Downloaded Xcode 26.2 from App Store. Started new Project, which defaults to hello world. The canvas simulator within fails to finish indexing (paused), or When the canvas is active, the first code change (i.e. just a return key at the end of a line) cause the Xcode program to come to a stop. Have ended Xcode and rebooted a number of times. A number of remedies are posted on the net. All a little different than the other. Is there a current remedy for Xcode 26.2 to this issue available? iMac on Sequoia 15.7.3 , 800 gb of available storage Xcode: 26.2 (24553) Instruments: 26.2 (64573.16) SDKs: DriverKit: 25.2: iOS: 26.2: (23C53) iOS Simulator: 26.2: (23C53) macOS: 26.2: (25C57) tvOS: 26.2: (23K50) tvOS Simulator: 26.2: (23K50) visionOS: 26.2: (23N301) visionOS Simulator: 26.2: (23N301) watchOS: 26.2: (23S303) watchOS Simulator: 26.2: (23S303)
Search results for
xcode github
94,732 results found
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
In a comment, @txzkbs said: 感谢您的回复!您提供的几个关于这个问题的问答,我之前就已经尝试过了,今天再次去试,无论是重新让Xcode生成桥接头文件,还是检查other linker.... 最终的结果都是报错: Validation failed (409) The app contains one or more corrupted binaries. Rebuild the app and resubmit. (ID: d9bb0d99-4116-41bb-aa6d-f4cad6353887) 非常奇怪,始终是同样的错误码和错误提示,没有具体的信息,期待您的再次回复,感谢! With some help from a machine translation of what you wrote above, I understand that you tried some things from the threads that my colleague linked to. Can you be specific about what you tried, including the command line tools that you used and the results of those commands? Additionally, if you haven't opened a bug report regarding this with your app's .ipa file attached, please do so and share the FB number here so I can locate it. — Ed Ford, DTS Engineer
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
I am using Xcode (Version 26.2 (17C52)) -> Archive -> Distribute App (or Validate App) to upload my iOS app into App Store Connect. However I am always getting this error: I tried exporting the app as an IPA and uploading with Transporter, but I see the same error. I couldn't find any other useful logs or error messages. REPRODUCTION STEPS: Archive complete iOS app using Xcode 26.2 Upload to App Store Connect (upload succeeds) Apple's automated SPI analysis runs Validation fails with corrupted binary error TECHNICAL DETAILS: Target: iOS 15+ Xcode: 26.2 Architecture: arm64 More info: I have created the app in App Store Connect and this is my first time uploading. The app can build and run on my physical phone and emulator without any problem. Would be great to get some help! Thanks!
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Are you able to share a copy of the Xcode project file somewhere where I could look at it? — Ed Ford, DTS Engineer
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Thanks for the post. Is this a Flutter error? Or is this an Xcode error? Are you able to demonstrate the issue in a test project created from one of Xcode's templates, and using only Apple APIs? If not, you should check with the support resources provided by “Flutter” to get assistance with their software. Unless another developer in the forums has experience with the third-party and can provide assistance. You can find tips on creating and sharing a test project in Creating a Test Project. Albert Pascual
Worldwide Developer Relations.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hello I am using 26.2 (25C56) on my m4 air. when I am working on a Flutter project suddenly my app crashed and after when I tried to build the application again this error occurs. How to fix it. ? Launching lib/main.dart on iPhone 16e in debug mode... Xcode build done. 2.4s Failed to build iOS app Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:45967BD9-44E0-4D5D-8C43-C5437F48836A }Available destinations for the Runner scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00008132-001E5102020B801C, name:My Mac } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } Could not build the application for the simulator. Error launching application on iPhone 16e.
Thank you for participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Feature enhancements can be submitted through Feedback Assistant, as well as bug reports. As for the reported timeline issue, I recommend sharing a focused test project in the original thread you created https://developer.apple.com/forums/thread/810868 When sharing a test project, only include any assets, 3rd-party code or frameworks if absolutely required to for this targeted test project to run. Including the versions of iOS and Xcode affected will also help us troubleshoot. Thank you! Travis Trotto - DTS Engineer
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Further testing here...I think this might be related to using a physical iPad along with an Xcode Simulator. Both are connected to XCode debugger, so I can view the logs. However, if I test this with two physical iPads, it seems to work perfectly. Haven't managed to trigger a fail state yet.
Topic:
App & System Services
SubTopic:
Networking
Tags:
This issue is back with vengeance on Tahoe 26.2, Xcode 26.2 I basically throw a sheet that depending on state might transition from view1, view2 and maybe view3 The sheet grabs the size of the first view that it renders, and when I transition to the second or 3rd view, nada. But the giant professional rounded corners are so cute.
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
For whatever reason SwiftUI sheets don't seem to be resizable anymore. The exact same code/project produces resizable Sheets in XCode 15.4 but unresizable ones with Swift included in Xcode 16 beta 2. Tried explicitly providing .fixedSize(horizontal false, vertical: false) everywhere humanly possible hoping for a fix but sheets are still stuck at an awkward size (turns out be the minWidth/minHeight if I provide in .frame).
Yes, I have the same (currently on my M4 Pro, previously on my M1 Pro). Specifically noticeable if you are running music in the background while working in Xcode. The 'solution' I have is to kill the audio daemon. It will then auto-restart and it's ok for at least a while. Use: 'sudo killall coreaudiod'.
Topic:
App & System Services
SubTopic:
Hardware
Tags:
[quote='872014022, lilan, /thread/773414?answerId=872014022#872014022, /profile/lilan'] Do you mean that I need to add that line on my entitlements? [/quote] I presume you’re referring to the get-task-allow entitlement. If so, then no, that’s not what I mean. That entitlement is managed by Xcode. It automatically adds it when you sign for development and omits it out when you sign for distribution. Let’s ignore development signing for the moment, because shipping apps are necessarily distribution signed. In that case, you have the three options outlined by TN3134: On supervised devices, the device manager can install a configuration profile that enables your content filter system wide. On managed devices, the device manager can use MDM to install a configuration profile that enables your content filter for specific managed apps, also installed by MDM. If you’re building a Screen Time app, your app can programmatically enable its content filter. This is subject to very specific criteria, outlined in t
Topic:
App & System Services
SubTopic:
Networking
Tags:
I've created an example app to demonstrate my problem. It can be found here: https://github.com/egeniq/ptt-audio-activation-test-ios To reproduce, do the following: Change team selection in Xcode. Run the app. Choose join. Tap on the Set remote participant NOW button. See in the log output that the audio session gets activated. Tap on the Clear remote participant button. See in the log output that the audio session gets deactivated. Tap on the Set remote participant after 5s button. Immediately go back to your phone's homescreen. After 5s see in the log output that the remote participant is successfully set. However also note that no audio session activation occurs.
Topic:
App & System Services
SubTopic:
General
Tags:
Hi! I've been scratching my brain for a few days now to no avail. I have a Perl project that I need to embed within my app. Perl includes a pp command (https://metacpan.org/pod/pp) which takes the runtime binary and then slaps the Perl code at the end of the binary itself which in brings some woes in a sense that the binary then needs to be fixed (https://github.com/rschupp/PAR-Packer/tree/master/contrib/pp_osx_codesign_fix) by removing the linker-provided signature and fixing LINKEDIT and LC_SYMTAB header sections of the binary. Nevertheless, I've successfully gotten the binary built, fixed up and codesigned it via codesign -s '$CS' mytool (where $CS is the codesigning identity). I can verify the signature as valid using codesign -v --display mytool: Identifier=mytool Format=Mach-O thin (arm64) CodeDirectory v=20400 size=24396 flags=0x0(none) hashes=757+2 location=embedded Signature size=4820 Signed Time=5. 1. 2026 at 8:54:53 PM Info.plist=not bound TeamIdentifier=XXXXXXX Sealed Resources=none Internal requi
In most cases you don’t need to install provisioning profiles on your Mac (or on iOS for that matter). Rather, Xcode embeds the profile within the app you’re running and the OS picks it up from there. So, what are you trying to achieve by installing a provisioning profile? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags: