Is this expected behavior on iOS? Yes. And is there any way to make non-critical notifications play at the same maximum loudness as critical alerts? No. I describe what is happening below, but by design, the audio session configuration that's being used cannot be configured or activated by any application. As to why... However, I’ve noticed that non-critical notifications still play quieter than critical alerts under these conditions. Critical alerts with volume: 1.0 sound noticeably louder than standard notifications, even though the Ringtone and Alerts slider is already set to maximum. And I couldn't find any documentation for this behavior anywhere. I'm not sure we ever documented it formally, but the behavior here has actually been true forever“. It’s just easy to overlook unless you know what you're looking for. The key clue here is that if you compare the max volume of a standard PlayAndRecord audio session with the maximum volume of a CallKit call, you'll find exactly the sam
Topic:
App & System Services
SubTopic:
Notifications
Tags: