We have an iOS App built in .NET MAUI (Multi-platform App UI). This is a web view App. We wish to integrate APP Clips into this App. But we are unable to do it, due to less available resources online on such implementation. We do not wish to share code between .NET MAUI App and App clips We understand it is not possible to add APP Clips without a parent swift/Xcode app. As an alternative solution we were thinking to Create a new APP in APP Store Connect using XCode/swift and integrate app clips to it. This parent app when downloaded by users will only redirect users to our MAIN .NET MAUI app to app store connect. We need to know if such apps will be approved by APPSTORE Connect? Please guide us on this Also please do let us know if you have any other solution to integrate App clips to a .NET MAUI App
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Visual Studio Maui IOS
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linker command failed with exit code 1 (use -v to see invocation), by opening my project in visual studio, going to the Visual Studio Menu -> check for updates, and then installing everything. It updated Xamarin and some other tools.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Thanks for pointing that out. I don't know anything about developing in Visual Studio. I imagine he could run the app on an iOS device from VS if he has one though and forego the simulator?
Topic:
Developer Tools & Services
SubTopic:
Xcode
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Visual Studio / XCode problem: I found that having installed the command line tools using xcode-select --install that my Xamarin.iOS project in Visual Studio kept showing Xcode is not currently installed or could not be found. After much ado, I discovered in Xcode > Preferences > Locations > Command Line Tools, that the drop down was blank. When I selected the drop down, the Command line Tools that were just installed were available, and when I selected that and rebooted Visual Studio, that the error message went away. Hope it helps.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Visual Studio for Mac is based on Xamarin, right?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
You need Xcode to create and build the SpriteKit project, but you can use Visual Studio Code to write the code. Select a Swift (or Objective-C if you're using that) file in the Finder, Get Info on the file, and tell the Finder to use Visual Studio Code as the default editor for Swift files. Double-clicking the Swift file in the Finder will open the file in Visual Studio Code. You can also select a Swift file in Xcode, right-click, and choose Open with External Editor. If you have an iPad that can run iOS 15, another alternative is to use Swift Playgrounds 4 and create a SpriteKit app in that. Create a SpriteView to show a SpriteKit scene in a SwiftUI app, which is what Swift Playgrounds lets you create.
Topic:
Graphics & Games
SubTopic:
SpriteKit
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The fix has been published on newest version of Visual Studio
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
My Problem: I am currently working on a App which requires to start und stay permanently in Landscape mode. In the Past you could achieve that by simply checking the boxes in the InfoPlist but it dosnt work anymore. Hours of googling later i still have no qlue how i can make that. Further information can be found here: I would be very grateful for your help!
My application is coded in xamarin, I completely depend on Visual Studio.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
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This is seriously ridiculous. I cannot believe they took such an important feature away. The developer team should take some hints from Visual Studio! Not to be mean but Visual Studio looks like a Tesla when compared to XCode. ALL DEVELOPERS READING THIS GO INTO BUGREPORT (bugreport.apple.com) AND SUBMIT A SUGGESTION SO WE CAN GET IT BACK.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
No, the iOS 17.5 simulator does not work with an iPhone 12 running 17.6.1. The error in Visual Studio is this: No simulator runtime version from [, ] available to use with iphonesimulator SDK version
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I am trying to load an app icon from an icns file. I am using the following code: guard let url = NSWorkspace.shared.urlForApplication(withBundleIdentifier: com.microsoft.VSCode) else { return nil } let icon = NSWorkspace.shared.icon(forFile: url.path) This seems to work very fine for all apps that I tested. All of them? No. Loading the icon for Visual Studio Code takes 4-5 seconds. Are there any other, faster methods? I also tried to use NSImage(contentsOfFile: url.path) which also takes very long. I have uploaded the icns file here: https://sascha-simon.com/Code.icns How can this behavior be explained?
Hello, Apple Developer Community, I am currently developing an iOS application using .NET MAUI. In this application, I need to use the ExternalAccessoryFramework to communicate with external devices. However, I couldn't find any information about the compatibility of MAUI and ExternalAccessoryFramework, and I would like to confirm whether this combination is possible. Can an iOS app developed with MAUI use the ExternalAccessoryFramework? If so, could you provide any guidelines or reference materials about its implementation? I would greatly appreciate it if you could share your knowledge and experience. Thank you in advance.
I would like to create iOS App that have MTP-USB functions. So I have the following questions: 1.Is it possible to create an application with MTP-USB function using .NET MAUI? 2.If 1. is possible, how should I implement it? The devices I plan to use are iPhone 15 and iPhone 15 Pro. Thanks.
I'm experiencing the same issue on windows visual studio 2022.
Topic:
Developer Tools & Services
SubTopic:
General
Tags: