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Reply to An In-App Purchase has been returned
I had a big drop in sales on last Sunday, and thought that discussed issue was a reason (looks like I've got a few sales before accident happened and zero after), but on Monday I had new sales in usual range for this day (but still at the bottom border of range).Will try to test sales on my friend's device tommorow.Guess we have to contact Apple support with this issue cause it doesn't tend to magically disappear.
Topic: App & System Services SubTopic: StoreKit Tags:
Oct ’15
How do you separate promo codes?!
This is NOT my first app release but is my first after the ITC redesign. Can someone confirm if this is a bug or if not, what am I supposed to do:I requested 99 Promo Codes for my app. The web tool generated them and listed them in a column. I select all and copy, then paste into a document. ALL the codes paste in as one long string. I tried pasting into a standard text editor, into a Word, into other editors with no difference.So then I tried from the TXT file downloaded from ITC. SAME THING. The file is one big block of text with no seperation between codes! What am I supposed to do with this other than CAREFUL MANUAL editing??
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Oct ’15
Reply to Set of protocols
But I disagree when you write that this code tries to get Swift to behave as if it did something it just doesn't do --namely, treating protocols with associated types as free-standing types. No one here tries to put protocols with associated types in a container...That's a fair point. This could certainly be used with non-Equatable protocols, though you do explicitly provide for smuggling in Equatable items as well:extension HashableProtocol where Self: Equatable { ... }But my underlying point - that this project is all about fighting the standard library - remains valid. I'd say your beef is really with the definition of Equatable. Having to write your own Set wrapper is just a side effect of having written your own version of Equatable. Your set of shadow implementations of the standard library is apt to expand as you come up against other contexts where Equatable objects are expected.I don't disagree that this whole area is a big mess, at least from the standpoint of elegance and consistency. We'r
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’15
No confirmation email even though it is marked 'ready for sale' in iTunes Connect.
My app shows up in iTunes connect with 'ready for sale' status and the green dot, but I never received a confirmation email. I know other people have experienced the same situation, but I'm just wondering if anyone who has an app marked 'ready for sale' in ITC has also gotten the confirmation email as well?Also just out of curiousity I followed the link for my (seemingly) approved app for 'view on app store' just to see what would happen and for now just get a message saying 'the item you've requested is not currently available in the U.S. Store', which makes sense since the tv app store is not live just yet as far as I can tell but was hoping to see it show up in some sort of preview mode.In short, as of this writing (6:30 pm CST on October 28), I have only one of three possible 'confirmations' that my app made it into the store1) received confirmation email (no)2) green light with 'ready for sale' status in iTunes Connect (YES!!!!)3) can see my app when following link for 'view in app store' (no)Maybe that'
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1.2k
Oct ’15
Reply to endTurnWithNextParticipants is not triggering notifications.
As I understand it, there was a different sandbox server to handle beta games, and using special accounts. This has been removed and there should be just one big happy game-center server. It should not matter how the player logs into game center. But it looks like some new game titles are being treated as in special measures. As far as I can tell, older published titles have full GC notifications working, but some new apps seem to be in a halfway-house state , where the game state is being stored and transmitted, but the push notifications are never being sent.Currently I am doing a repeated read game state every few moments, to spot changes and simulate a push event. Also..Occasionally I see...An message from the server on sending state - but the server state has in-fact been changed.Game center reflecting a different state on both ends. So game center itself is confused about which player has the next turn. This suggests again that there is something odd going on with the server. I wondered if ther
Topic: Graphics & Games SubTopic: GameKit Tags:
Oct ’15
Reply to Slow downloads
Try Ashphalt - looks like a bugYou can't exit the damned downoader - big issue for a userOnly way out I could find was to use Siri and say AppStoreI've not reloaded my own product on the thing yet but don't like the implications of something 'hijacking' my ATVMy product is lightweight - worried about performance is wanted to be used at the same time as a no-exit product
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’15
Reply to Categories in tvOS App Store
Remains to be seen. Either they didn't get the response from devs they'd hoped for or they never intended for devs to play a big role w/tvOS - have to say, tho, it looks like Apple may have learned how to survive without them. If categories do become available, it won't be until there is a significant number of tvOS apps, and that may take a while.As for those chances, they've been slipping for some time now, so...
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’15
Reply to Delay Responding to First Touch
Thanks for the tip on how to reduce the calls to nodeAtPoint(), but the delay is still there.The scene has 279 total nodes, according to the debugging information in the scene. There are 256 sprite nodes representing the game board with the rest being sprite and label nodes. 279 nodes doesn't sound like a big enough scene to cause a delay on an iPad 3 (the first retina model) running iOS 9.0.2.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Oct ’15
Accessing files stored on a Mac over the local network
What is the best way to access files which are stored on a Mac on the same network as a tvOS device? My first thought was Bonjour, but I wasn't able to make much progress. I optimistically tried the following:class ViewController: UIViewController, NSNetServiceBrowserDelegate { override func viewDidLoad() { super.viewDidLoad() / print(Browsing for domains) let serviceBrowser = NSNetServiceBrowser() serviceBrowser.delegate = self serviceBrowser.searchForBrowsableDomains() } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() / } func netServiceBrowser(browser: NSNetServiceBrowser, didFindDomain domainString: String, moreComing: Bool) { print(domainString) } }As I have a Mac on the network with file sharing turned on (both AFP and SMB) I was hoping that I'd be able to detect that via Bonjour, but as the callback is never executed I presume that that is not the case. I'd really appreciate some direction here 🙂
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Oct ’15
Reply to An In-App Purchase has been returned
I had a big drop in sales on last Sunday, and thought that discussed issue was a reason (looks like I've got a few sales before accident happened and zero after), but on Monday I had new sales in usual range for this day (but still at the bottom border of range).Will try to test sales on my friend's device tommorow.Guess we have to contact Apple support with this issue cause it doesn't tend to magically disappear.
Topic: App & System Services SubTopic: StoreKit Tags:
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Oct ’15
Reply to Will this be your last SpriteKit project?
Not knowing is a big part of the problem here. And I have zero confidence that this won't happen again with 10.0.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Oct ’15
Reply to Does Apple approve Apps bearing identical names from different developers?
You'll note the name is in Korean not English and the two apps share no similarities except the dj2 in their icons.one is a Korean reviews app, the other is a streaming player browser launcher.Frankly, you're making a big deal over nothing here. No one who sees either app is going to confuse them with each other.
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Oct ’15
Reply to More app crashes than is possible
Are you still seeing this? I see a big difference in App Analytics number of crashes report and in the number of crashes that get downloaded into XCode Organizer.
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Oct ’15
Reply to Mechanism to allow user to sign up for the free subscription
We provider our own web server for the magazine issues(pdf) to download.You mean we should move them to Apple server...Okay, this is big change. Thank you, it's good hint to figure it out.
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Oct ’15
How do you separate promo codes?!
This is NOT my first app release but is my first after the ITC redesign. Can someone confirm if this is a bug or if not, what am I supposed to do:I requested 99 Promo Codes for my app. The web tool generated them and listed them in a column. I select all and copy, then paste into a document. ALL the codes paste in as one long string. I tried pasting into a standard text editor, into a Word, into other editors with no difference.So then I tried from the TXT file downloaded from ITC. SAME THING. The file is one big block of text with no seperation between codes! What am I supposed to do with this other than CAREFUL MANUAL editing??
Replies
1
Boosts
0
Views
462
Activity
Oct ’15
Reply to Set of protocols
But I disagree when you write that this code tries to get Swift to behave as if it did something it just doesn't do --namely, treating protocols with associated types as free-standing types. No one here tries to put protocols with associated types in a container...That's a fair point. This could certainly be used with non-Equatable protocols, though you do explicitly provide for smuggling in Equatable items as well:extension HashableProtocol where Self: Equatable { ... }But my underlying point - that this project is all about fighting the standard library - remains valid. I'd say your beef is really with the definition of Equatable. Having to write your own Set wrapper is just a side effect of having written your own version of Equatable. Your set of shadow implementations of the standard library is apt to expand as you come up against other contexts where Equatable objects are expected.I don't disagree that this whole area is a big mess, at least from the standpoint of elegance and consistency. We'r
Topic: Programming Languages SubTopic: Swift Tags:
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Views
Activity
Oct ’15
No confirmation email even though it is marked 'ready for sale' in iTunes Connect.
My app shows up in iTunes connect with 'ready for sale' status and the green dot, but I never received a confirmation email. I know other people have experienced the same situation, but I'm just wondering if anyone who has an app marked 'ready for sale' in ITC has also gotten the confirmation email as well?Also just out of curiousity I followed the link for my (seemingly) approved app for 'view on app store' just to see what would happen and for now just get a message saying 'the item you've requested is not currently available in the U.S. Store', which makes sense since the tv app store is not live just yet as far as I can tell but was hoping to see it show up in some sort of preview mode.In short, as of this writing (6:30 pm CST on October 28), I have only one of three possible 'confirmations' that my app made it into the store1) received confirmation email (no)2) green light with 'ready for sale' status in iTunes Connect (YES!!!!)3) can see my app when following link for 'view in app store' (no)Maybe that'
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1.2k
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Oct ’15
Reply to endTurnWithNextParticipants is not triggering notifications.
As I understand it, there was a different sandbox server to handle beta games, and using special accounts. This has been removed and there should be just one big happy game-center server. It should not matter how the player logs into game center. But it looks like some new game titles are being treated as in special measures. As far as I can tell, older published titles have full GC notifications working, but some new apps seem to be in a halfway-house state , where the game state is being stored and transmitted, but the push notifications are never being sent.Currently I am doing a repeated read game state every few moments, to spot changes and simulate a push event. Also..Occasionally I see...An message from the server on sending state - but the server state has in-fact been changed.Game center reflecting a different state on both ends. So game center itself is confused about which player has the next turn. This suggests again that there is something odd going on with the server. I wondered if ther
Topic: Graphics & Games SubTopic: GameKit Tags:
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Views
Activity
Oct ’15
Reply to Slow downloads
Try Ashphalt - looks like a bugYou can't exit the damned downoader - big issue for a userOnly way out I could find was to use Siri and say AppStoreI've not reloaded my own product on the thing yet but don't like the implications of something 'hijacking' my ATVMy product is lightweight - worried about performance is wanted to be used at the same time as a no-exit product
Topic: App & System Services SubTopic: Core OS Tags:
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Views
Activity
Oct ’15
Reply to Categories in tvOS App Store
Remains to be seen. Either they didn't get the response from devs they'd hoped for or they never intended for devs to play a big role w/tvOS - have to say, tho, it looks like Apple may have learned how to survive without them. If categories do become available, it won't be until there is a significant number of tvOS apps, and that may take a while.As for those chances, they've been slipping for some time now, so...
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’15
Reply to The app store interface needs a lot of work, it is horrible for app discovery
I’m very depressed about this. I pushed really hard to get my app ready in good shape for the launch (as all the others i imagine). As a small guy with no big hit under his belt yet, basically i was hoping with something nice ready for launch it could get noticed while the store is not over crowded yet.Well, now noone sees my app =(
Topic: App & System Services SubTopic: Core OS Tags:
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Oct ’15
Reply to Tracking all my questions
Thanks Max108, this is a big help
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Oct ’15
Reply to Delay Responding to First Touch
Thanks for the tip on how to reduce the calls to nodeAtPoint(), but the delay is still there.The scene has 279 total nodes, according to the debugging information in the scene. There are 256 sprite nodes representing the game board with the rest being sprite and label nodes. 279 nodes doesn't sound like a big enough scene to cause a delay on an iPad 3 (the first retina model) running iOS 9.0.2.
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Activity
Oct ’15
Accessing files stored on a Mac over the local network
What is the best way to access files which are stored on a Mac on the same network as a tvOS device? My first thought was Bonjour, but I wasn't able to make much progress. I optimistically tried the following:class ViewController: UIViewController, NSNetServiceBrowserDelegate { override func viewDidLoad() { super.viewDidLoad() / print(Browsing for domains) let serviceBrowser = NSNetServiceBrowser() serviceBrowser.delegate = self serviceBrowser.searchForBrowsableDomains() } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() / } func netServiceBrowser(browser: NSNetServiceBrowser, didFindDomain domainString: String, moreComing: Bool) { print(domainString) } }As I have a Mac on the network with file sharing turned on (both AFP and SMB) I was hoping that I'd be able to detect that via Bonjour, but as the callback is never executed I presume that that is not the case. I'd really appreciate some direction here 🙂
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268
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Oct ’15