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İOS 26 beta battery %1

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Reply to When using requestSendPTPCommand to send both commands and data simultaneously, the response timeout occurs and the length of the command and data in the response is 0, need help pls.
Getting back to this a bit late... I don't know if specialData needs to be placed in sendData or sendCommand. I have tried various data structures, but none of them work. Looking over your code, I see two things that concern me: First, I believe command type 2 is for command ack's, so I think that should be 1 instead. I don't think you're accounting for endian-ness. The ISO-15740 spec is written using big endian notation (sensible), but the actual endian format is transport defined (not sensible). In the case of USB, I believe that means everything is little endian. Lastly, we have an old sample project named PTPPassThrough in the documentation archive. I'm not sure how hard it would be to get it working*, but it does provide an example of how to build commands. *Shockingly, the only build error I got was that Xcode couldn't find the 10.6 SDK (yes, SnowLeopard!), but I don't have the hardware at hand to see if it actually works. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
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Incompatibility with Android devices and Wifi Aware standard
There is no available API that allows you to connect to Android. The current APIs that are provided are not compatible outside of the Apple Ecosystem. For example, Android requires you to set a service name and a password where iOS sets a service and a PIN authentication strategy in a specific format that’s not compatible. It looks like the implementation is not following the Wifi Aware Specifications. To enable cross platform interoperability while providing security, could you adopt the same strategy as with Bluetooth and enable iOS users to enable the sharing and subscription of services with Everyone.
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Reply to Icon composer icon contains alpha channel upload error
Same issue Xcode 26 (17A321), I've added FB20258577 with icon composer file and the inspector settings per layer. By blur do people mean Liquid Glass effects? Otherwise we have normal blend mode. The only way I was able to get a build uploaded today to fix my missing icon on the iPad target was to delete this file altogether. I have no idea why the iPhone target worked at all. Xcode Cloud was building for 2 hours today with no feedback. I finally archived myself and saw the validation errors with the red herring of it being in an asset catalog. So very tired but happy to have worked on betas again. I gave up on that when iOS 5 iCloud builds crashed every other launch and I had to revert three months of work. Not reverting Liquid Glass. It has issues, but it's very pretty when you give it a chance. It was inspiring to work with something beautiful amongst all the ugliness in the world these days.
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iOS 26 SwiftUI WebView printing / access underlying WKWebView
Using the new iOS 26 SwiftUI WebView, is it possible to print (to a physical printer) like we can with WKWebView with UIPrintInteractionController? The documentation for WebView and WebPage seems to skip over printing entirely. If not, and it uses WKWebView under the hood, is there a way to access to it so we could use UIPrintInteractionController? Thanks!!
Topic: UI Frameworks SubTopic: SwiftUI
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Subscription Purchase product issue
Hello Developer support, In one of our live application we have seen that users are purchasing weekly subscription and automatically they shifted to yearly product. Due to this we have received high revenue and also refunds afterwards. To prevent this we removed our yearly product from the sale. In App Store Connect we have seen activations for weekly product and convert to standard prices are yearly products. Also we have seen weird behavior of user getting trial for same product for three times. For developer support people I am sharing my app id - 1320373866 , and here is the video of our issue - https://drive.google.com/file/d/1DBHw8ivgql4eNoo8NC3xo5v4wgr8Oh7x/view?usp=sharing , Also attaching trial behavior screenshot.
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Battery percentage stuck on 1% after updating to iOS 26 beta 2
A while ago i installed iOS 26 beta 2 on my iPhone 12 mini with an unrecognised battery, and after updating, the battery percentage was stuck at 1%. so I tired different things, but never worked if not downgrading to iOS 18, now iOS 26 is out and i don't know if it now safe to update. i don't have the time now to troubleshoot so if someone can help me or tell me if this bug is fixed
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Best practice to prevent users from switching between subscriptions in the same group?
Hello everyone, For example, our app currently has one subscription group in App Store Connect with 5 plans (2 annual, 2 monthly, and 1 quarterly). By default, users can go into Apple Subscriptions in Settings and freely switch between all of these plans. However, our business requirement is to only allow users to stay on one annual plan and one quarterly plan. We don’t want them to switch to the other plans. My questions are: Is there any best practice or recommended approach to restrict subscription switching within the same group? Would removing the unwanted products from sale be the correct approach, or are there any risks/downsides with this method? Has anyone faced a similar situation and found a practical solution? Any guidance or shared experience would be greatly appreciated. Thanks!
