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“4.3”

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Reply to Source for MediaStreamValidator
I have a lot of problems with this tool as well. It's extremely misleading and doesn't really help you align yourself any closer to the latest hls authoring guidelines. What I find even more annoying is that Apple's official examples, although, a bit contrived, all have Must fix issues and a handful of Should fix issues. Apple's hls examples should not return any validation issues with their own tool. I mean what's up with their IDRs? Do they know something we don't know? They should really just pull this tool until their own streams can pass. It's great for pulling the metadata into a formatted table, but if they can't follow their own spec themselves this tool just sends developers down an unnecessary rabbit hole It would be nice if they also added a bit more verbosity to their issues, even link back to their own guidelines doc. Apple's official exampleshttps://developer.apple.com/streaming/examples/HLS Validation ReportStream type: VODhttps://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_
Topic: Media Technologies SubTopic: Streaming Tags:
Nov ’18
Reducing Dylib Loading Time
My app reports the following via DYLD_PRINT_STATISTICS:Total pre-main time: 656.98 milliseconds (100.0%) dylib loading time: 565.48 milliseconds (86.0%) rebase/binding time: 31.67 milliseconds (4.8%) ObjC setup time: 30.15 milliseconds (4.5%) initializer time: 29.55 milliseconds (4.4%) slowest intializers : libSystem.B.dylib : 5.89 milliseconds (0.8%) MyApp : 28.42 milliseconds (4.3%)This is running on an iPod 6 gen with iOS 10.1, which is the device I currently use for testing. The linked libraries are:* CoreTelephony.framework * OpenGLES.framework * GLKit.framework * libsqlite3.dylib * Social.framework * AdSupport.framework * CoreMotion.framework * CoreImage.framework * Accelerate.framework * libz.dylib * Accounts.framework * MediaPlayer.framework * Foundation.framework * UIKit.framework * CoreGraphics.framework * MessageUI.framework * CoreData.framework * AVFoundation.framework * libxml2.dylib * Security.framework * CoreLocation.framework * MobileCoreServices.framework * SystemConfiguration.framew
2
0
3.1k
Nov ’16
One version for iPhone and another for iPad
Hello,Is it still possible to have 2 versions of the app on AppStore, One version only for iPhone/iPod and another only for iPad?I just got a rejection (see below), but I think it was a mistake from the review team.ThanksGuideline 4.3 - DesignYour app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language. Creating multiple Bundle IDs of the same app is not appropriate.Next StepsTo resolve this issue, please combine apps with similar feature sets into a single container app. You should differentiate varied content within your app by categorizing elements into groups, using in-app purchase API, and location services to deliver content to users.Once you have done so, please reply to this message via Resolution Center indicating the app name and Apple ID of any container apps submitted under your Apple Developer Program account.
1
0
422
Feb ’18
3. 2.0 Business: Other Business Model Issues
My app rejected in from apple side. How can I solve this issue? Guideline 3.2 - Business During our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world. As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs. If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business Models, 4.0 - Design, 4.2 - Minimum Functionality, and 4.3 - Spam, prior to resubmitting the ap
0
0
994
Aug ’20
Guideline 3.2 - Business
My app was rejected for reasons: During our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world.As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs.If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business Models, 4.0 - Design, 4.2 - Minimum Functionality, and 4.3 - Spam, prior to resubmitting the app for general distribution on the App Store. How can i sol
1
0
4.4k
Dec ’19
Unable to reach Review Team - Grace Period ended - App removed
@AppReview Recently our App got flagged out of the blue for 4.3 Spam with a grace period of 16 day. Supposedly we have similar Apps from associated Accounts in the Store (we have no other App - that's mistake) We were confident this issue could be resolved easily through a reply, but that was wrong. Tried Requesting Callback from App Reviw- no one called Asked for clarification via Ticket/Reply - only same copy-pasted answer citing guidelines Creating App Review Appeal Ticket Submitting new App Update Asking for extension of grace period - were told only App Review Team could do So for over 2 weeks we couldn't reach App Review Team and the grace period passed. Now our App got removed, we still don't know what's wrong / and its likely a mistake. Is there any direct phone number or email for the App Review Team? Also: I'd consider it as a somehow popular app. We had over 50m DLs and meaningful IAP Revenue.
1
0
371
Dec ’24
Anyone Noticed Inconsistent Exercise Time Tracking in watchOS 4 Beta ?
AllAnyone else noticing weird issues with time inconsistencies for exercises in watchOS beta 4.3 ? Specifically I have noticed that the Exercise time (recorded in each exercise) does not match the Exercise team now being shown on activity. An example. I setup a 30 minute per day exercise goal for testing and completed about 6 minutes of light exercise through the day. I then set a run workout and did 31+ minutes (which showed in the completed exercise summary screen after the run). Therefore at a minimum I would expect the 'you've closed your exercise ring' message and also in Activity see about 36 to 37+ minutes of total exercise............WRONG.At the end of the run as I mentioned above I see 31+ minutes. Go to Activity for the day (after allowing time to sync etc) and it shows 29 minutes ! Even on the watch after the workout it showed 29 minutes although the exercise summary there too showed the 31 minute run !Not sure what is going on but certainly only happened since the beta.Bug filed but wond
2
0
974
Feb ’18
Reply to 10.13 beta 2 APFS and Recovery Partition
> … not showing up in the boot menu when pressing Option key during bootup. …If the macOS boot volume is encrypted: it's traditional for the recovery option to be hidden from Startup Manager.Here:sh-3.2$ date ; uptime ; sw_vers Sat Jun 24 07:50:07 BST 2017 7:50 up 1:01, 2 users, load averages: 0.97 0.77 0.70 ProductName: Mac OS X ProductVersion: 10.13 BuildVersion: 17A291j sh-3.2$ diskutil list /dev/disk0 (internal, physical): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *160.0 GB disk0 1: EFI NO NAME 104.9 MB disk0s1 2: 516E7CBA-6ECF-11D6-8FF8-00022D09712B 155.6 GB disk0s2 3: FreeBSD Swap 4.3 GB disk0s3 /dev/disk1 (external, physical): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *500.1 GB disk1 1: EFI EFI 209.7 MB disk1s1 2: Apple_APFS Container disk2 499.2 GB disk1s2 3: Apple_KernelCoreDump 655.4 MB disk1s3 /dev/disk2 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +499.2 GB disk2 Physical Store disk1s2 1: APFS Volume High Sierra 14.3 GB disk2s1 2: APFS
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’17
App rejected during Review due to Design - Spam
Hi all, My app was rejected because of Guideline 4.3(a). Below is the response: We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third-party Submitting several similar apps across multiple accounts Is due to another Beta Build of the same app that is also under App Review currently? Because the a
2
0
455
Jan ’25
Sharing code that includes Storyboards & assets
Bear with me, this sounds like an FAQ but my specific situation is a little less frequent.I am working on an architecture in which I have the same front-end (entrypoint Storyboard, `AppDelegate`, top-level `ViewController`, Launch Storyboard, Info.plist, sound & image resources) for multiple apps. That is, I append the app-specific code to the common front-end.So the question is: how best to manage independent development of the front-end and the multiple back-ends. Including SCM. Some ideas:Libraries, static or dynamic - a non-starter because the common code-base includes Storyboards and assets.Completely separate projects, with the individualized apps including (by reference) the common code.Single project, separate targets.Separate sub-projects in a single Xcode Project.Separate projects inside a single Xcode Workspace.One criterion would be how well Xcode and Git[Hub] deal with the separation of code bases. I have had mixed results with Xcode getting out of sync with git. Advice welcome. I've been cut
0
0
616
Oct ’18
In Resolution Center, reviewer not reply us.
Hello Everybody,We develop a Math app, it snap a problem and get solution in PDF format.After waiting almost 40 days, reviewer reject app with below message. But it is our first Math app.Thank you for your response.In regards to the 4.3 issue, we continue to find that this app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam.Please note that deliberate disregard of the App Store Review Guidelines and attempts to deceive users or undermine the review process are unacceptable and is a direct violation Section 3.2(f) of the Apple Developer Program License Agreement. Continuing to violate the Terms & Conditions of the Apple Developer Program will result in the termination of your account, as well as any related or linked accounts, and the removal of all your associated apps from the App Store.Best regards,App Store ReviewOver 5 days we ask everday in resolution center same question which app is dublicate
0
0
850
Nov ’18
Upload issue
Dear all,we are developed app for company/organization.not able ot finish uploading. facing lot of pbmcan any one guide me how to upload app for company usage.Error detailsGuideline 3.2 - BusinessDuring our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world.As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs.If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business
3
0
504
Apr ’20
AppStore reviewer reject our application update(iOS) and MacOS without check our changes.
Hello, I'm almost mad with the AppStore review. Our application was first published on AppStore(iOS) last month, version 2.2.5 is our first online version. After we noticed some bugs and fixed them, we submitted new version to AppStore, tried to fix the bugs of our application. But the reviewer always give us rejection, the reason is 4.3 - Design, said our application is spam. I can't understand, because our new version is the same with the online version 2.2.5. We just fixed some bugs. The rejection keeps 3 times, can you tell me what I can do to against this unreasonable condition? And another thing is the MacOS application. The reviewer said our application requires user to right-click the menu bar to quit our application. So we made change and made users can quit the application by clicking the red button on the application window like all other applications. We also uploaded a picture and noted this change in the submission. But the reviewer rejected it again, gave us the same reason. I can feel
0
0
438
Nov ’23
Problem with App Review
Hello, My app was rejected because of App Review Guideline 4.3 – Design Spam. I developed Dynasty of Sic Bo, an exciting game that combines elements of roulette and dice rolling. Players can bet on different dice combinations, testing their luck and strategy to win virtual riches. The game is designed to be simple and enjoyable for beginners while still engaging for experienced players. I’ve tried multiple times to understand the exact reasons for this rejection, but all my efforts have been ignored by App Review. None of the changes I implemented resolved the issue, and I still don’t know what specifically needs to be addressed. The app’s concept, gameplay, and design are entirely original, and I haven’t copied or reused content from other apps. While the game shares a general theme of dice-based gambling, I worked hard to create a unique experience with polished visuals, engaging mechanics, and a dynamic atmosphere. I don’t understand how to proceed or demonstrate the originality of my app, as I ca
2
0
434
Jan ’25
What is the policy on multiple apps for different cities?
I have apps that are travel guides and maps for various cities. I just updated them and some got approved but others got rejected with this message:We noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.In 4.3 Spam in https://developer.apple.com/app-store/review/guidelines/#spam it saysIf your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase.It says consider not that it's absolutely required. I did consider it and thought it better to have multiple apps because 1) discovery, I can't put the keywords for all the cities in one app and 2) better user experience to have all the data in the initial app download than require seperate downloads from a server.What is the exact policy on this? It seems that many developers are able to have multiple apps with the same functional
4
0
1.3k
Dec ’17
Reply to Source for MediaStreamValidator
I have a lot of problems with this tool as well. It's extremely misleading and doesn't really help you align yourself any closer to the latest hls authoring guidelines. What I find even more annoying is that Apple's official examples, although, a bit contrived, all have Must fix issues and a handful of Should fix issues. Apple's hls examples should not return any validation issues with their own tool. I mean what's up with their IDRs? Do they know something we don't know? They should really just pull this tool until their own streams can pass. It's great for pulling the metadata into a formatted table, but if they can't follow their own spec themselves this tool just sends developers down an unnecessary rabbit hole It would be nice if they also added a bit more verbosity to their issues, even link back to their own guidelines doc. Apple's official exampleshttps://developer.apple.com/streaming/examples/HLS Validation ReportStream type: VODhttps://devstreaming-cdn.apple.com/videos/streaming/examples/bipbop_adv_
Topic: Media Technologies SubTopic: Streaming Tags:
Replies
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Views
Activity
Nov ’18
Reducing Dylib Loading Time
My app reports the following via DYLD_PRINT_STATISTICS:Total pre-main time: 656.98 milliseconds (100.0%) dylib loading time: 565.48 milliseconds (86.0%) rebase/binding time: 31.67 milliseconds (4.8%) ObjC setup time: 30.15 milliseconds (4.5%) initializer time: 29.55 milliseconds (4.4%) slowest intializers : libSystem.B.dylib : 5.89 milliseconds (0.8%) MyApp : 28.42 milliseconds (4.3%)This is running on an iPod 6 gen with iOS 10.1, which is the device I currently use for testing. The linked libraries are:* CoreTelephony.framework * OpenGLES.framework * GLKit.framework * libsqlite3.dylib * Social.framework * AdSupport.framework * CoreMotion.framework * CoreImage.framework * Accelerate.framework * libz.dylib * Accounts.framework * MediaPlayer.framework * Foundation.framework * UIKit.framework * CoreGraphics.framework * MessageUI.framework * CoreData.framework * AVFoundation.framework * libxml2.dylib * Security.framework * CoreLocation.framework * MobileCoreServices.framework * SystemConfiguration.framew
Replies
2
Boosts
0
Views
3.1k
Activity
Nov ’16
One version for iPhone and another for iPad
Hello,Is it still possible to have 2 versions of the app on AppStore, One version only for iPhone/iPod and another only for iPad?I just got a rejection (see below), but I think it was a mistake from the review team.ThanksGuideline 4.3 - DesignYour app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language. Creating multiple Bundle IDs of the same app is not appropriate.Next StepsTo resolve this issue, please combine apps with similar feature sets into a single container app. You should differentiate varied content within your app by categorizing elements into groups, using in-app purchase API, and location services to deliver content to users.Once you have done so, please reply to this message via Resolution Center indicating the app name and Apple ID of any container apps submitted under your Apple Developer Program account.
Replies
1
Boosts
0
Views
422
Activity
Feb ’18
3. 2.0 Business: Other Business Model Issues
My app rejected in from apple side. How can I solve this issue? Guideline 3.2 - Business During our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world. As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs. If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business Models, 4.0 - Design, 4.2 - Minimum Functionality, and 4.3 - Spam, prior to resubmitting the ap
Replies
0
Boosts
0
Views
994
Activity
Aug ’20
Guideline 3.2 - Business
My app was rejected for reasons: During our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world.As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs.If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business Models, 4.0 - Design, 4.2 - Minimum Functionality, and 4.3 - Spam, prior to resubmitting the app for general distribution on the App Store. How can i sol
Replies
1
Boosts
0
Views
4.4k
Activity
Dec ’19
Unable to reach Review Team - Grace Period ended - App removed
@AppReview Recently our App got flagged out of the blue for 4.3 Spam with a grace period of 16 day. Supposedly we have similar Apps from associated Accounts in the Store (we have no other App - that's mistake) We were confident this issue could be resolved easily through a reply, but that was wrong. Tried Requesting Callback from App Reviw- no one called Asked for clarification via Ticket/Reply - only same copy-pasted answer citing guidelines Creating App Review Appeal Ticket Submitting new App Update Asking for extension of grace period - were told only App Review Team could do So for over 2 weeks we couldn't reach App Review Team and the grace period passed. Now our App got removed, we still don't know what's wrong / and its likely a mistake. Is there any direct phone number or email for the App Review Team? Also: I'd consider it as a somehow popular app. We had over 50m DLs and meaningful IAP Revenue.
Replies
1
Boosts
0
Views
371
Activity
Dec ’24
Anyone Noticed Inconsistent Exercise Time Tracking in watchOS 4 Beta ?
AllAnyone else noticing weird issues with time inconsistencies for exercises in watchOS beta 4.3 ? Specifically I have noticed that the Exercise time (recorded in each exercise) does not match the Exercise team now being shown on activity. An example. I setup a 30 minute per day exercise goal for testing and completed about 6 minutes of light exercise through the day. I then set a run workout and did 31+ minutes (which showed in the completed exercise summary screen after the run). Therefore at a minimum I would expect the 'you've closed your exercise ring' message and also in Activity see about 36 to 37+ minutes of total exercise............WRONG.At the end of the run as I mentioned above I see 31+ minutes. Go to Activity for the day (after allowing time to sync etc) and it shows 29 minutes ! Even on the watch after the workout it showed 29 minutes although the exercise summary there too showed the 31 minute run !Not sure what is going on but certainly only happened since the beta.Bug filed but wond
Replies
2
Boosts
0
Views
974
Activity
Feb ’18
Reply to 10.13 beta 2 APFS and Recovery Partition
> … not showing up in the boot menu when pressing Option key during bootup. …If the macOS boot volume is encrypted: it's traditional for the recovery option to be hidden from Startup Manager.Here:sh-3.2$ date ; uptime ; sw_vers Sat Jun 24 07:50:07 BST 2017 7:50 up 1:01, 2 users, load averages: 0.97 0.77 0.70 ProductName: Mac OS X ProductVersion: 10.13 BuildVersion: 17A291j sh-3.2$ diskutil list /dev/disk0 (internal, physical): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *160.0 GB disk0 1: EFI NO NAME 104.9 MB disk0s1 2: 516E7CBA-6ECF-11D6-8FF8-00022D09712B 155.6 GB disk0s2 3: FreeBSD Swap 4.3 GB disk0s3 /dev/disk1 (external, physical): #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *500.1 GB disk1 1: EFI EFI 209.7 MB disk1s1 2: Apple_APFS Container disk2 499.2 GB disk1s2 3: Apple_KernelCoreDump 655.4 MB disk1s3 /dev/disk2 (synthesized): #: TYPE NAME SIZE IDENTIFIER 0: APFS Container Scheme - +499.2 GB disk2 Physical Store disk1s2 1: APFS Volume High Sierra 14.3 GB disk2s1 2: APFS
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Jun ’17
App rejected during Review due to Design - Spam
Hi all, My app was rejected because of Guideline 4.3(a). Below is the response: We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third-party Submitting several similar apps across multiple accounts Is due to another Beta Build of the same app that is also under App Review currently? Because the a
Replies
2
Boosts
0
Views
455
Activity
Jan ’25
Sharing code that includes Storyboards & assets
Bear with me, this sounds like an FAQ but my specific situation is a little less frequent.I am working on an architecture in which I have the same front-end (entrypoint Storyboard, `AppDelegate`, top-level `ViewController`, Launch Storyboard, Info.plist, sound & image resources) for multiple apps. That is, I append the app-specific code to the common front-end.So the question is: how best to manage independent development of the front-end and the multiple back-ends. Including SCM. Some ideas:Libraries, static or dynamic - a non-starter because the common code-base includes Storyboards and assets.Completely separate projects, with the individualized apps including (by reference) the common code.Single project, separate targets.Separate sub-projects in a single Xcode Project.Separate projects inside a single Xcode Workspace.One criterion would be how well Xcode and Git[Hub] deal with the separation of code bases. I have had mixed results with Xcode getting out of sync with git. Advice welcome. I've been cut
Replies
0
Boosts
0
Views
616
Activity
Oct ’18
In Resolution Center, reviewer not reply us.
