I'm continuing to test this and have found something interesting. At least in my case, the problem appears to have something to do with SceneKit's SCNVector3 type. Here's what I did.1. Create a brand-new project in Xcode 7 beta-1. Type is Game, Language is Swift, Game Technology is SceneKit.2. Build and run with default settings. Project builds and runs fine in simulator (you will see the default rotating 3D spaceship model).3. Add a single SCNVector3 property to the gamecontroller in GameViewController.swift, like this:class GameViewController: UIViewController { var p = SCNVector3ZeroLo and behold, guess who pops up? Our friend Abort trap: 6. Project will no longer compile.4. Change the constant to an empty initializer.class GameViewController: UIViewController { var p = SCNVector3()Same problem, Abort trap: 65. Remove property, restoring to the clean project state. Abort trap: 6 is gone, project again compiles and runs.6. Try adding SCNVector4 instead of SCNVector3.class GameViewController: UIView