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Reply to Button Touch Not Canceled in ScrollView on Modal in SwiftUI for iOS 18
Good day everyone! On Xcode 26 apple make worse Gesture's now! So now my hack doesn't work. But, for iOS 26 I found a new hack, so I updated my prevous solution: public extension View { func resetTappedButtonWhenScrolled() -> some View { modifier(ResetTappedButtonWhenScrolled()) } } private struct ResetTappedButtonWhenScrolled: ViewModifier { @State private var isScrolling = false @ViewBuilder func body(content: Content) -> some View { if #available(iOS 18, *) { content .disabled(isScrolling) .background(ScrollGestureObserver(isScrolling: $isScrolling)) } else { content } } } private struct ScrollGestureObserver: UIViewRepresentable { @Binding var isScrolling: Bool func makeCoordinator() -> Coordinator { Coordinator(isScrolling: $isScrolling) } func makeUIView(context: Context) -> UIView { let view = UIView() DispatchQueue.main.async { if let scrollView = view.enclosingScrollView() { scrollView.panGestureRecognizer.addTarget( context.coordinator, action: #select
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to Invalid Swift Support Upon Submit to Testflight/AppStore
I’m facing the following issue while submitting my Flutter iOS app to App Store Connect: ITMS-90429: Invalid Swift Support - The files libswiftDarwin.dylib, libswiftMetal.dylib, libswiftCoreAudio.dylib, libswiftsimd.dylib, libswiftQuartzCore.dylib, libswiftos.dylib, libswiftObjectiveC.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftCoreFoundation.dylib, libswiftUIKit.dylib, libswiftCoreMedia.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftCoreImage.dylib aren’t at the expected location /Payload/Runner.app/Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it. My project is a Flutter iOS application that uses a static C++ .a library, which I integrated via a custom .podspec file. However, the project does not contain any Swift code. Could you please help me understand why these Swift libraries are being included in the IPA build? Also, how should I properly configure the Podspec or X
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Callkit call blocking problem
We tested call blocking on iOS 26 and noticed something strange: the call will not be blocked if an outgoing call was made to its number before. Nevertheless, it will be blocked if we delete the outgoing call record from the Phone.app Recents. This behavior looks like a bug and is unexpected when using our application. Was this a planned callkit change in iOS 26? Is it possible to get the correct call blocking behavior back? We set blocking rules with addBlockingEntry(withNextSequentialPhoneNumber:) and this problem is not present in iOS 18 and earlier. Thank you in advance
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Icon for some menu items cannot be removed on macOS 26
create a sample XCode project using Objective-C and stroybook (xib) using latest XCode beta open MainMenu.xib, and select Main Menu → File → Print... remove the image like below 4. build it 5. run it on macOS 26 beta 7 6. The menu item print.. still have Image Is there any way to remove image for one menu item. I have also tried NSMenuItem.image = nil, but still not work. The issue I met on my own app is that I cannot remove icons for Zoom In, Zoom Out and many other menu items, which makes the menu items not aligned properly.
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StoreKit2: appAccountToken in purchase() always returns first value instead of updated UUID
Hello, I’m experiencing an issue with StoreKit 2 when passing a new appAccountToken for each purchase request. Case-ID: 15948169 (for DTS reference) Description of the Problem When initiating a purchase, I generate a new UUID to use as the appAccountToken: let serverTransactionId = UUID() let options: Set = [ .appAccountToken(serverTransactionId) ] let result = try await product.purchase(options: options) Expected Behavior: Each new purchase should return the updated appAccountToken that I pass into the purchase options. Actual Behavior: The payload response after success always contains the same appAccountToken from the very first transaction. It ignores subsequent UUIDs I pass and keeps reusing the original one. This causes issues because the same identifier is being reused across multiple transactions, making it difficult to map purchases to the correct user session. Steps to Reproduce Generate a fresh UUID using UUID(). Pass it as .appAccountToken when calling purchase(). Complete the transaction
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