Hello Everybody,We develop a Math app, it snap a problem and get solution in PDF format.After waiting almost 40 days, reviewer reject app with below message. But it is our first Math app.Thank you for your response.In regards to the 4.3 issue, we continue to find that this app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam.Please note that deliberate disregard of the App Store Review Guidelines and attempts to deceive users or undermine the review process are unacceptable and is a direct violation Section 3.2(f) of the Apple Developer Program License Agreement. Continuing to violate the Terms & Conditions of the Apple Developer Program will result in the termination of your account, as well as any related or linked accounts, and the removal of all your associated apps from the App Store.Best regards,App Store ReviewOver 5 days we ask everday in resolution center same question which app is dublicate
Replies
0
Boosts
0
Views
850
Activity
Nov ’18
Upload issue
Dear all,we are developed app for company/organization.not able ot finish uploading. facing lot of pbmcan any one guide me how to upload app for company usage.Error detailsGuideline 3.2 - BusinessDuring our review, we found that this app was designed for a specific business or organization, including its partners, clients or employees, and not for general distribution on the App Store. Business apps available on the App Store are meant for use by a wide variety of external customers around the world.As this app is not intended for general distribution, it cannot be made available on the App Store. We encourage you to review the other ways to distribute your business app and choose one that better meets your business needs.If you revise your app concept and features to provide substantial value to a wide variety of external customers around the world, we recommend that you also review our App Store Review Guidelines, including, among others, guidelines 2.5.4 - Background Location, 3.2.2 - Unacceptable Business
Replies
3
Boosts
0
Views
504
Activity
Apr ’20
AppStore reviewer reject our application update(iOS) and MacOS without check our changes.
Hello, I'm almost mad with the AppStore review. Our application was first published on AppStore(iOS) last month, version 2.2.5 is our first online version. After we noticed some bugs and fixed them, we submitted new version to AppStore, tried to fix the bugs of our application. But the reviewer always give us rejection, the reason is 4.3 - Design, said our application is spam. I can't understand, because our new version is the same with the online version 2.2.5. We just fixed some bugs. The rejection keeps 3 times, can you tell me what I can do to against this unreasonable condition? And another thing is the MacOS application. The reviewer said our application requires user to right-click the menu bar to quit our application. So we made change and made users can quit the application by clicking the red button on the application window like all other applications. We also uploaded a picture and noted this change in the submission. But the reviewer rejected it again, gave us the same reason. I can feel
Replies
0
Boosts
0
Views
438
Activity
Nov ’23
Problem with App Review
Hello, My app was rejected because of App Review Guideline 4.3 – Design Spam. I developed Dynasty of Sic Bo, an exciting game that combines elements of roulette and dice rolling. Players can bet on different dice combinations, testing their luck and strategy to win virtual riches. The game is designed to be simple and enjoyable for beginners while still engaging for experienced players. I’ve tried multiple times to understand the exact reasons for this rejection, but all my efforts have been ignored by App Review. None of the changes I implemented resolved the issue, and I still don’t know what specifically needs to be addressed. The app’s concept, gameplay, and design are entirely original, and I haven’t copied or reused content from other apps. While the game shares a general theme of dice-based gambling, I worked hard to create a unique experience with polished visuals, engaging mechanics, and a dynamic atmosphere. I don’t understand how to proceed or demonstrate the originality of my app, as I ca
Replies
2
Boosts
0
Views
434
Activity
Jan ’25
What is the policy on multiple apps for different cities?
I have apps that are travel guides and maps for various cities. I just updated them and some got approved but others got rejected with this message:We noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.In 4.3 Spam in https://developer.apple.com/app-store/review/guidelines/#spam it saysIf your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase.It says consider not that it's absolutely required. I did consider it and thought it better to have multiple apps because 1) discovery, I can't put the keywords for all the cities in one app and 2) better user experience to have all the data in the initial app download than require seperate downloads from a server.What is the exact policy on this? It seems that many developers are able to have multiple apps with the same functional
Replies
4
Boosts
0
Views
1.3k
Activity
Dec ’17