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When is the kTCCServiceEndpointSecurityClient permission set by macOS?
[Q] When is the kTCCServiceEndpointSecurityClient set by macOS and in which conditions? From what I'm gathering, the kTCCServiceEndpointSecurityClient can not be set by a configuration profile and the end user can only grant full disk access. I searched for documentation on Apple's develop website (with the kTCCServiceEndpointSecurityClient search) and did not get any useful result. Using a more complete search engine, or the forum search engine, only points to the old annoying big bug in macOS Ventura. The problem I'm investigating is showing a process being listed as getting granted kTCCServiceEndpointSecurityClient permissions in the TCC database when: it's not an Endpoint Security client. it does not have the ES Client entitlement. the bundle of the process includes another process that is an ES Client and is spawn-ed by this process but I don't see why this should have an impact. This process is supposed to have been granted kTCCServiceSystemPolicyAllFiles via end user interaction or configurati
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Reply to "Notarization stuck in 'In Progress' for 15+ hours - submission e3dff14c-16ab-41a7-a81c-0d1774c66588"
You can expect that most uploads will be notarised quickly. Occasionally, some uploads are held for in-depth analysis and may take longer to complete. As you notarise your apps, the system will learn how to recognise them, and you should see fewer delays. For lots of additional info about notarisation, see Notarisation Resources. Specifically, it links to a Q&A with the notary service team that’s quite instructive. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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Reply to How to visualize AR-dependent app if not supported on Simulator for Swift Student Challenge?
If your submission relies on features that are only available on device, I recommend that you built and test it using the Swift Playground app and then request that it be judged in that environment. The major drawback with that is that the current Swift Playground app doesn’t support the iOS 26 SDK )-: I don’t have anything to share about that limitation right now, but if and when I do I’ll update this other thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Questions about the Swift Student Challenge
[quote='815182021, backstroke, /thread/815182, /profile/backstroke'] because multicultural themes are a main point of my app, it seems unavoidable to use other languages. [/quote] Agreed. This is one of those cases where it’s important to understand the rationale for the rule. The requirement that everything be in English exists so that the judges can review your submission, both by running the app and looking at the code. So, if the goal of your submission is to show off multiple languages, then that’s your only real option. However, it’s important to put yourself in the position of the judges who review your submission. Will they be able to understand how cool it is? Keep in mind that: Folks who grew up with alphabetic script systems are notoriously bad at recognising logograms. Folks who speak non-tonal languages struggle to hear tones. So construct your submission in a way that someone who only reads and speaks English can understand how cool it is. Share and Enjoy — Quinn “The Eskimo!” @ Developer Techni
Topic: Design SubTopic: General Tags:
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No response from Apple Developer Support since 25 January (Email & Call both not working)
Hello, I am writing here to seek guidance regarding an ongoing issue with Apple Developer Support, as I have not received any response through any official support channel. Since 25 January, I have: Raised multiple support tickets and emails via App Store Connect Tried to contact Apple Developer Support by call (the call option is visible in my account) Scheduled/requested calls where applicable However: No email responses have been received No calls are coming through, even after requesting/scheduling There has been no acknowledgement or update on my issue Due to this, my issue remains completely unresolved, and I currently have no way to follow up or escalate. I would like clarification on the following: Why there has been no response since 25 January, despite multiple attempts Why the call option is visible but no call is received What is the correct escalation process when both email and call support are unresponsive Whether there is an expected response timeline for such cases My intent
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IAP Purchase Fails During App Review – Circular Dependency Between App Approval and IAP Approval
Hello everyone, I’m facing an issue with In-App Purchases during App Review and would appreciate guidance from anyone who has encountered a similar situation. Context: New iOS/iPadOS app, first submission. One Non-Consumable In-App Purchase. IAP was created, fully configured, and submitted together with the app version. IAP status in App Store Connect: In Review. App includes Restore Purchase and uses standard StoreKit purchase flow. Paid Apps Agreement is accepted. Problem: During Apple’s review, when the reviewer taps the purchase button, a generic error appears: “Purchase failed. An error occurred, please try again.” Apple rejected the app under Guideline 2.1 – Performance – App Completeness, stating that the IAP shows a bug. What seems to be happening: The IAP itself is still in review and therefore not fully active, which causes the purchase attempt to fail. However, the app cannot be approved because the purchase fails, creating a circular dependency: App cannot be approved because IAP
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Digital Services Act: In Review for 14 days already.
Hi all, I was wondering if someone could provide more information about the Digital Services Act review process. I haven’t been able to find any details online, and I haven’t received a response to my support requests (it has been 9 days so far). I submitted the requested Digital Services Act information on February 27, but I haven’t received any update or automated confirmation email. The request is still visible under business agreements in my Apple Store Connect account. Does anyone know how long this review typically takes? Or whether I should contact support through a different channel? Thank you in advance!
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StoreKit Sandbox – Unfinished Consumable Transaction Across Devices
I’d like to confirm the expected behavior of StoreKit 2 in the Sandbox environment regarding unfinished consumable transactions across devices. Scenario: Device A and Device B are signed in with the same Sandbox Apple ID A consumable in-app purchase is completed on Device A The transaction may be verified or unverified, but transaction.finish() is not called The app is then launched on Device B and listens for Transaction.updates Question: In this scenario, is it expected that Device B will or will not receive a callback for this unfinished consumable transaction? Or is it by design that unfinished consumable transactions are not guaranteed to be delivered across devices, regardless of verification state?
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Spatial Audio on Mac - When and how to render using Audio Units?
I'm working on adding Spatial Audio support to a game on the Mac. I'm looking at the SpatialAudioRenderer sample but having some issues. It's unclear to me when a device is compatible with Spatial Audio and when I should attempt to render Spatial Audio. There is no property that I can find on the Mac that advertises Spatial Audio compatibility on a device. The sample crashes when the output device is a USB device. This includes the Apple Studio Display. The Apple Studio Display is supposed to be capable of rendering Spatial Audio. The device doesn't work with the sample - do I still need to render down the 7.1.4 source on this device? The sample always renders down to Stereo, but the Apple Studio Display is not a Stereo device. I'm a bit confused by the sample and when/how I should configure the mixing unit.
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Reply to All notarization submissions stuck "In Progress" for 24+ hours — first-time Electron app
I just enrolled in the Apple Developer Program and submitted my first two DMGs for notarization on February 7, 2026. Both have been stuck in In Progress for over 72 hours. a6cbabd0-5142-4b98-9282-b99aa8035722 (mono-mac-intel.dmg, submitted 18:38 UTC) 2209d5eb-4946-4908-94a9-86ed57e71039 (mono-mac-silicon.dmg, submitted 18:49 UTC) Team ID: J76VWW7PQR Both uploads completed successfully. The DMGs contain a signed .NET/Avalonia desktop app with a Developer ID Application certificate. All dylibs are individually signed with hardened runtime. I see other developers reporting similar issues in recent threads. Is this a known service-side delay? Is there anything I can do on my end, or should I just wait?
Topic: Code Signing SubTopic: Notarization Tags:
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iBeacon Monitoring in Flutter App: Background Wake-Up from Killed State, Time Limits for BLE, and Handling Multiple Regions/Identifiers
Hello Apple Developer Community, I'm developing a cross-platform app using Flutter and the flutter_beacon library to handle iBeacon detection on iOS. My goal is to wake up the app in the background when it's in a killed/terminated state upon entering/exiting beacon regions, allowing for BLE communication (e.g., ranging or connecting to beacons). I've configured the necessary Info.plist keys for always location access and background location modes, and it works partially for single regions, but I have some specific questions/issues regarding reliability and limitations: Background Execution Time After Wake-Up: When the app is woken in the background by a region monitoring event (enter/exit) from a killed state, approximately how much time (in seconds) does iOS allocate for the app to run before suspending it again? Is this sufficient for performing BLE operations like ranging beacons or establishing a short connection, or are there stricter limits in terminated wake-ups compared to standard background
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App not appearing in App Store search for over 6 weeks — including branded searches for its own name
I'm hoping someone from Apple engineering can help, as support tickets and callbacks have not resolved this issue. The problem: My app Brutal Time - Typographic Clock does not appear in App Store search results at all — not even when searching for its exact name Brutal Time. This has been ongoing for over six weeks. Additionally, the app does not appear in Apple Search Ads when I try to set up a campaign — suggesting this is a backend indexing issue, not a ranking issue. Timeline: Dec 17, 2025: App launched, initially searchable Dec 31, 2025: Transitioned to freemium model, became invisible in search. Jan 5, 2026: Fixed the issue, submitted update (v2.02), approved same day Jan 14, 2026: Submitted metadata update (v2.03) to improve discoverability, approved same day Feb 8, 2026: Tried removing from sale and re-adding to force re-index — no effect Feb 10, 2026: Still not appearing in any search results What I've tried: Submitted multiple support tickets (most recent: Case #102797235758) Each
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