1 - Design - Copycats
Hi I got below email from app store after publishing.We have built UI and UX from scratch without copying from 3rd Party.Can you please help me how to check below issues. The app or its metadata appears to contain potentially misleading content. Specifically, the app includes content that resembles Khichiq without the necessary authorization. Next Steps Please demonstrate your relationship with any third-party brand owners represented in the app.
1
0
380
Oct ’24
App rejection vagueness
Hey, I am trying to publish on appstore a game for the first time. The game was rejected by apple due to Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. and no matter what, the reviewer is not clarifying or answering any questions, just more vague copy paste answers. Is this typical in apple ecosystem? is there any way of getting proper answers and specifics for why an app is rejected? maybe paying bribes for the correct guys?
1
0
339
Sep ’24
App rejected by app store connect guideline 4.1, but nothing explicitly mentioned
I submitted my (first) app to apple review a few days ago, and today I got a message back saying it was rejected for the following reason: -- Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps submitted to the App Store should be unique and should not attempt to deceive users into thinking they are downloading something they are not. The next submission of this app may require a longer review time. (next steps segment omitted) -- In the next steps segment, it told me to review a the app store review guidelines and to make sure the app is compliant with the app store review guidelines and the terms and conditions. I did all of that and sent a message to app review, and haven't gotten a message back. What frusturates me is that the email never explicitly says anything about what I allegedly copied. It is n
3
0
988
May ’23
4.1.0 Design: Copycats
For several months now, I have been trying to publish my app in the store, but I keep encountering the same copycat error. Since I started, I have modified absolutely everything in the game, yet I am consistently rejected without any explanation, even when I send messages. It is very frustrating to keep improving my game and always face the same situation. Could you help me and at least tell me what changes or improvements I need to make? Changes in My Game Licenses and Templates: Gunny Rush uses templates with all the necessary licenses. Unique Characters: We have five unique characters, animated from scratch by our team. Character Verification: We have implemented a verification system that allows users to use characters they own in their wallets within the game. Point Multiplier System: The more Inugis (characters) players have in the game, the higher the multiplier, and the more points they will earn per game. Dynamic Levels: Levels update dynamically as the player progresses through the game. Cu
1
0
415
Aug ’24
Design: Copycats 4.1 - iOS
Hi, My game is rejected because of Design: Copycats 4.1. I sent a message to the technical support, two or three days passed and there was no news. Now I don't know what the reason for this warning is? If he thinks that it is a design and an icon, it is not the same at all. The whole design has been done from zero to hundred. I really don't know what to do? The full warning message is: Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should not attempt to deceive users into thinking they are downloading something they are not. Next Steps Learn more about requirements to prevent apps from impersonating other apps or services in guideline 4.1. Revise the app to comply with these requirements. Once the app is fully compliant, resubmit the app for review.
2
0
831
Jul ’24
Rejected, 4.1: Copycats
Hello, After submitting my app for review, it was rejected due to the Copycats guideline: This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. The problem is, it is an original app and I have no idea why they considered it a copycat. After various attempts to clarify, and mentioning every reason I could think of that could have made them think its a copycat, I always get basically the same answer. In the last answer they added: Please note resubmission without any revision will not be processed any further. We look forward to reviewing your app once the appropriate changes have been made. The app is a game called G-Switch 4: Creator, the sequel to G-Switch 3 (which is on the App Store). I have detailed why this sequel is a very significant improvement to the previous (level editing and sharing, and other features). I have expl
5
0
1.3k
Jun ’24
Guideline 4.1 - Design - Copycats: What is metadata?
Hello community, My game was rejected review with the following message: Guideline 4.1 - Design - Copycats Your metadata appears to contain third-party content. Specifically, [game name]. I'm here to ask you what is metadata? Is this message related to: 1) the data showed on the App Store page (e.g. Screenshots, Description, Search Keys) 2) or to the data inside the game (e.g. UI, assets, music, etc..) Thank you for help!
1
0
762
May ’21
App rejected due to Guideline 4.1 - Design - Copycats
This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should not attempt to deceive users into thinking they are downloading something they are not.... I have faced multiple rejections for my app due to the same issue. However, the Apple reviewer has not provided any specific information about where the issue lies, making it difficult for me to address it. In the subsequent steps, I was instructed to thoroughly review the app store review guidelines and ensure compliance with them, which I have done. I have also reached out to the app review team but have not received a response yet. It is frustrating that the email does not mention the exact content that is being considered as copied. It feels like a generic message, and I am unsure about the next course of action. If anyone has been in a similar situation or has insights into
1
0
826
Apr ’24
CopyCat Rejection - Which documents are necessary to prove that the app belongs to me and how?
This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should not attempt to deceive users into thinking they are downloading something they are not.... For the past four years, my app has been live on the Play Store and is also accessible on several other platforms. Despite this, my attempts to publish it on the App Store have been consistently rejected citing Guideline 4.1 - Design - Copycats. Apple has not specified the exact proof of rights they are looking for. To address this, I have recorded my personal Google Play Developer Console account to showcase that I possess all the required rights to manage the app on Google Play. I am seeking advice on the best course of action to resolve this issue.
1
0
663
Apr ’24
Design: Copycats 4.1 - iOS
Hello, My mobile game 'Wordilo' has been rejected due to Design: Copycats 4.1. I am reviewing the mentioned warnings, but my application does not contain any direct elements that could be considered a copy of a known game, apart from the core game mechanics. The game mechanic is a crossword puzzle, and there are already many apps with this game logic on the App Store. For example, the rules and style of a backgammon game are well-established, and there are many similar games based on this. I need more specific guidance in this regard. Thank you.
Replies
1
Boosts
0
Views
421
Activity
Dec ’24
Design - Copycats. Rejection
Hi. After a few attempts to submit my game, it is still rejected with the following reason: Guideline 4.1 - Design - Copycats The submitted app is designed and developed 100% from the scratch, and I don't know the reason of the issue, as I can’t identify which part of the metadata is the issue. After sending a messages to moderation team asking to specify which exactly part of the metadata is the issue, and which other app do they mean, I’m still getting the same template reply, referring to the “Guideline 4.1 - Design - Copycats”. I have even updated the icon, believing that it was the reason of issue, but it was not a solution. Now I don’t really know what to do? Here is the full warning message: —————— “Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should no
Replies
1
Boosts
0
Views
523
Activity
Dec ’24
TCG Cards - "4.1.0 Design: Copycats" Reject
Hello, I am interested in TCG cards and decided to create an app. I developed an app related to Pokémon cards that provides brief information about the cards, allows users to scan their cards with AI, and includes a Portfolio page where users can view their own cards. However, the app was rejected with the reason 4.1.0 Design: Copycats from the review team. After this, I reviewed published apps and added a disclaimer to the description, but my issue still persists. The most recent response from the review team was essentially as follows: You need to remove elements from your app's metadata, such as names and screenshots, that may infringe on brand usage. However, it is not feasible for me to present the purpose of the app without these elements. Pokémon does not grant licensing for such use, and my intention was not to compete with Pokémon but to create a simple, user-friendly app for Pokémon fans. If anyone with experience in this matter could provide assistance, I would greatly appreciate it.
Replies
1
Boosts
0
Views
421
Activity
Nov ’24
App Review Rejection Under Guideline 4.1
Hey, I submitted my game for review several times over the last two weeks, and I keep getting rejeted under the 4.1 Design Copycat guidelines. Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should not attempt to deceive users into thinking they are downloading something they are not. I have tried contacting and writing to the support team several times but I get absolutely no response. The game is completely built from scratch and I own all rights to it which is clearly mentioned as well. There hasn't been a single thing that I have used in the game that is not owned by me and the game in general is completely original and novel with its design, and not trying to compete or derive its design from any other game in the app store. All I just is more clarity and information
Replies
2
Boosts
0
Views
782
Activity
Nov ’24
4.1 - Design - Copycats
Hi I got below email from app store after publishing.We have built UI and UX from scratch without copying from 3rd Party.Can you please help me how to check below issues. The app or its metadata appears to contain potentially misleading content. Specifically, the app includes content that resembles Khichiq without the necessary authorization. Next Steps Please demonstrate your relationship with any third-party brand owners represented in the app.
Replies
1
Boosts
0
Views
380
Activity
Oct ’24
I am getting a CopyCat rejection on my Match 3 game
Hi i have uploaded a match 3 game and i have changed the game from levels selection to gameplay. but still i am getting copycat rejection. i dont know what i am missing, all the match 3 games have the same generc same gameplay than why i am getting the rejection kindly explain Thanks
Replies
1
Boosts
0
Views
325
Activity
Oct ’24
App rejection vagueness
Hey, I am trying to publish on appstore a game for the first time. The game was rejected by apple due to Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. and no matter what, the reviewer is not clarifying or answering any questions, just more vague copy paste answers. Is this typical in apple ecosystem? is there any way of getting proper answers and specifics for why an app is rejected? maybe paying bribes for the correct guys?
Replies
1
Boosts
0
Views
339
Activity
Sep ’24
4.1 Design Copycat Rejection
My game, whose design and coding parts were developed 100% by me from scratch, is online, but I cannot update it. Since the last time I tried to update it has been rejected due to copycat please help
Replies
1
Boosts
0
Views
469
Activity
Aug ’24
App rejected by app store connect guideline 4.1, but nothing explicitly mentioned
I submitted my (first) app to apple review a few days ago, and today I got a message back saying it was rejected for the following reason: -- Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps submitted to the App Store should be unique and should not attempt to deceive users into thinking they are downloading something they are not. The next submission of this app may require a longer review time. (next steps segment omitted) -- In the next steps segment, it told me to review a the app store review guidelines and to make sure the app is compliant with the app store review guidelines and the terms and conditions. I did all of that and sent a message to app review, and haven't gotten a message back. What frusturates me is that the email never explicitly says anything about what I allegedly copied. It is n
Replies
3
Boosts
0
Views
988
Activity
May ’23
4.1.0 Design: Copycats
For several months now, I have been trying to publish my app in the store, but I keep encountering the same copycat error. Since I started, I have modified absolutely everything in the game, yet I am consistently rejected without any explanation, even when I send messages. It is very frustrating to keep improving my game and always face the same situation. Could you help me and at least tell me what changes or improvements I need to make? Changes in My Game Licenses and Templates: Gunny Rush uses templates with all the necessary licenses. Unique Characters: We have five unique characters, animated from scratch by our team. Character Verification: We have implemented a verification system that allows users to use characters they own in their wallets within the game. Point Multiplier System: The more Inugis (characters) players have in the game, the higher the multiplier, and the more points they will earn per game. Dynamic Levels: Levels update dynamically as the player progresses through the game. Cu
Replies
1
Boosts
0
Views
415
Activity
Aug ’24
Design: Copycats 4.1 - iOS
Hi, My game is rejected because of Design: Copycats 4.1. I sent a message to the technical support, two or three days passed and there was no news. Now I don't know what the reason for this warning is? If he thinks that it is a design and an icon, it is not the same at all. The whole design has been done from zero to hundred. I really don't know what to do? The full warning message is: Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should not attempt to deceive users into thinking they are downloading something they are not. Next Steps Learn more about requirements to prevent apps from impersonating other apps or services in guideline 4.1. Revise the app to comply with these requirements. Once the app is fully compliant, resubmit the app for review.
Replies
2
Boosts
0
Views
831
Activity
Jul ’24
Rejected, 4.1: Copycats
Hello, After submitting my app for review, it was rejected due to the Copycats guideline: This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. The problem is, it is an original app and I have no idea why they considered it a copycat. After various attempts to clarify, and mentioning every reason I could think of that could have made them think its a copycat, I always get basically the same answer. In the last answer they added: Please note resubmission without any revision will not be processed any further. We look forward to reviewing your app once the appropriate changes have been made. The app is a game called G-Switch 4: Creator, the sequel to G-Switch 3 (which is on the App Store). I have detailed why this sequel is a very significant improvement to the previous (level editing and sharing, and other features). I have expl
Replies
5
Boosts
0
Views
1.3k
Activity
Jun ’24
Guideline 4.1 - Design - Copycats: What is metadata?
Hello community, My game was rejected review with the following message: Guideline 4.1 - Design - Copycats Your metadata appears to contain third-party content. Specifically, [game name]. I'm here to ask you what is metadata? Is this message related to: 1) the data showed on the App Store page (e.g. Screenshots, Description, Search Keys) 2) or to the data inside the game (e.g. UI, assets, music, etc..) Thank you for help!
Replies
1
Boosts
0
Views
762
Activity
May ’21
App rejected due to Guideline 4.1 - Design - Copycats
This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should not attempt to deceive users into thinking they are downloading something they are not.... I have faced multiple rejections for my app due to the same issue. However, the Apple reviewer has not provided any specific information about where the issue lies, making it difficult for me to address it. In the subsequent steps, I was instructed to thoroughly review the app store review guidelines and ensure compliance with them, which I have done. I have also reached out to the app review team but have not received a response yet. It is frustrating that the email does not mention the exact content that is being considered as copied. It feels like a generic message, and I am unsure about the next course of action. If anyone has been in a similar situation or has insights into
Replies
1
Boosts
0
Views
826
Activity
Apr ’24
CopyCat Rejection - Which documents are necessary to prove that the app belongs to me and how?
This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps should be unique and should not attempt to deceive users into thinking they are downloading something they are not.... For the past four years, my app has been live on the Play Store and is also accessible on several other platforms. Despite this, my attempts to publish it on the App Store have been consistently rejected citing Guideline 4.1 - Design - Copycats. Apple has not specified the exact proof of rights they are looking for. To address this, I have recorded my personal Google Play Developer Console account to showcase that I possess all the required rights to manage the app on Google Play. I am seeking advice on the best course of action to resolve this issue.
Replies
1
Boosts
0
Views
663
Activity
Apr ’24