I just got a new iMac, and installed Xcode 6.3.2 on it. I checked out a copy of my source code repository, and everything runs and builds just fine, but there's one very weird glitch.When I start up Xcode, everything's normal, I can see which files have been modified, and look at their deltas in the Version Editor.However, after a couple of minutes (at most), Xcode will suddenly forget the source code repository, and mark all my files with ? (indicating that it thinks the file is unversioned).In the File Inspector, the files now have Version Not yet committed and Status Unversioned, but they also have a Location corresponding to the repository location (e.g. svn+ssh://repo.flim.com/../trunk/Foo/bar.swift since I happen to be using subversion for this project).From the shell, access to the repository is completely normal - no errors. And if I restart Xcode, everthing works fine - until whatever it is updates, and marks everything as unversioned again.I've been using this configuration for ages without
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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for
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Anyone have this issue? My app works fine when I download it on my device from the App Store, but if I go to run the same branch of my code in the simulator running 10.11 and Xcode 7 Beta I get black bars. I've not had this issue before, and my app is optimized for larger screens. In addition, on a branch where I started implementing Auto Layout, I have the same issue. Even if I remove all my constraints and set to suggested constraints, I have the same issue. Also, I have tried to set the Size Constraints, but that doesn't do anything. What is even more strange, is if I load the app onto my iOS 9 device, I get the same thing. Is anyone else having this issue? Or am I just doing something wrong?
'm having a little bit of trouble with an image I need for my SpriteKit project. I'm creating a background for my game. This is the code I have in my scene:let backgroundName = Background let backgroundImage = SKSpriteNode(imageNamed: backgroundName) backgroundImage.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame)) self.addChild(backgroundImage)I think there's no problem there. This is my asset catalog:http://i.stack.imgur.com/BauYU.pngI don't think there's a problem there, either. But that doesn't work. When running the app on my iPad, all I get is a black background. The interesting thing is that if I put the assets in a Universal group, instead of the iPad group, the background will show correctly. Why? This is something I don't want to do, since I want to add assets for the iPhone.I'm using Xcode 7 and iOS 9.Any help would be appreciated. Thanks.
The Apple Watch iOS app displays a loading spinner at the bottom as it attempts to show the 3rd party apps available for my Apple Watch. It returns displaying no cells, and I can't install any third party apps (dev apps or from the store) on to my Apple Watch.Have unpaired and re-paired my Apple Watch as well as erasing all contents and setting the watch up as new, but this didn't help.I'm on watchOS 2.0b1 and iOS 9.0b1.Anyone else having a similar issue?
after installed iOS 9 Beta, on my 1st gen iPad mini, it restored from iCloud backup,i restarted it, and since then it does not start up, only the apple logo is displayed.i think it's rebooting over and over.
Click on the Redeem link on Featured page of Mac App Store.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
After first sync/restore iPhone 6 iOS 9 b1, now iTunes quickly crashes MBA mid-2013 with El Capitan. Sometimes iTunes will stay open for a while, but then crash the Mac. Any suggestions?
Whenever I start up Xcode 6.3.2 on Yosemite 10.10.3 and I try to create a new project I only have the option to change my title and my platform (either ios or os). It doesn't give me the other customizable option that I c in other videos such as https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/Art/project_template_window_2x.png and https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/Art/new_project_window_2x.pngIf u have any advice on how to fix this please tell me on this forum or send it to my email, jacobswist@gmail.comThank you,Jacob
There is always a penalty for using bleeding edge stuff. In the case of Swift, there has been significant penalties for early adopters as people have already discovered.From my understanding, people who have deployed Swift 1.x apps before will be forced to update to Swift 2 if they want to target anything specific to iOS 9 or OS X 10.11 (assuming those SDKs will not be available for Swift 1.x on Xcode 6 at least officially). Otherwise, it is safer to stay with Swift 1.x on Xcode 6 for now (and even more safer if you had not adopted Swift at all so you can target latest APIs in Xcode 7 without penalties).They have not officially confirmed yet which older iOS or OS X versions will be (and not be) supported for Swift 2. So, I am not sure how one can make a safe and informed decision on a migration path for a significant project using Swift.What is your compelling use case that requires you to convert an existing project to Swift 2? Worth thinking about.If the new language constructs, latest API
Topic:
Programming Languages
SubTopic:
Swift
Tags:
same here iPhone 6 plus battery is horrendous. But my iPad air 2 is actually the same it wad on iOS 8 which is great easily last a day just the iPhone with the issues
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I took my existing project, ran the project and Swift migrations and now I get the following error when trying to compile.<unknown>:0: error: no such file or directory: '-Onone'I've tried starting over and building without the migrations and it still doesn't work.My project is a hybrid Swift and Objective-C project. The build appears to be failing when trying to compile the Swift module which appears to be for the Watch extension.CompileSwiftSources normal i386 com.apple.xcode.tools.swift.compiler cd /Users/MrRogers/Development/MyProjectPath export PATH=/Applications/Xcode-beta.app/Contents/Developer/Platforms/WatchSimulator.platform/Developer/usr/bin:/Applications/Xcode-beta.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin /Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc -incremental -module-name MyProject_WatchKit_Extension -Onone -sdkSo I removed it from my project and I get the same error message when trying to compile t
Oh, so I had the `SWIFT_OPTIMIZATION_LEVEL` set to `-Onone` in my xcconfig file. Removing that and adding it directly to build settings seems to have worked. Bleh!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
The __block specifier doesn't make a local variable available to a block. Blocks can use any local variables - however the local variables are immutable within the block. When you add __block to a local variable you are telling the compiler to make that variable mutable within the block that's using them. From the docs: You can specify that an imported variable be mutable—that is, read-write— by applying the __block storage type modifier.You can read more about blocks and variables in: https://developer.apple.com/library/ios/documentation/Cocoa/Conceptual/Blocks/Articles/bxVariables.html#//apple_ref/doc/uid/TP40007502-CH6-SW1
Topic:
Programming Languages
SubTopic:
General
Tags:
I was immediately incredibly excited about the addition of CITextFeature to CIDetector. I mean, Text recognition built into CoreImage, **** yeah!I was very bummed to discover that as of now, the only public properties on CITextFeature are bounds, topLeft, topRight, bottomLeft, bottomRight. Does that mean that we won't be able to use CITextFeature to actually recognize text? It seems like a pretty big let down if we're only able to detect the presence of text in an image.Has anyone else noticed this, or just me?Thanks,Tj-
I'm trying to create a Quick Look plugin using XCode 6.3. How do I use Cocoa in the project? XCode reports that it can't find <Cocoa/Cocoa.h>.I added the Cocoa framework to the project to no effect.