Hello Apple Developer Community, I'm experiencing an issue with file download functionality in the iOS Simulator after updating to Xcode 26 RC (Build 17A321). Issue Description: When attempting to download files in the iOS Simulator via Safari, the download prompt appears correctly, but after tapping the 'Download' button, files are not being saved to the Files app. The download appears to do nothing with no error message, no indication of failure, but the file simply doesn't appear in Downloads or anywhere in the Files app. Environment: Xcode Version: 26.0 RC (17A321) iOS Simulator Version: 26.0 RC (23A339) Device Simulated: iPhone Air Steps to Reproduce: Open Safari in the iOS Simulator Navigate to a downloadable file (PDF, ZIP, etc.) Tap to initiate download Download prompt appears as expected Tap the 'Download' button Check the Files app → Downloads folder (empty) Expected Behavior: Files should download normally as they do on physical devices and as they did i
Search results for
İOS 26 beta battery %1
250,947 results found
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
The bug still exists in the latest XCode 26.0 (17A324) and with the latest simulator images iOS 26.0 (23A343)
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I got users feed back, sometimes they seem the launch screen after active from background, and the launch screen show more longer than the cold launch. I check the app's log, when this issue happens, it displays a view controller named 'STKPrewarmingViewController', and disappears after about 5 seconds. And form the normal users, app don't have same behavior. It seems app need prewarming after back from background, why? Devices System version: iOS 18.4, app build with Xcode 16. How to fixed this issues? Thanks!
I'm guessing this has something to do with the new versions of Xcode and iOS that were in the middle of... Just got pushed an update.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Was struggling for hours before discovering this thread. The issue for me was for literally any app i tried to upload, not just one specific app. I did discover a workaround. WORKAROUND: Go to Certificates, Identifiers & Profiles Create a profile that specifically targets your app bundle identifier create the profile, download it disable automatic profile management in xcode under Signing & Capabilities Import newly downloaded profile worked for me :)
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Yeah I'm glad I'm not the only one. At least the iPhone simulator is working just fine.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
did you also experience this issue after the ios 26 update?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I can validate that behavior. Basically following all that there is on the next few pages -> https://developer.apple.com/documentation/wifiaware/building-peer-to-peer-apps after one device become subscriber and the other publisher in a while the same application will want again devices to pair with pin otherwise they will never connect.
Topic:
App & System Services
SubTopic:
Networking
Hi Ed, Thanks for the detailed response. I’d like to clarify one point: my app is still using the UIApplicationDelegate lifecycle and not the scene-based lifecycle. Could this duplication be related specifically to using the AppDelegate lifecycle rather than the scene lifecycle? If so, is there a recommended way to handle or prevent the duplicate delivery without migrating to the scene lifecycle? Thanks in advance for your guidance.
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
People say sometimes, 'You work in the fastest-moving industry in the world.' I don't feel that way. I think I work in one of the slowest. It seems to take forever to get anything done.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
@DTS Engineer I just upgraded Xcode to version 26 and downloaded the official release of iOS 26. The issue with fixed elements being incorrectly positioned after the keyboard has been pulled up within a WebView still exists. I hope Apple can intervene and address this as soon as possible. The changes in iOS 26 have affected web pages across the entire internet.
Topic:
Safari & Web
SubTopic:
General
Tags:
Hello, I’m experiencing an issue with StoreKit 2 when passing a new appAccountToken for each purchase request. Case-ID: 15948169 (for DTS reference) Description of the Problem When initiating a purchase, I generate a new UUID to use as the appAccountToken: let serverTransactionId = UUID() let options: Set = [ .appAccountToken(serverTransactionId) ] let result = try await product.purchase(options: options) Expected Behavior: Each new purchase should return the updated appAccountToken that I pass into the purchase options. Actual Behavior: The payload response after success always contains the same appAccountToken from the very first transaction. It ignores subsequent UUIDs I pass and keeps reusing the original one. This causes issues because the same identifier is being reused across multiple transactions, making it difficult to map purchases to the correct user session. Steps to Reproduce Generate a fresh UUID using UUID(). Pass it as .appAccountToken when calling purchase(). Complete the transaction
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Subscriptions
StoreKit
In-App Purchase
App Store Receipts
lol rip -- same issue -- trying to find a workaround while we wait. but ay - what's up iOS devs! everyone building an app, from jr to sr, is prob hanging in this thread right now
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
The first Beta install stopped recognizing a Yamaha USB audio interface. The next two installs brought the recognition back. The last Beta install doesn't recognize the interface completely. The midi implementation works but the audio implementation isn't recognized in Audio/Midi setup. This might be something to look at in the next Beta release or something audio interface venders should look at in their next driver release.
Additionally, it was working with a beta version of a Yamaha Steinberg USB Control Panel (4.0.3b). When it stopped working, I reverted back to the official release of the Yamaha Steinberg USB Control Panel. (3.1.4) I've deleted and installed both versions and neither seems to work now.
Topic:
Community
SubTopic:
Apple Developers
Tags: