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Popping Sound

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Reply to Sign in with apple using firebase and angular gives me "Invalid web redirect url" error
I am having a similar issue, and TN3107 is not providing sufficient information to track down the problem. Specifically, the use case that I am trying to enable is for users who have an account on my iOS app with their AppleID to log in to my website and upload an audio file for use in the app. This works for users who have authenticated with email or with Google sign in. But, SignIn with AppleID gives Invalid Request, Invalid Web Redirect URL, if I use https://.firebaseapp.com/__/auth/handler as the redirect URL with the ServicesID set in firebase to my bundle identifier, and it gives me Invalid Client if I use the ServicesID set in firebase to the ServicesID identifer set in my Apple Identifers list. Please provide some additional direction where I may be going astray. The documentation would indicate that I need to have the ServicesID identifier used in Firebase, and the redirect handler set as above, but that is throwing an Invalid Client error. Firebase Authentication is working just fine for ap
Topic: Privacy & Security SubTopic: General Tags:
Jun ’25
My experience With IOS 26 Beta
Hello Apple Developers i am here write down my experience with the IOS 26 Beta first off i would like to say that i kind of do/don't like the new iquid glass UI/UIX Designs in some parrts of the ios like in m ust 3rd Party Apps like Uber Lyrith MJ Access Link Moblie app DoorDash VLC And Apple Music App just to name of few since i have installed the beta i have ran into a few bugs i have alread sent to the feeback app via iphone but i'm going to write them here as will i'm not looking for troubleshoots or tech support i'm just shareing my experience with the apple community and the Apple Development/Enginer Team to fine tone for release Time please note that i am a user with Vision impairment so please by respect to me due to my writteing issues and grammer and spelling so here i go my first bug that i ran into on the first day was when i was listening to some music trakcs in the apple muisc app when scrolling down or up fast the app will froze for mill secend then contiune as noraml my second bug that i ran i
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Jun ’25
Reply to Background Modes Capability Missing in App ID Configuration
First off, let me quickly expand on what I said here: The ONLY thing you need to do to enable background location updates is include location in your Background Modes Info.plist key. That statement is also true of voip apps, except that they should include the voip and audio Background Modes. Note that failing to include audio doesn't cause an immediate failure, but can cause weird/unpredictable behavior, particularly across the broader range of iOS version. Critically the word ONLY here is important, as voip app signing is identical to any other standard iOS app. Moving to your push failure, are you receiving voip pushes through PushKit when your app is in the foreground? If you are, then issues like this: In my case, i specified all these but then the VOIP notification doesnt come when the device is in the background mode or terminated mode. ...are caused by logic problem in your app. The details of what that might actually be vary but some examples I've seen are: Assuming the user will al
Jun ’25
Reply to AlarmKit - Custom Sounds?
I don't think it has to be a .caf file or a specific length. I made my sound in GarageBand and it's about 10 seconds in total, so not hugely long but more than just a simple beep, and I first made the sound quite awhile ago when caf was being promoted by Apple but I think any standard audio type that is compatible with CoreAudio should work. Also, after you add your file make sure its Target Membership includes whatever Target will be calling the audio, that might have an effect. So if you are calling it from your LiveActivity Target, the sound may have to have the LiveActivity target as a Target Membership. I haven't tried that on a sound (mine is just a simple Lock Screen alarm) but I know that has an impact on other media.
Jun ’25
Unable to play audio via MusicKit
Hey folks, I'm running into an odd issue suddenly with an app that had a working MusicKit integration before. I'm using ApplicationMusicPlayer to play Apple Music albums and songs. I'm testing on a physical device, signed in to Apple ID, and with a valid subscription. Apple Music via the first-party app works entirely fine on this device. Attempting to play back any content at all gives the log: Failed to initialize primary apple account, error=Error Domain=ICError Code=-7013 Client is not entitled to access account store UserInfo={NSDebugDescription=Client is not entitled to access account store} [ICUserIdentityStore] - initializing account histories with activeAccountDSID = nil, activeLockerAccountDSID = nil, timestamp = 14605951908 [ICUserIdentityStore] Failed to fetch local store account with error: Error Domain=ICError Code=-7013 Client is not entitled to access account store UserInfo={NSDebugDescription=Client is not entitled to access account store}. The album artwork, track names, etc, all appear in
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Jun ’25
How to capture audio from the stream that's playing on the speakers?
Good day, ladies and gents. I have an application that reads audio from the microphone. I'd like it to also be able to read from the Mac's audio output stream. (A bonus would be if it could detect when the Mac is playing music.) I'd eventually be able to figure it out reading docs, but if someone can give a hint, I'd be very grateful, and would owe you the libation of your choice. Here's the code used to set up the AudioUnit: -(NSString*) configureAU { AudioComponent component = NULL; AudioComponentDescription description; OSStatus err = noErr; UInt32 param; AURenderCallbackStruct callback; if( audioUnit ) { AudioComponentInstanceDispose( audioUnit ); audioUnit = NULL; } // was CloseComponent // Open the AudioOutputUnit description.componentType = kAudioUnitType_Output; description.componentSubType = kAudioUnitSubType_HALOutput; description.componentManufacturer = kAudioUnitManufacturer_Apple; description.componentFlags = 0; description.componentFlagsMask = 0; if( component = AudioComponentF
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Jun ’25
Reply to AlarmKit - Custom Sounds?
What I did to play a custom sound was I just did Add File Glass Drum.caf to add it to the Bundle, then in the func where I schedule the alarm in the AlarmConfiguration I add sound: AlertConfiguration.AlertSound.named(Glass Drum.caf) and that works. Also be sure you have imported ActivityKit. My problem is that when I hit the Stop button, the alarm is dismissed, but the sound keeps playing. I also have the problem where if I haven't locked the screen I get the sound but no alarm visual presentation. Any help on those items would be great.
Jun ’25
Reply to iOS 18 beta bug: NavigationStack pushes the same view twice
After multiple testing of my solution above I ran into other issues (that occur on iOS 18.0 no matter if this fix is in place or not). A view is pushed back after I pop from it. Any help would be greatly appreciated. It might be because I am using @Environment(.dismiss) var dismiss but the app is too big to completely break it apart just because Apple broke the navigation of SwiftUI in iOS 18.0. Guess I have to accept it and show some message to users on this specific iOS version.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jun ’25
Reply to ffmpeg xcframework not working on Mac, but working correctly on iOS
Exactly what problems are you having? I reviewed those QT instructions. They don't look too bad. However, your build scripts are significantly different. In particular, you're trying to use brew. Brew can be useful in some cases where people just want to download some open source tool on their Mac and run it without thinking. But if you're going to distribute something, especially on iOS, it should be considered a non-starter. Trying to build both iOS and Mac versions of a framework using command line scripts can be very challenging. There are lots of subtle problems. You're essentially doing a cross-compile. It sounds like so many people have done this that there's good support for iOS. That's considered the default. So it makes sense you would have trouble with an oddball platform (relatively speaking) like macOS. If you can get the source into a true Xcode project, it would be much, much easier to build multiple platforms. For the record, ffmpeg is a challenging project. I did need to incorporate
Topic: Media Technologies SubTopic: General Tags:
Jun ’25
InferenceError referencing context length in FoundationModels framework
I'm experimenting with downloading an audio file of spoken content, using the Speech framework to transcribe it, then using FoundationModels to clean up the formatting to add paragraph breaks and such. I have this code to do that cleanup: private func cleanupText(_ text: String) async throws -> String? { print(Cleaning up text of length (text.count)...) let session = LanguageModelSession(instructions: The content you read is a transcription of a speech. Separate it into paragraphs by adding newlines. Do not modify the content - only add newlines.) let response = try await session.respond(to: .init(text), generating: String.self) return response.content } The content length is about 29,000 characters. And I get this error: InferenceError::inferenceFailed::Failed to run inference: Context length of 4096 was exceeded during singleExtend.. Is 4096 a reference to a max input length? Or is this a bug? This is running on an M1 iPad Air, with iPadOS 26 Seed 1.
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Jun ’25
AlarmKit - Custom Sounds?
Could someone please explain how to use a custom sound when setting up an alarm using AlarmKit? It keeps playing a default sound. Also, I keep having an issue where the alarm sound plays but doesn’t show the alarm interface buttons unless the screen is locked.
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Jun ’25