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“testflight the requested app is not avaliable”

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Reply to DriverKit Access to Built-In MacBook Trackpad Raw HID Reports
I’m not the right person to address that. I don’t have any in-depth experience with HID stuff. Sorry, that would be me and I apologize for having missed your post until now. (thanks to Quinn for giving me a heads up!) Questions reordered for clarity: At what stage is it enforced: activation, personality matching, provider attach, or before Start()? First off, as general background, I have a forum post here that has an overview of the IOKit->DEXT loading flow. In any case, entitlement validation is implemented as a secondary stage of the IOKit passive match process, with each family handling the details of entitlement validation. For reference, this is how the PCI Family does these checks. Is com.apple.developer.driverkit.builtin required for a third-party IOUserHIDEventDriver to match a built-in internal trackpad IOHIDInterface? I haven't actually looked at the HID families implementation in detail so it's possible there are other requirements, but, yes, at a minimum the built-in entitlement is re
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Hello richardbe, Thanks very much for your detailed investigation into the crash. Can you please copy your findings into a bug report on Feedback Assistant? Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Afterwards, please post the FB number to this thread. Bug Reporting: How and Why? has tips on creating your bug report. Also, it would be very helpful to our engineers if you can attach the JSON-formatted .ips crash report to the bug report by following the instructions in Posting a Crash Report and Acquiring crash reports and diagnostic logs. Thank you for reporting, Richard Yeh  Developer Technical Support
Topic: Media Technologies SubTopic: Video Tags:
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Reply to Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
If your app has been rejected and you need help resolving the issue, consider taking advantage of one of the following support options available from App Review: Reply to the message from App Review in App Store Connect and request clarification. Request a call with an Apple representative to discuss the outcome of the review. Submit an appeal to the App Review Board if you believe your app follows the App Review Guidelines. Visit the Contact Us page on Apple Developer and select the App Review tile to learn more.
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Your enrollment could not be completed error
I'm trying to enroll in the Apple Developer Program as an individual, but I keep hitting a dead end. Every time I attempt to enroll, I get a generic error saying my enrollment could not be completed at this time, with no detail on why. I've reached out to Apple Developer Program Support by email about this but haven't received any response, which is why I'm turning to the community here. On my end, I've ruled out all the common issues. Two-factor authentication is on, I have a valid major credit card on file, I'm enrolling through the web rather than the Developer app, no VPN is active, and my Apple ID is email-based. If anyone from Apple can take a look at my account, or if someone in the community has run into this same error and found a fix, I'd really appreciate the help. Thanks in advance.
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Reply to SwiftData document-based app broken
This is still happening in the debug console, app not crashing. Wonder if this is something I can ignore? A fix is documented elsewhere? Not fixed? The Apple sample app SwiftDataFlashCardSample prints the same log messages than my app I just started to implement. On macOS Tahoe 26.4 (25E246), Xcode Version 26.4 (17E192).
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Reply to TEAM ID Prefix Keychain Access
Thanks for bringing this to the forums. [quote='821062021, hsbc-uruguay, /thread/821062, /profile/hsbc-uruguay'] Any improvements or new tools available since the 2022 DTS post? [/quote] I’m glad you asked (-: Recently the App Store Connect folks updated their documentation to describe a technique for transferring app groups between teams. See App Store Connect Help > Transfer an app > Overview of app transfer > Apps using App Groups [1]. Given that, it’s now possible to use an existing technique — using an app group ID as a keychain access group — to preserve keychain access across an app transfer. I’ve just updated App ID Prefix Change and Keychain Access to describe this approach. Now, this is all very ‘bleeding edge’, and thus it’s possible that you might run into snags. However, it’s certainly an option worth exploring. [quote='821062021, hsbc-uruguay, /thread/821062, /profile/hsbc-uruguay'] We just finishe
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Tahoe 26.4 breaks custom paths with NetFSMountURLSync?
Just wondering if anyone ran into this issue. I use NetFSMountURLSync for my application with which I allow the user to use a custom path as a mount point (instead of /Volumes). This has worked just fine for at least a decade now, but ... since the Tahoe 26.4 update mounting to a custom path only generates errors. Note: Mounting to /Volumes works correctly (mountpoint = NIL). Since I'm unaware of any changes; is this a bug introduced by Tahoe 26.4, or should I be using a different function to mount a network share?
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App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: [underwater-depth, workout-processing] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restar
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AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Description Our app, Octory, allows users to create onboarding and communication workflows composed of slides containing various UI components, including embedded video players powered by AVPlayerView. Since macOS 26.4 Beta, the app crashes at launch whenever a workflow contains a video component. Workflows without video components load and render without issue, which points to a regression in AVKit's player control rendering pipeline. As anyone seen similar behaviour when using AVKit or is it something we do not do properly? Expected Behavior The app opens and renders the workflow, including the embedded video component. Actual Behavior The app briefly launches and immediately crashes with SIGABRT on the main thread. Crash Analysis Key takeaways for anyone investigating: Root cause — abort() inside NSImageSymbolConfiguration The crash occurs entirely within Apple frameworks, with no third-party code in the faulting call chain (aside from the app's
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Reply to DriverKit Access to Built-In MacBook Trackpad Raw HID Reports
I’m not the right person to address that. I don’t have any in-depth experience with HID stuff. Sorry, that would be me and I apologize for having missed your post until now. (thanks to Quinn for giving me a heads up!) Questions reordered for clarity: At what stage is it enforced: activation, personality matching, provider attach, or before Start()? First off, as general background, I have a forum post here that has an overview of the IOKit->DEXT loading flow. In any case, entitlement validation is implemented as a secondary stage of the IOKit passive match process, with each family handling the details of entitlement validation. For reference, this is how the PCI Family does these checks. Is com.apple.developer.driverkit.builtin required for a third-party IOUserHIDEventDriver to match a built-in internal trackpad IOHIDInterface? I haven't actually looked at the HID families implementation in detail so it's possible there are other requirements, but, yes, at a minimum the built-in entitlement is re
Topic: App & System Services SubTopic: Core OS Tags:
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Reply to AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Hello richardbe, Thanks very much for your detailed investigation into the crash. Can you please copy your findings into a bug report on Feedback Assistant? Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Afterwards, please post the FB number to this thread. Bug Reporting: How and Why? has tips on creating your bug report. Also, it would be very helpful to our engineers if you can attach the JSON-formatted .ips crash report to the bug report by following the instructions in Posting a Crash Report and Acquiring crash reports and diagnostic logs. Thank you for reporting, Richard Yeh  Developer Technical Support
Topic: Media Technologies SubTopic: Video Tags:
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Reply to Please check my last app update
Thank you for your post. We're investigating and will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us.
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Reply to Rejected under Guideline 1.1.1 (Objectionable Content) — car notification app, looking for advice
If your app has been rejected and you need help resolving the issue, consider taking advantage of one of the following support options available from App Review: Reply to the message from App Review in App Store Connect and request clarification. Request a call with an Apple representative to discuss the outcome of the review. Submit an appeal to the App Review Board if you believe your app follows the App Review Guidelines. Visit the Contact Us page on Apple Developer and select the App Review tile to learn more.
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Reply to Stuck in "Waiting for Review" for 9 days (v1.0.3 Update)
Thank you for your post. We're investigating and will contact you in App Store Connect to provide further assistance. If you continue to experience issues during review, please contact us.
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Reply to Rejected for Guideline 4.1(c) Copycats
Thank you for your post. There are several factors that may contribute to an app not following App Review Guideline 4.1. Visit Preventing Copycat and Impersonation Rejections to learn best practices that will help you submit original apps that follow this guideline.
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Your enrollment could not be completed error
I'm trying to enroll in the Apple Developer Program as an individual, but I keep hitting a dead end. Every time I attempt to enroll, I get a generic error saying my enrollment could not be completed at this time, with no detail on why. I've reached out to Apple Developer Program Support by email about this but haven't received any response, which is why I'm turning to the community here. On my end, I've ruled out all the common issues. Two-factor authentication is on, I have a valid major credit card on file, I'm enrolling through the web rather than the Developer app, no VPN is active, and my Apple ID is email-based. If anyone from Apple can take a look at my account, or if someone in the community has run into this same error and found a fix, I'd really appreciate the help. Thanks in advance.
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Reply to DMG notarization stuck In Progress 8+ hours — 12 submissions, all showing in-progress, not able to found any log related to any submission id.
I am having a similar issue. Its been more than 14 hours and still In Progress. First time i am trying notarization and already feel exhausted. No clear logs or status updates. It would be nice if we know its in queue or waiting manual review etc.
Topic: Code Signing SubTopic: Notarization Tags:
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Reply to SwiftData document-based app broken
This is still happening in the debug console, app not crashing. Wonder if this is something I can ignore? A fix is documented elsewhere? Not fixed? The Apple sample app SwiftDataFlashCardSample prints the same log messages than my app I just started to implement. On macOS Tahoe 26.4 (25E246), Xcode Version 26.4 (17E192).
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Reply to iCloud Sync not working with iPhone, works fine for Mac.
The issue isn't just with CKSyncEngine. I have a custom CloudKit-based syncing setup, which uses CKRecordZoneSubscription to listen and respond to changes in a zone, and the remote notifications aren't working with that either. I filed FB22380044 ... hopefully this can be patched up with a quick update, as it would break so many apps
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Reply to TEAM ID Prefix Keychain Access
Thanks for bringing this to the forums. [quote='821062021, hsbc-uruguay, /thread/821062, /profile/hsbc-uruguay'] Any improvements or new tools available since the 2022 DTS post? [/quote] I’m glad you asked (-: Recently the App Store Connect folks updated their documentation to describe a technique for transferring app groups between teams. See App Store Connect Help > Transfer an app > Overview of app transfer > Apps using App Groups [1]. Given that, it’s now possible to use an existing technique — using an app group ID as a keychain access group — to preserve keychain access across an app transfer. I’ve just updated App ID Prefix Change and Keychain Access to describe this approach. Now, this is all very ‘bleeding edge’, and thus it’s possible that you might run into snags. However, it’s certainly an option worth exploring. [quote='821062021, hsbc-uruguay, /thread/821062, /profile/hsbc-uruguay'] We just finishe
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Tahoe 26.4 breaks custom paths with NetFSMountURLSync?
Just wondering if anyone ran into this issue. I use NetFSMountURLSync for my application with which I allow the user to use a custom path as a mount point (instead of /Volumes). This has worked just fine for at least a decade now, but ... since the Tahoe 26.4 update mounting to a custom path only generates errors. Note: Mounting to /Volumes works correctly (mountpoint = NIL). Since I'm unaware of any changes; is this a bug introduced by Tahoe 26.4, or should I be using a different function to mount a network share?
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Reply to This app is currently unavailable for Analytics
I reported this in Feedback Assistant, no reply so far.
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App with shallow depth entitlement not appearing in Auto-Launch > When Submerged
I'm building a freediving app for Apple Watch Ultra using the shallow depth entitlement (com.apple.developer.submerged-shallow-depth-and-pressure). My app uses WKExtendedRuntimeSession with the underwater-depth background mode, and it works correctly — the session starts, Water Lock activates automatically, and Crown hold water ejection ends the session as expected. However, the app does not appear in Settings > General > Auto-Launch > When Submerged on the watch. Other third-party apps (including one that hasn't been updated in ~2 years and presumably only has the shallow entitlement) do appear in this list. My configuration: WKBackgroundModes: [underwater-depth, workout-processing] WKSupportsAutomaticDepthLaunch: true (Boolean, in watch app Info.plist) Entitlement verified in both the signed binary and provisioning profile watchOS 26.3, Apple Watch Ultra 2 Tested with: development build, TestFlight, and direct Xcode deploy. Watch restar
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AVKit crash when rendering AVPlayerView controls — macOS 26.4 regression
Description Our app, Octory, allows users to create onboarding and communication workflows composed of slides containing various UI components, including embedded video players powered by AVPlayerView. Since macOS 26.4 Beta, the app crashes at launch whenever a workflow contains a video component. Workflows without video components load and render without issue, which points to a regression in AVKit's player control rendering pipeline. As anyone seen similar behaviour when using AVKit or is it something we do not do properly? Expected Behavior The app opens and renders the workflow, including the embedded video component. Actual Behavior The app briefly launches and immediately crashes with SIGABRT on the main thread. Crash Analysis Key takeaways for anyone investigating: Root cause — abort() inside NSImageSymbolConfiguration The crash occurs entirely within Apple frameworks, with no third-party code in the faulting call chain (aside from the app's
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