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“iPhone 16 pro”

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Reply to Can we specify a simulator to be used for our app's evaluation?
No. All apps are expected to function correctly on every device, because customers can choose which device to run their apps on. A user can download an iPhone app and have it run in compatibility mode on an iPad, so you have to ensure that it functions correctly on all devices. By stating that your app looks significantly better on iPhones than iPads you are admitting that you haven't written it to function properly when it's run on an iPad. Apps like that tend to get rejected, so spend some time to fix the issues.
Feb ’26
Using Metal compute for scientific simulation (lattice QCD gauge theory)
I've been using Metal compute shaders for lattice quantum chromodynamics simulations and wanted to share the experience in case others are doing scientific computing on Metal. The workload involves SU(2) matrix operations on 4D lattice grids — lots of 2x2 and 3x3 complex matrix multiplies, reductions over lattice sites, and nearest-neighbor stencil operations. The implementation bridges a C++ scientific framework (Grid) to Metal via Objective-C++ .mm files, with MSL kernels compiled into .metallib archives during the build. Things that work well: Shared memory on M-series eliminates the CPU↔GPU copy overhead that dominates in CUDA workflows The .metallib compilation integrates cleanly with autotools builds using xcrun Float4 packing for SU(2) matrices maps naturally to MSL vector types Things I'm still figuring out: Optimal threadgroup sizes for stencil operations on 4D grids Whether to use MTLHeap for gauge field storage or stick with individual buffers Best practices for double precision — some measurements
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0
125
Feb ’26
Reply to CoreText crash on iOS 26.0 Simulator (Xcode 26.2) when rendering string with zero-width non-joiner and combining marks
Hi, Thank you for your reply. It is important work within the exact same environment. I am currently using Xcode 26.2 with the iOS 26.0 simulator iPhone 17 or iPhone17 pro (should happen of any of them), and I was able to reproduce the issue on other MacBooks as well with same environment. During our investigation of crash reports, we found that this issue occurs in production on certain iOS versions. Reproducing it locally in the simulator has been the only reliable way to validate the behavior. I would greatly appreciate your assistance with this matter. The problem does not appear to be related to UIKit. I can reproduce it in SwiftUI using Text as well. Unfortunately, the stack trace is not very informative. The crash also occurs when simply passing this specific character to Safari within the simulator. In most cases, the crash can be reproduced by adding the character to a project and building it with the iOS 26.0 simulator using iPhone 17. When running the same project on iOS
Topic: UI Frameworks SubTopic: General
Feb ’26
Can we specify a simulator to be used for our app's evaluation?
I'm making my app in Xcode (as an app playground). I understand that the app will be run in a simulator when being evaluated if I choose the Xcode option on the submission form. However, my app looks significantly better on iPhones than on iPads. Is there a way for me to specify which device to use that will be respected by judges? What about device orientation? Thanks.
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133
Feb ’26
CoreText crash on iOS 26.0 Simulator (Xcode 26.2) when rendering string with zero-width non-joiner and combining marks
Environment: Xcode 26.2 Simulator: 26.0 / iPhone 17 Summary: Assigning a specific Unicode string to a UILabel (or any UITextView / text component backed by CoreText) causes an immediate crash. The string contains a visible base character followed by a zero-width non-joiner and two combining marks. let label = UILabel() label.text = u{274D}u{200C}u{1CD7}u{20DB} // ^ Crash in CoreText during text layout Crash stack trace: The crash occurs inside CoreText's glyph layout/shaping pipeline. The combining marks U+1CD7 and U+20DB appear to stack on the ZWNJ (which has no visible glyph), causing CoreText to fail during run shaping or bounding box calculation. Questions: Is this a known CoreText regression in the iOS 26.0 simulator? Is there a recommended fix or a more targeted workaround beyond stripping zero-width Unicode characters? Will this be addressed in an upcoming update
Topic: UI Frameworks SubTopic: General
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151
Feb ’26
How to Animate Fade of a View Simultaneously with Frame of Another View
Hi, I have two views in my view hierarchy searchButtonView and searchBarView. I am trying to fade out the searchButtonView while animating the change in the frame of searchBarView simultaneously within a UIView.animate block. However, when I run the app, the frame of searchBarView resizes correctly while the alpha of searchButtonView does not animate to 0 as expected. How can I fix this so that both view animate simultaneously? Please see my code below. Thank you class MovieTitlesViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } var searchButtonView: UIView! var searchBarView: UIView! override func viewDidLayoutSubviews() { createSearchButtonView() createSearchBarView() } func createSearchButtonView() { searchButtonView = UIView(frame: CGRect(x: 23, y: view.safeAreaInsets.top, width: 48, height: 48)) let searchImageView = UIImageView(image: UIImage(named: Search Icon)!) searchImageView.frame = CGRect(x: searchButtonView.fr
Topic: UI Frameworks SubTopic: UIKit
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63
Feb ’26
Locked Out Loop
I am verifying my new account. However in my first log in it says my account is locked. When I try to get a new password, it is now showing a different phone number to verify that isn't mine. Now I am stuck in the loop where I can't contact support as Apple doesn't share support email or phone number details unless you log in, so now I'm stuck in a loop. Any help Apple Support, can you send me your email?
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34
Feb ’26
SpriteKit framerate drop on iOS 26.4 (ongoing for months)
I have noticed that the performance drop on SpriteKit-based projects running on iOS 26 is still ongoing With iOS 26 back in Sep 2025 a framerate problem was introduced. My app was always running smoothly with 60fps even on very old devices suddenly started to stutter with 40fps - and lower on a rather normal iPhone 13. This problem continued with BETA 26.1 The problem was fixed in 26.2. But 26.3 brought the problem back and its still ongoing with 26.4 of yesterday This is easily reproducible with a very simple example // // BareboneSpriteKitApp.swift // BareboneSpriteKit // // Created by Bernd Beyreuther on 24.02.26. // import SwiftUI import SpriteKit @main struct BareboneSpriteKitApp: App { var body: some Scene { WindowGroup { BareboneSceneView() } } } final class BareboneScene: SKScene { override func didMove(to view: SKView) { size = view.bounds.size scaleMode = .resizeFill anchorPoint = CGPoint(x: 0.5, y: 0.5) backgroundColor = .darkGray let s = SKSpriteNode(color: .cyan, size: CGSize(width: 64,
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180
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I did some googling, and it was very suggestive: Reported Issues with vImage/Image Processing Unsupported File Formats: Some users have reported that vImageBuffer_InitWithCGImage may fail to properly initialize on certain image formats that were previously supported in Sonoma (macOS 14). Memory/Performance Errors: Reports of out of memory errors or failures to open specific image formats, even when file integrity is intact. Core Video/Image Misreports: In some cases, files are misreported as unsupported file types or corrupted, particularly when dealing with newer HEIC/HEVC formats or specific raw file formats. Metadata Corruption: There have been reports of image metadata becoming corrupted after updating to newer macOS versions, which can trigger errors in apps relying on vImage. Potential Fixes and Workarounds If you are developing or using an app that utilizes vImage and it is failing on Sequoia: Check Chroma Siting: Ensure that the vImageCVImageFormat includes explicitly set chroma siting, as inconsisten
Topic: Graphics & Games SubTopic: General Tags:
Feb ’26
Can't get access
Hi, I purchased a development membership. On my dashboard it keeps saying continue your purchase and when I click my account information it says PENDING. I received an invoice so I can prove I already paid the fee. I can't contact support because either something is wrong with your phone number or this email address is not verified. I receive mails on this email address, I also log in with it. It's been 4 days since I purchased the membership but I can't do anything now. I hope someone here is able to help me out. Thanks so much for understanding.
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60
Feb ’26
IOS 26.4 Developer beta 1 slow charger issue with iphone 14
I recently updated my iphone 14 from IOS 26.4 public beta to 26.4 developer beta 1 and I have noticed that whenever I am connecting apple original charger along with original lightening cable, the phone is charging at a very slow speed and the lock screen shows “slow charger” prompt, I tried cleaning the cable connector and also made sure that the lightening port is clean still the issue persist. Need Apple to solve this issue for multiple users like me which I have noticed on reddit with the same problem.
0
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41
Feb ’26
TabView with .page style vibrates and reloads content during sheet detent drag
FeedBack Id: FB22031397 (Demo proj Attached to Feedback) Description: When a TabView using .page tabViewStyle is placed inside a sheet configured with multiple presentationDetents, dragging the sheet handle to resize between detents causes the TabView to re-render all its pages on every frame of the drag gesture. This results in visible content vibration, scroll position jumping, and tab content flashing during the drag. The issue is fully reproducible with the attached minimal demo project. Steps to Reproduce: Run the attached TabViewSheetVibrationDemo.swift on any iOS device or simulator Tap Open Sheet on the main screen Swipe left to any tab Scroll down inside the tab so content is not at the top Grab the sheet drag indicator at the top and slowly drag upward or downward to resize between medium and large detent Observe the tab content while dragging Expected Results: The TabView page content should remain completely stable during sheet resize. Scroll positions should be preserved and no re-rendering shoul
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90
Feb ’26
Issue with App Limit
Hello all, I have been using app limits for a while and I recently updated my iPhone to IOS26.2.1 I have set my limit as 1 hour and 30 minutes. However, the app is already locked on 20 minutes. This happens everyday.
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32
Feb ’26
Xcode 26.3: Simulators incorrectly shown as "build only device" — Run (Cmd+R) fails while Build (Cmd+B) and command-line build/deploy succeed
Product Xcode Version 26.3 (26C5131e) Platform macOS / iOS Simulator / iOS Device Classification Bug / Incorrect UI Behaviour Reproducibility Always (persists across restarts, scheme recreation, DerivedData clearing) Date Encountered February 20, 2026 Hardware Mac mini (M2) running macOS Test Device iPhone SE (2nd generation), iOS 26.3 Summary In Xcode 26.3, attempting to run an iOS app on any simulator destination using Cmd+R fails with the error: A build only device cannot be used to run this target. Please select an available device or choose a simulated device as the destination. This occurs despite the selected destination being a valid iOS Simulator (not a build only device). The same project builds successfully using Cmd+B within Xcode and builds, installs, and runs correctly via the command line using xcodebuild, xcrun simctl, and xcrun devicectl. Steps to Reproduce Open a valid iOS project in Xcode 26.3. The project in question has target name h, product name DiabetesHbA1cPrediction, bundle
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165
Feb ’26
Display 17 PRO series
Dear colleagues, when will you add the ability to manually adjust the display's color temperature? Everyone is familiar with the color rendering issue on the 17 series. Many complain about the display's yellowish tint. I'm one of those people, with a G9N panel, but I can't get whites right; there's a persistent yellow tint. TrueTone only solves this problem under cool, white lighting conditions. So, the display might work as intended, but how can I make it work consistently? If there were a way to manually adjust TrueTone, many users wouldn't be so upset when buying a new device, fearing the display would be yellow. I'd like users to be able to choose their preferred color, warm or cool, and have a scale to adjust it! This would solve the yellowish tint issue on 17 series displays! Thank you.
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68
Feb ’26
Reply to Can we specify a simulator to be used for our app's evaluation?
No. All apps are expected to function correctly on every device, because customers can choose which device to run their apps on. A user can download an iPhone app and have it run in compatibility mode on an iPad, so you have to ensure that it functions correctly on all devices. By stating that your app looks significantly better on iPhones than iPads you are admitting that you haven't written it to function properly when it's run on an iPad. Apps like that tend to get rejected, so spend some time to fix the issues.
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Views
Activity
Feb ’26
Using Metal compute for scientific simulation (lattice QCD gauge theory)
I've been using Metal compute shaders for lattice quantum chromodynamics simulations and wanted to share the experience in case others are doing scientific computing on Metal. The workload involves SU(2) matrix operations on 4D lattice grids — lots of 2x2 and 3x3 complex matrix multiplies, reductions over lattice sites, and nearest-neighbor stencil operations. The implementation bridges a C++ scientific framework (Grid) to Metal via Objective-C++ .mm files, with MSL kernels compiled into .metallib archives during the build. Things that work well: Shared memory on M-series eliminates the CPU↔GPU copy overhead that dominates in CUDA workflows The .metallib compilation integrates cleanly with autotools builds using xcrun Float4 packing for SU(2) matrices maps naturally to MSL vector types Things I'm still figuring out: Optimal threadgroup sizes for stencil operations on 4D grids Whether to use MTLHeap for gauge field storage or stick with individual buffers Best practices for double precision — some measurements
Replies
0
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0
Views
125
Activity
Feb ’26
Reply to CoreText crash on iOS 26.0 Simulator (Xcode 26.2) when rendering string with zero-width non-joiner and combining marks
Hi, Thank you for your reply. It is important work within the exact same environment. I am currently using Xcode 26.2 with the iOS 26.0 simulator iPhone 17 or iPhone17 pro (should happen of any of them), and I was able to reproduce the issue on other MacBooks as well with same environment. During our investigation of crash reports, we found that this issue occurs in production on certain iOS versions. Reproducing it locally in the simulator has been the only reliable way to validate the behavior. I would greatly appreciate your assistance with this matter. The problem does not appear to be related to UIKit. I can reproduce it in SwiftUI using Text as well. Unfortunately, the stack trace is not very informative. The crash also occurs when simply passing this specific character to Safari within the simulator. In most cases, the crash can be reproduced by adding the character to a project and building it with the iOS 26.0 simulator using iPhone 17. When running the same project on iOS
Topic: UI Frameworks SubTopic: General
Replies
Boosts
Views
Activity
Feb ’26
Can we specify a simulator to be used for our app's evaluation?
I'm making my app in Xcode (as an app playground). I understand that the app will be run in a simulator when being evaluated if I choose the Xcode option on the submission form. However, my app looks significantly better on iPhones than on iPads. Is there a way for me to specify which device to use that will be respected by judges? What about device orientation? Thanks.
Replies
2
Boosts
0
Views
133
Activity
Feb ’26
CoreText crash on iOS 26.0 Simulator (Xcode 26.2) when rendering string with zero-width non-joiner and combining marks
Environment: Xcode 26.2 Simulator: 26.0 / iPhone 17 Summary: Assigning a specific Unicode string to a UILabel (or any UITextView / text component backed by CoreText) causes an immediate crash. The string contains a visible base character followed by a zero-width non-joiner and two combining marks. let label = UILabel() label.text = u{274D}u{200C}u{1CD7}u{20DB} // ^ Crash in CoreText during text layout Crash stack trace: The crash occurs inside CoreText's glyph layout/shaping pipeline. The combining marks U+1CD7 and U+20DB appear to stack on the ZWNJ (which has no visible glyph), causing CoreText to fail during run shaping or bounding box calculation. Questions: Is this a known CoreText regression in the iOS 26.0 simulator? Is there a recommended fix or a more targeted workaround beyond stripping zero-width Unicode characters? Will this be addressed in an upcoming update
Topic: UI Frameworks SubTopic: General
Replies
3
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0
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151
Activity
Feb ’26
How to Animate Fade of a View Simultaneously with Frame of Another View
Hi, I have two views in my view hierarchy searchButtonView and searchBarView. I am trying to fade out the searchButtonView while animating the change in the frame of searchBarView simultaneously within a UIView.animate block. However, when I run the app, the frame of searchBarView resizes correctly while the alpha of searchButtonView does not animate to 0 as expected. How can I fix this so that both view animate simultaneously? Please see my code below. Thank you class MovieTitlesViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } var searchButtonView: UIView! var searchBarView: UIView! override func viewDidLayoutSubviews() { createSearchButtonView() createSearchBarView() } func createSearchButtonView() { searchButtonView = UIView(frame: CGRect(x: 23, y: view.safeAreaInsets.top, width: 48, height: 48)) let searchImageView = UIImageView(image: UIImage(named: Search Icon)!) searchImageView.frame = CGRect(x: searchButtonView.fr
Topic: UI Frameworks SubTopic: UIKit
Replies
1
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0
Views
63
Activity
Feb ’26
Locked Out Loop
I am verifying my new account. However in my first log in it says my account is locked. When I try to get a new password, it is now showing a different phone number to verify that isn't mine. Now I am stuck in the loop where I can't contact support as Apple doesn't share support email or phone number details unless you log in, so now I'm stuck in a loop. Any help Apple Support, can you send me your email?
Replies
0
Boosts
0
Views
34
Activity
Feb ’26
SpriteKit framerate drop on iOS 26.4 (ongoing for months)
I have noticed that the performance drop on SpriteKit-based projects running on iOS 26 is still ongoing With iOS 26 back in Sep 2025 a framerate problem was introduced. My app was always running smoothly with 60fps even on very old devices suddenly started to stutter with 40fps - and lower on a rather normal iPhone 13. This problem continued with BETA 26.1 The problem was fixed in 26.2. But 26.3 brought the problem back and its still ongoing with 26.4 of yesterday This is easily reproducible with a very simple example // // BareboneSpriteKitApp.swift // BareboneSpriteKit // // Created by Bernd Beyreuther on 24.02.26. // import SwiftUI import SpriteKit @main struct BareboneSpriteKitApp: App { var body: some Scene { WindowGroup { BareboneSceneView() } } } final class BareboneScene: SKScene { override func didMove(to view: SKView) { size = view.bounds.size scaleMode = .resizeFill anchorPoint = CGPoint(x: 0.5, y: 0.5) backgroundColor = .darkGray let s = SKSpriteNode(color: .cyan, size: CGSize(width: 64,
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0
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0
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180
Activity
Feb ’26
Reply to vImageBuffer_InitWithCGImage fails with Xcode 26 but succeeds with Xcode 15I am
I did some googling, and it was very suggestive: Reported Issues with vImage/Image Processing Unsupported File Formats: Some users have reported that vImageBuffer_InitWithCGImage may fail to properly initialize on certain image formats that were previously supported in Sonoma (macOS 14). Memory/Performance Errors: Reports of out of memory errors or failures to open specific image formats, even when file integrity is intact. Core Video/Image Misreports: In some cases, files are misreported as unsupported file types or corrupted, particularly when dealing with newer HEIC/HEVC formats or specific raw file formats. Metadata Corruption: There have been reports of image metadata becoming corrupted after updating to newer macOS versions, which can trigger errors in apps relying on vImage. Potential Fixes and Workarounds If you are developing or using an app that utilizes vImage and it is failing on Sequoia: Check Chroma Siting: Ensure that the vImageCVImageFormat includes explicitly set chroma siting, as inconsisten
Topic: Graphics & Games SubTopic: General Tags:
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Views
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Feb ’26
Can't get access
Hi, I purchased a development membership. On my dashboard it keeps saying continue your purchase and when I click my account information it says PENDING. I received an invoice so I can prove I already paid the fee. I can't contact support because either something is wrong with your phone number or this email address is not verified. I receive mails on this email address, I also log in with it. It's been 4 days since I purchased the membership but I can't do anything now. I hope someone here is able to help me out. Thanks so much for understanding.
Replies
0
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0
Views
60
Activity
Feb ’26
IOS 26.4 Developer beta 1 slow charger issue with iphone 14
I recently updated my iphone 14 from IOS 26.4 public beta to 26.4 developer beta 1 and I have noticed that whenever I am connecting apple original charger along with original lightening cable, the phone is charging at a very slow speed and the lock screen shows “slow charger” prompt, I tried cleaning the cable connector and also made sure that the lightening port is clean still the issue persist. Need Apple to solve this issue for multiple users like me which I have noticed on reddit with the same problem.
Replies
0
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0
Views
41
Activity
Feb ’26
TabView with .page style vibrates and reloads content during sheet detent drag
FeedBack Id: FB22031397 (Demo proj Attached to Feedback) Description: When a TabView using .page tabViewStyle is placed inside a sheet configured with multiple presentationDetents, dragging the sheet handle to resize between detents causes the TabView to re-render all its pages on every frame of the drag gesture. This results in visible content vibration, scroll position jumping, and tab content flashing during the drag. The issue is fully reproducible with the attached minimal demo project. Steps to Reproduce: Run the attached TabViewSheetVibrationDemo.swift on any iOS device or simulator Tap Open Sheet on the main screen Swipe left to any tab Scroll down inside the tab so content is not at the top Grab the sheet drag indicator at the top and slowly drag upward or downward to resize between medium and large detent Observe the tab content while dragging Expected Results: The TabView page content should remain completely stable during sheet resize. Scroll positions should be preserved and no re-rendering shoul
Replies
1
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0
Views
90
Activity
Feb ’26
Issue with App Limit
Hello all, I have been using app limits for a while and I recently updated my iPhone to IOS26.2.1 I have set my limit as 1 hour and 30 minutes. However, the app is already locked on 20 minutes. This happens everyday.
Replies
0
Boosts
0
Views
32
Activity
Feb ’26
Xcode 26.3: Simulators incorrectly shown as "build only device" — Run (Cmd+R) fails while Build (Cmd+B) and command-line build/deploy succeed
Product Xcode Version 26.3 (26C5131e) Platform macOS / iOS Simulator / iOS Device Classification Bug / Incorrect UI Behaviour Reproducibility Always (persists across restarts, scheme recreation, DerivedData clearing) Date Encountered February 20, 2026 Hardware Mac mini (M2) running macOS Test Device iPhone SE (2nd generation), iOS 26.3 Summary In Xcode 26.3, attempting to run an iOS app on any simulator destination using Cmd+R fails with the error: A build only device cannot be used to run this target. Please select an available device or choose a simulated device as the destination. This occurs despite the selected destination being a valid iOS Simulator (not a build only device). The same project builds successfully using Cmd+B within Xcode and builds, installs, and runs correctly via the command line using xcodebuild, xcrun simctl, and xcrun devicectl. Steps to Reproduce Open a valid iOS project in Xcode 26.3. The project in question has target name h, product name DiabetesHbA1cPrediction, bundle
Replies
0
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0
Views
165
Activity
Feb ’26
Display 17 PRO series
Dear colleagues, when will you add the ability to manually adjust the display's color temperature? Everyone is familiar with the color rendering issue on the 17 series. Many complain about the display's yellowish tint. I'm one of those people, with a G9N panel, but I can't get whites right; there's a persistent yellow tint. TrueTone only solves this problem under cool, white lighting conditions. So, the display might work as intended, but how can I make it work consistently? If there were a way to manually adjust TrueTone, many users wouldn't be so upset when buying a new device, fearing the display would be yellow. I'd like users to be able to choose their preferred color, warm or cool, and have a scale to adjust it! This would solve the yellowish tint issue on 17 series displays! Thank you.
Replies
0
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0
Views
68
Activity
Feb ’26