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Reply to Xcode Playground and FoundationModels
Thanks for reaching out! To clarify, Foundation Models framework is currently not available in Swift Playgrounds, which you get if you do Xcode > File > New > Playground... Overall Swift Playgrounds only support a subset of the SDK. Foundation Models is supported in Xcode inline Playgrounds though, so if you do: import Playgrounds import FoundationModels @Generable struct Specifications { @Guide(description: Search for color) var color: String } #Playground { let session = LanguageModelSession() let response = try await session.respond( to: Help me search for orange, generating: Specifications.self ) } This should work.
4w
Reply to How can I use private AI agents in Xcode 26.3?
This week-end, I played a bit with Xcode 26.3 coding agent. I wanted to use Claude model served by Amazon Bedrock. I found three different ways, summarised in two blog posts. Part 1: https://stormacq.com/2026/02/19/xcode-openrouter-bedrock.html. Part 2: https://stormacq.com/2026/02/21/xcode-local-proxy-bedrock.html I wrote a small local proxy (In Swift) that translate OpenAI Chat Completion API Calls issued by Xcode into Anthropic message API on Bedrock. GitHub repo: https://github.com/sebsto/anthropic-proxy Don't install a binary proxy distributed as a DMG as you can't audit what that app does.
Feb ’26
Reply to Playgrounds app with the latest SDK (OS 26)
[quote='874040022, DTS Engineer, /thread/812429?answerId=874040022#874040022'] If and when there’s news, I’ll post an update here. [/quote] I’ve been closely following this issue internally. Unfortunately, I don’t have any good news to share. And given that submissions close in less than a week, I think the only reasonable option is for you to develop your submission based on the current choices, namely: Swift Playground 4.6.x as it’s currently shipping Xcode 26 or later, with the submission running in the simulator I’m sorry I don’t have better news )-: Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
Reply to Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Your submission can rely on iOS 26 features. However, that does mean that you’ll need to choose the Xcode option when submitting, because Swift Playground doesn’t currently support the iOS 26 SDK. Regarding that last point, I wanna point you at this thread, where I’ve promised to post updates if and when they occur. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Hi, I have a question regarding the Swift Student Challenge submission requirements. I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26? Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation. Thank you for your clarification.
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Feb ’26
What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
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Feb ’26
Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
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Feb ’26
Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
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205
Feb ’26
Does an app relying on CoreLocation (GPS) fit the Swift Student Challenge judging criteria?
Hi everyone, I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience. I have a few questions regarding how this will be evaluated during the judging process: Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement? Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a Simulation Mode with mock GPS data to ensure they can evaluate the core logic without leaving their desk? Judging Criteria: Does a location-dependent app fit well within the Technical Accomplishment and Creativity criteria, or is it too risky if the judges cannot test the physical movement as
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Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
You don't need to use the built-in SCM to resolve this issue. Instead, try adding the public key fingerprints to Xcode’s internal fingerprint store in com.apple.dt.Xcode.plist under IDESourceControlModernKnownSSHHostsDefaultsKey. You’ll need a different public key fingerprint for each remote repository service. For example, do the following to add Github's SSH key fingerprint: # Quit Xcode first $ defaults write com.apple.dt.Xcode IDESourceControlModernKnownSSHHostsDefaultsKey -dict github.com ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIOMqqnkVzrm0SdG6UOoqKLsabgH5C9okWi0dh2l9GKJl # Confirm the entry was added $ defaults read com.apple.dt.Xcode IDESourceControlModernKnownSSHHostsDefaultsKey { github.com = ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIOMqqnkVzrm0SdG6UOoqKLsabgH5C9okWi0dh2l9GKJl; } IDESourceControlModernKnownSSHHostsDefaultsKey is stored as a dictionary in com.apple.dt.Xcode.plist. Entries are host -> string, where the string is an OpenSSH known-host style value ( ), e.g. ssh-ed25
Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
I started to experience this issue three days ago - it literally came out of the blue. I've tried cleaning all possible caches, installing different versions of Xcode, and in the end went as far as to reinstall macOS completely. When this error appeared again after the clean install I was flabbergasted and devastated. I'm happy to learn that I'm not the only one facing this poltergeist. Hope Apple releases a fix soon.
Feb ’26
Reply to Xcode Playground and FoundationModels
Thanks for reaching out! To clarify, Foundation Models framework is currently not available in Swift Playgrounds, which you get if you do Xcode > File > New > Playground... Overall Swift Playgrounds only support a subset of the SDK. Foundation Models is supported in Xcode inline Playgrounds though, so if you do: import Playgrounds import FoundationModels @Generable struct Specifications { @Guide(description: Search for color) var color: String } #Playground { let session = LanguageModelSession() let response = try await session.respond( to: Help me search for orange, generating: Specifications.self ) } This should work.
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4w
Reply to Do I need to request Packet Tunnel Provider entitlement from Apple to get my app working?
So I take that as a no I don't need to request anything from Apple and the option in Xcode is all I need? If so, then there is another issue on my side that I need to track down.
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4w
Reply to How can I use private AI agents in Xcode 26.3?
This week-end, I played a bit with Xcode 26.3 coding agent. I wanted to use Claude model served by Amazon Bedrock. I found three different ways, summarised in two blog posts. Part 1: https://stormacq.com/2026/02/19/xcode-openrouter-bedrock.html. Part 2: https://stormacq.com/2026/02/21/xcode-local-proxy-bedrock.html I wrote a small local proxy (In Swift) that translate OpenAI Chat Completion API Calls issued by Xcode into Anthropic message API on Bedrock. GitHub repo: https://github.com/sebsto/anthropic-proxy Don't install a binary proxy distributed as a DMG as you can't audit what that app does.
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Views
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Feb ’26
Reply to Playgrounds app with the latest SDK (OS 26)
[quote='874040022, DTS Engineer, /thread/812429?answerId=874040022#874040022'] If and when there’s news, I’ll post an update here. [/quote] I’ve been closely following this issue internally. Unfortunately, I don’t have any good news to share. And given that submissions close in less than a week, I think the only reasonable option is for you to develop your submission based on the current choices, namely: Swift Playground 4.6.x as it’s currently shipping Xcode 26 or later, with the submission running in the simulator I’m sorry I don’t have better news )-: Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Feb ’26
Reply to Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Your submission can rely on iOS 26 features. However, that does mean that you’ll need to choose the Xcode option when submitting, because Swift Playground doesn’t currently support the iOS 26 SDK. Regarding that last point, I wanna point you at this thread, where I’ve promised to post updates if and when they occur. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Views
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Feb ’26
Is It Acceptable to Submit an iOS 26–Only App for the Swift Student Challenge?
Hi, I have a question regarding the Swift Student Challenge submission requirements. I’m planning to use the glassEffect API introduced in iOS 26 and build my .swiftpm app to support iOS 26 only. Is it acceptable to submit a project that runs exclusively on iOS 26? Currently, I am developing and building the project in Xcode. However, it seems that the current Swift Playgrounds app does not provide a preview or runtime environment for iOS 26 yet. I would like to confirm whether this could cause any issues during the review process, especially if reviewers are using Swift Playgrounds for evaluation. Thank you for your clarification.
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1
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197
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Feb ’26
What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
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136
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Feb ’26
Reply to What Xcode version will be used for SSC evaluation?
This is unspecified, other than that it will be some released variant of Xcode 26. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Feb ’26
Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
Replies
1
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0
Views
155
Activity
Feb ’26
Foundation Models support in Swift Playgrounds | SSC26
Hello. I'm building my Swift Student Challenge Project. But I noticed that the FoundationModels Framework isn't supported in Swift Playgrounds. My app uses ARKit, so it definitely should be tested on real device. So, is it possible to somehow implement a foundation models to my Swift Playgrounds app? Or is it possible to ask judges to test the app on real device launching it from xcode. Your answer is really important for because the functionality of my app directly depends on Foundation Models availability. Thank you!
Replies
1
Boosts
0
Views
205
Activity
Feb ’26
Does an app relying on CoreLocation (GPS) fit the Swift Student Challenge judging criteria?
Hi everyone, I’m currently developing my submission for the Swift Student Challenge. My app idea heavily relies on CLLocationManager to track the user's movement (recording coordinates, altitude, and calculating distances) to provide a localized, real-world experience. I have a few questions regarding how this will be evaluated during the judging process: Testing Environment: Since the rules mention that Xcode app playgrounds are run in the Simulator, but submissions optimized for iPad are run on real devices, will the judges physically test an app that requires real-world walking/movement? Location Permissions: Will the judges accept the iOS location permission prompts to experience the app, or should I build a Simulation Mode with mock GPS data to ensure they can evaluate the core logic without leaving their desk? Judging Criteria: Does a location-dependent app fit well within the Technical Accomplishment and Creativity criteria, or is it too risky if the judges cannot test the physical movement as
Replies
1
Boosts
0
Views
138
Activity
Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
You don't need to use the built-in SCM to resolve this issue. Instead, try adding the public key fingerprints to Xcode’s internal fingerprint store in com.apple.dt.Xcode.plist under IDESourceControlModernKnownSSHHostsDefaultsKey. You’ll need a different public key fingerprint for each remote repository service. For example, do the following to add Github's SSH key fingerprint: # Quit Xcode first $ defaults write com.apple.dt.Xcode IDESourceControlModernKnownSSHHostsDefaultsKey -dict github.com ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIOMqqnkVzrm0SdG6UOoqKLsabgH5C9okWi0dh2l9GKJl # Confirm the entry was added $ defaults read com.apple.dt.Xcode IDESourceControlModernKnownSSHHostsDefaultsKey { github.com = ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIOMqqnkVzrm0SdG6UOoqKLsabgH5C9okWi0dh2l9GKJl; } IDESourceControlModernKnownSSHHostsDefaultsKey is stored as a dictionary in com.apple.dt.Xcode.plist. Entries are host -> string, where the string is an OpenSSH known-host style value ( ), e.g. ssh-ed25
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Feb ’26
Can my Xcode submission be an iPad only app ?
Hi, I was wondering if there’s a way to ensure my submission is tested on an iPad simulator in Xcode as some UI elements were designed with a large display in mind ?
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134
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Feb ’26
Reply to Assets catalog .webp warrning
What version of Xcode are you using? I have 26.2 and still can’t add WebP assets.
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’26
Reply to SPM Failed to verified fingerprint for SSH url since Tahoe 26.3
I started to experience this issue three days ago - it literally came out of the blue. I've tried cleaning all possible caches, installing different versions of Xcode, and in the end went as far as to reinstall macOS completely. When this error appeared again after the clean install I was flabbergasted and devastated. I'm happy to learn that I'm not the only one facing this poltergeist. Hope Apple releases a fix soon.
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Views
Activity
Feb ’26